Ray Tracing

Jose Cox
Jose Cox

Ray Tracing with AI and a denoising algorithms that requires 4 TITAN Vs costing fortune or VOLTAs/Quadros costing 7000 is the future guise

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All urls found in this thread:

en.wikipedia.org/wiki/Ray_casting
en.wikipedia.org/wiki/Voxel
en.wikipedia.org/wiki/Volume_rendering

Mason Perry
Mason Perry

But not like we'll get any good from AMD either due to them being incompetent when it comes to GPUs and Cyrptoshills. Pretty much we are in JewJew's Hebrew adventure.

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Oliver Johnson
Oliver Johnson

Who would have thought 3DPD also applied to gaymes?

Aiden Sanders
Aiden Sanders

So is virtualizing geometry. This was actually the plan Carmack had for id Tech 6 before he left. The future won't be fast parallel triangle calculators.

Daniel Ortiz
Daniel Ortiz

Nvidia

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Gavin Bennett
Gavin Bennett

Virtual Texturing aka Megatextures is technology thats actually possible in consumer gpus thou
as Doom and Wolfenstein proved running ID TECH 6
I would want to see Ray Tracing that has slightly higher requirements not something ridiculous thou

Nathaniel Kelly
Nathaniel Kelly

Virtual Texturing aka Megatextures is technology thats actually possible in consumer gpus thou
that was in id Tech 5, they cut the virtual geometry and voxels from 6 (crytech guy took over)

Hudson Robinson
Hudson Robinson

crytech
They still alive?

Adrian Fisher
Adrian Fisher

And physics are still shit.

AI
What does this shit stands for in nCucked jargon? More "features", more spying, more anti-competitive practices?

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Nathan Edwards
Nathan Edwards

even amds low end IGPs are running games just fine. You don't need a 1080ti, and it's not like there's any games that really take advantage of it. We need another HD4800 series to shake things up, something not good for miners but solid for people who just want to play games that undercuts the competition significantly in its price range and gets similar performance to hardware that's double or triple the price tag.

in terms of AI they mean actual learning AI and not NPCs in video games finding their way through a doorway.

Nathaniel Anderson
Nathaniel Anderson

They can do what they did for Ryzen make it preform like a champ while being less then the other guy.
The older games feel more next gen then half of the shit now.

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Cooper Rivera
Cooper Rivera

I don't know if CryTech is still alive, but I know that one of the main programmers from CryTech is now in charge of id Tech 6 since Carmack left.

In 2008 and while id Tech 5 had yet to be fully formed, John Carmack said the next engine by id Software would be looking towards a direction where ray tracing and classic raster graphics would be mixed.[3] The engine would work by raycasting the geometry represented by voxels (instead of triangles) stored in an octree.[4] Carmack claimed that this format would also be a more efficient way to store the 2D data as well as the 3D geometry data, because of not having packing and bordering issues.[3] The goal of the engine would be to virtualize geometry the same way that id Tech 5 virtualized textures.[5][6] This would be a change from past engines which for the most part use mesh-based systems. However, he also explained during QuakeCon 08, that the hardware that would be capable of id Tech 6 did not yet exist at the time.[7]
In July 2011, Carmack explained that id Software was beginning research for the development of id Tech 6.[8] It's unknown if Carmack's vision of the engine at the time was still the same he described in 2008.

Then…

Following Carmack's departure from id Software, Tiago Sousa, who had worked as the lead R&D graphics engineer of several versions of the CryEngine at Crytek, was hired to lead development of the rendering.[17][18] Bethesda's Pete Hines has commented that while id Tech 6 reuses code written by Carmack, most of the decisions made about the engine's direction were taken after he left.[13]

Luke Roberts
Luke Roberts

They're already kind of onto that with things like the Ryzen 2200G. I think it needs a bit more power behind it and to be a discrete GPU in the 200-300 range that doesn't need to get 1080 performance but maybe something like Vega32 or whatever if it ever comes out will scratch that itch.

Samuel Hernandez
Samuel Hernandez

WHERE'S THE FUCKING VOLTA GAMING CARD JENSEN.

