yep, feel free. i thought of it while trying to follow the 2008 financial crisis but i haven't used it. now the idea is communally owned you can do what you like with it.
see also 'margaritaville' s13e03 of southpark for further inspiration
yep, feel free. i thought of it while trying to follow the 2008 financial crisis but i haven't used it. now the idea is communally owned you can do what you like with it.
see also 'margaritaville' s13e03 of southpark for further inspiration
Oh I was just offering a suggestion. I think it's an interesting idea but I don't know that I necessarily want to use it.
Not sure I fully understand. Could you explain it a bit more?
text
is it the currency thing? money is imaginary and so are corporations. this game would show how neoliberal economic policies control people using magic as a metaphor to explain complex economic concepts
anyone got a good redpill on fractional reserve banking?
Nah I get the part about fiat currency, just not sure how debt would relate to human souls
Are they just assets?
Also, it sounds interesting, but I think actually might be a bit beyond my abilities at the moment. I'm envisioning something that kinda plays like Mount & Blade, well, in the sense that it's an RPG with a strategy element to it. It would also be a bit sandbox-y (since I'm not sure what the plot would be exactly to a more linear, traditional RPG)
Anyway, I was thinking for a more traditional JPRG kinda game, perhaps telling the story of a farmer/former convict (drawing inspiration from my limited understanding of The Grapes of Wrath) who finds his farm/family's farm/soul is being repossessed, and he goes on a quest gathering souls and MagiPoints to get it back. I just hope it doesn't sound too much like a goldbug "Jew Wizards are using fiat currency to steal your soul" screed.
once someone owes you money you've got them by the balls. build up an army of indentured servants or some shit. i dunno, i can't be fucked with the actual game design part
i would definitely play Jinmeiyo no Joyo rpg. just make sure the wizards are multiethnic while they fuck you
You are a poor individual who joined the mob to obtain money but once in the mob you find out that they don't pay you what you think you should make but they assure you that you make more as you work your way up and they won't let you leave either.
You have it set up so they can not properly work their way up. You find out how much money this criminal organisation makes in money and how much you have been taken advantage of. The mob boss who pulls all the strings but you never meet face to face at some point laughs at you while you try to get a proper pay and he points out this is just how the free market works and the world outside of the mob is like this too so they should be used to this by now. This mob is brutal and you see all kinds of crimes they commit such as selling of ineffective useless meds to pharmacies, gun dealing to terrorists, stealing from the poor, buying out peoples homes and kicking them out to build black market businesses, and whatvever else you can think of that has some meaning to it relating to capitalism.
You find out the criminal organization is protected in secret by someone within the government. A new election is coming up and a socialist is at high popularity. The mob kidnaps him, holding him for ransom but say they will kill him anyway after the ransom is paid because he is too much a threat.
Your job is to leave the mob. You can choose to either save the socialist or not. If you leave the mob without him the mob will remain in power and it will lead to the demise of someone you love (romantic or family) who was ill and could not afford proper meds and wound up with the fake ones. If you rescue the socialist they become victorious and put socialism into action which gets you out of poverty and the one you love is saved.
Alright, that's kinda what I assumed.
As for my IkarinobudÅ RPG, I'm not sure how the mechanics should work yet. I feel that MP should be used both for magic and as currency. (although I'm not EXACTLY sure how that would work). As I mentioned earlier I had also considered having collecting souls be a mechanic as well, but I'm not sure what purpose they should serve. Perhaps the main character learns early on how magic currency is powered by belief, and the more souls he has the faster his MP regenerates? Or perhaps having more souls makes him more powerful? But I feel like this gets away from the original intent of the metaphor.
I dunno, just using this thread to spitball/brainstorm, since I feel the game design on 4chan/Holla Forums wouldn't be that welcoming to the concept.