Amateur Gamedev General ~ /agdg/ + /vm/

Jason Long
Jason Long

Kot birb and blin edition

Resources
/agdg/index.html
/vm/index.html
#8/agdg/ via irc.rizon.net

Links
Wiki: 8agdg.wikidot.com/
Beginner's guide: desuarchive.org/agdg/thread/29080/
Previous thread: >>{previous thread post number}

QUARTERLY DEMO DAY SCHEDULED FOR MAY 5TH
Polite reminder that the wiki exists, you are encouraged to contribute to it if you can (even if it's just your game page)

please stop derailing the threads, mates.

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Other urls found in this thread:

en.cppreference.com/w/c/variadic
vimcolors.com
ghostbin.com/paste/e4cvk
fablesoflaetus.com/report38/
archive.fo/QOYe0
steamspy.com/dev/Fables of Laetus
hastebin.com/mulujiyabo.cpp
github.com/Droogans/unmaintainable-code
hastebin.com/anukuwagub.cs

Logan Bennett
Logan Bennett

fucked up last thread number
I knew I forgot something, fuck.

Previous thread:

Cooper Bailey
Cooper Bailey

tfw have to readjust all my textures
tfw hate graphic/texture work
i think i'll just leave them misaligned

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James Cooper
James Cooper

No more meme-based decisions in my game, i swear, it will be an accurate depiction of my autistic inner world

Michael Jenkins
Michael Jenkins

an accurate depiction of my autistic inner world
alice user - madness autism returns
i'd play it

Connor Hughes
Connor Hughes

What do you think we'll do when the rest of the pajeets have internet access? I'm pretty sure we'll, at least, have to set up a separate board that range-bans all Indians.

Landon Nelson
Landon Nelson

And you're telling me your autistic inner world isn't filled with memes?

Zachary Carter
Zachary Carter

That's not how this thing was supposed to work.

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Charles Cook
Charles Cook

it is, but it's so autistic that the memes within are only known by me

Ayden Evans
Ayden Evans

Looks nice, user
tell me it's not a billion if/then/else statements

Brody Hill
Brody Hill

I like to think that the occasional reference isn't unforgivable, but you need to make it a bit more subtle than just begging for upvotes. It's also a matter of what you're referencing.

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Dominic Long
Dominic Long

Would having a lot of if/else statements change the perceived gameplay quality level of the game for you, dubsman? Not really, just a giant one in keyboard input handling for which I see no benefit in changing

Josiah Ross
Josiah Ross

You mean that forward jump was not intentional?

When you say "memes" you mean ebin references or just thoughtless copying of features from other games?

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Ethan Hill
Ethan Hill

giant ifelse for input
why not switch it up?

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Benjamin Brooks
Benjamin Brooks

It's Lua, the language doesn't directly have a switch statement. The most elegant way to solve it in Lua would be by table, using all possible cases as indices and whatever you want that case to do as the (function, probably anonymous function) value. Also, some of the conditions wouldn't fit neatly into a switch scheme, so I think it's just more trouble than it's worth even if it does look a bit bad.

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Mason Martinez
Mason Martinez

posting your 1400 lines of if/else statements
brave

Jonathan Cruz
Jonathan Cruz

light background
no contrast
small font
you will be blind as a bat before you hit 30
my professor used a 30pt font for everything after working in the industry with small fonts his whole life
then he died of eye cancer, no joke

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Matthew Evans
Matthew Evans

I don't know what it is, but I fucking despise dark themes, no matter where they come up. They look fucking terrible. Usually I go for light themes with slightly dimmed backgrounds. It's why Yotsuba B is so good for me.

Dylan Allen
Dylan Allen

I don't know what it is, but I fucking despise dark themes, no matter where they come up.
you could just be racist, user

Colton Nelson
Colton Nelson

I don't consider rap music to be actual music, but those are not the dark themes I was talking about.

Juan Collins
Juan Collins

fancy zoom
look at all the mountains you can't climb

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Andrew Torres
Andrew Torres

you should make the mountains climbable tbh

Carson Miller
Carson Miller

design my own ideal programming language/syntax
going back to writing code with an actual programming language feels like shit
Anyone have this problem that no matter what you do, no matter what software you use, no matter what game you play, you always feel like it could be done a lot better?

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Jordan White
Jordan White

Just like port your shit to use LLVM faggot.

Leo Long
Leo Long

Of course, that feeling is what separates engineers from parasitic indians looking to exploit anything they can for money. You can either build a better language or kill yourself.

Nathan Sanchez
Nathan Sanchez

I'd like to make my own programming language because it feel so much better to write, but that sounds like an endeavor that I'll take to my grave.

Jaxson Howard
Jaxson Howard

How much experience do you have? I'm normally against any form of video tutorials (because they're dogshit) but this is a pretty good introduction to parsing in general. Writing a language actually isn't incredibly difficult, the hard part is writing it

Parker King
Parker King

Don't tempt me to do this as well, now, user. I have to write my own engine, which is already gonna be an undertaking. I-I want to actually make game, man.

Gabriel Reyes
Gabriel Reyes

I wish Blow would hurry up with Jai already.

Bentley Morales
Bentley Morales

Yours doesn't have enough contrast either, it's absolutely grating on the eyes.

Nathan Jones
Nathan Jones

We had a class for that: Formal Languages.
We had to 'classify' how if works, how you declare variables, etc etc.
The SICP IIRC had you making an interpreter for Lisp, and some other language I can't remember that's not Java/coffeescript, but sounded like coffee that was always used for teaching formal languages.

Jeremiah James
Jeremiah James

post yours then, faggot

Jeremiah Jackson
Jeremiah Jackson

I've decided to take some time off gamedev and get better at math and programming. I don't really mind too much what I do, as long as it's not wage slaving and I don't have to interact with any pajeets.

Michael Ward
Michael Ward

Switched my theme thanks to you, so I'll only be a blind bat at 40.

Dylan Campbell
Dylan Campbell

implying your autistic inner world isn't a meme ecosystem

Andrew Ortiz
Andrew Ortiz

I could probably figure out the parsing part, but I wouldn't even know where to start making an actual language out of it. I know basically nothing about assembly or how languages/compilers work internally.

That video looks interesting though, thanks.

Gabriel Lopez
Gabriel Lopez

Just make a language that compiles to c code.

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Owen Rogers
Owen Rogers

Oh and that pic is your theme inverted. Looks about the same or a little worse in terms of contrast.

Luke Cooper
Luke Cooper

I was actually thinking of doing that, it just needs to tweak the syntax somewhat. I don't know if C can do certain things though. Maybe I just need more experience with C first.

Jacob Cooper
Jacob Cooper

I know basically nothing about assembly or how languages/compilers work internally.
I've been learning some assembly the past few months. I think it's one of those things that someone has to understand to be a really good programmer.
I don't know if C can do certain things though

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Aiden Bell
Aiden Bell

C can do anything user.

Caleb Sanders
Caleb Sanders

How about a function that takes arbitrary number of arguments, and then you can determine from within the function how many arguments it has and what type those arguments are?

Carson Wood
Carson Wood

sure, just pass in a lua virtual machine as a parameter!

Kevin Gomez
Kevin Gomez

That is exactly what printf(), the basic printing function of C does.

Oliver Brown
Oliver Brown

There's no contrast in your theme, and studies have proven that comprehension of text is better in dark text on light backgrounds. In short: learn something before you spout shit opinions.

Julian Thomas
Julian Thomas

muh studies
People with astigmatism (approximately 50% of the population) find it harder to read white text on black than black text on white.
Now what?

Brandon Ward
Brandon Ward

I tried to look up how to do something like it, but as far as I found out it's not possible.

Mason Thompson
Mason Thompson

Then you haven't looked hard enough. Google va_arg.

Jackson Perry
Jackson Perry

look at this
en.cppreference.com/w/c/variadic

Nolan Barnes
Nolan Barnes

Now you raise the contrast on your theme and choose more cohesive colors.

Matthew Rivera
Matthew Rivera

Why? Because you find it hard to read because of your astigmatism?
How about you show me your color scheme, oh wait you don't even program :^)

Luis Campbell
Luis Campbell

I literally remember reading that printf is special somehow and you can't do it. God dammit.

Matthew Hill
Matthew Hill

Printf is only special in the sense that compilers have a lot of hacks around it to do extra error checking for you.
This is because passing the wrong types as variadic arguments can cause various bugs to pop up. (E.g. pass a char (8bit) but specify int (32bit).)

Christopher Adams
Christopher Adams

Your comprehension seems to be lacking either way because what you quoted is agreeing with him.
comprehension of text is better in dark text on light backgrounds
People with astigmatism (approximately 50% of the population) find it harder to read white text on black than black text on white.

Eli Collins
Eli Collins

C verifiadic arguments doesn't let you access the types of the arguments. You have to either use a set type and hope the user passes the right value in or signal to the function what the type is (like the printf format string).

Asher Brown
Asher Brown

You'd laugh at my color scheme and I am a sensitive fellow

Luis Walker
Luis Walker

The point is half the population prefers dark/light the other prefers light/dark.
All studies on this topic are done by focusing purely on large text (i.e. novels etc.). They don't focus on what is better for programming where instead of reading line for line you skip over blocks of code and then focus on specific lines.

Using a dark theme, I found myself not being able to focus on anything I focus on. Only my peripherals were focused. I was scared. I told my boss I couldn't work, I have to go home.
Is this you?