Oliver Butler
Oliver Butler

technically its still in ID TECH 6
its just using huge Decal Atlas`s
its completely different tech yet the same idea done more efficiently

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Angel Sanders
Angel Sanders

Carmack was a god tier coder shame he fucked off.

Austin Richardson
Austin Richardson

that's the virtual textures. there is none of the raycasted voxels aka virtual geometry.

Carmack was a god tier coder shame he fucked off.
Yeah, but I suspect he can foresee the limitations of the hardware at least 10 years down the road… so I'm really hoping his research and work into "functional" VR pays off better than game engine designing.

Chase Price
Chase Price

"functional" VR pays off
I legit don't see VR gaming ever being a thing, for engineering and other uses I can see it being huge.

Aiden Martin
Aiden Martin

I legit don't see VR gaming ever being a thing, for engineering and other uses I can see it being huge.
Most of what I recall reading from interviews with Carmack about this is how much streamlining and optimization it requires. I'm pulling this number out of my ass, but he said the feedback needs to be down to a few milliseconds for most people. Otherwise your brain "desyncs" from your equilibrium and you run the gambit from being nauseated to feeling "lagged" from the VR environment.

So the reason all VR graphics are shit is because more visual processing requires more time which increases the feedback loop timing which increases the severity of the "symptoms".

14553820
I actually think he was talking about ditching meshes and polygons altogether. Since those are completely irrelevant to raytracing.

Lucas Ward
Lucas Ward

Pretty sure Carmack was talking about making Voxel Octrees, the data format
worked years to make it work as geometry, it didnt pan out or whatever (who knows what happened there)
and later moved to VR instead

Asher Clark
Asher Clark

it didnt pan out or whatever
He literally came up with the idea almost 10 years ago and at the time said the hardware required to make the move didn't exist yet.

But anyway, the octree would be to optimize storage and processing for both sets of data: the virtual textures and the virtual geometry.

Carter Rogers
Carter Rogers

Isn't one of the reasons as to why Project Offset was cancelled is because of the failure to implement real-time ray tracing?

Nathaniel Green
Nathaniel Green

Only thanks to Amazon buying their engine.

What does this shit stands for in nCucked jargon?

It has nothing to do with gaming for one thing, it's a marketing term for high memory bandwidth coprocessor cards that they've been developing for the last decade to sell to organizations that buy tens of thousands of highend GPUs at a time for their supercomputers.

This is the newer Sierra computer with 17,280 GPUs, the one before it had 27,600 GPUs.

These massive computers being built at an unprecedented rate are the reason for the high price of GPUs and DDR4 memory, both of which share almost identical price hikes in the last few years. The consumer GPUs getting bought for cryptomining is just a small portion of the problem.

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Anthony Reed
Anthony Reed

I think it's actually extremely difficult to fail making a real-time ray tracing renderer. It's just that for last 2-3 decades it has always been way too computationally expensive. That's for sure one of the reasons Carmack said back in 2008 the hardware didn't exist yet.

Intel's Knights Ferry or something based off that R&D was looking very promising for real time ray tracing, but they spun it into a non-graphics processor addon or something I forget.

Jeremiah Miller
Jeremiah Miller

Only thanks to Amazon buying their engine.
Are you serious?!
These massive computers being built at an unprecedented rate are the reason for the high price of GPUs and DDR4 memory, both of which share almost identical price hikes in the last few years. The consumer GPUs getting bought for cryptomining is just a small portion of the problem.
Do go on I'm interested in hearing more.

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Henry Nelson
Henry Nelson

These massive computers being built at an unprecedented rate are the reason for the high price of GPUs and DDR4 memory
That's actually a load of bullshit that everyone who has passed econ 101 can see plainly. You might as well claim that IBM's z13/z14 are the reason Intel i-series costs are higher too.

Liam Young
Liam Young

proprietary fixed function GPGPU-CPU hybrid hardware (not a GPU!) that Intel thought could compete against the entire graphics industry
circular internal politics and delays with the complicated specifications killed it after it no longer was viable as regular consumer product
I hope this Ray Tracing tech wont make the same mistakes

Carter Wright
Carter Wright

Ironically it already has.

Whatever the future of Intel's Knights Ferry holds, it certainly still has real time ray tracing in its grasp above all other "competitors".

