Game gets easier as your progress

I can agree with that. Gear should always be a skill multiplier, not replacement. Gothic 1/2 do this perfectly.

Because game designers work harder on the early parts of a game rather than the later parts to promote it at events and in the press.

Too often, I've seen games from the past decade implement half-assed RPG elements like a Diabloesque skill tree that can often be maxed out to make the game a curbstomp.

Just as often, I've seen games that don't put enough variety into enemy encounters as the game progresses. You still fight the same goon with the same AK-47 who still uses the same tactics he used in the first level except, perhaps, that there's a dozen more of his inbred brother-cousins wearing the same brands of chest rigs and balaclavas than usual at the final level..

So you prefer level scaling?

Atelier series does this pretty masterfully. As you get more alchemy options, you can become a living goddess.

We're not allowed to have games that focus on gameplay anymore. The computer/web entry barrier has been lowered so much that it would be suicide for a game to be made for people who could appreciate the effort that goes into games like Gothic.


More like there will be more borderline-invulnerable "armor is a magical shield" enemies that rush you, forcing you to jump out of cover and into infinite gunfire. This was the case in Mad Max and Tomb Raider Current Year +/- X.

Just want to say that Virals are the absolute worst thing about this game, and I hate them with every fiber of my being.

carry on.

level scaling is an excuse to keep using the same enemies

Don't be a bitch play on the hardest difficulty!

It is a lot more fun on Legendary, it is actually challenging!

I played the entire game on legendary but it still got easier as it went on, I think most of my deaths were not realizing I didn't have my grappling hook ready.

There's your problem