Retro FPS Thread

Hudson Hernandez
Hudson Hernandez

Old thread is about to kick it so I guess I'll start a new one.
LETS TALK RETRO FPS GAMES

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Other urls found in this thread:

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mega.nz/#!o6xHXCYT!Fat397TU6iq7mb-yp3J7RQgxTB2yi6F8X9Ru8vi-z0o
gog.com/game/descent
gog.com/game/descent_2
store.steampowered.com/bundle/5605/The_Descent_Classic_Collection/
sol-contingency.com/builds/Sol_Contingency_PG_Install_1.0.exe
mediafire.com/file/t6dpsypp8dtweti/Alpha Sector.wad
quaketastic.com/files/dm4jam.zip
celephais.net/board/view_thread.php?id=61554
alephone.lhowon.org/download.html
alephone.lhowon.org/scenarios.html
pcgamingwiki.com/wiki/Marathon#Field_of_view_.28FOV.29
goodbrush.com/
doomwiki.org/wiki/Sound
enspiar.com/dmdb/index.php

Angel Gomez
Angel Gomez

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Wyatt Mitchell
Wyatt Mitchell

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Jeremiah King
Jeremiah King

I wish I could play descent without getting a headache.

Evan Sullivan
Evan Sullivan

starts thread with old chart. again.

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Ayden Russell
Ayden Russell

Is Serious Sam strictly speaking a retro FPS? I know it fits the timeframe but the gameplay doesn't really match up.

Oliver Brooks
Oliver Brooks

any doom wads that are king of the hill themed?

Angel Bennett
Angel Bennett

Not that I mean it's bad just that the style of gameplay is so dissimilar it's weird to classify it in the same group.

Joshua Turner
Joshua Turner

Is Serious Sam strictly speaking a retro FPS?
I would say no, and add that retro is a bad term. Should really be something like "classic" and specifically be pre-2000.

Justin King
Justin King

some russian is recreating the game on GZDoom

Charles Lee
Charles Lee

That works for me.

Jaxson Fisher
Jaxson Fisher

I didn't know there was a new one. I'll replace it so I don't make the mistake again

Eli Moore
Eli Moore

I classify it as an intermediate FPS. It has some older features like actually usable weapon switching, high number of weapons, large enemy count and secrets. The enemy arena style map design and lessened implementation of keys is what makes it less retro to me.

The other user's "classic" definition is also good though gameplay style is more important to me than year of release.

Jaxson Kelly
Jaxson Kelly

The other user's "classic" definition is also good though gameplay style is more important to me than year of release.
The problem with that is we get shit like Ion Maiden infesting these threads.

Aaron Thomas
Aaron Thomas

How is that game?

(((early access))) gives me a headache so I usually don't go for that. I also wish modern devs would adjust their gaudy polygonal geometry to actually complement the shaders available in Current Year and do something besides Pixar art ripoff class shooters with it. We have the technology to put hundreds of enemies on the screen and do stuff like the land-to-space everyone wanted for the real Battlefront II, but I guess making 30GB of urban rubble statics for the next CoD is more important.

Nolan Morgan
Nolan Morgan

The problem with that is we get shit like Ion Maiden infesting these threads.
Ion Maiden isn't pre-2000, though, and thus classic is a better term than retro. I'm not sure where you get to vintage but I would guess pre-1980.

So I guess technically Ion Maiden shits up a retro thread, by definition that's ok because brand new things can be retro.

Blake Adams
Blake Adams

A nifty mod zEpisodic came out recently that makes Doom 1 and Heretic's episodes continue onto the next one rather than needing you to start them from scratch. Basically it's to pair with mods that have lengthier progression systems in them since a single episode may not be sufficient.

It hardly "infested" the last thread and it isn't gonna do it to this one. Good grief.

Kevin James
Kevin James

Rise of the Triad has the best tunes out of all the Retro FPS tunes. Try and show me otherwise Holla Forums.

Thomas Campbell
Thomas Campbell

Music-wise is somewhere Descent really shines compared to the rest. I gotta ask, does anyone really care about the Duke Nukem 3D soundtrack past Grabbag and Stalker? Most of the songs there stay in the background way too much and none of them really stand out significantly. The dance remixes of the Duke Nukem 3D PS1 OST kind of resolved that.

Xavier Reyes
Xavier Reyes

I honestly love the Nuclear Winter soundtrack, only because I love Christmas so much.

Samuel Bell
Samuel Bell

I remember how memorable the themes from D1 were but the Redbook digital audio tracks from Descent 2 just sounded so professional and well composed. All the themes worked. I was actually just listening to the track "Cold Reality" the other day because I found it on my hdd.

Nathan Rivera
Nathan Rivera

Serious Sam is both not a retro FPS and frankly a fucking terrible game. Instead of actually using level design it throws a ton of enemies at you without thinking. People only like it because of muh based slavs and because it's kinda fun in coop.

Hunter Thomas
Hunter Thomas

Ion Maiden is average at best and the devs are rumoured to be SJWs so don't buy it.

Cooper Ross
Cooper Ross

Instead of actually using level design it throws a ton of enemies at you without thinking

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Hudson Lewis
Hudson Lewis

It does tho, and people eat up the whole Arena shooter thing thinking it's what true oldschool FPS games are.

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Charles Taylor
Charles Taylor

Have you actually played Serious Sam? You walk into a lifeless arena, crappy music plays and then tons of enemies are just thrown at you while you strafe. Once you're done you walk down another lifeless corridor into the next room and repeat.

Hudson Howard
Hudson Howard

explain why a shit game is shit
no yuo

Jacob Carter
Jacob Carter

I like Duke 3D's soundtrack but it's way too ambient for the game outside of tracks like E2M7 (Lunar Reactor). What's funny is that Duke 2 does it better despite the limited sound chip, that game desperately needs more remixes, especially E1M2 (video related is mostly full game soundtrack).

I never beat Descent 2 (or even played 1) but did actually listen to the CD audio, it's great. Also the MIDI tracks but I can only find 4 of them online is there more or did the game just have that few?