Aiden Watson
Aiden Watson

I know these are pathtracers, but still interesting. I don't really know the difference between this and raytracing.

Owen Rivera
Owen Rivera

this shit won't make your games any less shittier. If anything it'll now bloat development time as they will now have to adopt CGI levels of scrutiny and effort which will in turn only blow out budgets even further. And no ones gonna be able to run this shit anyway without the best hardware.

Graphics fags please fuck off.

Liam Robinson
Liam Robinson

gaytracers

fun fact: graphicsfags are all soyboys from san francisco

real men play text adventures

Jackson Carter
Jackson Carter

text adventures
Some faggots are selling this single-buffer, no edit-cursor (must backspace to edit), zero feature wifi "typewritter" for $549.

This is the founder. Does he look like a "man" to you?

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Brandon Murphy
Brandon Murphy

Average Text Adventure player

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Juan Foster
Juan Foster

Is that an e-paper screen? I was actually thinking how good of an idea that might be to have that for reading and typing shit so you don't go blind looking at a normal screen all the time.

Jordan Russell
Jordan Russell

It is, it's not a bad idea but they absolutely refuse to add line editing and it's waaaay over priced.

Has e-reader internals. Could be a couple hundred bucks max.

Jacob Morales
Jacob Morales

It is. It's also five hundred fucking dollars.
In and of itself, having a simple no-frills word processor could be a useful thing. The freewrite is not a bad idea, but at that price, it's fucking ludicrous. You can get a 6-inch e-ink reader for $60. You can get a mechanical keyboard for $80. You can get a SOC computer (like a Raspberry Pi) for $20. This thing is nothing more than components from those things in a metal housing, for $500. If you made one of these things and sold it for $100 to $150, I'd honestly get it. It wouldn't be my bag and I wouldn't get it, but I'd understand. It's an electronic typewriter (though not being able to go back and edit is fucking stupid; you have to actually delete back completely to the spot you want to change), and the draw to a no-distraction electronic typewriter should be obvious to anybody who enjoys writing.
What it is is fine, but there is absolutely no excuse for the price. You'd have to be a hipster retard to pay that much for something like that.

Ryder Lopez
Ryder Lopez

Is blender the only one that can do ray tracing right?

Adam Parker
Adam Parker

Blender doesn't "do" raytracing. Blender's internal renderer isn't even a raytracer, it's a rasterizer. Blender otherwise defers its rendering to external renderers, though the current canonical raytracer, Cycles, is actually developed by the Blender project
Blender's raytracing also isn't real-time. You can't use the same techniques that Blender uses for real-time raytracing, because it's designed around high-quality photorealistic effects rather than high-performance raytracing.

Chase Martin
Chase Martin

Actually, that is only a dent compared to crypto.

Gavin Wright
Gavin Wright

Well please give me the redpill on what virtualizing geometry is about, user-kun

Grayson Cooper
Grayson Cooper

Project Offset

It still fucking hurts, all these years later. And to make it worse, the videos have been vanishing from the internet. I can't find the video of the dragon boss fight anywhere.

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Michael Ortiz
Michael Ortiz

the dragon boss fight/monk fights were part of a demo reel one of the animators used for his portfolio. Shame it appears to have been lost.

Blake Sullivan
Blake Sullivan

Well, that's nice, but when is volta actually coming out?

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Henry Ortiz
Henry Ortiz

Never ever for consumers. You gaymerz are getting Turing, which is just a tweaked pascal. Enjoy your Nvidia goyworks on a GPU named after a literal faggot.

Blake Diaz
Blake Diaz

Nice, more un-optimized shit that can only run on new hardware while games continue to be shit or get shittier.

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Gavin Green
Gavin Green

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Lincoln Cook
Lincoln Cook

Are you not a fan of the Hercules rhinoceros beetle?

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Ryder Gomez
Ryder Gomez

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Lucas Nguyen
Lucas Nguyen

We must secure the existence of our people and a future for white children.

Hunter Morales
Hunter Morales

Well please give me the redpill on what virtualizing geometry is about, user-kun
You ditch polys/meshes and raycast voxels.

