RTS Thread: Decisions Edition

So apparently some drama has been going on and a bunch of anons, including many of our regulars even the man who usually does these OPs so forgive me if I've messed something up, have disappeared off to /vg/. For now we'll just maintain one thread on each board and see what happens. This is obviously the Holla Forums thread, /vg/ thread is over here >>>/vg/26519

Useful sites and downloads:
cncnet.org/ - Tiberian Dawn, Sun and Red Alert downloads as well as C&C MP fixes and patches. and Dawn of the Tiberian Age download so you can drive Stanks into pillboxes
massgate.org/ - World in Conflict MP fix
wz2100.net/ - Warzone 2100

To do:

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Other urls found in this thread:

myabandonware.com/game/counter-blow-9za#download
youtube.com/watch?v=t9vUICe0apo
torrentpong.com/bbs/board.php?bo_table=game&wr_id=109
mega.nz/#!qaA3jJpJ!3mGiYhnvsegqjU0bwPZeFjLIKD4lMLelzlD_w5MQK5g
goggames.goodolddownloads.com/game/battlezone_combat_commander
hg101.kontek.net/korea/korea.htm
old-games.ru/wiki/Список_разыскиваемых_корейских_игр
www71.zippyshare.com/v/C8vvmN1t/file.html
xwis.net/downloads/Red-Alert-2-Multiplayer.exe
xwis.net/downloads/Yuris-Revenge-Multiplayer.exe
xwis.net/forums/index.php/topic/177134-downloads/
ncbi.nlm.nih.gov/pubmed/26048483
cnc.wikia.com/wiki/United_Nations_Security_Commission
twitter.com/NSFWRedditVideo

Remember to be one with Yuri

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Yuri is probably the most memorable character from any RTS game out there.
Hes at the very least as memorable as Kane

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hahaha oh my god, Yuri mind-controlling people to perform yuri shit. GENIUS

Ongoing Kane's Wrath tourney
twitch tv/spartylive

Dawn of War 2 isn't go-

Shit looks like we have a sniper in the th-

When Terminators get shot at by a sniper their first response is to go looking for them.

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post stank and spank mems

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The bottom one is someone who doesn't like dawn of war 2

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...

Did anyone play that Battlezone remaster?

Played for a bit. Played just like I remembered it did. They added alot of details to the individual vehicles themselves and the lighting was redone but everything was pretty much the same.

Here begins the tantalizing chronicle of super obscure korean RTSes you might want to try.

First is Counter Blow, seems to be a fluid C&C clone, supposedly the first korean RTS with multiplayer. Menus work and the game installs but I couldn't get it to go into mission. I wonder if you'll do better

myabandonware.com/game/counter-blow-9za#download

Second is a sort of a mix between StarCraft and Warcraft set in a light fantasy version of The Three Kingdoms period (not the chinese romance of the three kingdoms). What I find really interesting is the build menu and fucking rice as the main resource.
youtube.com/watch?v=t9vUICe0apo
torrent: torrentpong.com/bbs/board.php?bo_table=game&wr_id=109

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Oh hey what's Candlejack doing h

There's fucking shit tons of Starcraft, C&C, WC and AoE clones in Korea if you seek out. Try 'Im Jin Rok 1 and 2', 'Atrox', 'Kingdom Under Fire', 'East', 'Three Kingdoms 1 and 2'. Those are one of good.
When Starcraft hit there was like fucking hundreds of clone titles came out within next few years, and even the internet cannot records them all. I have some jewel CDs for these insanely obscure RTS games and when I search the titles Google does not show any result, it's that obscure. It was golden age of gook gaming.

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Link for Swarm Assault from the last thread.
Don't let this game die.
mega.nz/#!qaA3jJpJ!3mGiYhnvsegqjU0bwPZeFjLIKD4lMLelzlD_w5MQK5g

Who is Candlejack? Did he pay you to grab Dr Pavel?

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Did you just say Candlejack? Fuck off back to cuckchan with your dead m

Its up on gog right? I cant find a torrent anywhere

goggames.goodolddownloads.com/game/battlezone_combat_commander

was there ever an english translation of Die Fugger

The first two Dawn of War games are so incredibly fun. It may have something to do with me being very good at them and having a high apm in RTS games, but they were a blast to play.

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cheers nig

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yep I was planning to post all those and more. They do show up on google and the documentation in korean is extensive, my problem is that half the titles don't have .iso files the ones you posted I did find. Wish I knew the languge. The amount of interesting titles from that golden age is absolutely amazing.

