When you realize that game developers cucked you out of real 3D binaural audio

ahahaha open source OpenAL based implementations are fucking Creative so hard, Valve even made an API specifically to fuck Creative
Steam Audio

I'm pretty sure bad company 2 had this when using headphones

Attached: 281f20eab30f23c9a5b828f80c014866aed114c0139c73632eb784298e3f6710.jpg (699x919, 101.74K)

Bad Company 2 was a pretty great game all around tbh.

You should have named it why_patents_are_cancer.png
And kikes say patents "foster innovation" with a straight face as it does the opposite time and time again.
Software patents in particular are at least 10 times more cancerous than normal patents. Here's another example: crApple's patent for something as retardedly obvious as a slide-to-unlock screen.

Attached: slide_to_unclock.png (574x450, 145.02K)

apart from the rubberbanding and dice lying to everyone, yeah it was alright

That's about what you have to expect from an EA game.

Bad Company 2 was easily the best in the series.

How fucking new are you?

I get the feeling they'll resort to their old tricks to end that.

Attached: openal.png (521x400, 54.88K)

The reason was Creative Labs and their buggy fucking drivers causing BSOD system halts even on the incredibly stable 2k kernel XP started using, which users then blamed Microsoft for. Creative would not fix them, ever, so Microsoft stopped letting audio hardware have direct memory access. That's the reason for the audio abstraction Vista introduced. It was just another in the list of many things Creative Labs ruined.