Wurm Unlimited

It would help for new players to know which level is the baseline for veteran autism to provide services. Rather than getting booty bothered by QL you could just actually tell us what QL you're willing to curb your sperging and use supplies at. That way we'd know and could tell you when we're ready to be added to the list, rather than never telling you or telling you and having you get assblasted that we're not good enough. What I'm saying is that you should set a standard skill level in the careers to be added to this list.

Obviously the source material's QL will affect the quality of goods, so it goes without saying that materials should be gathered with an equal level and tools made by an equal level from materials of also that level, whether done by the player or sourced from other players. As is, adding oneself to the list is dis-incentivized because we're just opening ourselves up to abuse. Also we don't know if it's going to be free market or communism once set up and if we're going to be sacrificing all rare coins or not.

DUDE WEMP LMAO


There IS a fuckton of resources, me and Ven set it up. Follow the dirt road north from the docks to the north sea camp, wemp supercrops and giant trees there, also LOTS of wood and ship supplies. You'll have to bruteforce from 1, but me and Hydra did that with a cog so no problem.

There are even some wagons with a few ships worth of rope and sails in the hedged area. Don't be faggots and take all of the supplies, just take what you need for a rowboat or small sailing ship and come over. Don't forget to right click your boat when finished and plot course. Also you'll need to improve the ship a bit after making it to get to QL 10 so you can navigate. I was going to stay all week to help stragglers, but we literally made it so easy with all the supplies that Ven got me to leave. Just build a rowboat (ez, holds 3) or a small sailing boat (less ez, holds 5) together and go. You can even load a little cargo if you bring it with you to the north camp.