The problem with stories in vidya games is that you will always get the same ending. And since its a vidya their not gonna spend a whole lot of time fleshing out a good story because they have other things to do. If you really want a story play a fucking VN. Videogames main focus shouldn't be story it should be about the game because while the story may be good it ain't shit unless you can play it.
I've also heard of books that let you decide what ending you want so if you really want a choice in the ending you could always read one of those.
Story vs Gameplay
So? You mentioning it doesn't mean it's not a good example of why you're a chromosome hoarder.
Haha, oh wow.
Okay. Give us games that have better stories than novels.
Be prepared for him to toss some trash VN at you.
inb4 spec ops and bioshock infinite
Yeah, that's exactly my point. That very specific blend of elements is part of why it's effective, because that's what forms the soul of the work. It's not so much a matter of how well it slots together as it is about everyone involved being on board with the concept, even if they had slightly different interpretations of it. That's not to say it would necessarily be a better or worse game if the non-gameplay parts were changed, but it sure as hell wouldn't be Doom. It would be something else, made of a different idea by different people in different circumstances.
Because Tetris is boring and something you'd only play if you literally have nothing else to play.
I already said that don't exist. Admittedly, I should have said could, not can.
I have absolutely no problem with one ending. Open ending or multiple endings are absolitely terrible, it adds nothing to the gameplay, and absolutely shits on the story. A moral system or multiple choices are a bigger meme than cinematic experience, or just a consequence of it.
As I said, choice is just a meme. I'm not talking about choosing the path of the story, I'm talking about living it, seeing it, hearing it, moving through it, expanding it if necessary by yourself, by doing side quests, for example. That's something a book can't do.
Actually, Kingdom of Amalur have a pretty fucking interesting story written by a famous author, apparently.
The guy I mentioned in the OP sucked Spec ops the line dick because of the ending. I never played it myself, but it sounds pretentious as fuck.
Story in video games was a mistake!
tory
ory
ry i
y in
in
in v
n vi
vid
vidy
idya
dya
ya w
a wa
was
was
as a
s a
a m
a mi
mis
mist
ista
stak
take
ake
ke
e
Alright so one ending is good, but the op is saying what holds more value gameplay or story?
lmao