Fixed an issue where the doom countdown timer was refilling after the Avatar bar filled up Repeater no longer triggers after Stock damage or damage done over time Mimic Beacons can no longer be reanimated Mimic Beacons can no longer be targeted by Aid Protocol Zombie Soldiers count towards “Soldiers Dead” counter Evac zones can no longer be placed on a soldier Fixed an issue where XCOM units were hitching after pod reveals Fixed an issue where armor was not resetting properly after restarting the Avenger Defense mission Fixed a crash that would occur after opening an ADVENT garage door Soldiers equipped with the Hazmat Vest will no longer be affected by Acid Burn when pathing over Acid Fixed an issue where loot was not being given to the player after killing an enemy next to a soldier with a hacked turret Fixed multiple issues that would occur when a Gatekeeper is killed while affected by Chryssalid poison Specialists can no longer receive the Phantom ability through the Advanced Warfare Center Fixed an issue where certain AOE attacks could be used when selected while the unit was in movement
Multiplayer
MP balance changes (more details below) ADVENT and Alien units with weapons have been given range bonuses/penalties Fixed an issue where squads would be deleted when saving and editing Loadouts Fixed an issue where new squads were not being created upon selecting “Save As New Loadout” in the Edit Loadouts Menu Fixed an issue where weapon customizations were not saved when created in the Squad Loadout Fixed an issue where the Stun Lancer’s charge attack was causing players to desync
Gameplay/Visualization
Fixed an issue where Skulljacked units floated too high in the air Fixed an issue where weapons inappropriately remained in the hands of soldiers Fixed an issue where grenades were causing environmental damage on their way to the target Fixed an issue where XCOM soldiers and Psi-Zombies were able to share the same tile Fixed multiple animation issues caused when carrying an unconscious unit Fixed an issue where a soldier remained bound by a Viper’s Bind and Crush ability after killing it Fixed an issue where explosions would occur early
Performance
Removed a hitch that would occur when building visibility is disabled/enabled Fixed an issue causing lighting to appear dark when launching the title on specific AMD setups
Systems
Fixed an issue where the default setting for the Anarchy’s Children slider in the options menu was inconsistent between platforms Fixed an issue where enemy weapons would continuously ragdoll after a unit was killed Fixed an issue where the Loadout screen music plays after loading a Strategy save mid-mission Fixed a crash that would occur when accessing the ADVENT Broadcast Network mission while mods were active on the Geoscape
UI
Implemented a ‘Select All Mods’ button Extended the character length for bios Adjusted some prewritten soldier bios Fixed an issue where users could access locked customization options Fixed an issue where the wrong options were sometimes appearing in the Gameplay tab in the Options menu Fixed an issue where tooltips would not show when viewing the Options menu
Modding/SDK
Game state classes can now be overridden The ‘static’ scope keyword now works with override classes, allowing static functions to be overridden The X2DownloadableContentInfo class has been extended to provide many new hooks for events such as mission start/end The X2DownloadableContent class can now route ‘exec’ functions (console commands) allowing mods to implement their own cheats
(Don't buy the DLC, it's shit.)
Jaxson Nguyen
Post yfw you bought XCOM 2
Aiden Wood
Was it really that bad?
Jeremiah Evans
Hyped too much and feels more like a spin off of XCOM
Camden Bailey
They saw Long War and figured "We can do that too!" except they couldn't really.
Kevin Gomez
More people play multiplayer pls
the timing issues that were in at release are fixed, so if that's why people are staying away…
Levi Gutierrez
Can I make a full snek battalion?
Anthony Murphy
Looks like the patch introduced new performance problems. Kek.
Nicholas Rivera
Sure. If people want to do custom games to avoid the ultimate gayness (i.e codex and sectopod spam), I am down for that. That was what I had to do with friends to enjoy the multiplayer at release, though it was a pain with the desync bullshit. Desync is gone now, though.
Brandon Wilson
Details? I have only played MP so far.
Cooper Green
...
Adrian Gray
Something about the geoscape running at 5 FPS.
Easton Bailey
Sadly I pirated it and deleted it already since I didn't like it that much.
Hudson Green
Sounds like the geoscape alright. All the non-tactical areas have weird performance problems that seem to have nothing to do with hardware.
Aaron Wood
Grade A design right there.