My western source is that huge Hardcode Gaming 101 page: hg101.kontek.net/korea/korea.htm
the russian site old-games.ru has a list of the games no iso is available for:
old-games.ru/wiki/Список_разыскиваемых_корейских_игр (damn that's fucking long)

Someone explain the stanks meme, I know the webm where all the stanks blow-up on the pillboxes, why did that happen, are they weak to pillboxes? Can they not kill the pillboxes? I don't get

Splitting the thread will leave it as ded as the RTS genre, it's already much slower than the last one. I'd rather we stuck in one place.

An argie fucked up and charged his hidden army of stealth tanks through the enemy base and into the pillboxes in front. There's a recording around somewhere.

Stanks have weak armor and instead of attacking the open side of the enemy base, the dude attacked based defenses.

A couple of unfunny faggots are trying to force a shitty meme about some retarded nobody argie who didn't know how to use stealth tanks and lost them to some pillboxes.

Mad nodfag detected.

I too would rather the /rts/ thread stayed here on Holla Forums.

isn't /vg/ as dead as RTSes themselves? Or is it coming back? I have nothing against generals staying on Holla Forums. and honestly I'd much rather see more talk about other RTSes than C&C

It appears to be making a comeback but I don't know if it'll last.

hes right tough

RA 1: Tanya with black hair
RA 2: Ginger Tanya
RA3: Blonde pornstar Tanya

whens dangerhair Tanya?

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Nop. Pillboxes outrange stanks by 1 unit, attack power by 10 and have 4 times the hitpoints of the stank

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/vg/ allows non generals now too so its a replacement for Holla Forums with better moderation

The more embarrassing part is that Night didn't even see the pillboxes, he ran his stanks straight through a bunch of them to shoot a refinery a few times before dying.

No wonder this side is fucking shit.

found some torrents. Half of them are stuck. RIP

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Post the original webm or a youtube link please.

Also requesting so I can actually save it this time.

keep reading newfag

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Damn auto thread.


Thanks.

not the usual thing I do but does someone have link for the 1.001 patched gamemd.exe? the one I tried didn't work and assuming it's just that one file that prevents me playing MO

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I can upload it fam, both cracked and uncracked version but it is the germanistan version thou, so I am not sure if it works.

Here it is: www71.zippyshare.com/v/C8vvmN1t/file.html
Don't forget to blackup your original files just in case.

I think they're probably fine, upload both just in case

That did the trick, thanks fam still wondering why the devs of the mod don't provide the exe file, since you still need the rest of the original files

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Probably because of muh piracy or some crap like that. "Oh no goy we cannot provide the patched files needed to play it! Just give the shekels to EA already!"

Get a torrent of YR, it works as a charm

I am angry. Angry about Starcraft II.

Its more likely that everybody with a functioning brain knows how to get the exe and files themselves and the devs dont want to get involved with the EA lawyers since RA2 is not yet available for free like CnC1 for eg.

I remember that game from years and years ago, it had sprites lifted directly from SCBW, the UI was a mess and the races were all over the place design-wise.
I seem to recall it having a full singleplayer campaign which I regret not finishing since the game is probably a unicorn at this point.

Not from my venture a couple of years ago, but they were pretty terrible. One or two good ideas, then otherwise a dumb game.

Oh yeah, I was referring to pretty minor stuff, like death animations for some not!Zerg and not!Terran units looking suspiciously very similar to marines and hydralisk death animations.
I'll actually take another look at it since it's not that hard to find it on the internet.

Here is an MP only copy of RA2 and YR from the guys that were running the master server before CnCNet:
xwis.net/downloads/Red-Alert-2-Multiplayer.exe
xwis.net/downloads/Yuris-Revenge-Multiplayer.exe

xwis.net/forums/index.php/topic/177134-downloads/

...

DOWN WITH GDI

FIGHTERS ARM UP!

what RTS should i play if i am a qt trap :3?

THE OPPRESSORS MUST DIE

nice feminine trips . btw wanna meet? i live in oregon but i can travel a state if for your feminine trips :3

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Well fuck. If I were you I'd start repenting, faggot.

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Cuckold.

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Oh. I am in Oregon too!!!! Eugene btw. rawr :3


Not post op, user.


Takes one to know one. Faggot.

Traps arent trannies. Trannies experience gender dysphoria. Traps just do it as a fetish or because its fun to cute.

It's a slippery slope.

Same thing different timeframe

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I like anime because I already hate women. Not the other way round.
What now, faggot?

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Time to weed out the soyboy shit and cutesy influences

This ain't cuckchan, bud. The "muh board culture" doesn't apply here.

I'm a waifufag but I don't hate womyn, only feminists who look at anything sexy and decide it must be purified. I just want my anime pictures, damn it, I didn't ask to fight in this culture war against puritans.

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You'll turn into a faggot.

It's not a matter of shitting on what I hate it's a matter of protecting what I love.

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Dude I'm not even religious, but digits don't lie.

ncbi.nlm.nih.gov/pubmed/26048483
That abstract doesn't actually show any figures. That makes it a pretty poor source. Please don't suggest I pay 40 dollars to download the article or I will be forced to Semite-shame you.

