XCOM2: May Update/Buyer's Remorse Is A Bitch Thread

steamcommunity.com/games/268500/announcements/detail/806520211341249718

Gameplay

Fixed an issue where the doom countdown timer was refilling after the Avatar bar filled up
Repeater no longer triggers after Stock damage or damage done over time
Mimic Beacons can no longer be reanimated
Mimic Beacons can no longer be targeted by Aid Protocol
Zombie Soldiers count towards “Soldiers Dead” counter
Evac zones can no longer be placed on a soldier
Fixed an issue where XCOM units were hitching after pod reveals
Fixed an issue where armor was not resetting properly after restarting the Avenger Defense mission
Fixed a crash that would occur after opening an ADVENT garage door
Soldiers equipped with the Hazmat Vest will no longer be affected by Acid Burn when pathing over Acid
Fixed an issue where loot was not being given to the player after killing an enemy next to a soldier with a hacked turret
Fixed multiple issues that would occur when a Gatekeeper is killed while affected by Chryssalid poison
Specialists can no longer receive the Phantom ability through the Advanced Warfare Center
Fixed an issue where certain AOE attacks could be used when selected while the unit was in movement

Multiplayer

MP balance changes (more details below)
ADVENT and Alien units with weapons have been given range bonuses/penalties
Fixed an issue where squads would be deleted when saving and editing Loadouts
Fixed an issue where new squads were not being created upon selecting “Save As New Loadout” in the Edit Loadouts Menu
Fixed an issue where weapon customizations were not saved when created in the Squad Loadout
Fixed an issue where the Stun Lancer’s charge attack was causing players to desync

Gameplay/Visualization

Fixed an issue where Skulljacked units floated too high in the air
Fixed an issue where weapons inappropriately remained in the hands of soldiers
Fixed an issue where grenades were causing environmental damage on their way to the target
Fixed an issue where XCOM soldiers and Psi-Zombies were able to share the same tile
Fixed multiple animation issues caused when carrying an unconscious unit
Fixed an issue where a soldier remained bound by a Viper’s Bind and Crush ability after killing it
Fixed an issue where explosions would occur early

Performance

Removed a hitch that would occur when building visibility is disabled/enabled
Fixed an issue causing lighting to appear dark when launching the title on specific AMD setups

Systems

Fixed an issue where the default setting for the Anarchy’s Children slider in the options menu was inconsistent between platforms
Fixed an issue where enemy weapons would continuously ragdoll after a unit was killed
Fixed an issue where the Loadout screen music plays after loading a Strategy save mid-mission
Fixed a crash that would occur when accessing the ADVENT Broadcast Network mission while mods were active on the Geoscape

UI

Implemented a ‘Select All Mods’ button
Extended the character length for bios
Adjusted some prewritten soldier bios
Fixed an issue where users could access locked customization options
Fixed an issue where the wrong options were sometimes appearing in the Gameplay tab in the Options menu
Fixed an issue where tooltips would not show when viewing the Options menu

Modding/SDK

Game state classes can now be overridden
The ‘static’ scope keyword now works with override classes, allowing static functions to be overridden
The X2DownloadableContentInfo class has been extended to provide many new hooks for events such as mission start/end
The X2DownloadableContent class can now route ‘exec’ functions (console commands) allowing mods to implement their own cheats

(Don't buy the DLC, it's shit.)

Post yfw you bought XCOM 2

Was it really that bad?

Hyped too much and feels more like a spin off of XCOM

They saw Long War and figured "We can do that too!" except they couldn't really.

More people play multiplayer pls

the timing issues that were in at release are fixed, so if that's why people are staying away…

Can I make a full snek battalion?

Looks like the patch introduced new performance problems. Kek.

Sure. If people want to do custom games to avoid the ultimate gayness (i.e codex and sectopod spam), I am down for that. That was what I had to do with friends to enjoy the multiplayer at release, though it was a pain with the desync bullshit. Desync is gone now, though.

Details? I have only played MP so far.

...

Something about the geoscape running at 5 FPS.