That said I really cannot think of a classic FPS game that competes with ROTT music-wise. That had a fairly broad and varied soundtrack with remarkable consistency and some real standouts, especially the ones based on classical pieces. It's easily one of the best parts of the game.

Jackson Baker
Jackson Baker

shit game
are you serious?

Ayden Cooper
Ayden Cooper

I bought it and refunded 3 times to see if anything has improved with the updates.
Performance is atrocious jumping from 300+ to sub-20. They're trying to put loads of 3D models (not voxels) and buildings everywhere and Build just can't handle that.

Enemies are boring, just 3 types of dudes with guns. Some shitty spiders appear later. None of the enemies does anything interesting, like flying or teleporting, they just run at you and shoot.

Level design is very linear and very big, so backtracking, though there's barely any, takes much longer than it should. And the large areas are all samey and empty.

And worst of all, the character design. I didn't care at first, though her voice acting is bland and lacks any humor, personality, anything.
But then recently they posted a news update on Steam with all the iterations of her design since the 90s along with multiple cingeworthy comments on how shameful and sexualized they were. And of course majority of the comment section wasn't happy with how the final design compares to all the previous ones, even the more modest ones. Seriously, check that article out and read it for yourself.

Jason Diaz
Jason Diaz

Thanks for explaining user I'm never very good at putting my thoughts into words.

Jose Peterson
Jose Peterson

But you'd have to completely disregard the elements of enemy types used, item placement, placement of static enemies, and the combination of multiple enemy types in a larger group to challenge your ability to prioritize targets (see Werebulls and Headless Kamikazes in larger varied groups) to come to such a conclusion. Even the environment can play a role during some of the larger fights, via dunes, pillars, or other environmental hazards. You speak of level design as if it purely pertains to level geometry instead of the actual challenge at hand. This would hold true for Doom (clones), but not for Serious Sam where the level design itself comes from enemy wave composition. It'd be like saying bullet hells are inherently worse than older shmups because bullet hells have no stage hazards and 'just' shoot a lot of bullets against you, much like Serious Sam is 'just' enemies. There is obvious variety in the levels of Serious Sam mechanically, though as an argument against you only state a generalization of the level design itself, which doesn't hold any particular value, unless you mean to imply that the level design direction of Serious Sam is inherently terrible and cannot be done right.

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Christian Baker
Christian Baker

New version of GMOTA came out recently. It's fun

Grayson Roberts
Grayson Roberts

All of the enemies are just variants on 'run really fast at you' with the exception of the hitscan and bullshit scorpion things.

Robert Parker
Robert Parker

And Serious Sam is not a likeable character, he's just a gruff voice and that's it, his one liners are as uninspired as they can be, some of his lines just involve him whistling some obvious reference, like when a giant ball rolls down a corridor and he whistles the Indiana Jones theme. It's a minor complaint, but man is he gratingly bad.

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Luke Scott
Luke Scott

It's Fallout 2 levels of meme references.

Luis Powell
Luis Powell

At least FO2 made me chuckle many times, Sam is just bleh.

Zachary Baker
Zachary Baker

Disregarding the several types of grunt with different projectiles, green fucks with homing projectiles, flying bitches that have projectiles, fat fucks with missiles, giant fireball cattle, electric fish and more, then sure! I would agree with you.

It isn't like melee enemies with different mechanics make for different gameplay either, no sir. Any "run at the player" type enemy is exactly the same!

Carter Reyes
Carter Reyes

Isn't his voice actor also politically cucked come to think of it?
They're just the same enemy types with pallet swaps.

Tyler Gutierrez
Tyler Gutierrez

a flying, small projectile firing enemy is the same as a giant green monster that fires giant green homing projectiles that can be shot down before they hit you
Okay, friend.

Cooper Myers
Cooper Myers

Differences in projectile size, speed and effect, and melee range, speed and attack style are just swaps, user. Don't sweat it.

Lincoln Bell
Lincoln Bell

From a gameplay perspective it's the same thing but a different size. Just because the model or texture is different doesn't make it play differently.
Minor variations in the same basic stats. Doesn't come even halfway to the variety you'd get in Doom.

Aaron Thompson
Aaron Thompson

All of the enemies are just
just
there he goes again

If they didn't, you'd end up with Painkiller where you can run circles around enemies and none of them can catch up with you, nor can their projectiles can catch up with you, so all you need to do is circlestrafe endlessly if the levels and lack of hitscan enemies permit it. For some reason people think Painkiller and Serious Sam are the same, but Painkiller has almost no threat management to speak of since it only throws like two-three enemy types at you at once max.

It'd be more accurate to say that Serious Sam is a first-person mobile tower defense game where you need to kill everything before they get to you and you end up having to deal with Kleers and Werebulls constantly jumping around you while the main horde is approaching. If you could outrun the enemies, the challenge would be gone in an instant, because the game revolves largely around killing enemies before they get in your personal space. You can see this in the Jewel of the Nile DLC once you get the jetpack, where the only enemies you mostly faced are the big green homing projectile dinosaurs, because most enemies in the game aren't designed around the player being able to hover over them. It's also why you only get the jetpack at the very end of BFE for the big boss fight.

Doesn't come even halfway to the variety you'd get in Doom
What's the difference between an Imp, a Hell Knight, a Baron of Hell, and a Cacodemon then?

Carter Lee
Carter Lee

the green monster's projectile is larger and homes in on the player, making it difficult to dodge
It can be shot down before reaching the player
The flying enemy's projectile is much smaller and faster, so it must be dodged
Yep, exactly the same

Ryan Lopez
Ryan Lopez

pallet
PALETTE YOU FAGGOT. LEARN THE DIFFERENCE. IT COULD SAVE YOUR LIFE.

Yeah not really. Small differences make a lot. In other news we are 95% similar to apes.

