The attacks in games with the right amount of CRUNCH

You know that one attack, where you pull it off and it looks just right, sounds just right, all that good shit is in order. What attacks in games do you remember with that perfect feeling from start up and post impact?
For me it's "Real Impact" from DMC 4, it's got the longest wind up for Dante's moves but when it hits it's just perfect, you hear a crunch, the impact effect a mere moment but it's a massive light ray going upwards and then the rest of the hits of the attack come in and the thing you hit, even if it was one of the largest enemies in the game they're been sent off.

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Ninja gaiden sigma's charge attacks are cool to pull off but they don't nail that impact you're talking about it. I can think of games that might have that kind of feel but I haven't played them recently like Wonderful 101 or Bayonetta.

falcon punch

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that one's good, too. luigi and zelda both have good smash attacks in melee. you can like more than one attack.

I like the sound that accompanies a stealth kill in MGSV, the sharp note sort of accentuates the concept of a guy getting his jugular ripped out.

Heat Actions in Yakuza games.

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I was thinking about that for the OP but thought it was cheating because of how broad the heat actions are.

The King of Fighters 96 through 98 had plenty of those. Especially with Ralph.

BUS
TOUR

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