Sadly I pirated it and deleted it already since I didn't like it that much.

Sounds like the geoscape alright. All the non-tactical areas have weird performance problems that seem to have nothing to do with hardware.

Grade A design right there.

FUTBOL

I wish gimmick squads weren't shit.

...

Shouldn't you be using berserkers?

For maximum futbol? They're even worse in XCOM 2 than EU/EW. Like, literally unusable. Mutons aren't good either, but they're not as bad as berserkers.

That's Xcom amirite fellow gamer? :^)
I suspect it's part of the marketing fucking over the devs, have you seen the new stuff?
An Archon with a Blazing pinions ability which is guaranteed to hit all but one of your team. A+ balancing by Firaxis

XCOM is the Dark Souls of strategy, you see. This means we don't need to balance shit.

It's because most long-term players find the game mechanics super fucking easy to play around. The pod system and alpha strikes are beyond broken, so their hacky fix is "LOL THERE ARE NO TURNS ANYMORE".

I have, quite literally, over 200 hours in XCOM2 and never managed to finish a game and always found the actual combat to be infuriatingly lopsided.

I'm not denying that I might be absolutely retarded with strategy games though.

Can't wait to see them fuck up Shen's Last gift, what's the bet it turns out to be Shivs and not MECs like everyone was hoping for.

So they weren't able to fix Gremlins breaking Phantom, so they just removed the perk in its entirety?


Even if it's just quality-of-life, that's still pretty nice.

So does that mean that they get two actions when your soldiers move and shoot?

Every blue move. Moving, shooting, grenading, using the Gremlin…

So, the DLC is shit because it's unbalanced?
Aside from that, it seems to have a much better feature set than operation slingshot from EU
I hope shen's last gift follows that lead, because if the biggest problems are just a few numbers behind the scenes, they can be easily fixed by mods

Wait what the fuck? There can't be a soldier in the zone? Why?

FUTBOL SQUAD WON A GAME

I am in shock

It's a weird sort of strategy game that is required to be played a very certain way, and once you play it that way all difficulty evaporates except for maybe some RNG in the first few missions.

Also, here's the Multiplayer rebalances.

MULTIPLAYER BALANCE CHANGES:
ADVENT:
TROOPER: HP: 3->4 Aim: 65->70 Flank Crit Chance: 33->40
OFFICER: HP: 12->7 Aim: 75->78 Flank Crit Chance: 33->40 WpnDmg: (6-7)->(3-4) GrndDmg: (3-4)->(2-3)
STUN LANCER: HP: 6->7 Aim: 65->70 Mobility: 12->14 Flank Crit Chance: 33->40
SHIELDBEARER: HP: 6->8 Aim: 70->75 Flank Crit Chance: 33->40
MEC: HP: 7->9 Aim: 75->78 Flank Crit Chance: 33->40 Defense: 0->10
ALIENS:
SECTOID: HP: 8->10 Aim: 75->78 Flank Crit Chance: 33->40 Psi Offense: 90->100 WpnDmg: (3-4)->(3-5) Armor Shred: +1 Cost: 800 -> 1000
FACELESS: HP: 10->14 Aim: 75->80 Regen: 2->4 Mobility 14->15 MeleeDmg: (3-4)->(3-6) Cost: 1000->800
VIPER: HP: 8->10 Aim: 75->78 Flank Crit Chance: 33->40 WpnDmg: (3-5)->(4-5) Armor Shred: +1 Cost: 1500->1200
MUTON: HP: 8->10 Armor: 1->2 Flank Crit Chance: 33->40
CODEX: Teleport now has 1 turn cooldown Clone now only triggers off of enemy attacks Armor Shred: +1
BERSERKER: HP: 18->20 Aim: 75->80 Can now travel 2 moves before using Devastating Blow
ARCHON: Aim: 75->78 Flank Crit Chance: 33->40 Cost: 1750->2000 Blazing Pinions now has 3 turn cooldown Armor Shred: +1
CHRYSSALID: Aim: 75->80 Burrow now has a 2 turn cooldown, cooldown starts on unborrow. Cost: 1250->1200
ANDROMEDON: Flank Crit Chance: 33->40 SECTOPOD: Cost: 6000->8000
GATEKEEPER: Cost: 5000->6000 Armor Shred: +1
SPAWNED UNITS:
PSI ZOMBIE: HP: 6->8 Aim: 65->75 Can now travel 2 moves before using melee attack
ANDROMEDON ROBOT: Can now travel 2 moves before using Fist Strike
XCOM:
PHANTOM RANGER: Removed Conceal ability, still starts out match concealed Cost: 3000 -> 3200
BLADEMASTER RANGER: Conventional Sword->Arc Blade Cost: 2500->2800
SNIPER SHARPSHOOTER: GUNSLINGER SHARPSHOOTER: Cost: 2500->3000 HEAVY GUNNER GRENADIER: Cost: 2500->3200
DEMO EXPERT GRENADIER: Cost: 2500->3200
BATTLEFIELD MEDIC SPECIALIST: Cost: 3000 -> 2800
COMBAT HACKER SPECIALIST: Aid Protocol defense now same as Battlefield Medic Cost: 3000 -> 3200
PSI OPERATIVE: Mind Control cooldown increased from 3 to 5
ITEMS:
MINDSHIELD: Cost: 250 -> 200
BATTLE SCANNER: Cost: 600 -> 400
TRACER ROUNDS: Cost: 300 -> 100
HELLWEAVE: Cost: 400 -> 200
STASIS VEST: Cost: 600 -> 400
HAZMAT VEST: Cost: 300 -> 100
SMOKE GRENADE: Removed