Who is the semite here?

Here you go.

Damn satan, you fallen pretty low.

I like that reasoning about how being gay is a choice. It makes for a convenient thought experiment that usually leads to some neat cognitive dissonance.
If being gay was a choice, anyone that hates gays could prove it simply by turning gay for a single day. Why don't you try it and then stop saying retarded things in public afterwards?

Get out, goon

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What, did you had to pay 10 dollars before posting here?

We all have to pay an ISP, right?

And if I pay a bus fare to go visit the park, suddendly the whole place is no longer public?

But before the discussion gets too faggy, here's something someone else said in the previous thread and didn't got a decent answer:
In order for RTS games to make a comeback and actually become decent, these things have to happen in the same game:
These are his words, not mine, and personnaly, I don't actually like the last point much, but I can understand it.
Overall however, it seems his main gripes seem to be mostly with the economy, although he doesn't mention teching, which is also part of this.

The thing about economy in an RTS is that the whole thing seems to act like a double reward for exponential victory. The more you expand and the better your economy is, then the faster you'll progress in your tech tree and recruit units. This seems logical from the standpoint of waging war, but from a gameplay perspective, it really doesn't.
It's the equivalent in a Fighting Game to give your attacks bonus damage based on how much health you took off your oponent, which just leads to snowballing until the game is decided, often to the one that stroke first.

So carrying on the Fighter metaphor, I came up with an idea that can mitigate or even solve the issue. Instead of rewarding you with more attack, reward the player with more health instead!
It seems simple and dumb but here's what I mean and why this is such a great idea:

Have an economic bottleneck that prevents your forces from growing out of hand or too fast even if you have the resources for them. Then, let the player use only a fraction of it's force at anytime, every other being on reserve in case it's needed. Or on more practical terms, you'd have your Headquarters\Towncenter\Building Yard spawn basic Recruits at a fixed interval. It's the only building that does that, and it spews them at the same rate. Every base can hold at most 100 Recruits that will defend it automatically, however should you need troops, the Recruits in a base are converted to normal soldiers to fight for you.

What this does is that every extra base becomes a stockpile of Recruits. In case you lose one, you still have the previous ones all the way to your base. However since the size of an army does not change, it's only reinforced, you'll have a full garrison against the same sized army from your oponent. A battle will see mostly the same number of troops at all times and it's now decided based on who's the better player instead of who brought more dudes to the fight. All your economy does is let you prepare an army to strike faster, however changing the units you have defending a base can help you survive an oponent that has a much superior economy to you as long as you counter him well.

Regarding Tech, here's the thing: they are literally permanent stat upgrades to your troops. Or in other words, another reward for doing well with the economy when you really needed none if you're already doing well with it. However the good news is that there's actually 2 ways to solve the Tech problem and they can be used at the same time too:

1-Tactical Option:
All Tech does is provide you with more options of gameplay. More avenues of attack and means of defense. It doesn't grant you straight up better units or upgrades ever.
This means that while you'll never have +2 to attack to your soldiers, you can instead have Amphibious Training to let them move underwater or Para Training so they can deploy from planes, letting you use them in different situations. Is your oponent holed up in a mountain? Give them Para training and now you can strike from above. Does he have a port in his base that's light on defense? Give them Amphibious training.

2-Tech makes you stronger but slower.
Going back to the Fighter analogy, consider Potemkin or your average "slow but strong" character. You trade speed for increased damage.
What this means is that every upgrade you research that's actually a stat bonus will make your units more expensive, slowing down your economy and reinforcing, but making better units.
For instance, the Recruits you make can be made into Soldiers with a cheap investment, but they can be given Armor and Laser Rifles instead if you build the right buildings and have the required resources. Every nearby Soldier will head inside an Armory that currently holds better gear than he has and switch with it, but this requires extra time to gear up, more facilities spending your resources to produce your weapons, and the more Soldiers you have, the slower it is.

An oponent with no tech can field 100 Soldiers in 2 minutes, while you can only field 100 Super Soldiers in 5 minutes instead. You have the tech advantage but now your oponent has more time to react to you and even preemptively attack you before facing your superior forces on your terms.

These ideas can be combined however, making upgrades fit into 2 categories of "Side Option" or "Upgrade", the first being much cheaper but both slowing you down considerably.
Aditionnaly, Tech shouldn't be yours for the rest of the match the second you got it. Instead, it's stored inside the tech buildings you construct and you lose it if they are taken down, making those buildings as crucial as troop production centers.

A final note is that tech often clashes with the rest of the game since it competes for resources you could spend elsewhere. A better idea instead is to have Tech rely entirely on it's own resource that depends strictly on how many bases you have, thus giving expansionist players an advantage over others but also a soft-penalty in the sense that extra technology will slowdown their economy in the end.

