Gondola SWF

I had the idea of a gondola swf.
It would consist of a collection of minimally interactive environments in which the player would move gondola around and interact with things, with comfy music sounding in the background. Nothing would change except minimal things. As an example, one environment would be a mountain top. Gondola could be moved around it, there would be a pile of pebbles. Upon interaction, the pile would fall. The could be a bird, and when interacted it would chirp.

I had the idea of having the environments be encoded in pictures. The picture would contain the different tiles used to construct the environment and their placement, and in the metadata would be the music in some kind of midi, and the description of the entities, like the example of the pile of pebbles. The images would be loaded by the swf and the environment constructed using them.

For that reason, I think that it should have a top down perspective like a link to the past. The music should be made to be like NES, so it could be stored in the image, and the sound effects, like the bird chirping, would have to be made out of musical notes. The graphics would be pixelshit. The images could be shared in a thread.
Assets for it therefore would be relatively easy to make.

Does this sound like a good idea? Would it be hard to program?

Attached: gondola tom sawyer.png (700x800, 14.11K)

Admit it, OP. You just wanted a gondola thread.

Attached: Gondola Shire.webm (854x480, 1.98M)

I want discussion on the vidya idea

I guess the AGDG thread doesn't exist.

This is now a gondola thread. post comfy.

Attached: After School Gondolas.webm (640x480, 4.03M)

Can you make a webm with the OP pic?

Doesn't anybody else like the ieda?

I love the idea dude, but you'd get a lot of traction on the gamedev thread.

If you want to create gondola just do it.

Attached: Venician gondola.webm (640x480, 5.95M)

You said that like you don't know how to program, JUST DO EEEET