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Angel Adams
Angel Adams

I was being sarcastic you autist

Xavier Ward
Xavier Ward

If they didn't, you'd end up with Painkiller
Yes or as I like to call it an actually good game.
It'd be more accurate to say that Serious Sam is a first-person mobile tower defense game where you need to kill everything before they get to you and you end up having to deal with Kleers and Werebulls constantly jumping around you while the main horde is approaching. If you could outrun the enemies, the challenge would be gone in an instant, because the game revolves largely around killing enemies before they get in your personal space. You can see this in the Jewel of the Nile DLC once you get the jetpack, where the only enemies you mostly faced are the big green homing projectile dinosaurs, because most enemies in the game aren't designed around the player being able to hover over them. It's also why you only get the jetpack at the very end of BFE for the big boss fight.
Tower defense is an inherently shitty genre though.
What's the difference between an Imp, a Hell Knight, a Baron of Hell, and a Cacodemon then?
Effective engagement ranges, required strafing tactic to defeat and movement patterns. Only difference between a kleer and a werebull is the kleer throws a shitting projectile at you sometimes. Both are also bullet sponges.
The green monster was also reused with a different scale and pallet swap to red.

Cameron Roberts
Cameron Roberts

To elaborate on this: the only tactic in serious sam is to backpedal and fire with the most powerful gun you've still got ammo for. It's one note all the way through.
Ok sorry it's a palette swap.

Cooper Flores
Cooper Flores

you really are trying hard to make it seem like Sam is a bad game, arnt ya?

its such a shame that most your complaints are not involved with the actual gameplay or complete and utter bullshit, or else you probably would have an actual point!

Ryder Turner
Ryder Turner

All of the Serious Sam games are bad. 2 is the worst because of its attempts to pander to consolefaggotry but they are all overrated memes and I'm sick of people grouping them with the classics.

James James
James James

Back when my dad used to work for Nintendo, we actually used to put some effort into coding our enemy projectiles. Did you know that every single type of projectile was an entirely unique implementation of projectile physics, hitscan or particle modelling, which multiplied the time it took to add enemies to the game and test them and caused endless bugs?

That kind of mindset is totally worth it. No one wants their projectiles to be just minor variations of the same stats, locked to the same basic projectile system. That would be far too efficient of a workflow and DOOM doesn't use anything like that whatsoever.

As my wife's partner, a talented and diverse developer working for Bluehole Studio Inc. likes to say, "If each frame doesn't have at least 10ms of additional overhead due to our glorious unique projectile mechanics, you have to pay my rent early again."

Caleb Johnson
Caleb Johnson

Not an argument.

Tyler Long
Tyler Long

I know but the point needed to be emphasised since people don't always seem to realize simple can be a good thing. Personally I've never played Serious Sam but games like Doom show how even its limited AI can present a challenge depending on the maps the enemies are placed in, or to re-use my example from last thread, Mario gets by with its simplistic left-right-run-jump control set and limited enemy behaviour by clever level crafting.

Thank you.

Asher Reed
Asher Reed

Personally I've never played Serious Sam but games like Doom show how even its limited AI can present a challenge depending on the maps the enemies are placed in
Serious Sam doesn't generally place enemies in maps it has them run or drop in from the sides. Sometimes they scatter a few as road bumps between arenas but even then they're in blindingly obvious spots and just stand and shoot mostly.

Jayden Mitchell
Jayden Mitchell

Neither was your post. I was making fun of you.

Juan Smith
Juan Smith

Still not an argument.

Jaxson Miller
Jaxson Miller

Neither was your post. I was making fun of you.

Jaxson Ward
Jaxson Ward

Yes or as I like to call it an actually good game.
Now this is something I'm curious hearing as to why that is.
Tower defense is an inherently shitty genre though.
How can there even be such a thing as inherently bad genres? There's nothing to suggest that any concept can never be done right, and implying that because the output within a genre being bad makes the genre itself bad is also just plain wrong.
Effective engagement ranges, required strafing tactic to defeat and movement patterns
This would make some more sense if their method of attack wasn't all the same.
Only difference between a kleer and a werebull is the kleer throws a shitting projectile at you sometimes
What? Werebulls are also much faster, have more HP, have a more limited turning speed, and should be prioritized earlier because of their speed.
Both are also bullet sponges
I hope you understand the irony of trying to pass this off as criticism against Serious Sam's enemies when we were just talking about Barons of Hell. Moreover, a single rocket or an up-close coach shotgun is all it takes to kill a Kleer, and a single charged cannonball, sniper shot, or three rockets is all it takes to kill a Werebull.
To elaborate on this: the only tactic in serious sam is to backpedal and fire with the most powerful gun you've still got ammo for. It's one note all the way through.
Why would you waste rocket, cannonball and minigun ammo on cannon fodder? You can only get by playing that inefficiently on easier difficulties. Moreover, why would you run towards the enemies in the first place?

Cooper Mitchell
Cooper Mitchell

I can hear the hand rubbing from here with all the consensus cracking you two dick heads are trying to stir up.

First of all, the fact that they is no "Enemy variety" is bull shit. Serious Sam has more enemy variety then a majority of other classic FPS Games, including their projectiles; you have enemies that walk and shoot missiles, stationary enemies that shoot destructable green fireballs, suicide chasers, fast enemies with lunging attacks and a simple projectile, Grenade Lobbers that explode on death, stationary hit scan scorpions, enemies that fire 2 projectiles in a split formation with one of them homing on you, enemies that split in half on death, enemies that fire more then one projectile at once, and much more. So the so called lack of variety is so called fucking bull shit. You're only argument is that one of the bosses is a reskin of a smaller enemy, and the foot soldiers have different colored shirts. All of which is not even a problem in expansion to it, you lying piece of shits.

Secondly, "They is no tactics, you just use the strongest weapon possible!"; clearly you have no idea what the fuck you are talking about. Each weapon has its different use in different situations, the only instance of what you are saying could apply is the cannon ball, which is offset by its lack of ammo. The rocket launcher can be used to clear a cluster of small enemies or target stronger enemies, but the speed of the projectile has to be accounted for. The Laser guns are a physical entity which means they can destroy certain projectiles that the other weapons can not, with its weakness being the travel time. The Minigun eats through your ammo but can be used to snipe in comparison, and the Double Shotty can be used to take out weaker foes at one shot, but not so much stronger foes. The weapons are designed so that they are useful in specific scenarios in which if you used other options, they can work, but you will be wasting your resources for more pressing enemies. You COULD use a rocket launcher and minigun to kill Kleers in one shot, or you can take them out with one blast of the super shotty when they lung at you to conserve your ammo.