Jack Powell
FUTBOL
I wish gimmick squads weren't shit.
Brody Roberts
...
Jeremiah Edwards
Shouldn't you be using berserkers?
Austin Robinson
For maximum futbol? They're even worse in XCOM 2 than EU/EW. Like, literally unusable. Mutons aren't good either, but they're not as bad as berserkers.
Joshua Wilson
That's Xcom amirite fellow gamer? :^) I suspect it's part of the marketing fucking over the devs, have you seen the new stuff? An Archon with a Blazing pinions ability which is guaranteed to hit all but one of your team. A+ balancing by Firaxis
Parker Taylor
XCOM is the Dark Souls of strategy, you see. This means we don't need to balance shit.
Brayden Reyes
It's because most long-term players find the game mechanics super fucking easy to play around. The pod system and alpha strikes are beyond broken, so their hacky fix is "LOL THERE ARE NO TURNS ANYMORE".
Isaiah Nelson
I have, quite literally, over 200 hours in XCOM2 and never managed to finish a game and always found the actual combat to be infuriatingly lopsided.
I'm not denying that I might be absolutely retarded with strategy games though.
Jaxson Bell
Can't wait to see them fuck up Shen's Last gift, what's the bet it turns out to be Shivs and not MECs like everyone was hoping for.
Henry Cook
So they weren't able to fix Gremlins breaking Phantom, so they just removed the perk in its entirety?
Even if it's just quality-of-life, that's still pretty nice.
So does that mean that they get two actions when your soldiers move and shoot?
Connor Flores
Every blue move. Moving, shooting, grenading, using the Gremlin…
Jose Diaz
So, the DLC is shit because it's unbalanced? Aside from that, it seems to have a much better feature set than operation slingshot from EU I hope shen's last gift follows that lead, because if the biggest problems are just a few numbers behind the scenes, they can be easily fixed by mods
Liam Hill
Wait what the fuck? There can't be a soldier in the zone? Why?
Luke Davis
FUTBOL SQUAD WON A GAME
I am in shock
Jeremiah Rogers
It's a weird sort of strategy game that is required to be played a very certain way, and once you play it that way all difficulty evaporates except for maybe some RNG in the first few missions.
Mason Jenkins
Also, here's the Multiplayer rebalances.
MULTIPLAYER BALANCE CHANGES: ADVENT: TROOPER: HP: 3->4 Aim: 65->70 Flank Crit Chance: 33->40 OFFICER: HP: 12->7 Aim: 75->78 Flank Crit Chance: 33->40 WpnDmg: (6-7)->(3-4) GrndDmg: (3-4)->(2-3) STUN LANCER: HP: 6->7 Aim: 65->70 Mobility: 12->14 Flank Crit Chance: 33->40 SHIELDBEARER: HP: 6->8 Aim: 70->75 Flank Crit Chance: 33->40 MEC: HP: 7->9 Aim: 75->78 Flank Crit Chance: 33->40 Defense: 0->10 ALIENS: SECTOID: HP: 8->10 Aim: 75->78 Flank Crit Chance: 33->40 Psi Offense: 90->100 WpnDmg: (3-4)->(3-5) Armor Shred: +1 Cost: 800 -> 1000 FACELESS: HP: 10->14 Aim: 75->80 Regen: 2->4 Mobility 14->15 MeleeDmg: (3-4)->(3-6) Cost: 1000->800 VIPER: HP: 8->10 Aim: 75->78 Flank Crit Chance: 33->40 WpnDmg: (3-5)->(4-5) Armor Shred: +1 Cost: 1500->1200 MUTON: HP: 8->10 Armor: 1->2 Flank Crit Chance: 33->40 CODEX: Teleport now has 1 turn cooldown Clone now only triggers off of enemy attacks Armor Shred: +1 BERSERKER: HP: 18->20 Aim: 75->80 Can now travel 2 moves before using Devastating Blow ARCHON: Aim: 75->78 Flank Crit Chance: 33->40 Cost: 1750->2000 Blazing Pinions now has 3 turn cooldown Armor Shred: +1 CHRYSSALID: Aim: 75->80 Burrow now has a 2 turn cooldown, cooldown starts on unborrow. Cost: 1250->1200 ANDROMEDON: Flank Crit Chance: 33->40 SECTOPOD: Cost: 6000->8000 GATEKEEPER: Cost: 5000->6000 Armor Shred: +1 SPAWNED UNITS: PSI ZOMBIE: HP: 6->8 Aim: 65->75 Can now travel 2 moves before using melee attack