Eli Rogers
Eli Rogers

Of course it doesn't let you access the type of the arguments, those aren't pushed onto the stack.
C's variadic arguments are certainly error prone, but it's primarily used for debugging logging. I haven't actually come across a valid use case of variadic argument functions outside of making it easier to write debug functions.

Grayson Brown
Grayson Brown

The point is half the population prefers dark/light the other prefers light/dark.
That isn't the point at all. Astigmatism exacerbates the preference because of how the difference in light levels interacts with the deformed lens. You're quoting from a study supporting dark-on-light for improved readability. Why you would quote it out of context is beyond me. For the record I use dark themes because you don't read code like you read an article or book, which you're right about, but too many anons spout misinformation about readability and it's annoying as fuck.

Nathaniel Mitchell
Nathaniel Mitchell

did say "How about a function that takes arbitrary number of arguments, and then you can determine from within the function how many arguments it has and what type those arguments are", so va_args doesn't quite fit that.
You're right that they're not incredibly useful, though. There's a reason you don't see a lot of real use of them in the wild, but it might be more that va_args is underpowered, as other languages let you do it right and get more use.

Logan Martin
Logan Martin

Time for template programming!

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Robert Wilson
Robert Wilson

You can use variadic templates for something like DOD in Artemis, or a custom memory allocator.

Grayson Russell
Grayson Russell

I think originally I was trying to figure out how to do optional arguments.

Though in the context of compiling to C code, you could just add the default values into the function call if the user didn't write them in.

Andrew Morgan
Andrew Morgan

If you want to be pedantic about it, you can abuse the fuck out of macros to achieve that.

Simply write a variadic argument macro. Using C11's _Generic, you can convert any argument into a type, and then just pass those to the function as well. Then inside the function, you simply read the types and arguments one by one.

You're right that they're not incredibly useful, though. There's a reason you don't see a lot of real use of them in the wild, but it might be more that va_args is underpowered, as other languages let you do it right and get more use.
On the contrary, if other languages allow you to defer the types when you're not passing them explicitly, then those languages are missing out on features C has.
If you want figure out the types of variadic arguments, you have to push them to the stack. C simply allows you to not do that if you don't want to. But there's nothing stopping you from engaging in macro nonsense to automatically generate types to push onto the stack as well.

Even with those cases you'd be better off just making optional arguments that default to NULL, or passing a point to array of objects together with a size value. Variadic arguments aren't performant and are only in there for convenience sake.

You're better off with making it an optional argument that is set to NULL when disabled.

Noah Gomez
Noah Gomez

Clearly pic related is best, if you don't agree go pick your own favorite and report back: vimcolors.com

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Gabriel Martinez
Gabriel Martinez

Variadic arguments aren't performant and are only in there for convenience sake.
Are you certain? I'd love to see some numbers, in my own testing I was unable to determine a difference in performance. Pic related is the code snippet.

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William Wilson
William Wilson

vim
Your sins just keep stacking up

Luke Taylor
Luke Taylor

I never said i use vim, i just like this site because it showcases a lot of schemes in a convienent way.
I've been using visual studio with the default color scheme for 10+ years.

Carter Nguyen
Carter Nguyen

I worry about the same thing. I've thought about making "stupid" content, like joke NPCs and sidequests that are silly, or aren't consistent with the world or story, and then making it an expansion pack, or included but disabled as a setting by default. I don't know if I'm thinking too hard about appeasing a small number of people, though. Very few people gave MGS shit for including goofy things, because they were usually pretty well separated from its serious elements. But obviously, there's a difference between MGS and Memelands 2 that has to be maintained.

Dylan Lewis
Dylan Lewis

If you want figure out the types of variadic arguments, you have to push them to the stack. C simply allows you to not do that if you don't want to. But there's nothing stopping you from engaging in macro nonsense to automatically generate types to push onto the stack as well.
Fallout 3 had those as a perk you could enable at the character creation screen

Xavier Brooks
Xavier Brooks

Guys don't make a roguelike. Not even for a joke.
oh haha I'll just liek make a roguelike haha it'll be fun
Just say No.

Xavier Miller
Xavier Miller

I'm going to make a roguelike to test the lua game engine I'm working on and there's nothing you can do about it

Nicholas Moore
Nicholas Moore

If you don't elaborate on that, then you'll just make everyone do it to see what the fuss is about. Tells us about your misadventures.

Nathan Scott
Nathan Scott

Just say No.

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Evan Foster
Evan Foster

I think you may have quoted the wrong person.

Benjamin Morales
Benjamin Morales

The code you specify does not actually use variadic arguments, and will most likely be optimized in such a way that the call to T(va_args) is done after the code of Alloc.

That aside, I think it's best if you understand how variadic arguments work.
When you pass extra arguments to a function, the compiler just takes those arguments, makes a block of memory from it and pushes it into the stack; really, the same as normal arguments.
Then afterwards, using the stdarg functions, you can fetch those arguments back one by one simply by specifying which type you want. The compiler might introduce an extra pointer to keep track of the position it is inside of the block, incrementing by the size of the variable you're grabbing every time.

If you use this in certain cases, you will actually produce faster code. For example, creating an array and passing it with a size parameter is actually slightly slower than passing the size parameter with the variadic arguments, since you don't have to pass a pointer to the array you made, shaving off 4 bytes (or 8 bytes on 64 bit).

The thing is though, if you do ANYTHING ELSE than that, then the compiler will have to introduce extra variables to keep track of what you're doing, guaranteeing you you wont be able to get a performance benefit.

The reason why I call it less performant is because it makes the assumption that the compiler optimizes perfectly. Which it fucking doesn't, especially on a minimally used functionality like variadic arguments. Not only that, but the compiler is far more likely to have optimizations for the non-variadic argument equivalent, as those are extremely common.

Then to top it all off, variadic arguments don't have type checking or automatic type conversion, which is a ease-of-use feature you're throwing out.

If you know what you're doing and are willing to take it to autistic heights, go ahead. But you're in AGDG, and you just posted a shitty fucking allocator that doesn't support deallocation. Your autism is best directed elsewhere.

Jordan Garcia
Jordan Garcia

shitty fucking allocator that doesn't support deallocation.
I don't know about the rest of your shitpost but this is interesting, since this is a stack allocator that's not meant to support deallocating singular objects. You'd think that was easy to figure out.

Grayson Ramirez
Grayson Ramirez

So what kind of code are you writing that you see the need of writing an extra stack allocator, as opposed to just allocating thing on the stack?

Camden Brooks
Camden Brooks

he doesn't know

Kayden Fisher
Kayden Fisher

You know the stack has limited capacity right? Also, maybe he doesn't want to deallocate his shit when the code block in which he allocated them ends?

Adrian Hill
Adrian Hill

You know the stack has limited capacity right?
What makes you think you can't allocate a bigger stack?
Also, maybe he doesn't want to deallocate his shit when the code block in which he allocated them ends?
I want to know what kind of code he's writing where that would be useful.

Wyatt Cook
Wyatt Cook

Honestly I think I will have some memes in my game.

Nolan Hernandez
Nolan Hernandez

Wew lad, why are you here giving out advice?

A custom stack allocator is perfect for things like level specific entities or particles if you're retarded enough to do them on the CPU. Allocate a block of memory for your level or particle buffer, then have blazing fast allocations anytime you want, then just rewind when you want to load a new level for example.

Gavin Perry
Gavin Perry

What makes you think you can't allocate a bigger stack?
I thought you meant the stack segment of RAM. How can you make that bigger?

Camden Jones
Camden Jones

Wew lad, why are you here giving out advice?
I was just curious and willing to learn, user. I crave to know the most ricer of ricing techniques.
The thing is, the example you provide can literally be done with a C++ vector with the same performance. You can use .emplace to allocate, and .clear to free everything.

You can set it in compiler options.

Sebastian Jones
Sebastian Jones

using the standard C++ library in DIY autism mode
implying the C++ library isn't a bloated pile of shit
where are your standards?

Liam Davis
Liam Davis

where are your standards?
In not wasting time optimizing level deallocation.

Jose Murphy
Jose Murphy

he doesn't want to have a compressed version of the next level on a custom stack at all times in order to reduce loading times by two seconds

Christian Long
Christian Long

Not nearly as flexible.

It's 150 lines of code that reduces load times to nothing and let's you control memory to a much greater extent (impossible to have memory leaks). What are you smoking?

Xavier Diaz
Xavier Diaz

not purposefully increasing load times to artificially inflate players time spent in game

Kayden Miller
Kayden Miller

w-woah

Grayson Moore
Grayson Moore

apart from streams the standard is actually not bad unless you're using the microsoft implementation in which case, kys

Christian Thomas
Christian Thomas

Your load times will be mostly spent on loading files, ya dingus. Do you really think a modern CPU gives a fuck about allocating a couple thousand objects?

Gavin Howard
Gavin Howard

Sure thing bro, RAM access is totally free, buy our latest i9 CPU goy.

John Perry
John Perry

he doesn't want to gently caress his cache
let's just throw data fucking everywhere

Asher Flores
Asher Flores

this one is nice

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Camden Jenkins
Camden Jenkins

Do not lewd the technology.

Jace James
Jace James

Is anybody familiar here with creating 2d maps out of .bmp files? ie. "provinces.bmp" where each province is represented with RGB color would get converted into 2d map with borders between each province.

Anthony Young
Anthony Young

That's easy if you're willing to use an image library

Jeremiah Diaz
Jeremiah Diaz

What image library?