Learn about the game you are actually talking about before commentating on it, you bull shitting retards.

Carter Reed
Carter Reed

He's going to say you didn't give an argument, user. I already gave up on him and resorted to shitposting.

Magically, strafing and ammo conservation seem to be two long-lost techniques.

Noah Thompson
Noah Thompson

anyone know some good settings for OBLIGE to make something for DoomRPG + RLA?

Logan Ramirez
Logan Ramirez

I just find it fucking shocking since his argument can be fucking applied to Doom and Duke of all fucking games

Lol, just use the BFG and Devastarter mang XD
Doom/Duke doesnt have clone enemies, I fucking swear on my Hell Knight!

Bentley Stewart
Bentley Stewart

Ion Maiden really isn't that great. I mean it's not terrible but it's one of those games that only really shines because there's nothing like it out there right now. It'll be a FotM flash in the pan at best.
I'd probably agree. Doom's has some great tracks but the OST is very heavily front-loaded.

Robert Morris
Robert Morris

nothing like it out there right now
Isnt they an user working on a super TC of Doom called MoM or somthing?

Aaron Taylor
Aaron Taylor

Maybe? I don't really follow vidya news and nowadays I've rarely got time to even browse Holla Forums. I was meaning it's more like how PoE was praised despite being fairly bland.

Ayden Gutierrez
Ayden Gutierrez

Fuck you for lumping me in. I already admitted to never having played the game, but realizing that just because people reduce things in stupid ways doesn't mean they aren't functional from a gameplay perspective. Simple can work fantastic.

Doom's soundtrack works but isn't on par with ROTT. Even in OPL2.

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Oliver Cruz
Oliver Cruz

Doom's soundtrack works but isn't on par with ROTT. Even in OPL2.
I think the flaw is it's too heavily based on non-MIDI tracks so they didn't all translate well.

Justin Harris
Justin Harris

r8 the first room of my first level so far

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Brayden Butler
Brayden Butler

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Blake White
Blake White

Bane?

Juan Phillips
Juan Phillips

Looking good, I like the opening in the ceiling

Tyler Robinson
Tyler Robinson

i need to make more levels with doom builder but i always give up, i only did like one decent level and that's it

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Dylan Powell
Dylan Powell

Can I try it?

Nathan Wilson
Nathan Wilson

Oh, and I guess since I remembered now, time to post the updated copypasta I guess
PREPARE FOR FUCKING DESCENT, FAGGOTS
mega.nz/#!J35W3I6Q!1cNH_A-9rg9CRTSLVfpDZz0ThegleUZhhV3cqh52z78 Descent 1 with DXXRebirth
mega.nz/#!o6xHXCYT!Fat397TU6iq7mb-yp3J7RQgxTB2yi6F8X9Ru8vi-z0o Descent 2 with DXXRebirth

The fuck is Descent?
Its 6DOF baby. Think Doom but in every direction. It was made by Parallax (who half of which would split into Volition) and published by Interplay.
Okay, what is DXXRebirth?
A sourceport made for the two games that allow shit like a gentleman's resolution and support for modern gamepads as well as M+KB
Is there multiplayer?
You bet your goddamn ass there is multiplayer. Not very lively now, so set up a server, get some anons, and get playing.
Where can I buy this?
Well since the creation of this pasta, the games have resurfaced on digital storefronts. But I still say you should just man up and use the fucking links. I mean, its not like the original devs are getting money from this anymore. And its free and right fucking there.
GoG: gog.com/game/descent gog.com/game/descent_2
Steam: store.steampowered.com/bundle/5605/The_Descent_Classic_Collection/
I'm getting motion sick.
Stop being a fucking pussy.
Okay, I've played em. Can I have some more?
Well, if you need more direct action, there's Descent 3. Its not as good, but its something if you need it. There's also the Freespace games which, while not the exact same, is by Volition, half the team that made these. There's also three 'spiritual successors' that are coming around so look out for those I guess.
Spiritual successors you say?
Well there's three main ones. Descent: Underground, made by a bunch of fans who got the license from Interplay that's apparently recreating the multiplayer but it apparently sucks dick. There's Overload, a more true single-player spiritual successor by some of the original Parallax devs that is closer to the originals with closed enviornments, lots of weapons, shit to shoot, and all that stuff, but its also in Early Access. Then there's Sol Contingency, a game by some former Interplay devs that was originally gonna be a remake of the original, but now seems to be a new affair with a multiplayer focus and a demo out there if you care sol-contingency.com/builds/Sol_Contingency_PG_Install_1.0.exe .

NOW ITS TIME TO PLAY SOME MOTHERFUCKIN' DESCENT

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Brayden Cook
Brayden Cook

You do God's work, Descentanon

Xavier Bennett
Xavier Bennett

Looks neat, but turn those disgusting texture filters off jesus christ

Parker Thomas
Parker Thomas

Hey how does the multiplayer setup work? I think you should be hostfag for an unofficial game night.

Adrian Garcia
Adrian Garcia

H-Here you go, pls no bully mediafire.com/file/t6dpsypp8dtweti/Alpha Sector.wad

Luis Ortiz
Luis Ortiz

Newly released SP map pack for Quake, based on DM4. A whopping 21 maps.

quaketastic.com/files/dm4jam.zip
celephais.net/board/view_thread.php?id=61554

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Noah Clark
Noah Clark

We'll see if you deserve bullying.

Christian Davis
Christian Davis

Didn't like the dark sections so much but then again I personally just don't like them. I also wasn't really sure what sort of location the level was supposed to be, but sometimes Doom is just like that and I can't really expect everyone to spend 20 hours decorating and thinking about how things fit together.
All in all, it's alright! I wanna see another from you, you hear? I'm sure you can pull it off.
i tried but i couldnt find it please help its awful

Juan Jones
Juan Jones

oh shit i thought they were both palettes

i tried but i couldnt find it please help its awful
Which sourceport? It's probably display options → opengl options → texture options. And options → video mode to switch to the superior software renderer.