It's also shit because it adds only a handful of items and enemies. This is worth maybe 5 bucks, not 10.

Also, for the record, there are still no mods that really address the issues of the game. So much for "mods will fix it".

It's just average. Painfully average with some really boneheaded decisions thrown in
Personally, I'd rather it have been about managing separate resistance cells all over the world and slowly expanding your influence to the point where you could wage open war on Advent.
I think that'd make a lot more sense than a handful of soldiers zipping around from place to place in the Avenger.

You're retarded
Basic strategy:
2 Grenadier, 1 Hacker, 1 Shotgunner, 1 Pistoller, 1 Psi Specialist
Use Grendades + Pistoller to soften up enemies, Use shotgun to finish off
Equip Psi Soldier with Blue Screen rounds, makes him effective against both Organic and Mechanical
Skulljacking can pierce Shields and is a useful way of killing Shieldbearers that already have their shield up

Some of the first mods that came out were ones that changed or removed mission timers, or made bradford not talk so much, what are you talking about?

That doesn't really prevent shit like pods running into your FOV or constant missed shots though.

My biggest issue has always been how flanking or taking shots at ANYTHING in any sort of cover were at best last ditch efforts.

Point-blank shots with shotguns (esp. with a laser sight) will have 50-100% crit chance and an almost-guaranteed chance-to-hit if you're not a Squaddie. Swords have a flat 10-20% crit chance and 85-90% chance-to-hit, with inferior damage even with Blademaster when you hit Plasma. Plus, you're still giving up Phantom for Blademaster.

That's Xcom baby :^)
Seriously though, those are issues with the game design and can't be fixed. Firaxis tried to fix it by adding a stacking bonus aim whenever you miss but that doesn't solve jack shit.

...

Get the fuck out of here, nobody cares

fuck off shill

Small edit. Basic strategy:

4-6 grenadiers
mimic beacons
goodbye danger

fag

Post yfw you didn't buy this disappointment.

At least I'm not the faggot that made an entire infographic with evidence that proves me wrong placed directly next to the bullshit I wanted people to believe

Don't you understand Goy? Hatechan is dead, time to #closethegate and head back to 4chan.

So I haven't touched the game since February? What is new?

Some DLC
That's it
If you're going to play through it again, better to just wait until the end of the year when it's all out and the most egregious fuck ups have been patched

Hot Wheelz probably gave ownership of the chan to Jim two years ago, nobody cares.

It still runs like trash.

Mods will fix it goyim!