Luke Morgan
Luke Morgan

any of them? I don't know what language you're using

Owen Mitchell
Owen Mitchell

C and SDL

Levi Butler
Levi Butler

if you're using C, you're probably smart enough to store data in images. Just think of each pixel as a chance to store a byte, or something.

James Rodriguez
James Rodriguez

Don't do it user. Don't throw it all away.

I can't stop people from making terrible mistakes I can only warn them.
You see that @ symbol moving around and you think yeah no big deal. Think again.

Dylan Bailey
Dylan Bailey

mfw finally starting to understand void pointers/arrays

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Christian Gomez
Christian Gomez

Finally it's over.
Now I can start doing some less boring stuff, like adding textures to it

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Kevin Miller
Kevin Miller

hey, you're fired

Nolan Turner
Nolan Turner

Making Shorts

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Kayden White
Kayden White

alright, you've got your job back

Jonathan Morales
Jonathan Morales

I just hate having to adjust the weights because the clothing has slightly different topology than the body

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Colton Lee
Colton Lee

Why did you choose to put cloth models on top of player model instead of making swapable parts, like it's done in most games?
Also, how the fuck does this work with your customizable models? **

Evan Kelly
Evan Kelly

gotta be able to undress in real-time :^)

Austin Johnson
Austin Johnson

The clothes have the same shape key names as the base model, so on Unity when i change the Size key i will search all clothes for the same key and change it in the same proportion

If instead of putting clothes on top i swapped the parts i would need to subdivide the body into many many parts, also this way i can have semi-transparent clothing

Mason Bailey
Mason Bailey

I'm sorry but whenever I see a 3D butt with this kind of camera angle, all I can think about is "DESTROY ASS: 5"

Parker Adams
Parker Adams

implying that is a bad thing

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Luis Young
Luis Young

semi-transparent clothing
I didn't know I need that

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Ryder Cox
Ryder Cox

Is Drill user still working on his game?

Lucas Wright
Lucas Wright

He probably got demoralized from being sacrificed on the altar dedicated to proper filenames and quit. Though he posted in the last demoday, so maybe he's just on hiatus..

Joshua Wright
Joshua Wright

Damn, I hope he's okay. Maybe he's just focused on his game.

Grayson Scott
Grayson Scott

Too slutty?

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Liam Robinson
Liam Robinson

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Liam Carter
Liam Carter

It's my fault, this is what happened

see some guy using imgur filenames in a thread outside of agdg
look them up on duckduckgo to see if I can find this guy's reddit account, because who else uses imgur filenames?
find that the filename has been posted on that thread, an agdg thread, and some reddit-tier website several years ago

This doesn't prove anything about drill user, but any way I posted my findings and freaked the guy out, which I really shouldn't have done in such a way, and he wrote that he didn't really like being in such a place where people collect so much information on each other, since it defeats the point of being on an anonymous imageboard. He said he just looked up reaction images to use on imgur.

Eli Gonzalez
Eli Gonzalez

no bulge fam?

Noah Harris
Noah Harris

Sorry the trap will be low priority, gotta make the girls first

Tyler Hughes
Tyler Hughes

Sometimes doing the right thing makes everything worse. It's not your fault. That's how rustfag repeatedly exposes himself, and where would we be without that?

Adam Davis
Adam Davis

I still would rather have not driven him out. When I found the link between the filenames I actually didn't have any way of knowing who it was, and the link still doesn't prove anything.

Charles Wilson
Charles Wilson

this is rebods bls no bully
I had the idea of a gondola swf.

It would consist of a collection of minimally interactive environments in which the player would move gondola around and interact with things, with comfy music sounding in the background. Nothing would change except minimal things. As an example, one environment would be a mountain top. Gondola could be moved around it, there would be a pile of pebbles. Upon interaction, the pile would fall. The could be a bird, and when interacted it would chirp.

I had the idea of having the environments be encoded in pictures. The picture would contain the different tiles used to construct the environment and their placement, and in the metadata would be the music in some kind of midi, and the description of the entities, like the example of the pile of pebbles. The images would be loaded by the swf and the environment constructed using them.

For that reason, I think that it should have a top down perspective like a link to the past. The music should be made to be like NES, so it could be stored in the image, and the sound effects, like the bird chirping, would have to be made out of musical notes. The graphics would be pixelshit. The images could be shared in a thread.

Assets for it therefore would be relatively easy to make.

Does this sound like a good idea? Would it be hard to program?

Nicholas Taylor
Nicholas Taylor

Sounds easy enough. make it a doom mod

Colton Myers
Colton Myers

might actually have a demo this time

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John Howard
John Howard

I think a swf is better because it can be posted here

Grayson Richardson
Grayson Richardson

Is learning to make swf games hard?

Sebastian Bailey
Sebastian Bailey

You still seem to regret it, but I think it's good you did that. It was a valuable lesson about personal limits and filenames. Creative people are prone to sperging out and if drilldev or anybody else decided against posting their game here because what you did was already too scary for them, imagine what would they do when somebody else brings the real heat. Some people are just not suited for places like this and it's better for them if they learn this before committing years to a project that's heavily connected to a site that can cause them misery. If that's the case you did drilldev a huge favor. In the end, it's not like anyone was actually harmed.

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Jeremiah Cruz
Jeremiah Cruz

That's true, and thinking about what could happen if someone else made the same connection that I made, it could have been a lot worse for him, than an apologetic warning. I guess you guys are right about the situation

Michael Fisher
Michael Fisher

ublock crashes because of a rogue script
8ch is swarming with ads for jackoff toys
I want to go back to not knowing

Colton Lopez
Colton Lopez

Was he sperging out or anything?

Anthony Cox
Anthony Cox

no, he never actually did anything like that, just used imgur filenames for some of his reaction pictures

Juan Anderson
Juan Anderson

I've used flash before and it's really not hard to learn, actionscript is what you'll have to learn as that's what makes flash interactive.

Nicholas Barnes
Nicholas Barnes

Then I have to disagree with the other user. I think you screwed up. Not everyone of us is autistic enough to rename every file we download for our collection of reaction images. I just hit save, so my filenames are a mix of names other Anons gave the images, random names I don't always know the origin of (some 4chan, some Holla Forums before and after the new naming scheme was introduced, maybe more places), images with a "tumblr_" prefix, images using the twitter naming scheme and maybe some imgur ones, although I'd have to check. For the most part, I just don't care.
How about we reserve our hostility for people who shit up threads? Because I don't think a community our size should drive our devs who don't actually do anything wrong.
Polite sage.

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Chase Morgan
Chase Morgan

AAAAAW SHIT NIGGA

You can now PAUSE the game! What???

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Jace Brown
Jace Brown

W-w-w-whaaaaat

Kevin Taylor
Kevin Taylor

That 's also true, it's why I regret doing it. I didn't know who it was until it was too late, and I really should have forgotten about it.

Connor White
Connor White

You can now PAUSE the game!
So super casual mode added?

Easton Davis
Easton Davis

Is it pixelperfect?

Leo Thomas
Leo Thomas

I'm legitimately planning to add a gamejourno mode where fish jump straight out of the water and into your bucket

Daniel Murphy
Daniel Murphy

LIKO-12 has pixel perfect drawing, yeah.

Joseph Gray
Joseph Gray

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Jackson King
Jackson King

Implying gamejournos even get to the water
Just add some quicktime events where after two buttonpresses the character booth reaches the water and catches the fish, with some extra backstory about how the fish tastes better after getting his dick cut off trying to become a female penguin.

Leo Martin
Leo Martin

This is not really about filenames. It's about the fact that if you're disturbed by the idea of being exposed as a redditor or the usual stuff, like someone talking shit because of a filename format or being accused of something you actually didn't do, then it means posting your game here is not for you. Posting a game removes some of the anonymity, some even have their real names open to the public and quite a few people don't realize that they don't have the guts to handle that. It's better for them to learn this early rather than later.
How about we reserve our hostility
There's no "we". Anyone can come here and it might be someone that, unlike that user, has malicious intent.
Polite sage.

Lucas Davis
Lucas Davis

Reminder that if you're in a zone that observes daylight savings time, you're most likely losing one hour of devtime tonight. Unless you're American, then just carry on.

Tyler Butler
Tyler Butler

This is not really about filenames.
user, you're missing the point of what I was talking about. A dev was chased away, because of the filenames of the images he posted and nothing else. The user who did it admitted that himself.
I pointed out two things. Firstly, that looking at nothing but the filenames is stupid, because some of us just save the images, thus keeping whatever name the file already had. It's just flat out paranoid to read that much into the filenames alone. And secondly, that a dev who had done nothing wrong having been chased away is not a good thing, considering that we're a community that is so small, that our own board is a damn ghost town.
Unless devs acts like cancer, I don't want them gone. Why would I? Making games and seeing games being made are the reasons why I'm here.
Polite sage.

Asher Gutierrez
Asher Gutierrez

I did it in my demo
We should make it an /agdg/ tradition

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Ayden Gomez
Ayden Gomez

Select difficulty
Easy, medium, hard, journalist
Journalist plays the intro and then plays the credit, then goes to the main menu

Aaron Harris
Aaron Harris

I started this around 11 hours ago and this is where I got at the end of today.

Sounds and art is placeholder.

It doesn't look like it but the base fish AI is pretty complete, the snail was implemented by overriding 12 lines from the base AI. He shouldn't be coming off the ground but I was planning to refactor how targeting and checking which areas he can go in worked tomorrow.