Hudson Campbell
Hudson Campbell

I don't advise that approach since the software renderer can't handle some mod features and I'm pretty sure also disables full mouse look. It's also bad for performance. The most important thing you can do is switch off texture filtering/AA and ensure they're not being forced by your GPU driver. My current settings for my toaster.

Realistically, if you want full vanilla look you go Chocolate Doom or DOS Doom.

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Easton Foster
Easton Foster

Gave a semi-serious playthrough of the lootbox mod. First was a total disaster with literally nothing and was down to fists and death by the last part of MAP02. Next was a string of amazing luck (rocket launcher, chaingun, DBS at early MAP02) but even then it's not over, because aside from certain powerups being random, ammunition is much scarcer because of the random (if there) weapons and enemies that drop weapons are much stingier with dropping ammo. Chaingunners in particular drop clips.

Basically, play it as intended: to gain appreciation for Doom's traditional gameplay or serious attempts at randomizers, and to yearn for the death of AAA.

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Nathan Long
Nathan Long

thanks for the feedback lad, i'll make sure i won't give up on my next project

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Noah Hill
Noah Hill

What's up with the recent cuckchan invasion?

Brody Jackson
Brody Jackson

i am really not sure, people say it's either from cuckchan or mewch but one thing is clear, they made a shitty attempt to try and raid this board

Josiah Stewart
Josiah Stewart

Don't forget all the terrible puzzle encounters all over the first and second encounter.

Luis Cox
Luis Cox

Basically a slightly toned down version of Arcade Dimensions
Is quake hard to mod or something? Like there's very few TC mods

Brandon Turner
Brandon Turner

The fuck is mewch?

Evan Howard
Evan Howard

You don't know?
It's just another imageboard website.

Brody Cook
Brody Cook

RtCW - retro or not? How about Kingpin: Life of Crime?

Christopher Gonzalez
Christopher Gonzalez

Oh ok.
You don't know?
I don't really come on Holla Forums as much as I once did, this thread and gamenights are mostly why I bother at all.

Cameron Anderson
Cameron Anderson

I'd say no on both.

Asher Butler
Asher Butler

Quake's modding community is a lot smaller due to requiring a bigger entry curve than Doom which is so easy your mother could do it. It's become easier over the years with modern tools like Trenchbroom being made, but there's mostly just a small circle of Quakedads who make shit for each other to play. That being said, if you want to try your hand at it, Quake modding is quite easy, especially nowadays when we have excellent sourceports like fteqw and new compilers that let you use stuff life pointers, arrays and structs in QuakeC. If you're looking to get into it, we could always use new blood. I only started playing a few years ago but I'm fairly up to snuff a this point myself.

t. Quake modder

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Luis Sanchez
Luis Sanchez

Nah, there's only Simpsons Doom.
Peggy/Cotton = Icon Of Sin

Isaiah Barnes
Isaiah Barnes

God bless that Vodka nigger.

Asher Gray
Asher Gray

Are keys in Quake supposed to disappear if you use them once? Like, if I pick up a Silver key and open one door that requires it, does the key disappear and I'm unable to open other doors that require it?

During my playthrough of Quake I became stuck on a map because I didn't have the key for a door. I spent a lot of time searching for it until I finally gave up and looked up where it was supposed to be and then went there on my game and it wasn't there and I didn't have it either. I thought it was just a bug and cheated to be able to move forward, but something similar just happened again and I don't know what the hell could be going on.

Carson Lewis
Carson Lewis

It'd help if you specified the map(s). Keys in Quake are consumable but the level will be designed such that there's only one door, or it opens all such doors when you open one.

Eli Hernandez
Eli Hernandez

git pull
Here we go. Nothing about the GPU it would seem, typical. Though that can be inferred from the CPU to an extent. Certainly with mine.

Mod-related I tried Lithium. Unfortunately it seems to crash sporadically, but it's probably due to some feature causing problems since I've only seen it happen on MAP03 of Plutonia. Doom 2 it started on MAP08. Shame, I like the overall theme of it, and the fact it actually has some semblance of balance instead of basically being a power trip like a lot of the mods are.

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Lucas Wood
Lucas Wood

The new trend is dropping support for old platforms. Meanwhile RetroArch has done the opposite and they've started supporting very old systems and now have MS-DOS support. Maybe you could run RetroArch inside DOSBOX on MS-DOS inside RetroArch just for laughs.

Evan Ramirez
Evan Ramirez

Chocolate Doom or DOS Doom
Are there any differences between both versions

John Harris
John Harris

Yeah I'm being too kind. On the other hand when he does drop older OpenGL I won't be updating any further, and I suspect there will be enough demand for a fork.

RetroArch
For what reason are they adding DOS though? The platforms that runs on are low power enough that what could you possibly run on them?

Chocolate Doom attempts to be as close to DOS Doom in behaviour as possible, while being a clean base to port to different systems and low system requirements. DOS Doom generally has to be emulated these days which is annoying. Still it's necessary if you need to run an older version of the game, or to experience bugs that are dependent on the simplistic MS-DOS environment.

Gavin Gray
Gavin Gray

Doing God's work, Descent-user.

Jaxson Watson
Jaxson Watson

start datamining
everyone has outdated hardware outside the very specific OpenGL requirement being met
graf fucking loses it for 6 months

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Jaxon Collins
Jaxon Collins

Everyone who fell for the viral marketing for old thinkpads at cuck/g/ and 8/tech/ send them data!

Nathan Cruz
Nathan Cruz

Graf shuts down GZDoom (again) in an autistic fit to not deal with optimization with older hardware
he finally gets excommunicated from the Doom community and a better programmer is put in Graf's place to fix his shit coding
This is the best possible outcome to come out of this

Wyatt Cook
Wyatt Cook

Also this. Get a bunch of older computers connected online, download the latest dev build to GZDoom, and send them the old computer data.

Thomas Rivera
Thomas Rivera

Sorry, I thought it was some sort of gameplay feature I was missing, so it would have been independent of the map. The first time it happened to me was in E4M5 (Hell's Atrium). The second time was in AD, in E2M2. Both times with the Silver key, I believe.

