XCOM2: May Update/Buyer's Remorse Is A Bitch Thread

steamcommunity.com/games/268500/announcements/detail/806520211341249718

Gameplay

Fixed an issue where the doom countdown timer was refilling after the Avatar bar filled up
Repeater no longer triggers after Stock damage or damage done over time
Mimic Beacons can no longer be reanimated
Mimic Beacons can no longer be targeted by Aid Protocol
Zombie Soldiers count towards “Soldiers Dead” counter
Evac zones can no longer be placed on a soldier
Fixed an issue where XCOM units were hitching after pod reveals
Fixed an issue where armor was not resetting properly after restarting the Avenger Defense mission
Fixed a crash that would occur after opening an ADVENT garage door
Soldiers equipped with the Hazmat Vest will no longer be affected by Acid Burn when pathing over Acid
Fixed an issue where loot was not being given to the player after killing an enemy next to a soldier with a hacked turret
Fixed multiple issues that would occur when a Gatekeeper is killed while affected by Chryssalid poison
Specialists can no longer receive the Phantom ability through the Advanced Warfare Center
Fixed an issue where certain AOE attacks could be used when selected while the unit was in movement

Multiplayer

MP balance changes (more details below)
ADVENT and Alien units with weapons have been given range bonuses/penalties
Fixed an issue where squads would be deleted when saving and editing Loadouts
Fixed an issue where new squads were not being created upon selecting “Save As New Loadout” in the Edit Loadouts Menu
Fixed an issue where weapon customizations were not saved when created in the Squad Loadout
Fixed an issue where the Stun Lancer’s charge attack was causing players to desync

Gameplay/Visualization

Fixed an issue where Skulljacked units floated too high in the air
Fixed an issue where weapons inappropriately remained in the hands of soldiers
Fixed an issue where grenades were causing environmental damage on their way to the target
Fixed an issue where XCOM soldiers and Psi-Zombies were able to share the same tile
Fixed multiple animation issues caused when carrying an unconscious unit
Fixed an issue where a soldier remained bound by a Viper’s Bind and Crush ability after killing it
Fixed an issue where explosions would occur early

Performance

Removed a hitch that would occur when building visibility is disabled/enabled
Fixed an issue causing lighting to appear dark when launching the title on specific AMD setups

Systems

Fixed an issue where the default setting for the Anarchy’s Children slider in the options menu was inconsistent between platforms
Fixed an issue where enemy weapons would continuously ragdoll after a unit was killed
Fixed an issue where the Loadout screen music plays after loading a Strategy save mid-mission
Fixed a crash that would occur when accessing the ADVENT Broadcast Network mission while mods were active on the Geoscape

UI

Implemented a ‘Select All Mods’ button
Extended the character length for bios
Adjusted some prewritten soldier bios
Fixed an issue where users could access locked customization options
Fixed an issue where the wrong options were sometimes appearing in the Gameplay tab in the Options menu
Fixed an issue where tooltips would not show when viewing the Options menu

Modding/SDK

Game state classes can now be overridden
The ‘static’ scope keyword now works with override classes, allowing static functions to be overridden
The X2DownloadableContentInfo class has been extended to provide many new hooks for events such as mission start/end
The X2DownloadableContent class can now route ‘exec’ functions (console commands) allowing mods to implement their own cheats

(Don't buy the DLC, it's shit.)

Post yfw you bought XCOM 2

Was it really that bad?

Hyped too much and feels more like a spin off of XCOM

They saw Long War and figured "We can do that too!" except they couldn't really.

More people play multiplayer pls

the timing issues that were in at release are fixed, so if that's why people are staying away…

Can I make a full snek battalion?

Looks like the patch introduced new performance problems. Kek.

Sure. If people want to do custom games to avoid the ultimate gayness (i.e codex and sectopod spam), I am down for that. That was what I had to do with friends to enjoy the multiplayer at release, though it was a pain with the desync bullshit. Desync is gone now, though.

Details? I have only played MP so far.