Spyro thread

You're a faggot whose idea is fun is minigames and collecting shit with no challenge. At least you get to avoid anything close to platforming, though!

You're probably just butthurt because you couldn't beat Tree Tops.

I didn't enjoy the minigames either, spyro is just all around shit.

You are right about Tree Tops though but I want to see you defend that shitshow of a level.

Tree Tops is neat on paper. It's a giant supercharge ramp puzzle that tests your mastery on map awareness. In practice for a game aimed at a young audience though, it's soul crushing. Fuck you Jed

The minigames are okay but the best part is the actual movement action. Spyro is fun to control.

Tree Tops is awesome because it's one of the levels that challenges you the most. It uses the mechanics of the game to their fullest extent, combining charges, jumps, and glides to a neat free form series of tracks. Get good.

I could beat Tree Tops when I was nine. It's hard for this game but there are a couple other things in the game that are nearly as hard. (A few levels in world 5 in particular) but overall the game is still pretty easy.

Back then, little kids weren't expected to actually beat the games. They play games that are hard enough for everyone, and if they suck, they can't win. But they practice until they do, so the game gives you more fun overall. Now it's just every game is easy enough for everyone to beat so that you get bored after you beat it and move on to the next game, or spend money on their microtransactions in the tacked on multiplayer mode.

I played through all 3 recently and I have to say I didn't bother with tree tops, I was 100%ing all the levels up until that point then stopped and just beat the game.

Same thing happened to me in Spyro 3 except it was a gem that rolled off a cliff rendering 100%ing the game impossible.

Didn't have any issues with 2 except the start of the game is dull as shit, fuck moneybags selling you the ability to swim.

Pretty sure if that happens the gem just comes back to you automatically, like it will be attracted to you from further. If it didn't, through some glitch or something, I'm pretty certain it would respawn if you reloaded that level or that section of the level.

Or maybe you just thought you lost a gem like that, but actually it was still hidden somewhere in the level and you didn't notice. If you beat one of the Sparx levels you can do a move to make him point to the nearest gem. Makes missing gems like that very difficult. Though when I first got the game (and I was 9) there was a part where I thought I got stuck due to a glitch. Actually I was just dumb and didn't realize I could break a certain wall at the end of Sheila's section of Spooky Swamp.

3 and 2 were quite fun. Sadly I haven't really played the first one. Back then, I had a friend who had spyro 1, but I never realised to take advantage of the fact.Same thing with original crash trilogy. played the second and third game, but never had oppurtinity to play the first.

Comparing Spyro 1 with 2 is like comparing Mario 1 with 3. It may be a "classic", but it's clearly less polished and less fun.

Original Crash is hard as fuck and relatively barebones, but like with Spyro, this means that while it only does the basics, it does them the best. I really didn't appreciate just how tight the level design was until getting the relics in the remake though. It plays a lot more like an old school platformer like Ninja Gaiden or something, where it's largely about rhythm and speed. The sequels, especially 2, don't do that as much. But you can argue you like that style better.