Jaxon Murphy
Jaxon Murphy

Are keys in Quake supposed to disappear if you use them once?
Are keys in Quake supposed to disappear if you use them once? Like, if I pick up a Silver key and open one door that requires it, does the key disappear and I'm unable to open other doors that require it?
What are you on about? I don't remember unlocking a door to realize there were other doors with the SAME key required.

Kevin Campbell
Kevin Campbell

I fucked that up pretty bad.

Jonathan Perry
Jonathan Perry

The gimmick in E4M5 is that you can only gain access to the secret level if you get to the silver door at the exit without having to use the bridge.

Some of sock's maps deliberately use multiple doors and make you choose. This can also be observed in The Horde of Zendar, but I think he might have changed it in the AD version. I think both maps include a second silver key anyway, they're just harder to find.

Noah Roberts
Noah Roberts

The gimmick in E4M5 is that you can only gain access to the secret level if you get to the silver door at the exit without having to use the bridge.
Yes, I know, I read about that while I was searching for an explanation about why there wasn't a silver key in my game, but I couldn't even lower the bridge in the first place so I I never had issues with the silver door after it.

Some of sock's maps deliberately use multiple doors and make you choose. This can also be observed in The Horde of Zendar, but I think he might have changed it in the AD version. I think both maps include a second silver key anyway, they're just harder to find.
Ah, good to know, thanks. Never thought there might be a second Silver key.

Liam Price
Liam Price

Been wanting to get into Marathon lately, always seemed like an interesting and overlooked series.

Anything to know before I play it? I know Aleph One is basically the only option for source ports, but any ideal settings or configurations to use for it?

Joseph Carter
Joseph Carter

Forgot image.

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Camden Myers
Camden Myers

Also worth mentioning the original Red Faction, which was also developed by volition and reused many assets and concepts from the cancelled Descent 4, though it was a more-traditional FPS.

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Christopher Ross
Christopher Ross

FUCK MODERN REALISM GAMES, NAM IS WHERE ITS AT

Literally the WORST build engine game is better than this shit

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Henry Morales
Henry Morales

Playing it as is should be fine, there isn't really any music for 2 and 3 outside the menu themes. Some Anons felt nauseous from playing it though.

Sebastian Bell
Sebastian Bell

I can empathize with that. It's like the build engine but more wibbly-looking. Increasing the FOV and disabling auto-recenter seems to help a lot though.

Jayden Jenkins
Jayden Jenkins

For the love of god disable the new, """improved""", textures for everything. The new hud is kinda nice though, if you can't stand the old style.

Lucas Reed
Lucas Reed

If he plans on quitting I hope he waits until at least he gets aboard the Phor ship.

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Tyler Davis
Tyler Davis

M1 had such different atmosphere from M2. I really have fond memories of it, even though my favorite level is still Waterloo waterpark from M2.

Sebastian Martinez
Sebastian Martinez

Then the third game takes the second and first game and throws it out the fucking window, sometimes I'm still wondering <?doubt?> what happened.

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Nicholas Howard
Nicholas Howard

Sec officer tripping balls

Colton Campbell
Colton Campbell

Here for you, everything you need. Most quit at the triology but there is in fact moar, plus at some point if you ever want to try out the multiplayer maps there is support to get started. Then you can get the full psychedelic experience of Marathon.
alephone.lhowon.org/download.html
alephone.lhowon.org/scenarios.html

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Lincoln Thompson
Lincoln Thompson

Would be great. At the very least a fork might happen. As long as the alternative isn't variants that are still infested with proprietary dependencies.

A few older Thinkpads with Intel ME can have it gutted, and open BIOSes. They're also rock-solid machines to use day-to-day if not for gaming. Anyway I'm way ahead of you, Libreboot X200T.

You lower it by touching the key symbol.

Aaron Gutierrez
Aaron Gutierrez

I really wish they kept with the music for Marathon 2, it was really good in Marathon 1 and the lack of music killed the mood a lot for M2/MI.

Luis Ross
Luis Ross

Currently doing Plutonia 2 which turns up the Revenant and Chaingunner bullshit to 11, I await MAP11 and the 2 secret levels since I know they're based on the original but worse. Random question: are there any official Doom maps that use the sector types 10 (close door 30 seconds into the level) or 14 (open door 5 minutes into the level, then close) I'm only aware of a single case of type 10 in Doom 2 MAP27.

Owen Roberts
Owen Roberts

Muh vulkan goy!
But duude I need to program Vulkan right now!
I don't know anything about graphics but it must be Vulkan
What a faggot, what the fuck do you even need Vulkan for a old games? A rhetorical question This is just embarrassing at this point, modern hardware requirements but it performs and looks worse then Crysis 1.

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Joseph Hall
Joseph Hall

Really dig the ambient, atmospheric music in Marathon. Has a very different feel to a lot of other FPS's at the time, I'm guessing because the Mac had different sound hardware from most PC's at the time.

Samuel Flores
Samuel Flores

You want to do what's said here to make it feel less nauseous: pcgamingwiki.com/wiki/Marathon#Field_of_view_.28FOV.29
I play with fov normal = 130, in any case. You want to do this for every game. Unfortunately the sourceport (still) doesn't support 30+ fps. I'd recommend Marathon Phoenix after you're done with the main trilogy. It's story is weak, but the levels themselves are very action-packed and really good, it very much feels like a first-person danmaku on Total Carnage.

It takes place in an alternative timeline where after the ending of Marathon 2 a giant cosmic horror is released from the nuked planet which in turn fucks everything up, but also triggers the ancient alien chip implanted in your head causing you to jump between timelines until you can align the conditions properly for you to get to a space station which can contain the cosmic horror at the moment of the nuke's detonation. You're never really told that you're traveling between timelines, and you have to figure out a lot of what's happening for yourself.

(checked)
Yes, the soundtrack for Marathon was made using the QuickTime 2.1 soundfont.