Attached: 2018-03-24-22-32-35.webm (10.44 MB, 696x392)

Landon Scott
Landon Scott

No keep it

Ryan Reed
Ryan Reed

fuck I just moved and I think I threw away my broke ass copy of Insane Aquarium

Angel Morris
Angel Morris

is this the new toejam & earl game

Brody Harris
Brody Harris

i bought the original game from popcap like twice on their original website and again on steam

i wish there was a way to know the original authors actually got some of the money from it

am i keeping the art, the sound, or the flying gesticulating snail?

someone get me in touch with the right people and it can be

Jonathan Roberts
Jonathan Roberts

am i keeping the art, the sound, or the flying gesticulating snail?
All of it.

Jonathan Perez
Jonathan Perez

To any musicfags, what DAW do you use, and where do you go to pirate professional software these days without getting Russian super AIDS?

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William Baker
William Baker

these days without getting Russian super AIDS?
you are a russophobe? you shit talkin to putin?? your option is wrongful

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David Scott
David Scott

Ableton 9
The pirate bay download works quite well and I didn't get any super aids from it, but its a bit fucky to install

Brody Nguyen
Brody Nguyen

Man does Godot have trouble handling old GPU or drivers or something? I was typing out some bydon scripts because I am still a pleb at it and right now it crashed for me 3x times while I was changing the windows. I have a 9800 GTX jewvidia with the 340 driver on loonix. Here is the log: ghostbin.com/paste/e4cvk I can't even write a simple game from mind alone.

Zachary Allen
Zachary Allen

How do you make ImGui stop creating an .ini file every you run it?

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Caleb Jenkins
Caleb Jenkins

oh wow, i suddenly feel normal again
totally forgot about this and was wondering why i'm waking up at 1pm

Brody Bailey
Brody Bailey

Signal 11 means segfault. Rebuild in debug mode to get a proper trace, then start reading code.

Daniel Wilson
Daniel Wilson

How do you guys stay motivated through boring slogs such as GUI programming? It's tedious as all hell.

Attached: pewpew.mp4 (7.06 MB, 1280x720)

Jacob Hughes
Jacob Hughes

staying motivated
implying
>>>>>>>>>>>

Gavin Cooper
Gavin Cooper

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William Gray
William Gray

you need to fix something there, user, the mouse has to be moved waaaaay too much to get anything done

Juan Wood
Juan Wood

Nevermind, I just realized you're making mobileshit

Landon James
Landon James

Yeah it's mobile shit, but you might still be right. I will have to try moving the answers to below the enemy you clicked perhaps.

Samuel Long
Samuel Long

The secret is to design your game in such a way that it does not contain things you don't like to make, then your motivation problem will disappear.

Joshua Murphy
Joshua Murphy

There was a time when I could only play educational games try to make it crack for player who should be too old for basic math games

Hudson Scott
Hudson Scott

Avoiding GUI entirely is pretty hard tho in my opinion. A GUI that pops really helps the game feel polished.

I'm really only focusing on grades 1-3 right now, so nothing fancy.

It helps making games for kids since I can't 1MA, so I just buy graphical assets off the asset store.

Aaron Adams
Aaron Adams

(checked)
Alright I am almost finished writing the issue at their SJWhub page, I will check out how to compile Godot to see if I can gibs them more logs or so, before sending the issue. That's quite weird that it does a seg fault for alt-tabbing. I can't recall I had such issues with other programs.

John White
John White

make educational math game for kids
too dumb to solve the questions it generates

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Nathaniel Sanchez
Nathaniel Sanchez

FL Studio. The Pirate Bay one is fine. They use Pro Tools in the music industry, but I've never heard anyone make a case for why you would need to switch to it unless you were in the music industry.

Landon Brooks
Landon Brooks

What drew you to kids games?

David Brown
David Brown

I'm really only focusing on grades 1-3 right now, so nothing fancy.
You could pull a Brain Age, honestly. Just add more modes, and more complex math.

Elijah White
Elijah White

Nothing special really, just came up with a concept that had a reasonably small scope that I might actually finish. I've since realized making games for kids is quite fun since they are brutally honest. Which is also why I like AGDG.

Sure, someone already made a LaTex math expression generator for Unity so you can make some pretty cool stuff.

Camden Harris
Camden Harris

I entered the "follow your dreams" mode about 8 months ago, my motivation is still on peak level
You gotta believe user

Christian Wood
Christian Wood

Just put them in wolfram alpha :^)

Joshua Sullivan
Joshua Sullivan

follow your dreams mode
NG++ is homeless mode

Samuel Morales
Samuel Morales

generic Graphical User Interface
not a futuristic Sonic User Interface
Since you're making it to sell it or something then I guess you do what you gotta do.

Also seeing those overlaying equation buttons gave me an idea for a suggestion. Instead of spawning single enemies, sometimes the game could spawn two or three hostiles, under a single equation. I think being able to kill many enemies with one hit would make the game more dynamic and make the player feel more powerful instead of just shooting them painstakingly one by one.

Jason Sanchez
Jason Sanchez

follow your dreams" mode
Jelly.

That's an excellent idea user.

Adrian Hughes
Adrian Hughes

The minimum my game will sell will be 50k copies, at 15 bucks on steam, even if we lost half of that money in tax/steam cut it will still be more money than 3 years working as programmers in our previous shitty jobs
At the very worst if the game fails we earn as much as we would porting crappy software to mobile and other shit we hate

And there is a good chance the game will succeed because the farm sim niche is still waiting for a new Stardew Valley or something better and no one is supplying that

Know your market, know your audience, there is nothing to fear if you are aiming for a specific niche you know well, most indie games fail because they go for overcrowded markets where only a few can prosper.

When you bet your life savings on your game you can keep yourself motivated easily!

Xavier Walker
Xavier Walker

The minimum my game will sell will be 50k copies, at 15 bucks on steam
When you bet your life savings on your game you can keep yourself motivated easily!
I was joking about homeless mode but I'm not so sure anymore

Jacob Bell
Jacob Bell

At that level of blind confidence and gambling, you have a small chance IF your game is good, has mass appeal and some advertising. I kind of wish I had that much confidence in myself and my game sometimes.

I missed this. Yeah, it's not intentional. What happened is kind of an unintentional interaction between every attack from the backdash stance having extra forward momentum (with high decay), and airborne states/attacks having no momentum decay at all so the attack just kind of flies across the screen.

Henry Scott
Henry Scott

When you bet your life savings on your game you can keep yourself motivated easily!

Jesus user, I wish you the best of luck.

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James Long
James Long

recommend user to take inspiration from Brain Age
sudden inclination to play Brain Age
my brain age is 56
No wonder I struggle to make process, I'm fucking mentally retarded.

I ended up perfecting every math puzzle, but the word scramble and Rock-Paper-Scissors are damn hard. What kind of autism do I have?

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Connor Lopez
Connor Lopez

You're rainman tier
good at math
shit at everything else, especially language
sorry friendo

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Chase Turner
Chase Turner

Awesome. Some Lua code. I love Lua. I'm using it to script my C++ game. Pretty much writing the "game" in Lua, which calls C functions for things that must happen at 60Hz or faster. It's also really nice for defining and reloading AI routines on the fly for experimenting without recompiling.

I like dark text on light backgrounds for brightly-lit rooms. Studies have shown, and I have personally found, that brightly lit rooms improve mood. Along with regular, moderate exercise in a brightly lit area. I have started doing both and I simply can't describe how much it has helped. With everything.

Dark backgrounds and light text work well for night. Above all though, contrast is king. As much contrast as possible. I'm older and 10 and 12 pt fonts are readable still. Take it for what it's worth.. I'm just making a shitty necromancer-based BlackCrypt/Dungeon Master remake.

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Brandon Ortiz
Brandon Ortiz

implying rain man was autistic

Gavin Barnes
Gavin Barnes

Your game looks good. Cool lighting effect and a fun concept.
I take breaks every 45mins or so. Have a cup of coffee and get some sunshine or get a quick dopamine hit by completing a short-simple house chore. Or 30-40 mins of moderate exercise and then a frozen banana and protein shake/smoothie. Work through a list of 3-5 achievable things I really need to get done (not nice-to-have features) per week. Celebrate and document the success at the end of the week. It's easy to forget your achievements and focus on your failures. It's a trap.

Henry Anderson
Henry Anderson

I can't work with light themes for extended periods of time. The background always seems to drown out everything and totally steals my focus.

Christian Campbell
Christian Campbell

what's the best way to do doors with unity's navmesh?
my idea so far is to just treat the door as a nonwalkable area and then add a navmeshlink to it that opens/closes the door when someone wants to pass through, disable/enable the link if the door is locked or not

Liam Cooper
Liam Cooper

you're on the money

if you're using the preview nav mesh components then you can just recalculate the floor navmesh after the door is open as well, but using navmesh links is more intelligent and less likely to break in confusing ways

Jace Robinson
Jace Robinson

recalculate the floor navmesh
yea i was considering using a navmesh obstacle too, but i figured it would be costly, + i didn't have much of an idea on how to get the AI to open it then
this way the AI know that for sure there's a way to go there

Owen Murphy
Owen Murphy

another side effect of doing it with obstacles is that your door frames would need to be like 1.5 as big as your navmesh resolution because of where they might land on the grid

Isaac Young
Isaac Young

it works i guess
i can sort of figure out how to unlock it ingame via consumable items
the tricky part now is getting the npcs to unlock it, since if there is no link there they won't bother going there at all as long as there's a different path

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Evan Rogers
Evan Rogers

OH BOI!
I sure love to debug a problem that exists only in packaged versions of my game, so I have to create a full build of it to try out my fix. Because that totally doesn't waste a lot of my time.

