Grim Dawn thread

I played this on launch and didn't like it much.
Tried it again recently and for some reason it just clicked right off the bat, even though I don't notice any differences. I know there are two new classes and acts, but I started from scratch with Blademaster.
I'm trying to make auto-attack/cadence build of sorts, where the only active skill I use is healing one. Is this shit viable in the end game?
I'm only level 16 now and it werks fine so far.

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Titan Quest-esque diablo clones are all shit.

how much do you fucking need it?

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Reminder to ignore and filter shitposters, they feed off (you)s.
Also this is what I got.
Actually I'm level 18, dunno why I thought it's 16.

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TQ was okay though if only because m-muh mythology'n sheit, GD would be playable if the world/lore wasnt so damn boring.

You will always need more than just a single skill. Healing is best covered by loads of life-steal and resistance to stun/slow.
My lowest skill use builds was m1/m2 and 3 skill buttons. Highest use was a CDR pet build that needs the entire hotbar.

Check the grim dawn forums, there are build compendium threads that can give you an idea on what is viable for ultimate end game. Clearing crucible is a different story though, same with the ultra bosses. Use grimtools . com for builds and item lists.

I beat Torchlight 2 with engineer, and playing goddamn piano with skills on keyboard gets tiring really fast.
Having just a few skills sound pretty good.

bump

Fucking bump.
The only good ARPG since Torchlight 1 and nobody here gives a fuck about it?
Dead board.

I finally bought Ashes of Malmouth this week since it was on sale and I wanted to something for myself on my birthday. Bought the original while it was in Early Access for $12 (the only good thing to come out of Early Access) and have been waiting for a price drop so I wouldn't pay 200% for 50% of the content.
I see they expanded the chest size since I last played it.

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