Death in Games

Is there any games with gruesome death scenes?

inb4 vore ryona

Nope, not a single one, try movies or TV maybe.

Rise of The Tomb Raider has some extremely gruesome attempts at simulating gunplay - it's a chore to play it's such an embarrassing fucking mess.

ded spess

No thanks, I'd rather just keep playing.
Besides, if you're going to show me something, how about a scene that canonically happens or at least enriches the story somehow. Man, Dark Souls really spoiled me. No bullshit, just "You Died" and then you try again.

It's not particularly gruesome but I enjoyed that in Halo reach, one of your main squadmates just gets shot in the head ungloriously out of nowhere with basically no buildup to it.

It was also thematic (like all the deaths in that game: Jorge was born on reach and loved it but died in space, Carter was the leader and went down with the ship, Emile likes to play with a knive but died from a stab wound: Noble 6 as the player was said to be a lone wolf, and dies alone) because she was said to lacking of situational awareness and she was "the smart one", yet she got her brains blown out.

Halo's EU in general is pretty good at showing war as shitty in general, it's one of the core themes in the novels along with making sacrifices, but up untill that point the games always made it a big glorious thing whenever a character died.

Good post.
Never thought of that thematic stuff either. Bungie really put a lot of effort into their shit.

Fucking really irritating death for myself and my friends just because it was a Needler Rifle. As we all know Needler Rifles cannot one hit kill with a headshot..

These cutscenes may seem annoying, but that's all they are. I feel like an instant "game over" screen as soon as you die makes you feel much more guilty than just a character dismemberment. I hated Jak&Daxter for that, every time you lost you had that loud noise, with the game slowing down until it stopped to a "YOU FAILED" screen, and a sad music.That pissed me off every time.

Final Fight 3.

Clive Barker's Undying.

Almost every enemy has a unique 'fatality' animation.

Back of the head yo.

What said. Dead Space was specifically designed to have gruesome yet entertaining deaths.

Waxworks.

Fallout 1 and 2, and Tactics sorta.
The Immortal for the Genesis.

Why more games don't have a meaning in deaths? Like making it canon that your character died….something like your son or your clone take over and keeps doing whatever you are doing so you will not wnd up with just a "you died" or a meaningless cutscenes

In the books there's mention of really small weak spots in energy shields. Elites supposedly have one around where the mandibles of their mouth are. I can't remember if the Spartans are supposed to have one, but I actually don't think so because one of the themes was "the Covenant have advanced tech but are actually terrible at using it" and the human shield tech was supposed to be more refined.

No, no game has ever shown death at all. Death in games is censored. Now go fucking kill yourself, you lazy sack of shit.

Nice webm

STALKER can have a couple depending on which anomaly you wander into

Hi guys!
I just can't wait to go on an exciting adventure!

Prince of Persia Sands of Time did it in a unique way. The entire game is the price telling someone what had happened, and whenever he would die the prince would go, "no, no, it didn't happen quite like that".

When I see games like this now I can't help but think the developers had a vore/gore fetish.

Gunslinger does a similar thing with its plot, not so much when you die though.

This

There's a pretty neat scene in Infinite Space where, if you fuck up and turn Kadita into a psycho bitch, she's swoops in and turns the tide of battle against you - causing Best Bro and space pussy grabber Lord Roth to lose his advantage. His ship get the shit beat out of it and his big tittied best gal gets her head blown off. Then he has a mental breakdown and confesses his love to her corpse while he rams his ship into the enemy line to absolutely no effect.

the dev had a pizza-gate pedo symbol as their dev symbol

Oh my god you're right? I can't read the words below the symbol though. Something studio.

Destroy All Humans had a system like that where every death is canon and you keep getting cloned.

Pretty sure it's a stylized "Amazing".

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Weak spot for spartans is at the bottom of their feet. Shields are lower there for closer foot to surface grip

Lorefag here: The actual likely reason is that right before that happened, Kat mentioned there was a radiation flare, which monuments later you see was a covenant crusier starting to glass the city.

That would have almost certainly disrupted MJOLNIR's energy shielding system, since it works via shaping plasma around the user using magnetic fields. The radaition would have completely fucked with that, not to mention the glassing beams themselves are also guided by their own giant magnetic fhields, which would have additionally caused tons of interference for the suit's field and shielding.

Basically, all of their shields were likely fried at that point, so going by gameplay logic a headshot from the needle rifle would kill. That being said in canon even MJOLNIR without shields can straight up deflect certain types of rifle rounds from less advanced human guns so the idea that a single needle rifle shot would have done the job alone is still pretty unlikely, I guess it was just an extra bit of luck

You might as well be shooting robots there honestly.