Samuel Williams
Samuel Williams

anyone played prodoomer? if so, does it get better or worse after the first episode? it has neat ideas but the level design is extremely frustrating

Austin Morales
Austin Morales

The Alephone soundtrack isn't quite what the original sounded like either, it speaks volumes of how good that shit is. I also generally like the Sec Officer more then Master Chief.

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Brayden Kelly
Brayden Kelly

Change the FOV settings.

Caleb Ross
Caleb Ross

Game had some stellar art design, it looks like the front cover of a high-profile science fiction novel. Games today could only-ever hope to make that kind of impression.

Easton Garcia
Easton Garcia

Is this game playable with patches? Even with all of its inherent faults and dated, over-ambitious tech? It had some forward-thinking ideas at the time for what that's worth.

Also I really want some rule34 of Anne.

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Jaxon Campbell
Jaxon Campbell

Can someone add in Moonman, Noah, Lo Wang and Bombshell to Samsara? Thank you.

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Evan Davis
Evan Davis

I enjoyed your level quite alot actually, didn't mind the dark area so much since it was short and not very confusing. I do agree that the level could have used more to theme it, and that it's good enough to want to play more. Im also glad it wasn't filled with basic enemies, i always thought ID wasted their best level designs on the early shitter levels. Whether it's meant to be an early level or not, it makes for an entertaining one.

Jayden Williams
Jayden Williams

It looks good on your CV I guess.

Hunter Martin
Hunter Martin

Reminder the original version of Doom is the best, fuck outta here with your ports.

Wyatt Morgan
Wyatt Morgan

Agreed. The source port community is the gay community.

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Logan Wright
Logan Wright

Do you remember just how grainy the resolution was in the original Doom? I do.
Also, I'm not exactly thrilled about the prospect of visplane overflows.

Zachary Carter
Zachary Carter

doom looks fine provided you're in a high res setting and are using correct hardware.

Colton Richardson
Colton Richardson

Do you remember just how grainy the resolution was in the original Doom?
I'm playing it right now, it looks fine. It not like 80's PC games or anything.

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Oliver Wood
Oliver Wood

Some of the in game terminal art is hit or miss.

Easton Evans
Easton Evans

Nigga were you playing it on Super Nintendo or something?

Gavin Torres
Gavin Torres

The resolution is pretty bad even in DOS Doom. Most of the hard limits though aren't pushed by Doom or Doom 2. A couple of Final Doom maps can trip the visplane limit (Evilution MAP27 to name one).

That's because it's a close-up. Distant objects do not show up so nice.

Mods are love. Mods are life. If the devs did not want that they would never have given so much to people to make it possible.

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Ryder Walker
Ryder Walker

Look up how to increase your FOV, the default is ridiculously narrow.

Oliver Sanders
Oliver Sanders

Most of the concept art was made by Craig Mullins: goodbrush.com/

Josiah Roberts
Josiah Roberts

SNES Doom actually isn't using the Id Tech Engine, it used a proprietary engine by Sculptured Software called the Reality Engine. The reason for using a completely new engine was because it was simply easier to do it that way since they needed to fine tune it for the SuperFX chip

Camden Ross
Camden Ross

You missed your opportunity to say "PALETTE YOU FAGGOTE."

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Michael Fisher
Michael Fisher

Pity we never got the sequel. I heard that shit was rumored to have stellar writing and now Bungie is completely shit.

It's playable in the sense that you can complete it, but it's still a clunky piece of shit where the mechanics struggle to work most of the time.

Ethan White
Ethan White

Pity we never got the sequel
Marathon 2 and Infinity are readily available

John Anderson
John Anderson

He's talking about Halo.

Cameron Hughes
Cameron Hughes

And what does that have to do with anything?

Xavier Thomas
Xavier Thomas

RetroArch
Newer versions have all the games stuttering on any cores even NES.
Fnother free software turned into cancer along with GZDoom and firefox.

Luke Bennett
Luke Bennett

Quake modding is quite easy
You know for newcomer it's easier to just grab Godot/UE4/Unity and make your own shit instead of raping potato Q engine.
QuakeC is in no way simplier than python or sharp or whatever.

Evan Baker
Evan Baker

He was just sharing trivia with you.

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Tyler Cook
Tyler Cook

Why is the Steam version so shit?

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Austin Gomez
Austin Gomez

Isn't his voice actor also politically cucked come to think of it?
Nah, that's Duke Nukem.

Logan Bennett
Logan Bennett

Are you playing the Source remaster? It's not great.

Wyatt Gonzalez
Wyatt Gonzalez

I mean the Steam version of the goldscr version.

Owen Gomez
Owen Gomez

I dunno but damn how do you fuck up that bad
crashed about 10 times on a single 10hr playthrough
somehow had random performance issues, on an i7 with a 1070
graphical bugs that weren't there before

Jaxon Martinez
Jaxon Martinez

Fuckit I'm keen, where do I sign up?

Jose Lewis
Jose Lewis

I think that's just a problem with your computer, mate

Isaiah Gutierrez
Isaiah Gutierrez

What does the Quake community think of Xash3D?

Robert Thompson
Robert Thompson

Won version works fine, same with OP4 and BS, both the CD versions work fine but the one you get off steam doesn't at all.

Luke Cook
Luke Cook

I have a question. Does anyone know how to compress sound effects in the same way Duke/Doom does it?

Carter Mitchell
Carter Mitchell

Compression? Excuse me?

doomwiki.org/wiki/Sound

If you mean how to generate them, Deutex and equivalents typically do it. No idea for Duke 3D.

My bad.

Jason Davis
Jason Davis

Deutex
And this can lower the quality of sound formats?

Charles King
Charles King

I wish I could find a good UT2K4 server with a good map variety and lively bros.

Joshua Parker
Joshua Parker

Bumpin' for dem tatted titties.

Liam Garcia
Liam Garcia

That's all you're getting in that game.

It can convert are few common formats to the one Doom uses. It's all on the wiki. Read into it yourself.

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Joseph Cruz
Joseph Cruz

I'd just like to point out that after some quick digging this place is still alive.
enspiar.com/dmdb/index.php

Jeremiah Sanders
Jeremiah Sanders

Just use Audacity and resample to lower 'em down to like 11045khz or something.

