How would you fix movement in VR?

All of those are terrible, especially Climbey. You sound like a fucking shill.

If you haven't played it just say it, user.

you could just use an cheep LED and a tube to measure key joint movements and the whole system can be essentially suspended. Essentially Thomas Zimmerman VR glove but for other joints on the human body. The only thing that would be an issue would be reliable haptic feedback.

^ I meant to respond to

It is.

I disagree, here's an example of why your wrong: some games that do something else

I thought you weren't replying to me anyway, user? What happened to your impassioned stance on who you do and don't reply to? ;)


He's probobly tried phoneVR or PSVR and thinks he's an expert now.

… Not
#rekt #checkm8

Implement traditional wasd/stick movement, and fuck the motion sick normalfags who are too chickenshit to get acclimated to VR. All this omni-directional treadmill bullshit is just going to be another pay wall that people have to climb over to get into VR. That's the very last thing VR needs when a $600-800 headset is a hard sell even to people who will spend upwards of $1500 building a PC.

If VR can push through this shitty initial phase and became a standard tool for computers, class rooms, and games, motion sickness would become a complete nonissue, because everyone would grow up using it while their brains are still extremely malleable.

VR isn't going to be fixed until you can directly control your character with your nervous system, like some Matrix type shit. It'll just be an expensive gimmick until then.

Wew