lol
Parts of Videogayms that stump(ed) you
Basically all of La Mulana post Gate of Illusion. Both times I've tried the game, a few years apart, I basically rocketed through the first four areas, through gate of illusion, and then just don't have a fucking clue what to do next. I really like those first few areas where the puzzles are challenging but self contained and I really dislike how afterwards the game is all "go to this one spot in this one area to get this usable item, then run all the way back to the other side of the ruins to use it once and get a new item, then back to the first spot to use that new item, then off to an entirely different place to do one thing and then off to a fourth place, etc."
Chamber of Birth was really bad for this with all the retarded uses of random different items in rooms you could only access from separate entrances and having to run back to the gate of illusion for the cog which needed the lamp of time which needed bombs and a whole bunch of other shit scattered all over the ruins. Each puzzle wasn't difficult, it was just "can you remember which one place you need to run back to?"
This is a mix o things for me, got stuck a long time on the bank level on Spiderman because I didn't knew what to do with the bomb, and not understanding english at the time the remark spiderman does about having to put the bomb on a SAAAFE place just flew over my head,
I also was a scared little shit but the best at videogames on the house, so my sister and brother would advance scary parts of games specially DK64 Frantic Factory, Gloomy Galleon and the the cemetery one, and I would end having to face the boss at the end.
Also Chrono Cross, at the ship when you have to win in some kind of lottery just said fuck it wasn't enjoying the game all that much to begin with.
I just ragequit this game minutes ago because I kept dying at Rusty Bucket Bay. I unlocked Click Clock Wood already but haven't played it because my autism won't let me play levels out of order. The fact that you lose all your notes in a level when you die is just too much for me. I'll get like 96 of them and then lose an hour of progress from slipping off a twisting pipe inside the ship. After doing this like four times I gave the fuck up. That one level has taken me almost as long as the rest of the game combined.
The second section of the final fight against Grolgoth/Razorbeard in Rayman 2. You fall through the floor and have to fly around on a rocket above lava while it slowly rises. I don't know what it was but I just couldn't control it well enough to win. I actually gave up and came back to it years later to finally beat it.
I just gave up, fuck Zero and his fucking missions.
It was disgusting how hard you have to work for a single hint, just to find out it's completely pointless and vague.
Use a controller then.
I almost beat him once after using a healing item like I told myself I wasn't gonna do, but those subtle changes in his tactics at the end fireballs fucked me up.
Heads up: It's even more frustrating than Rusty Bucket Bay
It's a pain in the ass. I'd honestly like the level if it weren't so fucking big.
Don't forget that 4 times is optimal. Anybody playing it new is going to have to do it at least 8 times.