MUH JOJO

user, I explictly said that the death wasn't gruesome so much as it was sobering in regards to how people often die shitty, unfair, meaningless deaths in war.

Cheap deaths for emotional impact are a pretty commonly used tool in war stories, but you could do better and stick to some that actually make you cringe at the brutality of it

Or this one

BRAVO YOKO TARO
Just like POTTERY

No shit, giant space cannibal babies.
Still being eaten alive is one of the worst ways to go, it really hits that primal fear of being preyed upon square on.

what is this

How about a game where you play a lich, and each time you're defeated you come back because your phylactery is miles away, encased in cement and impossible to reach without a ladder.

I miss pre-existing deaths. They should combine those with ragdolls. Perfect Dark wasn't exactly gruesome but it still had something good and something akin to movie deaths.


They should leave the ragdoll physics to blowing their heads off or grenade explosions, and predetermined death animations with lower caliber weapons. Are there games where the feet, hands or heads twitch for a while if you blew them up?

but wat if sumon gets a ladder?

Ban all ladders in your lich kingdom.

Persona 3? (inb4 Fatlus retcons it)

but leik, wut if they hab a tall friend?

Ban all tall people in your lich kingdom.

but leik wut if they use a bar stool then?

Prototype 1 had some over the top deaths if your talking about killing enemies and random civilians. Each power had a few variations of consuming, but I felt there could've been more. Still pretty good though.

You're banned from my lich kingdom.

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Came here to post this.

If developers werent so lazy we would still have these in most games, shame most just prefer using instant ragdoll.

Tomb Raider had some pretty gruesome deaths.

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There's some shitty pixelshit game about knights that utilised the 'Your kid takes over' idea.

See picture. Iv'e always thought the Original Dead space have some creative deaths.


This is supported by the fact that you don't see the energy shield fizzle or break at all. It could also be a case where Bungie may not have had the type-50 beam rifle sound effect on hand, so opted to just use the Needle Rifle sound effect instead.

golden

But that's not a war game/story death, is it?

It is, in a way you could say it's pretty much Star Wars with dragons.

think the best part is where the id is wrong

The WiiU game Zombi U had mechanic like that and it was pretty awesome.

>the higher your score when you died, the more powerful a zombie you leave behind
It's a shame as that game was actually good, but nintendo didn't pay off reviewers so people who kept getting their shit shoved in raged and called it shit (IE: game journos). It was also one of the few games where the control pad was used in a suspenseful and useful way. If you play it, you can turn your scanning with the right stick, you don't need to waggle control the pad at all

GEE, THIS SURE LOOKS LIKE A FUN KID ADVENTURE

It's sort of a deconstruction of the fantasy idea of a bunch of quirky, plucky adventurers destroying an evil empire and murdering a lot of people along the way.

Early in NieR Automata your body is reconstructed at a nearby save point, and you can run over to your old body to retrieve the mods you had applied to it. Later on in the game due to story events, these save points still save the game, but you're simply presented with a game over screen when you die because the reconstructing machines are ded.

That's just flare. It doesn't change any aspect about the game. Watch this video even if it's cringey at time. The game is the same at the beginning and at the end. While the game might still be more engaging as a result "juicing" it up, death or losing is still as meaningless.

Never considered the thematic way each character died. Death was certainly a central theme of the game (Reach fell, after all) so I should have payed more attention to it.

It's too bad Reach was the last game Bungie ever made. I really thought it was fantastic, especially musically.

And that fucking Forgeworld with all of those game modes is STILL the single greatest example I can point to for sheer amount of content that was put on a SINGLE disc with no Disc-Locked Content bullshit whatsoever. If AAA could do it back then and profit off of the price of a single game, there is no fucking excuse for any of these assholes today.

I think you're thinkong of pic related. You can use bodies of your predecessors (past tries) to solve puzzles and avoid environmental hazards.

We have reached the point where cancer like Call of Duty is the only thing that offers gruesome deaths in cutscenes.
No webm because I'm lazy. Just search for "best death scenes cod" I guess.

Everspace sorta does this. You play as a clone of one of the main protagonists of the storyline (he's a geneticist who was in charge of a clone army) so when you die you respawn as another of his clones. It's bretty gud. One of the better space sims of recent history.

That's it. Apparently they are not even mentioned on the wikipedia page for heart of darkness, and don't seem to have one of their own. The only articales I can find for them all link to giantbomb.

Always thought that the deaths of the kid in Inside were a bit exaggerated.

Apparently the creator of heart of darkness, and founder of amazing studios was a frenchy who also made the game From Dust.

The recently released "The Mummy Demastered" has you battling an undead version of your previous agent who has ALL of your gear, meaning you start off with the dinky SMG again.
The battle itself is kind of shit, but getting to it is the real tough challenge.

