Entropy: Zero (HL2 mod)
Possess Night Vision Goggles
Get struck by scripted unavoidable static discharge
NV Goggles are disabled for entire chapter
Have to escort slow moving engineer from point A to point B
Engineer possess only source of light
There are a few flares, but it's more band-aid than cast
Zombies show up out of nowhere
Engineer dies in one hit
Engineer can be killed by me, also
Moments That Nearly Ruin the Entire Game
Entropy: Zero (HL2 mod)
when you get to shitty business money making grinding part
I don't know about you, but I personally enjoyed Xen
implying its shitty
there literally isn't a bad part of yakuza 0
I don't know you but your opinions are okay. It was interesting to see vortigaunts just going around their business.
An oldie, but the difficulty spike at the Doc Robots in MM3. Seriously, who designed that fucking needleman stage.
I wish Half Life had more moments when the enemies don't attack you outright unless you strike first. It would really make the Xen beings feels like living organisms.
stealth in any action game
Every. Single. Fucking. Time.
Do you mean stealth as an option or stealth that lands you a game-over if detected?
Pretty sure he means when an action game suddenly has a shitty ham-fisted stealth section out of nowhere.
This, sorry for not being clearer. I'm retarded today.
I got bored with it at that part and still have yet to go back and finish it.
chapter 3 verse 6 of drakengard 1
stealth in a turn based strategy RPG
Forced "skill" minigames in an otherwise thinking/numbers game.
stealth in a JRPG
Its best when its also forced.
I've had worse
stealth in a puzzle game
How about sitting through 10 minute long cutscenes done like 3 different ways. Or sitting through sidequest dialogue without even voice acting to save it?
Bed Of Chaos
Do you guys like actual fishing sims or just mini games?
To be fair, there is a fishing game aimed directly at Holla Forums.
Got the image in my head of some user chilling out in the late afternoon, in a boat on a lake, playing this game.
spoopy horror game where you run around with a mic and try to record EVPs
Everything's dark, and your ears are constantly filled with white background noise which makes you think you can hear somebody or something
<Suddenly, you get into a car and have to drive through what is a half-empty map for an entire chapter in the game
<All while the radio plays incredibly cheesy music
<And you have to stop every ten meters or you are at risk of not picking up an EVP source which the developer placed in the middle of bumfuck fucking nowhere.
I mean, the game itself was unpolished, and the monsters are more annoying than threatening, but while this can be attributed to it being more or less a one-man project by one Swedish guy, the driving segments had me wondering just what in the fuck that fellow was thinking when he added them. They contribute absolutely nothing of value to the game and the only nice thing about them is that you eventually finish them.
Play Darksiders 2
In the City of the Dead
Reach a spiked elevator that requires me to climb up
janky platforming shows itself
die many times
screamed at a game for the first time in years
finally make it
die in the cutscene
Vid related, the devs should be thrown from a helicopter.
Open world game
dicking around doing stunts and making my own fun
DROP EVERYTHING YOU'RE DOING! IT'S TIME TO DEFEND YOUR TERRITORY/STEAL THIS MOVING VEHICLE/GO BOWLING
Failure to do so means losing territory and/or benefits you already unlocked.
I forgot about that part, thanks for reminding me.
Meat Circus in Psychonauts was cancer, hugely impacted my overall impression of the game.
I dont want your nigger memes, george. Niggers shouldn't be seen nor heard.
Glad I could help.
Path of Radiance Prison Break?
sneak past all these enemies you can literally one shot and destroy in matters of seconds
the target you captured runs away anyway
There isn't a single good thing about Final Fantasy 15.
Nay, the entirety of the Demon Ruins and Lost Izalith
final level in Rayman 2
those god damn circus rail contraptions in the last level of Psychonauts where the jumping has to be so specific, it's migraine inducing
second to last hook in the second level of Earthworm Jim
submarine sections in levels 3 and 4 in Earthworm Jim
the door chase in Earthworm Jim 2
the barrels in Casino zone
Tartarus in God of War 1 as well as the minicerberus gauntlet took me a while to start prioritizing the little shits first
fuck any dev who thinks this is a good idea
or an underwater section
or an escort mission
or an ice level
or all of the above in one
stealth in a puzzle game
the fucking thing you gotta avoid comes around to fuck with your puzzle solving all the fucking time
I don't recall the name of the game but it makes me angry just trying to remember it.
final level in Rayman 2
Which version, the PS1 has a different fight that is much harder until you know the trick
PC, I've always been shit at videogames though, but I JUST CAN'T QUIT THEM!
Just remembered: when game code shits the bed or a dev didn't even realize a certain move could be pulled off so they didn't code a result. Case in point: HuniePop. Turn all of the broken hearts into regular hearts, but sometimes they don't even register and you have to manually redo all of the combinations, wasting moves even though they are already lined up.