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Aaron Roberts
Aaron Roberts

Beelzebuff isn't fanart anymore

How do we improve upon him

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Leo Young
Leo Young

lockable/unlockable, at least for the player

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Angel Rogers
Angel Rogers

Make his abs, ass, and traps swell with each point in STR

Brody Bell
Brody Bell

that's actually a great idea wonder how if it can be implemented painlessly

monsters mirin'

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Mason Walker
Mason Walker

spoiler
Shape keys?

Matthew Price
Matthew Price

It would also require shape keys for armour then, too. Which would create a bit of overhead work

Cameron Wilson
Cameron Wilson

yeah, those should be fine. I was wondering how annoying for that wonderful user who made this model it would be to add them to the armour as well

Cameron Martin
Cameron Martin

would be easier to use shape keys for the body, and just scale all the armor

Jayden Watson
Jayden Watson

clouds

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Connor Morgan
Connor Morgan

will you be posting this on demo day? I wanna see that skybox in all its glory

would be easier to use shape keys for the body, and just scale all the armor
We'll consider it. You remember that user posting the hussar-style segmented armor. I'll ask him if it can be done

Cameron Edwards
Cameron Edwards

Is that a raincoat?

Angel Bell
Angel Bell

If it creates too much overhead leave it as a polishing feature down the road. Work on things that make the game more fun before going crazy with detail.

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Nicholas Perry
Nicholas Perry

blend shapes aren't exactly rocket science

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Jeremiah Adams
Jeremiah Adams

Lookin good, boys.

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Nolan Taylor
Nolan Taylor

Blend shapes that make an underlying body clip through armour and require ages of fiddling with weight painting to resolve can be a huge pain in the ass

t. modeler that has worked with customizable clothes with variable body shape

Oliver Smith
Oliver Smith

game is interactive proof of concept
refine it
game is not interactive but a tech demo
abstract it
tech demo isnt functional but now its a framework
framework is inconsistent so slim it down
now its essentially an unoptimized math library
now its a duplicate of anything an actual game/engine/framework has and cant compete

make game assets
make random pixel art
lack fundamentals so practice those
12 hours to sketch and maybe line a simple pose
try again
looks worse
give up on shading

mfw when i want a physical cat (the game)
tfw tired and no end in sight

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Dominic Brown
Dominic Brown

Sasha Clothes 2/?? done
Should i make all her clothes? (spring, summer, fall and winter clothes) or just do Spring ones and go for the next girl gonna be the succubus?

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Noah Collins
Noah Collins

Should i make all her clothes?
make it playable first, then add additional assets

Josiah Bailey
Josiah Bailey

Cute.

Listen to this guy

Landon Parker
Landon Parker

Thats my bro's job, but right now he is busy with the terrain
We know the concept works, we did it for the protag
fablesoflaetus.com/report38/

Adrian Jones
Adrian Jones

make the under-the-door meshes overlap so that the door is physically on the navmesh

Camden Garcia
Camden Garcia

under-the-door meshes
uh there are no under the door meshes
the door intersects with the navmesh and separates the area that would have been a hallway, separating the building from the rest of the navmesh
and then if the navmeshlink is active, you can go through the door
the issue is that if the navmeshlink isn't active, the ai don't know how to get to the closest door to unlock it
and if the door wasn't splitting up the navmesh, then the ai would simply ignore the link and walk through the door

Ryan Gutierrez
Ryan Gutierrez

You remember that user posting the hussar-style segmented armor. I'll ask him if it can be done

i would have to learn what a shape key is, cant we just scale bones appropriately. and if i generate armor by duplicating & modifying the base mesh the weights will copy over and it will just work.

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William Campbell
William Campbell

blend shapes tend to be more accurate to what you want than just bones

Blake Perry
Blake Perry

Still working on my game, trying to come up with some fun monsters. Taking a shot at doing some more traditional frame-by-frame 2D animation.

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Jeremiah Wood
Jeremiah Wood

Nice cuphead mod
Jokes aside, nice designs.

Isaac Young
Isaac Young

second image
Now that's simply beewildering
Buy you really should have made the dog a Beegle instead.

James Ortiz
James Ortiz

It's only tedious when it's easy, try not using an engine.

Hudson Myers
Hudson Myers

Bret did it, why can't you, user?

Chase Lopez
Chase Lopez

Know your market
user stop this is embarrassing. You don't know your own market and are pulling numbers out of your ass.
50k copies sold
That is a high HIGH target goal for an indie game. The average indie game sells about ~20k copies and is warped by outlier games that do very well. Meaning you should not expect anything near 20k at all. Meaning the mode or square median can very well be in the 5k-1k units sold. 50k is holy shit this game is GOTY amazing tiers of successful. To throw in another frame of reference, Fez sold ~200k copies on just Xbox Live and had a big marketing budget and meme power. Stardew Valley is another extremely successful game who you should not compare your expected sales to be near. Source: archive.fo/QOYe0

If you make a very respectful 5k sales in your first couple months, you would make: ($15 unit price)x(5,000 units)x(0.7 Steam cut)x(.85 taxes) = $44,625. Can you and your brother live with ~$15k per year for 3 years? Keep in mind that this is NOT taking into account how long it takes to legally deploy your game which can potentially take months of doing nothing but fiddling your thumbs. It's always easier said than done.
When you bet your life savings on your game
Don't lose your shirt. Good luck

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Evan Campbell
Evan Campbell

I wish the guy released more data on that, because I'd like to know what constitutes an "average indie game". The problem is this: sales numbers don't follow a normal distribution. Assuming that they do will put you in a really bad position, if you start making life and/or business decisions on that basis.
If you hear a sentence like "the average indie game sells about 20k copies", what does that mean? If we assume a normal distribution, it would mean that most indie games sell around 20k copies. For you it would mean that 20k sales is the most likely outcome, but that's not the case.
The most likely outcome is that you sell just about nothing, because sales figures follow a Pareto distribution. The average number of sales is reached by a minority of people.

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Thomas Robinson
Thomas Robinson

SteamSpy is good to get a ballpark.

For example, according to user, Hollow Knight got 800k sales, so it's a wildly successful indie game

Jonathan Gutierrez
Jonathan Gutierrez

oy vey you bettah not be having of anti-semitics, holol

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Tyler Adams
Tyler Adams

The average indie game is a platformer or puzzle game, both overcrowded markets
My game will be better than Stardew in EVERY aspect, no doubt it will attract the same audience, there is no need to worry, it will be worth the investment
It is too late to turn back anyways, my brother is quitting his job next week to join me
The only thing that can crush my hopes is a Yoko Taro-like doing what i wanna do even better and releasing it before i do, right now there are no similar games being announced which threaten us

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Aiden Ross
Aiden Ross

What could possibly go wrong

Jacob Moore
Jacob Moore

Good luck user honestly.
There is no need to worry
It's too late to turn back anyways
I put my life savings into this
But you really sound like a fool when you think you know your audience.

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Nicholas Richardson
Nicholas Richardson

i fixed the quick cast part of the inventory to always be on
i feel retarded for not doing it like this to begin with

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Ethan Nelson
Ethan Nelson

i usually try to get inspired by playing vidya games for about 4 hrs strait

Dylan Sanders
Dylan Sanders

I did the research, if you think there are not enough people who want a harvest moon-like game with deeper mechanics and qt anime style girls you are mistaken

Mason Watson
Mason Watson

50k sales sounds like your research is flawed. I hope as well that I am mistaken.

Camden Gomez
Camden Gomez

the kyle menace is kept at bay from dropping his terrible salt fruits by john papa (blessed be thy name)

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Jordan James
Jordan James

i don't like posting stuff that is no where close to finished but google doesn't seem helpful right now

try to do two handed animations this shit happens

the 3 frame gap is when i'm trying to reset the pose so i guess you could say its expected but what the fuck man, is there a work around? i know i could make a weapon slot bone and have them parented to that and that should fix it but i don't want to change the armature. and if i did how would i have the off hand not be parented for the other animations? do i really need to go redo my rig for this?

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Carter Baker
Carter Baker

I don't know if you'll manage 50k sales(At least 10k because all indie games that aren't shit or puzzle/platformers hit at least 10k). But it won't be a Lawbreakers tier flop either. There's an audience for farming sims and they can never have enough farming sims. My friend's younger brother is a farming sim nut and he'll just cycle through them all on a daily. He'll go from SNES Harvest Moon games to Harvest Moon 64 to Stardew Valley and this will take up a solid 3 hours of his day every day. If you factor in the law of averages there's gotta be a good half million people like him in the world at least.
You're marketing towards the right towards of autism. Just make sure your social media or other marketing strategies are adequate in reaching that audience.

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Oliver Sanders
Oliver Sanders

love you, bros. Wish you all the best. Please start building a following outside of Holla Forums, start a billion social media accounts and start shilling your stuff among the normalfags. Contact youtubers, grab that big list of youtubers and find people who make stardew videos (Matt Barton comes to mind, he's a cool guy and will read your announcements in his news section).
I think Jackalsoft, GDI doujin, keyreal and enhex are pretty active so you might wanna ask them about their success in that regard. Most agdg anons have each other's backs and keep retweeting and spreading the word about other anons' projects.

we need a fucking marketing section on the wiki

Also, this is good
steamspy.com/dev/Fables of Laetus
But are the numbers true?
wish the yesdevs among us released their numbers so we stopped getting our hopes up

wtf dude. What happened to Brotherhood

that edit
every time I see this I wanna kms

Jacob Evans
Jacob Evans

start a billion social media accounts and start shilling your stuff among the normalfags
This doesn't work, you're not a group of people paid just to market shit all day. You don't have enough time to post shit on every social network, and can't interact with people well enough when you have to do it on 5 different sites at once.
Pick one network and shill there exclusively. One on top of posting here, that is. We're a rather small target audience.