Romancing Saga 2 did this a long time ago. You start off as a king and you dur defending your kingdom from one of the Seven Heros and get you soul drained and die so your son takes over. Then the game continues on that you get a new character every time you complete a significant quest or your main character loses all their life points as a new generation is born. The only thing that sucks is that the king and his son are the only unique main characters in the game - though there are plenty of unique party members that you can get.

How did they manage to come up with so many creatively disturbing deaths without a single drop of blood?

Are there any games where burning to death is done in a genuinely terrifying way?

Red Orchestra. Holy fuck those screams.

I work in an oil refinery, we had a deflagration once, the flames caught a coworker and friend of mine, it burned 50% of her body (mostly the back, buttocks and the back of the arms and legs), she didnt die.
Judging the way she screamed and how she talks about it nowadays it has to be EXTREMELY painful, the scars (the few she dares to show in arms and legs) are horrible.

Any type of pain where you audibly scream has to be agonizing.
Where I live we have this stupid culture where people buy 3R lasers(regular laser pens) and play around with them like retards. Once I've seen some guy get a laser beam directly to the eye.
I'm not shitting you when I say he screamed for around an hour and probably some more when had left him.
Then I looked up laser safety and realized what a fucking catastrophe this retarded act is.

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARGH!
I didn't realise that would still haunt me after so long.

I remember when I picked up Guild Wars 2 I was surprised it had those. If you kill an enemy with a knockback skill their corpse goes flying, poison causes them to choke and topple over, burning they scream and collapse trying to put themselves out, etc.

Granted, you gotta read the gory details, but the imagination fills in a lot of gaps that low-poly visuals just can't match. Also, the devs shit on you for dying, which was intended to be hilarious - but just ended up being infuriating with just how poorly telegraphed and bullshit the deaths often were.

this is probably true. it reminds me of the crystal dynamics tomb raider games.

you don't put that level of care and attention to detail into a depiction of someone dying in a gruesome way like that unless you're aroused by it. it's borderline fetishized. you don't make something like that unless you're making your own kind of porn. i guarantee without a doubt, someone there, be it a story board animator or a sprite animator, someone had a raging erection while they worked on this game. same with the tomb raider reboot, though there were definitely more than a few, just because newer games have such huge teams.

it doesn't help that heart of darkness was made by french devs, and french animators are perverts. pic related is proof

This is what Prey 2 was supposed to be.

KANGZ!

Holy God you are a fucking retard. It's there to make the player feel bad and become more terrified of dying. Normal people experience empathy when they see another person suffering, they don't think about getting hard you malformed fucking retard. Get off the internet every once in a while.

I think borderlands makes a clone take your place every time you die

go eat a baguette, faguette

Fade to black is for sex, not violence.

Strategy games usually have this implemented. The total war series is pretty renown for the the old family system from the rome and medieval 2 games(never played the older iterations like shogun 1 and medieval 1)

In the case of action games etc. it's more about how the game presents itself and how much meaning there is to your death. In games like Cuhrayzee and FPS narratives death is meaningless you just learn and continue. Death being a consequence and a permanence is more of a RPG/Grand Strategy type thing. Games like jagged alliance and fire emblem with the permadeath and it fits and works for the game. In games that are really narrative heavy permadeath is stupid and doesn't work.

This game made me afraid of shadowpeople as a kid
Now I'm best friends with shadowpeople

Chalk Jojo up as another thing Reddit/Tumblr ruined.

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Here.

death cutscenes are too long for a webm, but at least this channel didn't monetize shit, i think. 4:30 for headshot scene + context

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I think the new Mummy demastered game has the ZombiU thing going on.

It doesn't look so terrifying, but the music and abrupt cuts to the cutscenes might get me a few times if I were a kid again. The worst I saw as a kid was probably the messenger getting exploded in Diablo II's Act 5 cinematic, or Act 3 where the guy's body painfully transforms into Diablo. Comparatively, this looks tame.

That would have almost certainly disrupted MJOLNIR's energy shielding system, since it works via shaping plasma around the user using magnetic fields. The radaition would have completely fucked with that, not to mention the glassing beams themselves are also guided by their own giant magnetic fhields, which would have additionally caused tons of interference for the suit's field and shielding.

lel
This is what bungieshit does to you. Less gore than any part of the first game with the flood but you somehow think it's "gruesome" when nothing happens because bungie makes tame e-10+-T rated games that get an M because guns exist and a little jelly flies out from time to time, and a couple random dialogue lines can be misinterpreted as saying "fuck".


Call of Duty did it in 2007, but because memes dictate it it gets ignored or "doesn't count" because muh military shooters.


Black Ops 2.

Goddamn, it's the first fucking sentence, learn to read you chimp.

Actually you can see how blowter rips his eyes and mouth