please fucking kill yourself. he was a one hit wonder
Story vs Gameplay
...
All of the games he was apart of where great.
The thing about games is that a lot of aspects go into it that can make a game appealing. You can do without a story, music and good visuals and focus purely on gameplay, like Tetris which still has music, but putting effort into everything else can lead to a more engaging final product. Rhythm games don't work without music, so that's gameplay and music, but you can do without a story and nobody will mind. All combinations have merit if done right but the gameplay HAS to be there, even if just minimally, to tie it all together.
So it's really Gameplay > everything else. That doesn't mean you should discount everything else just because, though. It's the variety and possibilities that make the medium interesting. Doom would still be fun to play if it everything was a different sized and colored square, but part of why it was so memorable is because of its visuals and sounds. I think that goes for most games
When I come up with a character for my game I try to think of how every aspect of them can compliment each other; their fighting style/mechanics, looks and personality. If I leave something out they wouldn't feel complete.
They're not, most writers are just failed english majors. There's plenty of examples of games with good writing that make use of gameplay to give the player information.
Kirby's Yarn was an interesting case. Yes, you couldn't "lose" but there are different points of victory. To 100% the game, I actually found myself swearing at the game in segments because of a sudden spike in the goals. For example, to get the best rating, you need to collect a certain number of jewels, and if you get hit, you lose over 50% of them and might as well resign yourself to starting the level over. That's not including the challenges to unlock furniture for the other characters, which suddenly have things such as time limits and realizing that you gotta go through the previous 5 min of gameplay again if you make another slipup.
If you played ghost trick, do you remember it more for the gameplay or the story ?
Here's your answer.
Reminder that TotalButt Cancer thinks it's alright that God Hand should be hard and demanding. but dark souls should have an easy mode.
Why ?
BECAUSE HURR DURR BIPOL GEN BLEY IT NOT JUS BECAOS OF HTE GEMBLEI :DDDDdDDD
Gameplay is what matters. Story should work as extra incentive for me to get from point A to point Z. If it's good, amazing. But it should never overshadow gameplay.
What do you remember more for Devil May Cry 3 the gameplay or the story? There's your answer.
See I can play the same game too
This. Only nu males play games for story alone. There's a few decent plots here and there, but generally speaking vidya stories are shit tier