Instant trash.
Neverwinter Nights/NWN
How can you have a NWN modules thread without A Dance With Rogues popping up within the first 2-3 answers?
ADWR is a city rogue adventure. And the gameplay/cloak and dagger/roguery is amazing. Best I've ever played. Also has enough smut to make the Rance games look tame.
One thing that pisses me off about all D&D-based games is that casting from wands and scrolls usually sucks due to them being cast at a static level.
Not a problem if you can get Fireball wands. When I play BG1/2, it's how I kill stuff with my casters: memorize CC/buff/debuff/anti-caster spells and use wands to kill shit.
I think because anybody who's ever played NWN has played A Dance with Rogues at this point
Any good persistent worlds still hanging around? All the ones I used to play in died with the end of gamespy.
I found the Tortured Hearts series almost unplayable for some reason, what's the key to enjoying it?
heres some information about various action PWs, mostly cons
myriad destinies: not english
dor maeglin: devestating critical disabled and at least two quests can give xp to players who didn't do them, otherwise no notable problems; has activity sometimes and has a suitable amount of non-solo endgame content, requires .hak packs
kharindale: lvl 60 cap
soulforge: weapon masters cant survive in the endgame; only casters and dwarven defenders can make it anyway, possibly barbs with epic DR3 as well
three towns: start at level 4, barbarians are hilariously overpowered at high levels, throwing axes are OP as well, no kamas exist, dev crit disabled, not enough non-solo endgame content(if any exists at all)
neversummer 4: too much loot, animal companions and familiars don't work
lands of arda: .hak files won't install right, website lacks information
a vagabond server: level 60 or something I forget
gem of the north: not english, might be russian
victorian nordock: item levels are implied to be too high and silly rules
leonidas presents: think the magic level is too high or something not sure atm; theres something about roleplaying too and theres some rules… don't know much
greyhawk: CEP required, dunno much else
midgard: starts at level 5, high magic levels
ruhn: way too complex, many foreign features introduced etc(vampirism points among them)
badlands: every new player gets one instant level 40 dude, or at least i got one for no apparent reason
0 viking northeast replacement: not enough endgame content
gemstone: dead, inactive DMs, dev(s) stopped developing, endgame is ruled by rakashas and clerics and bard/rdd/PMs and to a lesser extent dragons
dreu noctem: level 27 cap
Far East: level 60 cap, I think
world of sanctuary: too much like a different game(d2), doesn't start at level 1
turmish lands: dead
also some of that information may be outdated, but it probably isn't
just came to say that NWN is miles better than atrocity known as NWN2