Alexander Nelson
Alexander Nelson

search far and wide for how to actually implement Hertel-Mehlhorn convex decomposition
online tutorials say you can do it in O(n) because just like go through all the diagonals man
but when I check a diagonal I have to go through them again to find the adjacent diagonals if any, so it's O(n^2)
download original paper
it glosses over it like it's obvious, really the main focus is triangulation

I don't even need it becuase I use ear clipping for triangulation, but those fucking academics make me feel like such a brainlet.

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Daniel Turner
Daniel Turner

That arm shading on monster 1 doesn't looks like it belongs, maybe remove it? Either way, looks cute

Dylan Williams
Dylan Williams

progress on the BSP compiler, I have gotten a lot of the bugs and problems ironed out and so now the compiler is a lot more capable, however there are still bugs related to split polygons, and so those need to be fixed before I can continue to other systems of the game.

Attached: sigma-II-BSP-working-rooms-map.webm (15.05 MB, 640x480)
Attached: sigma2-rotation-bug.png (30.39 KB, 800x600)

Jack Perry
Jack Perry

What's the best case to use ATB and TB?

Jaxon Taylor
Jaxon Taylor

I'm just here to draw attention to that gondola dong.

Joshua Cooper
Joshua Cooper

This Yoko Taro like thing would have helped him, since it probably got a lot more people into Android girl action.
He has his tumblr to back up the fact that he did not copy the idea and what other game is coming out right now in that niche? Unless you release within half a year after the bigger competitor it will probably help you.

William Murphy
William Murphy

What's it called when a part of the program is loaded at runtime?

I remember hearing about it in a video somewhere but I don't remember where. I think Unreal Engine can do it too, where you edit the code and the game updates while it's running?

Basically what I'd like to do is load the menus and stuff very quickly, and then continue loading the rest of the game while the user is tinkering with options and shit or making a character or something. Is that possible?

Landon Gomez
Landon Gomez

Loading the program doesn't take that long, it's mostly loading assets and shit. And that's pretty easy with multithreading.

Charles Fisher
Charles Fisher

Dynamic linking? Casey does that in handmade hero, but why would you want to load code while the user is doing something? That doesn't usually take so much time, it's done to speed up the code-compile-test cycle. You should be more concerned with loading assets or generating the world or whatever.
If you want the user to tinker with game options before launching then make a launcher.

Robert Moore
Robert Moore

Then how come photoshop takes 7 years to start up?

Jeremiah Foster
Jeremiah Foster

It's called hot loading/hot deplyoment i.e. loading new code while the program is running.
As others have pointed out it's pretty much useless as a performance improvement.
Its main uses are
faster testing without recompiling (usually done via scripting)
being able to update a system without downtime (important for online services)

Michael Fisher
Michael Fisher

Game binaries are 100 MB at most for AAA. You don't need to load that in chunks, dude.

Lincoln Jackson
Lincoln Jackson

No, it's the fault of the dumbfucks that didn't explain it.

Asher Butler
Asher Butler

iktf, i basically can't read any formulas that break out fancy formatting because my brain goes numb but i can write the code from a layman's explanation

if it helps, from someone that didn't even google the problem:
* they might have calculated each direction in one pass
* they might have calculated each direction in one loop and merged it when the origin cell repeated later on
* they a bitch

Kevin Morgan
Kevin Morgan

How much of the code do you plan on reusing from that demo?

Joseph Campbell
Joseph Campbell

I'm asking because this
hastebin.com/mulujiyabo.cpp

Attached: image.png (77.83 KB, 844x664)

Julian Miller
Julian Miller

Attached: 1516988036372.jpg (25.84 KB, 304x260)

Austin Morgan
Austin Morgan

Friendo why are you naming your variables num+number? You're asking for trouble down the line when you won't remember what any of it means.

Connor Walker
Connor Walker

I already have Minds and Gab accounts since Twatter is going the way of the dino even if i still shitpost there a lot Im already making a list of Youtubers who play indie games to send them free copies when i get a decent demo

I actually have no idea what are the numbers on my demo release, seems like you can't see the statistics on free games or maybe im fucking retarded and can't find it
I don't expect Everyday Lite to have good numbers, it was not designed to be fun, but to test my autistic systems and to prove i can actually make them, i will improve them before making the Everyday Life versions

Zero
My brother is the main programmer now, and he thinks my code is disgusting and he will do his own version, i will just make the design document so he understands what the cooking system and the faerie village needs

Jaxson Cox
Jaxson Cox

he doesn't name his arrays "array"

Jeremiah Lee
Jeremiah Lee

he doesn't name his static references "refer"

Jason Price
Jason Price

wtf dude. What happened to Brotherhood
It's on ice until I finish Erni's Iceberg. I plan to move it to Godot 3 as I've put way too much work into it to just abandon it, but it's certainly not active right now.

Oliver Cooper
Oliver Cooper

It didn't help at all, but thanks.

Jason Kelly
Jason Kelly

Your game has as much functionality as photoshop?

Adrian Murphy
Adrian Murphy

Menu options! And they actually all do what they say they do. Being able to so easily have an actual function as a value within an array in Lua is pretty nice.

Attached: Screenshot-20180326-074507.png (75.43 KB, 1440x2560)

Cameron Long
Cameron Long

Where are all you Lua niggers coming from? I'm making my mod system in Lua

Justin Turner
Justin Turner

Pretty sure if you upload your game to ModDB or GameJolt, you'll be able to see how many downloads you've gotten at least.

Carter Ward
Carter Ward

The russian one
Good one tovarish. Now you go to Gulag. But if you make gud video games about glorious soviet russia then maybe you will become a free man :^)

Attached: 1427767591379.jpg (10.79 KB, 260x194)

Christian Sullivan
Christian Sullivan

This is only the second time I've used Lua to be honest. I like a number of aspects to it but I still prefer python.

Jayden Butler
Jayden Butler

liking meaningful whitespace
nevermind, time for a helicopter ride

Alexander Brown
Alexander Brown

Whitespace defining scope makes for ensured readability by removing redundant brackets/lines and cutting down on the number of possible different unnecessary writing styles

C#:
string Benis(){
return "fug";
}
string Benis()
{
return "fug";
}
string Benis(){return "fug";}

Python:
func Benis():
return "fug"

Attached: stock-photo-bald-man-shrugging-shoulders-i-don-t-know-gesture-isolated-human-body-language-520908547.jpg (21.16 KB, 450x358)

Isaiah Edwards
Isaiah Edwards

Ableton.

Owen Cooper
Owen Cooper

Oh right, I forgot python was designed to propel retards as far as possible duck typing

Jeremiah Long
Jeremiah Long

// CookingSystem.FoodTag
public enum FoodTag
{
remove,
liquidCooked,
liquidRaw,
creamy,
leavening,
coagulant,
reagent,
solvent,
catalyst,
combustive,
oily,
alcohol,
lactose,
gluten,
animalProduct,
fats,
meat,
vegetable,
seafood,
fruit,
herb,
grain,
dairy,
egg,
fungus,
spice,
algae,
nuts,
leaf,
flower,
root,
stem,
bud,
seeds,
r34,
r35,
water,
salt,
sugar,
oil,
flour,
honey,
syrup,
bakingPowder,
r44,
r45,
bovine,
poultry,
pork,
venison,
guts,
tallow,
r52,
r53,
r54,
r55,
fish,
mollusc,
crustacean,
jelly,
milk,
butter,
curds,
cheese,
yogurt,
cream,
onion,
potato,
carrot,
cabbage,
tomato,
pumpkin,
bean,
sugarBeet,
seaweed,
cucumber,
corn,
rice,
wheat,
soy,
hops,
cinnamon,
vanilla,
cloves,
sugarcane,
cauliflower,
banana,
pineapple,
apple,
melon,
grapes,
coconut,
avocado,
lemon,
sesame,
cherry,
maki,
sashimi,
sushi,
nigiri,
onigiri,
temaki,
mochi,
ramen,
gyoza,
melonpan,
dough,
yeast,
pasta,
noodles,
chocolate,
jam,
condiment,
tofu,
natto,
caramel,
sausage,
puree,
tartare,
pickles,
conserve,
whiskedegg,
frosting,
meringue,
guacamole,
vinegar,
stock,
dashi,
juice,
latte,
tea,
eggnog,
wine,
beer,
mead,
cider,
briocheDough,
croissantDough,
paodequeijoDough,
panettoneDough,
croquetteDough,
honeyDough,
viennaDough,
cookieDough,
biscuitDough,
japaneseDough,
pieDough,
pizzaDough,
r148,
r149,
r150,
bread,
baguette,
flatbread,
viennaBread,
japaneseBread,
honeyBread,
panetone,
pandoro,
chocotone,
paoDeQueijo,
croissant,
brioche,
burger,
sandwich,
toast,
frenchToast,
pastel,
salgadinho,
sonho,
donut,
pizza,
biscuit,
cookie,
pie,
cake,
muffin,
cupcake,
lasagna,
casserole,
quiche,
soup,
stew,
chili,
curry,
dumpling,
omelette,
croquette,
pudding,
ambrosia,
flan,
miso,
shoyu,
mayo,
ketchup,
mustard,
patty,
sauerkraut,
souffle,
macarons,
salad,
japaneseCurry,
risotto,
poundCake,
frenchFries,
springRoll,
hotSushi,
onionRings,
popCorn,
rolls,
pancake,
seared,
fried,
fermented,
deepfried,
baked,
roasted,
boiled,
dried,
flambed,
battered,
toasted,
sauce,
custom
}

The power of enums

Chase Butler
Chase Butler

r148
r149
r150

Nolan Gray
Nolan Gray

my uni course is currently running us through random languages and technologies to very quickly get an understanding of what's what so that we know what we want in the future
just finished making a shitty blog homework with intellij
WHY WOULD ANYONE WANT TO USE THIS SHIT LANGUAGE
JAVASCRIPT IS FUCKING GARBAGE
AYY LMAO, COMPILATION IS FOR LOSERS, AMIRITE?
this can't be right
we have object inheritance for a reason
just get the food type, or have a virtual integer for each food class instead of a huge enum

Attached: congh.png (232.91 KB, 352x385)

Lucas Watson
Lucas Watson

I am a retard at actual programming, animating is the only thing I'm truly good at.

