Flamethrowers in Video Games

Jonathan Smith
Jonathan Smith

So, this is the awesome power of the flamethrower IRL.

In video games, however, flamethrowers have pitifully short ranges, need to douse somebody in fire for several seconds before they start breaking out in a sweat, have trouble getting into windows, don't hurt anybody unless they're directly touching the flame, are more troublesome to aim than your own penis and their projectiles have a lower velocity than your own piss (exactly like the one in Team Fortress 1).

I suppose developers prefer to keep their flamethrowers nerfed, not only for the sake of balance, but because it sounds like a nightmare to program a flamethrower to suffocate enemies in an enclosed room. How would you do that? Maybe you could simulate it by making it do splash damage through convection?

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Ryan Powell
Ryan Powell

Flamethrowers in real life are massively overhyped. They're less for attacking single targets and more for drawing people out of buildings, blocking enemy paths, or clearing obstacles. you can't "aim" with them so much as you just point them in a very general direction and just spew fire at it hoping something happens.

John Bailey
John Bailey

How much of a factor would the shape of the "nozzle" be in "aiming"? I imagine, if you were to shoulder a ROKS-3's like a rifle and, yet, not take into account which direction the wind is blowing: you'd get a face full of flaming fuel.

Justin Nelson
Justin Nelson

Your only real options are “circle” and “flattened rectangle.” It would be between “hit a point at maximum distance and pressure” and “slightly broader–and more dangerous to you–close range band”, but you wouldn’t want a close range band because you don’t want to be near fire or enemy combatants when you’re carrying fuel on your back, and you can get a band simply by moving your sprayer back and forth with a circle exit. And besides, a wider aperture doesn’t mean a (significantly) wider AoE, due to the fire destructively interfering with itself once out of the nozzle.

Luis Gray
Luis Gray

spew fire
But that's not how they work, they act like a hose but with flammable liquid.

Jayden Hill
Jayden Hill

Depends if it's liquid or gas fuel.

Eli Hernandez
Eli Hernandez

Are you implying hoses don't "spew" water? And besides, fire itself isn't as predictable as a stream of water, it wants to rise and spread

Ryder Howard
Ryder Howard

You can aim a hose pretty well man, and oil behaves exactly like water even on fire.

Zachary Nguyen
Zachary Nguyen

SS13 has oxygen systems and air temperature, so using fire-based weaponry, including flamethrowers, does eat up oxygen and can heat up the air to dangerous temperatures.

Colton Perez
Colton Perez

fire itself isn't as predictable as a stream of water, it wants to rise and spread
True, but that's irrelevant because flamethrowers don't throw fire, they throw liquid that's on fire.

Levi Stewart
Levi Stewart

Rising Storm 'Nam has some pretty good flamethrowers. Answers pretty much all of your complaints, especially reaching through/around windows.

Daniel White
Daniel White

Best one I can think of off the top of my head was probably Killing Floor. Shot an actual stream of adhesive liquid rather than a cone of burning gas.

Luis Flores
Luis Flores

How about flamethrowers in non-FPS games? Firebats were pretty fun for fricasseeing zerg rushes and protoss shields weren't they?

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Ryder Robinson
Ryder Robinson

What's the name of that book?

Samuel Nelson
Samuel Nelson

Because they would actually have to balance it and that scares them shitless.
Put it in the same category as LMGs and the like.
Make it a viable threat to everyone including the user and his team (Enemy pops the fuel tank and he's close to others on his team, they risk catching fire.
Shit like flame retardant garments reducing risk but not eliminate it.
Make it heavy enough to burden the user in certain ways like a fuck huge and heavy metal tank on your back would. Banging on doorways or being slower standing up from prone as examples.
RISK OF SUFFOCATION WHEN USED INDOORS! I can't stress this enough. Not that hard to do, map out the insides as a trigger and add a blurring effect to the player's screen.
Fire needs to spread when appropriate. IE, learn fire behavior.
I would also appreciate characters stop, dropping, and rolling to put the fire out.

Charles Harris
Charles Harris

Small Arms Visual Encyclopedia by Martin J. Dougherty.

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Nathan Jones
Nathan Jones

Thanks

Jose Rodriguez
Jose Rodriguez

i am the only one that thinks that both rising strom1 and 2 makes japs and gooks too flamable? since the stream of ignited fuel just explodes in the game you just need to touch a weak flame to be covered in fire

Jaxon Howard
Jaxon Howard

based source poster

Alexander Cox
Alexander Cox

Modern technology made flamethrowers irrelevant, since the vogue these days is to go from the super-soaker jellied gasoline model to thermobaric rockets, which do the job just as well except for an extra kilometer of range, not needing a bulky tank, being less overt, and also having the ability to kill through overpressure and damage buildings. Or if you really don't like a few city blocks, you can use heavy flamethrowers, like the TOS-1 "Pinocchio."

Shooting the tank will generally do almost nothing except throwing the operator on the ground because you ruptured the pressure vessel. You're not going to ignite the fuel with ordinary bullets, no matter how much it sparks off the tank.

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Ryan Thomas
Ryan Thomas

Project Brutality's flamethrower is the most satisfying flamethrower I've ever used. Open a door, napalm whatever's standing on the other side, close the door, and wait until the screaming stops.

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Thomas Stewart
Thomas Stewart

TRENCHES

Grayson Johnson
Grayson Johnson

Literally all they would have to do to balance it is limit it to 1 second bursts and only give to 6 chances to do 1 second bursts or one chance to do a 6 second burst. Ya know, like real flamethrowers
stop drop and roll
You do know flamethrowers are almost never not filled with napalm right?

James Howard
James Howard

not relevant since Korea