Mechwarrior living legends: qt girls edition

I get that, but you already have female mech pilots wearing skimpy outfits, or no outfits at all, so why turn Elemental girls into roid monsters? You could have just as easily proportioned them correctly to give the impression of height and muscle mass without turning them into steroid abusers.

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Except the lore is the actual point there, not the titilation. It's about a genetic monstrosity made to be TUFF as nails, being visually appealing would ruin that.


Legit question for Mech fans, especially in the Mechwarrior universe:
What's the reason for mechs? Lorewise, that is.

Compared to tanks, Mech are far more complicated and feature many more weaknesses for no real reason since they accomplish the same goal: hauling and using big ass weapons across long distances of inhospitable terrain.
So why take the effort of developing and manufactoring mechs when tanks would do just fine if not only better?

I get it in games like Lost Planet because Akrid are gigantic monsters that need a very mobile unit that can fight against them on equal footing and a tank would be almost a sitting duck for them.
Is there something similar to the Akrids in Mechwarrior? Something that required humanity to invent and use mechs? Because otherwise I get the idea that mechs would lose against tanks both in stand up fights but also for economic and logistic reasons.


This isn't to say I don't like them, mechs are surely more cool than tanks all the time (and tanks are already pretty cool) and it's not like you need an actual reason to have mechs in a game other than "because it's fun".
But still, I'd like to know if there was ever a reason or a pressing need in the lore that spur the invention of Mechs.

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Then it fails. If I wanted to look at butch dykes I'd go visit an university campus.

The games don't really do a good job of representing the why mechs are so dominant. They're portrayed as these slow and lumbering tanks on legs that only dominate because they have more hitpoints than the tanks.

In the tabletop a mech is basically a reactor on legs. During combat it starts getting so hot the armor turns white from heat, and all the while it's buzzing around like a hornet, jumpjets flaring and getting into the thick of the action.

Hell, the Atlas is so potent thanks to its artificial muscles that it can lift up any other mech and toss it like a potato sack.

Ayyy someone remade the thread


I regularly take potshots at him now when I have the unfortunate luck to be on his team.

I don't know. I think some smartass just got the bright idea to slap weapons to a industrial machine and call it a day. I'd imagine that those mechs were originally supposed to work as multi-purpose industrial machines for colony-worlds.

Don't bully Atlas.

From what I remember the Mackie was introduced as a tank hunter to counter the then dominant Merkava mkVI tank. Mechs at the time were at the time the only mobile platform capable of mounting a PPC while maintaining a similar if not situationally greater amount of mobility to a tank. Tank mounted PPCs wouldn't come till 2 centuries later by which time Mechs would already be established as the dominant force on the battle field.