Josiah Collins
Josiah Collins

all these sales expectations
i'll be happy if my game sells 200 copies
And I can't really tell if I'm putting myself down too much or if you mates are unreasonably narcissistic.

Attached: 7720851055a14fe25bc4cab590fb521e3bbaa1ee001197597c0709d9948eb2c8.jpg (155.61 KB, 650x933)

William Gonzalez
William Gonzalez

we have object inheritance for a reason
What what is that reason in your mind?

Blake Perez
Blake Perez

i'll be happy if my game sells 200 copies
i'll be happy if i finish and release my game
so that we don't have a 50 line enum and avoid confusion
i'm 90% sure that some of those have nearly identical cooking procedures if any.

Nathaniel Edwards
Nathaniel Edwards

i'll be happy if i finish and release my game
I'll off myself if I don't this time, so that's kind of a given for me.

Nicholas Hill
Nicholas Hill

he doesn't want a 20000 line class file with all the cooking dishes

Anthony Watson
Anthony Watson

narcissistic
You can't be optimistic around here it seems

It is not my problem if you don't believe in your work, im devoting everything to our game, this is not my hobby, this is my dream.

Austin Thomas
Austin Thomas

tbh i don't see what everyone is so crazy about
worst case scenario you fail and look for a job again
if you're secure enough to quit your job, you're probably fine for the foreseeable future

Jeremiah Young
Jeremiah Young

user you're delusional about sales numbers but if it helps you work it's good.

Jason Cruz
Jason Cruz

Someone can believe in their work without outright stating their game will gross nearly a million dollars, MINIMUM while they're still making different sets of clothing for their animu character. The loli VRfag believes in his work, and he's doing it because he loves her, not because he thinks he can gross a million dollary doos

Jonathan Baker
Jonathan Baker

Cliffy B was pretty optimistic about Lawbreakers, you know.

I wish you the best, mate. Hope that your optimism pays off. In my mind, however, it's just never a good idea to throw caution to the wind like that. It's needlessly reckless.

Angel Collins
Angel Collins

being in love with an imaginary loli is fine
having expectations about the future is not

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Easton Wood
Easton Wood

I'll admit being in love with an imaginary loli is concerning, but nobody can say he doesn't believe in his work

Carson Ortiz
Carson Ortiz

i forgot to replace those

Each food has several tags, they were mostly used to identify which the base ingredients were, this way i didn't have to save the entire objects as base ingredients

This is minimum required for it to worth 3 years of work for 2 people, we quit our jobs because we are sure we can reach those numbers. If you don't believe in yourself, then who will?
Find me a game better than Stardew Valley that failed to attract a fraction of the audience (50k is a fraction of it). I know who our game is made for, i know what our audience wants and i know they exist this is not a shot in the dark like most indie games..

Attached: teehee.jpg (92.98 KB, 1366x768)

Luis Phillips
Luis Phillips

The difference is Ron Paul might actually make anime real.

Juan Flores
Juan Flores

Find me a game better than Stardew Valley that failed to attract a fraction of the audience.
How can you be certain that your game is better before you even made it, numbnuts?

Asher Butler
Asher Butler

Have all the features, but better, plus more
Same pricing, better graphics

Kayden Adams
Kayden Adams

You keep saying the word better like pointed an industry strength Good-o-meter at your design doc and it displayed more Goodons per dollar than Stardew Valley.

Jonathan Torres
Jonathan Torres

Oh, one thing our game won't have that Stardew does is multiplayer
Because why the fuck would concerned ape add multiplayer instead of more content to a single player game i can't really understand

Hudson Bennett
Hudson Bennett

If you don't believe in yourself, then who will?
Now you're just repeating yourself without reading what I said. Not thinking you'll gross nearly a million dollars does not mean you don't believe in your work. I guarantee, the economy does not care about the fact that you lived off your life savings, or that it took a combined total of 6 years of labor. That is completely irrelevant. Sometimes good games fail because of bad luck. The problem is you're talking like you're already a huge success, and the rest is just a formality.
I know it'll be better because it'll be better and cost the same
Alright, more codemonkey posting

Colton Powell
Colton Powell

Because why the fuck would concerned ape add multiplayer instead of more content to a single player game i can't really understand
Because they promised it like 40 years ago, and since it randomly became a meme/successful, they're paying someone competent to do it instead of abandoning the game like they would have otherwise

Cameron Jones
Cameron Jones

I might just be a nodev but there's one really important piece of advice I still feel like I have to give you:

For the love of God, dude, don't call your game "Fables of Laetus". It's one of the worst titles I've ever seen. It doesn't communicate anything about your game and it instantly associates it with the thousands of shitty games that have similar titles: From RPGmaker games on steam with 5 downloads all the way up to the more expensive bombs like "Kindgoms of Amalur". People give their games titles like that because they don't realise that nobody gives a shit what their fantasy setting is called.

"Everyday Life" is an OK title, it's cute and it suggest what the game's about. "Everyday Lite" was even cuter. But "Fables of Laetus" makes your game sound so much worse than it's supposed to be and there's no way you could market a game with a title that bad, so my honest advice is to jettison that name entirely and never use it again. It's just awful.

Christopher Stewart
Christopher Stewart

it has all the things except better and then some
It's also possible to make your game a convoluted piece of shit that nobody but ultra autists can get into. You can have the best idea in the world, but that doesn't guarantee you're the best game designer in the world.

Luke Gray
Luke Gray

Compare Stardew cooking system to my demo's
Which is objectively better?

You can post all code you want, im not proud of my code, the main programmer will be my brother and not me anyways.

best game designer in the world
I never said that, im not saying my game will be the best thing ever, or will sell millions
Im saying it will be better than another indie game made by a single guy for 3 years, what is so arrogant about that?

Fables of Laetus would be the franchise name, Everyday Life is the name of the game, the world's name is "Laetus"

In his place i would keep making content for the game, it feels like he abandoned the game. When i release the Everyday Lite 1.0 i will keep adding stuff to it, i want to see it grow like Toady's DF

Joseph Harris
Joseph Harris

quality java
if (par2 == 1)
{
return blockIndexInTexture;
}

if (par2 == 2)
{
return blockIndexInTexture + 16 + 1;
}

if (par2 == 0)
{
return blockIndexInTexture + 16;
}
else
{
return blockIndexInTexture;
}

if it returns blockIndexInTexture for both par1 == 1 and as the else when par2 == 0, why the fuck does there need to be THREE if statements? I launched the game both with the above code (vanilla) and a single if statement (I'd have used switch but it didn't seem to work) and I saw no difference
if (par2 == 0)
{
return blockIndexInTexture + 16;
}
else if (par2 == 2)
{
return blockIndexInTexture + 16 + 1;
}
else
{
return blockIndexInTexture;
}

it looks like there was supposed to be a third block but it's no trace of it anywhere else so it's kind of superfluous, the texture is already set to 39 in the texture index as the default hence why it returns blockIndexInTexture at all, so maybe I could do a switch case and just do case default return index + 16, case 1 return index, and case 2 return index + 17

Leo Kelly
Leo Kelly

I hate looking at pairs of if/else statements in every language
People didn't play stardew valley for the cooking, and if you don't see that then your audience analysis might be worse than I thought

Kevin Reed
Kevin Reed

You are missing the point, but nevermind, i got work to do

Cameron Gray
Cameron Gray

Even Lisp? The Lisp "if" statement is pretty nice

Evan Jenkins
Evan Jenkins

I tried using switch case, and it actually does work just the same. Fucking, why was it 3 if statements, when it could have been a single if or switch case?
switch (par2)
{
default:
return blockIndexInTexture + 16;
case 1:
return blockIndexInTexture;
case 2:
return blockIndexInTexture + 17;
}

Also maybe you guys know of something better I can use to document my shit instead of just making plain text notes of how all this shit works. In the event I can't continue working on this I at least want to leave comprehensible instructions for other people.

Jonathan Jenkins
Jonathan Jenkins

There are some programs that will parse comments into html documentation pages

Robert Sanchez
Robert Sanchez

Probably a remnant of some refactor. That kind of thing doesn't seem important enough to really care about to that extent.

