The bouncing off is a non issue and I don't ever recall that de-syncing my controller, but I remember this shit would happen with the beetle sometimes but you can solve that by recalibrating the controller which you can do at any time.
I don't understand why this is so terrible. Ocarina of time did not have tactile feedback, but the swordplay is fine there. Of course this would be a big problem in something like VR since it's meant to be much more immersive, but Skyward Sword is just not meant to be as an immersive experience as you seem to think it should be.
Nathaniel Murphy
How is everyone fucking up VR development so badly? The only thing getting made is casual shovelware, but the majority of casuals aren't going to spend $800+ on a headset. It seems like a no brainer that if you want people to buy VR, you need to target the audience that builds quad SLI PCs with custom water loops, not the audience that things the Wii is the greatest gaming platform ever.
Ian Young
What does this buzzword even mean?
Nathan Cox
it means that you feel "pulled" into the gameworld. games with good atmosphere can do this, games with bad atmosphere/writing/design can't.
Christian Edwards
Yeah that sounds like some autistic shit
Jason Gomez
Escapism
Thomas Clark
VR is the future.
But it ins't the future so it's shit right now. The technology to make it meaningful is far off from being affordable to the average consumer.
Grayson Rivera
But VR is actually an interesting technology, what we define as shit it's how they're using it, because they have to cater to casuals to make money. I guess that in a few years, if VR survives that is, we'll se good games finally be made and the headsets will be really cheap by then. Nowadays the only way to try it and not be a fucking faggot is making one yourself using your phone as the screen.