Why does this seem to happen so often?
Game gets easier as your progress
Wow, it's almost as if there's a sense of real progress as the player becomes more powerful
More abilities let's you have more strategy and power. You also tend to acquire more health, so you can mess up more and survive.
You don't play many games do you, OP? That's a regular thing because of progression. Also
Why does this seem to happen so often?
It doesn't feel much like progression if the enemies don't change.
That's the entire fucking point of dying light though,you're supposed to run away from zombies most of the game so when you're stronger you actually stand a chance against them.
And that getting a gun feels godly because you can use it to threatens humans for shit.
Can you not read?
So like, I know I'll be a virgin forever and will never bear children. I'm no neckbeard, I lift, I wash, I work, I have money. Problem is I have no charisma and I'm not funny, plus im not white and have been rejected many times explicitly because of it even by my own race so getting a gf is either beyond my means, or would take an enormous effort on my part which I'm not willing to indulge.
So if I can accept my limitations, why can't you accept the reality that devs want people to fear a challenge
You get more skilled and usually get more tools to make use of that skill wheras early on you are both new to the game and new games tend t arbitary limit you so you can't actually use all there is to the game until the halfway point or later.
Especially RPGs, See Censorblade X and Dolls/Skells, a Major and powerful mechanic, available much later in the game then they should be.
Dying Light becomes SLICE EVERYTHING TO BITS WITH YOUR LIGHTNING-FIRE KATANA at night, and STEALTH-ASSASSINATE ENTIRE CROWDS OF ZOMBIES during the day. The game only gets rough near the end when you lose all of your shit and get shot at constantly, but then you get it back and finish the game with a QTE.
Most games do power creep really badly. It should take a shitload of effort to turn the game into a cakewalk. It should not be an inevitability.