Smartass Games

The first Portal did try to have some """"lelsorandumb"""" humor, but honestly, even the Monty Python are lelsorandumb Reddit memespouters according to neo/v/. Any attempt at comedy that didn't appear in the latest "hah, how spontaneous" slice of life Chinese cartoon is lelsorandumb so you might as well ignore that criticism. Portal was never serious. It wasn't as stupid as TF2, but it definitely was fairly stupid.

The problem with Portal 2 is not that the puzzles themselves were easier. Many of them were in fact more complex, they just didn't rely on reflexes and motor skills as much as the first one since they fixed some quirks with the original game. For example, light bridges would be a shit feature using the first Portal's mechanics because with enough reflexes you can use them to escalate (just try any HAMMER user-made level, as they don't have the snap to grid thing Portal 2 levels have). I also remember a challenge level in the original Portal that was almost impossible because you were supposed to build up momentum but the game kept resetting the orientation of your camera to some arbitrary fixed point every time you entered the Portal, so you pretty much had to make a 2fast2furious 360 n0scop3 to aim the place you wanted to shoot at.

Portal 2 was easier because it wasn't as quickly dispatched as Portal was. The puzzles were actually better, it just was an actual puzzle game instead of a puzzle-action game

Go away Reddit

You sure convinced me with those arguments.

I never felt like the Portal devs thought they were sharing some deep, profound insight into existence that I probably wouldn't understand.

The Talos Principle strays pretty close to this territory, although I found the puzzles interesting enough that the ham-fisted attempt at deep and meaningful narrative didn't bother me much.

It did have that ridiculously fucking contrived mystery element… where everyone seemed to spend every waking moment expounding their feelings about an imminent apocalypse while being utterly vague about the exact nature of the threat. To an absurd degree.

And the text files and audio logs felt like the work of the most self-obsessed, over-sharing types.

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no. superhot has such a great gameplay premise really, love it or hate it it's a neat and innovative gameplay mechanic but its story was just so fucking dumb and boring that the game would have been a thousand times better without it

(Checked)

Hey wait a minute, that card….

OP here just came back to post this ebin webm.

How is this thread still around?

It's a great thread

You should feel proud that you made it