Clive Barker's Undying.
Almost every enemy has a unique 'fatality' animation.
Clive Barker's Undying.
Almost every enemy has a unique 'fatality' animation.
Back of the head yo.
What said. Dead Space was specifically designed to have gruesome yet entertaining deaths.
Waxworks.
Fallout 1 and 2, and Tactics sorta.
The Immortal for the Genesis.
Why more games don't have a meaning in deaths? Like making it canon that your character died….something like your son or your clone take over and keeps doing whatever you are doing so you will not wnd up with just a "you died" or a meaningless cutscenes
In the books there's mention of really small weak spots in energy shields. Elites supposedly have one around where the mandibles of their mouth are. I can't remember if the Spartans are supposed to have one, but I actually don't think so because one of the themes was "the Covenant have advanced tech but are actually terrible at using it" and the human shield tech was supposed to be more refined.
No, no game has ever shown death at all. Death in games is censored. Now go fucking kill yourself, you lazy sack of shit.
Nice webm
STALKER can have a couple depending on which anomaly you wander into