ANDROMEDON ROBOT: Can now travel 2 moves before using Fist Strike XCOM: PHANTOM RANGER: Removed Conceal ability, still starts out match concealed Cost: 3000 -> 3200 BLADEMASTER RANGER: Conventional Sword->Arc Blade Cost: 2500->2800 SNIPER SHARPSHOOTER: GUNSLINGER SHARPSHOOTER: Cost: 2500->3000 HEAVY GUNNER GRENADIER: Cost: 2500->3200 DEMO EXPERT GRENADIER: Cost: 2500->3200 BATTLEFIELD MEDIC SPECIALIST: Cost: 3000 -> 2800 COMBAT HACKER SPECIALIST: Aid Protocol defense now same as Battlefield Medic Cost: 3000 -> 3200 PSI OPERATIVE: Mind Control cooldown increased from 3 to 5 ITEMS: MINDSHIELD: Cost: 250 -> 200 BATTLE SCANNER: Cost: 600 -> 400 TRACER ROUNDS: Cost: 300 -> 100 HELLWEAVE: Cost: 400 -> 200 STASIS VEST: Cost: 600 -> 400 HAZMAT VEST: Cost: 300 -> 100 SMOKE GRENADE: Removed
Chase Mitchell
It's also shit because it adds only a handful of items and enemies. This is worth maybe 5 bucks, not 10.
Daniel Johnson
Also, for the record, there are still no mods that really address the issues of the game. So much for "mods will fix it".
Landon Fisher
It's just average. Painfully average with some really boneheaded decisions thrown in Personally, I'd rather it have been about managing separate resistance cells all over the world and slowly expanding your influence to the point where you could wage open war on Advent. I think that'd make a lot more sense than a handful of soldiers zipping around from place to place in the Avenger.
Kevin Long
You're retarded Basic strategy: 2 Grenadier, 1 Hacker, 1 Shotgunner, 1 Pistoller, 1 Psi Specialist Use Grendades + Pistoller to soften up enemies, Use shotgun to finish off Equip Psi Soldier with Blue Screen rounds, makes him effective against both Organic and Mechanical Skulljacking can pierce Shields and is a useful way of killing Shieldbearers that already have their shield up
Wyatt Cox
Some of the first mods that came out were ones that changed or removed mission timers, or made bradford not talk so much, what are you talking about?
Jose Moore
That doesn't really prevent shit like pods running into your FOV or constant missed shots though.
My biggest issue has always been how flanking or taking shots at ANYTHING in any sort of cover were at best last ditch efforts.
Angel Reyes
Point-blank shots with shotguns (esp. with a laser sight) will have 50-100% crit chance and an almost-guaranteed chance-to-hit if you're not a Squaddie. Swords have a flat 10-20% crit chance and 85-90% chance-to-hit, with inferior damage even with Blademaster when you hit Plasma. Plus, you're still giving up Phantom for Blademaster.
Henry Cruz
That's Xcom baby :^) Seriously though, those are issues with the game design and can't be fixed. Firaxis tried to fix it by adding a stacking bonus aim whenever you miss but that doesn't solve jack shit.
Jordan Butler
...
Josiah Roberts
Get the fuck out of here, nobody cares
Jaxon Murphy
fuck off shill
Sebastian Gonzalez
Small edit. Basic strategy:
4-6 grenadiers mimic beacons goodbye danger
Eli Brooks
fag
Dominic Flores
Post yfw you didn't buy this disappointment.
Asher Anderson
At least I'm not the faggot that made an entire infographic with evidence that proves me wrong placed directly next to the bullshit I wanted people to believe
Jayden Garcia
Don't you understand Goy? Hatechan is dead, time to #closethegate and head back to 4chan.
Logan Perez
So I haven't touched the game since February? What is new?
Isaiah Martin
Some DLC That's it If you're going to play through it again, better to just wait until the end of the year when it's all out and the most egregious fuck ups have been patched
Logan White
Hot Wheelz probably gave ownership of the chan to Jim two years ago, nobody cares.