C++
What modern language should I use today for indie videogame development?
Unless you have a good reason not to, you should use an engine.
Thankfully no one bit, but it was a silly response for a silly thread
This. While it's much more 'fun' to make your own engine, if your passion is for the game itself and you wish to turn a profit, it makes very little sense to write an engine from scratch (unless your game is simple).
Learn Ada today
globe3d.sourceforge.io
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Reading the documentation for a bloat engine to the point of proficiency would take longer than writing your own engine :^)
How many people weighing in on this discussion base their opinions on having ever made a game?
No thank you. I rather use something modern.
Can all these game dev fags just fuck off This board has been invaded by 14 year olds that don't know shit about CS. Go back to your python / javascript / unity bullshit you will never be competent enough.
What are you even trying to make? A dating sim? An RPG? A platformer? A shooter?
Depending on what you want to do, you can get away with using something as simple as Ren'Py or Easy RPG.