This:
en.wikipedia.org/wiki/Ray_casting
plus this:
en.wikipedia.org/wiki/Voxel
plus probably this:
en.wikipedia.org/wiki/Volume_rendering

Jason Parker
Jason Parker

goat tower
bug
power line
vegan pizza
bug
blezsinski windmill
kamen rider
space elevator
clay statue of disapproval
animu
flower
bug
your mother
nippon steel, but chinese
???

Ian Parker
Ian Parker

Spiral staircase
Rhinoceros beetle
Ruins street
Fig tart
Rhinoceros beetle
Singularity point
Giotto
Angel
Hydrangea
Rhinoceros beetle
Singularity point
Secret emperor

GET FUCKED, NOW I RESET THE UNIVERSE!

Carter Watson
Carter Watson

Only thanks to Amazon buying their engine.

Are you serious?!
google Amazon Lumberyard

Blake Perez
Blake Perez

Source to FUCK MY SHIT UP,

Nathan Moore
Nathan Moore

If anything it'll now bloat development time

Actually Raytracing has the potential to shorten development time as it cuts out a lot of the work arounds and tricks that are nowadays necessary to do (ex. cubemap reflections)

Implementing raytracing means that reflective surfaces will accuratelly reflect their surroundings, so no need for all that bs. Makes texture artists job easier as well and also for the guy who sets up lights and cameras in the scene

Christopher Ross
Christopher Ross

That would be true if the programmers are competent.

Landon Cook
Landon Cook

Which game is that stage left?

Joshua Powell
Joshua Powell

low set ears
dark eyes
DAT NOSE
that's a yid.

reminds me of that time some (((media outlet))) was shilling fried bugs as a food source because muh environment and that it's selfish to eat meat

Competent people cost money and expect to be treated with some measure of respect. The people who run video game companies want slaves they can pay pennies and beat down for fun. Pajeet will work for pennies and is used to people above him treating him like vermin.

Bentley Perry
Bentley Perry

that entire scene was using raytraceing while all the other tech demos used a mix of rasterization and raytracing.

Robert Lee
Robert Lee

well its taken for granted that the next cards will be using GDDR6, SK Hynix will be in mass production starting in 3 months.

so sometime this year so long as its atleast about 4 months from now.

Asher Nelson
Asher Nelson

That would be true if the programmers are competent.
ray tracing is easier to program than rasterizing

Joseph Hernandez
Joseph Hernandez

Gaytracing won't even fucking matter unless devs actually utilize it in a meaningful way
AKA any "cutting-edge" graphics technology

Jonathan Walker
Jonathan Walker

Does it have a printer though?

Brody Robinson
Brody Robinson

bioshock infinite

Joseph Johnson
Joseph Johnson

The older games feel more next gen then half of the shit now.
Red Faction: Guerilla still has the best destruction physics engine of any game I've played
STALKER still has the most interesting AI I've ever seen in open world games
Half-Life 2 still has better and more functional physics than a lot of games that came out just last year
F-Zero GX still has the greatest sense of speed out of any racing game
I blame the increasing cost and time of AAA development. No one can take risks anymore because AAA take of the cost and time being so much that your game needs to be a runaway success or else your studio will be shutdown.
I hear a lot of the upcoming rendering tech will make development easier but I don't actively research or follow any of that stuff so I don't know. I hope it is though, because easier development means less expensive and less time consuming, which means more polished and content richer games.

John Barnes
John Barnes

Don't embarrass yourself. Raytracing, by design, is capable of providing photorealistic grafics. It's been around forever and it's used in rendering. The problem is that we haven't had the computing power to use it in real time until JUST now.

Wyatt Morales
Wyatt Morales

Jesus fuck what a fucking fate.
The production of most AAA western games are super bloated.

Jackson Price
Jackson Price

Even with the bloat it doesn't change the fact that costs have been going up and the time it takes to produce art assets has been going through the fucking room. To the point where the FFVII remake can't possibly have everything the original did because development of art assets simply takes too long. Any new rendering tech that can alleviate some of the art development headaches would be a blessing upon this industry.

Oliver Torres
Oliver Torres

You can have all the tech you want it doesn't mean shit if you can't make a decent game.

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