Ian Perez
Ian Perez

That'll be necessary before handing it over to Deutex since it only handles a few formats for conversion to what Doom needs. Also it's 11025Hz or 22050Hz. Doom uses the DMX format for audio (basically raw with a bit of extra fluff). With some modern source ports they're much more liberal in formats accepted.

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Cooper Rogers
Cooper Rogers

At the very least a fork might happen
Weren't some anons making their own?

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Nolan Cruz
Nolan Cruz

decide to try out Brutal Doom
it's okay so far
get to lava
you still take damage through the hazmat suit because of the retarded splash physics liquids use
stepping into it from a higher elevation or shooting it with an explosive sends it all over and does enough damage to you to be a real pain in the ass
I get the feeling this would make certain part 4 levels pretty much unplayable. I think I'll just play Blood again instead of this.

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Ian Johnson
Ian Johnson

I can suggest you try Burl Tumd or Ketchup Mod.

Adam Brown
Adam Brown

I've played plenty of Doom mods. I just hadn't tried that one yet and I kept getting badgered by someone I know to play it.

Andrew Brown
Andrew Brown

No, they were just discussing what they would name it if it were to actually happen.

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Wyatt Murphy
Wyatt Murphy

I've been playing this DOOM wad called Reelism and it's a fucking blast. If anything it's one of those rare wads that strays away from the typical DOOM wads (shooting this; activating that)

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Robert Perez
Robert Perez

I love this mod but the RNG always fucks me and I'll end up starting a game with shit weapons and really tough enemies like the aliens or those jetpack fuckers. Then, all of a sudden, I'll get some completely OP weapon that makes a round easy as fuck like the one were you get to drive a tank.

Ayden Rodriguez
Ayden Rodriguez

Oh sure, if you want mods use one of the source ports, if you want the real Doom experience you should play the original.

Dylan Walker
Dylan Walker

whoever make this chart, go check out ZDF because you're missing out on some good shit to add.
Off the top of my head:

High Noon Drifter
Wild West + Magic themed weapon mod from the creator of Demonsteele. Keeps things pretty simple; no RPG levelling stuff just go and shoot guns like you're dual-wielded grease guns, a double-barrel that you can shove 4 shells into for an altfire, and you get an enchanted bullwhip you use to not only melee, but also nullify projectiles with proper timing, or even reflect them with a special powerup. Has Heretic & Hexen support as well, which is also awesome.

Guncaster
Magic spells + guns mod from creator of Russian Overkill. Play as a dragon that launches enemies into the air magically summons turrets, glides around, powerstomps shit. Has Heretic & Hexen support, IIRC.

Trailblazer
80s action flick-themed mod from creator of Russian Overkill. The lower your health, the faster you move and shoot. You can double-tap directions to execute dashes, pick up multiple weapons on most slots, and they all receive multiple upgrades. More stuff than I can really talk about here.

Lithium
A ZScript mod, from the ground up. Kill enemies to earn credits to buy cyberware, because demons get stronger too. Has Heretic & Hexen support, IIRC.

FinalDoomer+
Six playerclasses, each themed around a different IWAD/megawad. Each gets weapons that are inspired by that megawad. For example, when playing with BTSXguy, you weapons are all energy guns. When playing as AncientAliensguy, your early weapons are pretty standard human guns, but eventually you get weapons like a light-bomb launching alien staff.

Netronian Chaos
Mod where all the weapons/enemies/other actors are MSPaint graphics, but not the shitty five-year-old scribbly kind. They remain very satisfying to shoot, and you can only carry six at a time. Most slots have 2+ weapons, so you have to pick and choose what's best for combat situations you're put in.

Bullet Eye
A lot of inspiration from 16-bit shmups and the like here, not just in visuals but in mechanics. You have a smaller than normal amount of weapons, so you're more dependent on subweapons that must be swapped out.

La Tailor Girl
Wierd little mod. You play as a girl who has to find or construct all her clothes, most of which are fetishy stuff like the Playboy 'bunny' costume, that black armor from Kill La Kill, the Female Warrior armor from Dragon Quest, etc. Different outfits give bonuses to your movement, guns, etc.

Chase Peterson
Chase Peterson

Thanks.

Caleb Sullivan
Caleb Sullivan

Why the fuck don't you return to the hub world in Arcane Dimensions after you finish ad_S1M1? Do you really have to play all of quake again?

Adam Reyes
Adam Reyes

Oh fuck I had that problem too. Man I hated it. Thank god someone here has the same problem

Nicholas Rodriguez
Nicholas Rodriguez

Anybody here wanna play said retro fpses online? whether it be coop campaign or multiplayer?
I'm fucking bored man.

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Grayson Sullivan
Grayson Sullivan

how do I play the midi version of blood's ost in bloodgdx? tried changing it with the settings and it doesnt work

Hudson Morris
Hudson Morris

got a doom server you play on hitler?

Nicholas Torres
Nicholas Torres

Not really,i was hoping that quake champions mod would get some servers up and running we could play on.

Ryan Cooper
Ryan Cooper

Thank god someone here has the same problem
Yeah, I don't feel so retarded now.

Blake Nguyen
Blake Nguyen

Well shit I'm game, what games and most importantly what time? Cause I'm always alone on gamenights because everyone else is only on at entirely different time zones.

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Adrian Howard
Adrian Howard

I'd nominate that chart to mention helper mods as well. Two I came across recently are zEpisodic which stitches all of Ultimate Doom's episodes together, as well as Heretic's, and probably works generally. It's for mods such as Lithium or Heretical Doom where you might not hit max level within the space of one episode. The other is Ketchup.

No argument there.

Gabriel Hernandez
Gabriel Hernandez

One thing I'm wondering: Has anyone ever tried to make a DOOM wad that fills in the gap between the chapters?

Parker Murphy
Parker Murphy

You mean between episodes? They seem like pretty direct continuations.

Benjamin Rodriguez
Benjamin Rodriguez

What I meant is that, for an example, The Shores Of Hell would get a few extra levels that end with you getting on that elevator-thing Inferno starts with.

Joseph Young
Joseph Young

Sorta neat idea, if a little plain.

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