Never say never, user.
Bungie is one of the last two or three AAA studios that's privately held, so there's no reason why some of their older games couldn't come back.
Never say never, user.
Bungie is one of the last two or three AAA studios that's privately held, so there's no reason why some of their older games couldn't come back.
Except marty left over them taking activisions cock up the ass and letting them have creative control
face it, user, bungie as we knew them is dead
*marty got fired over
Yes and no, user. A lot of that leaked information was a true, but a lot wasn't.
Bungo has a largely free hand from Activision with the understanding that they have to hit certain profit targets to keep getting that sweet publisher money.
Activision isn't telling them how to make their games.
I can pretty much forgive cashing out to retire from the industry, which is what the core Bungie people did, but screwing over and lying to your longtime customers on the way out is indefensible.
Sequels, and general moneygrubbing tactics like them, are what killed Bungie. I'm not even saying sequels are inherently bad, but sheer raw originality was what made Bungie special compared to other developers, especially for its size:
The good Bungie was the Bungie that made radically new things like PiD, Marathon, Myth, Oni, and Halo; and licensed out engines for Nemesis, DI, PT, ZPC, & StZ.
The bad Bungie is the Bungie that made M2/M∞ and Myth 2 instead of more new games, rushed a port of only M2 as their first wintel effort, sold out to chop down Halo into a linear FPS as a console exclusive that was severely rushed, dropped everything non-Halo (including a still-incomplete Oni and the rights for Myth 3) in a firesale to other companies, churned out Halo sequel after sequel (all of which were STILL rushed in spite of massive funding), then left the rights to Halo with MS to be whored out when they sold out again, and are now working solely on a "MMOG" that's not actually massive as an excuse to do nothing else (and which was, of course, rushed and incomplete on release).
But that's not what happened. Staten was more or less forced to leave from what we can tell, marty was fucking FIRED
MARTY
FIRED
That'd be like john williams being fired from doing star wars music or sid mier being fired from the civ series.
I'm talking about a little after Halo 1 was finished, partway through Halo 2 in the aftermath of the M$ sellout, when oldsters like Jason Jones and Alex Seropian (Staten and O'Donnell were kids scooped up in the Bungie West hiring spree) flew the coup. The whole mess with Activision was long after Bungie had degenerated into an uninteresting corporate blob as an in-house studio.
what?
mobygames.com
mobygames.com
It was farmed out as part of Bungie dumping everything pre-Halo, and made with basically no involvement nor input from Myth's original authors.
Bungie basically sold the rights to everything they had as part of the Microsoft acquisition. Once they were in the clutches of M$ they had no choice but to make Halo games only, and Myth 3 was an abomination. All of the subtlety and soul of the first two games was gone and it became a very generic feeling medieval RTS not even worthy of the genre.
Maybe after Destiny 2+3 fail hard they will use whatever money they have left to buy back some of the old staff and continue some of their old franchises, but the chances of that are practically zero because the whole show is run by profit seekers now and the old titles don't have a nostalgia effect like Doom, System Shock, or even Thief, and therefore they will just be forgotten if not for the hardcore fans.