Worse, SRW Alpha Gaiden's sneaking missions. Prison break was fairly easy, this is on an open flat field where you need to manually count out vision cones.
Holy shit, good post user. I will download this promptly
Can someone explain to me why developers consistently push forced stealth sections and escort missions in games despite gamers complaining about both for decades?
Also, why the fuck does every single escort mission make the person you need to protect walk either faster or slower than your own units/character?
It took me years to realize you can cast speed increase spells on the NPCs you need to escort in Morrowind
To pad time and add some variety.
"Gamers" complained about difficult games and look at the medium now.
It's not nearly as bad as most people make out. neither is on a rail or blast pit.
Freeman is an invader on their territory so it makes sense for them to attack. The only reason the slaves don't is because they're slaves.
door chase in EW2
That part was piss easy and absurdly funny, what's wrong with you?
submarine in EW1
Ok, i'll give you that one. Jim wasn't the only one screaming there.
it's piss easy when you know you can pick up the wardrobe, I didn't
It's weird that everybody hates the Meat Circus to me - worst time I had was in that goddamn bullshit Spain ripoff that consisted of a single circular route.
Well, unless you spent half an hour chasing the damn thing, it hardly makes that part THAT bad.
If you mentioned Level Ate or the final boss i would be more in agreement
See, I found Level Ate easy peasey lemon squeezey, all you have to do really is just run to the right with occasional stove maneuvering. Final boss can be kinda bullshit, but I just whip into her after I run out of bullets and that's an instakill.
I didn't have any problems with it. I died once. Maybe you're just bad at games?
Yeah. Besides, i just can't bring myself to hate those level because of the music. God i love that game.
easy peasey lemon squeezey
OI DID YE HEAR THAT YA WANKER? IT BE SIX-A-BONG!
THAT'S SIX-O-BONG YA FILTHY POOFTAH!
Hands down my favorite two games on the system. As much as I hated level 3, it still had some bitching music.
that reminds me:
Shao Kahn in UMK3
the shitty skull "boss fights" that force you into combat
they crappy bullet sponges
its even worse when you do the rehash version of the mission
its even worse and you die in 1-2 hits from them
More like mega-damage sponges
No option to disable cosmetics and paints
Follow the rider
Fuck you, just give me the destination so I can get there and then wait three minutes for this slow asshole to finally show up after finishing their cringe-worthy roleplay.
I mean it's pretty fucking stupid to have it, since usually they don't have the mechanics in the game to make the stealth actually worth it, and suspensful.
forced walking segments
fucking amen. I would 100% rather just have a cutscene for this stuff 9 times out of 10 because it feels more like i'm being treated as too stupid to pace myself the way the devs want me to.That or it's considered for immersive for some reason but it actually ruins it for me and ruins replay value
AKA 90% of the Witcher 3.
bandage outside the sock
Years later, I still don't get it
Wario world's final boss. Apparently the final boss in the Japanese version is actually somewhat of an interesting fight. Still doesn't look hard, but it's a lot better than what everyone else got. Then again, being released in Japan one year later does give you time to fix shit.
Fishing irl is pretty fun, too. Fuck off, user.
Git Gud at fishing anons.
Not using the no hats mod
Its simple, but my god the game becomes infinitely more fun.
forced stealth section in an action game where you have to escort an NPC through an underwater section in an ice level
very few opportunities to come up for air because the surface of the water is covered by thick ice
forced to watch your breath meter slowly run out as you hide behind an obstacle waiting for a patrol to go past
the escort NPC has a habit of going off on their own and getting spotted by enemies, making you fail the level
you constantly float upwards slowly because dude buoyancy lmao, making it impossible to properly hide behind objects
the entire level has a time limit before you get hypothermia and fail the level
>the NPC you are escorting can only hold their breath for a limited amount of time
>their breath meter is shorter than the player's breath meter
>you can only see their breath meter when you look directly at them, and you get no warning if it's about to run out
you return to this area near the end of the game and that part's an escort mission too
might have to make this game just for the salt
These fucker ruined that game for me and the horrible forced base multiplayer that you can turn off but when you accept the terms once it's on again Good that i tested the "demo" before i bought it.
Fuck you, fishing is so good that even AAA companies started to copy it
Goddamn that image is so funny on all layers
The ones in No More Heroes were infinitely more stupid until I realized I had my Wiimote volume turned all the way down.
As funny and sad as it is, it still gives me hope because you can see SOME brain activity going on in that kids head.
Does it disable weapon skins?
It's the endgame, why not just fill it with the same enemies you've fought before but they're stronger now instead of anything new? Genius.
I think that the trademark of that particular artist which I'm about 99% certain that it's Poyoyon Rock.