Nathan Taylor
Nathan Taylor

thinking your game will sell at all
wanting to make money with gamedev
good games are made without thinking if they make money which is why being a dev as your main job is a shit idea

Carter Rivera
Carter Rivera

One might find this more readable if it was at least in order nad used if else even if it's redundant, or just drop the last else and let the default value stand on its own.
"W consider all cases between 0 and 2.
0 is this, 1 is this, 2 is this.
Otherwise it's this"

Julian Ortiz
Julian Ortiz

Even just the fact that it sets the default texture index at 39 but then has the if statement to return index + 16 else index if par2 == 0 seems retarded, when the starting index could be 55 and you could do (assuming par2 starts at 0)
switch case default: return index; case 1: return index - 16; case 2: return index + 1
so that at least 0 starts with the specified starting index

Nathaniel Ross
Nathaniel Ross

actually now I'm retarded, because there's only 2 blocks being textured one of the cases can just be thrown out
55 is reserved for another block, so in this constructor class it doesn't even use the default case, I could get rid of the first named item for that block id and that would let me get rid of one of the cases
the block is tallgrass, and in-game there's only grass and ferns being generated, shrub is the first named item for tallgrass but it's unused! that's why the constructor didn't use the set index for par == 0, but shrub uses the same index as the dead bush, it's completely unneeded, fuck

Attached: books-by-oreily.jpg (76.01 KB, 600x787)

Jose Barnes
Jose Barnes

Here is a good read in regard to your image
github.com/Droogans/unmaintainable-code

Robert Lopez
Robert Lopez

There is nothing wrong with what he did. Enums are, in simplest terms, integer values with a human-friendly label that get compiled into integer values. It's more appropriate to use them as pseudo-constants (as in link related: hastebin.com/anukuwagub.cs ), or as options/toggles for a switch statement.

For data he'd probably be better off using eg a Dictionary<int,Ingredient>, since it would expand as his game grows, allow for moddability, and not have to require a breaking compiler change just to update a typo in his food name

Caleb Hughes
Caleb Hughes

linux:
qtractor w/ calf plugins, although ardour is better. Try kxstudio if curious.
wangblows:
reaper
osx:
garageband (dead serious)

FL/cubase/ableton all do the same shit, sequence audio/midi/automation, most of them come with mediocre plugins and shitty samples>>14540864

all this modern production garbage is a distraction from composing / arranging.
Some of the most sensible producers are broke ass niggas using they granmammas Korg Triton, and their music at least has soul.
you can process any sample into a "modern" sound with 2-3 plugins. (filters and dynamics).

back in the day a cracka could trust Team AiR, but I wouldn't bother cracking shit software like live 10 (crypto miner).

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Brayden Walker
Brayden Walker

he did everything wrong, the giant list of enums was just a symptom of that

Aaron Green
Aaron Green

That in and of itself isn't wrong, but I agree that yes, it could be a "symptom" of deeper underlying problems.

Aiden Kelly
Aiden Kelly

Stop crossdressing.

Attached: 1439448839743.jpeg (621.83 KB, 1031x1200)

Hunter Richardson
Hunter Richardson

heh, I stopped doing that two years ago.
my speech patterns?

Attached: rJmHGfI.jpg (700.97 KB, 1600x2068)

Justin Bailey
Justin Bailey

Attached: Screenshot-from-2018-03-26-12-29-08.png (115.24 KB, 1335x285)

Cooper Rogers
Cooper Rogers

Serious question: are you any happier now?

Zachary Hughes
Zachary Hughes

Don't worry about it, it was a bad joke. Hope you're doing better these days.

Attached: grxknm.jpg (167.9 KB, 850x1198)

Sebastian Mitchell
Sebastian Mitchell

Oh god what have I done, I tried getting rid of the shrub from the tallgrass name list, and while I still have the item icons appear in the creative menu, the grass now no longer is colored as before, it appears as just the gray texture

oh wait I think I found the culprit, in the block constructor for tallgrass it has
public int colorMultiplier(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
where int i is set to the block metadata, and if i == 0 it returns 0xffffff

Jeremiah Baker
Jeremiah Baker

Thigh time

Attached: thighs.png (38.02 KB, 674x854)

Angel Smith
Angel Smith

Don't you have any gameplay to make?

Xavier Moore
Xavier Moore

Don't you have any gameplay to make?
no, that's my job, and I still have one more week in my job, then I want to finish the terrain system first
I am not going to put the horse before the carriage just to please you faggots

Isaiah Lopez
Isaiah Lopez

No, that is my brother's job, i will make the content

Brody Nelson
Brody Nelson

Javadocs is what you want.

Justin Gomez
Justin Gomez

Brothers that are shitposting on Holla Forums
Kyron/Koriath?

Logan Nelson
Logan Nelson

ah there was actually two methods in there that had to be changed, public int getRenderColor was the other one because it returned 0xffffff as well when par1 == 0
now the colors work, god damn

Blake Roberts
Blake Roberts

Nope

Samuel Peterson
Samuel Peterson

Getting those stripes right was more work than i expected, now to finish the shape keys for squatting

Attached: legs.png (51.63 KB, 519x864)

Evan Perry
Evan Perry

black and white stripes
why

Attached: BeetleJuice.jpg (219.66 KB, 670x1000)

Lucas Sullivan
Lucas Sullivan

To make easier to texture
Got any color suggestions?

Charles Mitchell
Charles Mitchell

Purple, green

Benjamin Price
Benjamin Price

rainbow striped

Lincoln Carter
Lincoln Carter

I don't think either match well with Sasha
Besides the G&P one is reserved for Vivian

Attached: gayevenforagirl.png (59.29 KB, 682x850)
Attached: green&purple.png (60.33 KB, 682x850)

Juan Sanchez
Juan Sanchez

lite blue and white

Angel Brown
Angel Brown

Besides the G&P one is reserved for Vivian
Rainbow is trademark of /x/-tan, too.

Ayden Martin
Ayden Martin

Im afraid of putting too much blue in her outfit, but i will try it

Connor Anderson
Connor Anderson

Im only going to add Vivian and maybe Gilda to be the main bully target

Attached: vivian-and-anon.jpg (166.74 KB, 900x939)

Jonathan Perez
Jonathan Perez

In the end looks like the best one, im keeping this one.

Attached: light-blue.png (54.25 KB, 682x850)

Isaiah Nguyen
Isaiah Nguyen

put a shirt on, you slut

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Nathan Powell
Nathan Powell

its the next thing i gonna make, takes a bit of time to make every cloth because they need to adapt to all bust sizes, shape keys and body proportions so i can have the girls gift clothes to each other in the game later and it will magically fit.

Nicholas Scott
Nicholas Scott

What's the ideal preferable first game experiment? A shmup? A simple JRPG? Will probably be going 3D or 2.5D.

John Brown
John Brown

Something you would want to play

Joshua Powell
Joshua Powell

A clone of an older game.

but not your dream game.

Julian Ward
Julian Ward

pong

Christopher Barnes
Christopher Barnes

obviously, i mean something you like, i wouldn't do a platformer because i don't like the genre

Isaiah Carter
Isaiah Carter

The first two games i ever finished were:
1. Shit RPG Maker XP game where you reach the final boss within 20 minutes
2. Pong
These two pretty much covered the most basic of basics of how games work. Don't start with 3d games either, you're just adding another dimension of difficulty for yourself as beginner. Most people fail and give up because they instantly start with huge plans for their first game like an MMORPG or something. In fact you should just play around in your first months even if it doesn't make sense. I have a Unity project that's like 20 games in one because i just kept adding features for learning purposes.

Ayden Bell
Ayden Bell

Fuck anyone have references for how shirts behave with big boobs? Can`t find good ones

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Lucas Wood
Lucas Wood

there's a reddit called TittyDrop that might be useful for reference

Jace Foster
Jace Foster

Do i need to make an account? i never actually went on reddit

Logan Gutierrez
Logan Gutierrez

You don't need an account to view content.

Caleb Bailey
Caleb Bailey

I can find lots with elastic shirts that cling to the body, but i want to make it hanging so the underboob is visible from lower angles, the ones i find have the shirt keep the same length instead of lifting the front like mine, but seems like it would need to be tailored to be like that on a large boobsize

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Camden Garcia
Camden Garcia

Thanks doc

Aaron Johnson
Aaron Johnson

It's already perfect for muh dick
This happens exactly because the clothes aren't tailored for the huge chesticles of the girl wearing it, which is why you never see it happen in real life. Your images are already accurate, even if it isn't what you want.

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Carson Allen
Carson Allen

40 posts of one faggot spamming his trap wearing /g/ programming socks
what a shit thread

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Aiden Murphy
Aiden Murphy

You're a shit thread.

Connor Lopez
Connor Lopez

He has a game on steam, can you say the same?

Grayson Anderson
Grayson Anderson

having a game on steam is now a good benchmark
have you SEEN the things that are on steam nowadays?
face it, you just enjoy shitposting while pretending to be a game dev

Brody Rogers
Brody Rogers

trap
Imagine being this blind and retarded.

Aaron Richardson
Aaron Richardson

page 13, new bread

Ayden Phillips
Ayden Phillips

I asked if you have a game on steam. It being incredibly easy to get one on there doesn't really work as a deflection, it only makes you look worse for having to answer no.

Zachary Turner
Zachary Turner

Kot birb and blin
what is this, a new meme?

Caleb Cruz
Caleb Cruz

Read the previous thread, right at the end.