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But, what? Having the match length at 15min or less is counter to every other suggestion you put.
For example:
Expansion speed being any other speed than starcraft click-fest and build orders mean that the game is slow enough to pace these things and perhaps allow queueing fortifications for the expansion too.
Switching strategies mid-game mean that you can re-tool your army or economy as needed, dropping efficiency from racing to one particular outcome, from rushing tanks to spamming aircraft. This takes time to implement.

you don't want expansion speed to be locked to XTREME OR YOU LOSE?
then I'd suggest having a 4 second cooldown for performing any action, aside from stuff like the main menu and using the in-game chat and targeting units
that would be paired with letting you shift click for chain commands, and also letting you order units to patrols, and letting you repeat unit queues indefinitely like in AoM by clicking the repeat button while a unit is being trained, and of course letting you give the same order to a lot of units at once
but that'd have… other consequences
perhaps theres a better solution

I actually said I don't personnaly agree with that point. I do like to extend the game, get every research, make whatever version of a Super Weapon\Unit the game has before actually winning, even holding back long enough to get that done.

However some people prefer their matches a bit more arcadey. They have their units and buildings, they know what they are going to do and don't need long to get it done.
It's a bit like having a Quake deathmatch that can last for quite a while or a few rounds in Street Fighter instead. Yes, I know that Quake matches are mostly 15 minutes, but rounds in SF will go by much faster.

While I think this requires an entirely different aproach and could even branch off to be it's own sub-genre, I do see the need for that specific niche. Not everyone has the same attachment or wants to invest the same amount of time to build up their bases.


While that would actually work, it'd probably make the game a lot more boring to play and punish more severely inputting the wrong command.

The solution is partially on what you said: automation.
In order to increase the amount of units you can control and switch the focus onto logistics and strategy instead (or basically macro > micro), you need to have some form of automation. And the more you have, the less you have to do at a basic level.

For instance, instead of commanding every unit individually, you can just drop down banners to attack and defend. This removes control from the player but in turn frees him to worry about the logistics of forming a massive army. Majesty does this and Multiwinia too partly.
If you have your units using their abilities automatically and even items if they can carry them, the player no longer has to micro every unit in order to justify even making them.
The result is that army composition and positioning becomes the focus instead where a player can no longer win a skirmish with a worse army just because he clicks faster.
Kohan does this mostly well.

Even base building and defense should follow this design phylosophy. Personnaly, I see no value over having to select a Builder\Villager to actually build anything. Just have the Build Menu always available to drop down buildings everywhere and have them form a Build Queue. Then put every nearby idle builder automatically going by that queue and give the player a button that "drafts" Villagers\Builders away from whathever task they are doing if the player deems it necessary.
Resource aquisition should be a matter of proportions. You simply pick "30% for food, 30% for wood and 40% for gold" and your villagers shift around to accomodate those settings. Even having a "minimum number of villagers, that are queued automatically for production until that quota is met.

Basically, the first few minutes of a game would just be drafting a base that will be built while you pick the automation settings you think you'll need and scout around, instead of pointless clicking.

You act like gay for pay isn't commonplace

traps are straight you fucking repressed polyp

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That's excellent news buddy now remind be how this is related to real time strategy games - the topic of the thread. Maybe we should go back to talking about rts instead yeah?

i hope that user got to meet that trap from the thread. that's an rts - to meet traps form imageboards in meatspace don't you know?

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Has anyone ever heard of this game before?
I used to play it all the time when I was younger.
You have 3 very different factions that all gather resources differently from one another, so instead of trying to take a resource expansion first so they cant have it, it kind of forces proxy wars of fucking up the other guy's resource expansion with hit and run tactics. That is unless both players are the same race.
I also remember each faction having a super unit that would be the final thing they could all build, the Humans got a giant robot the lizzard men made some kind of Elemental and I forget what the aliens had.

It was clearly playing off the success of starcraft at the time with the races how they were, but I remember it being okay.

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Don´t die

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Throne of Britannia TW comes out next month, hope it is good.

lmao

Compared to kike on cross? Fuck yeah.

The brotherhood has entrusted me

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What are some of your favorite units just aesthetic wise? I really liked how some of the units in Rise of Legends looked, with these being my favorite. Wish they did a remaster or something to add more frames to the animations and maybe proper unit responses.

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Reminds me of that Ultima flash where the guy spawns a copy of Earth.

The reason why RTS went out is because most devs are completely incapable of understanding how the genre functions at a basic level, which is just a simple rock-paper-scissors in the form of defense, economy and offense.

RA2 does exactly what you want. You can spam the fuck out of miners early and get a massive early boost in economy; but this means your gold/gem reserves are gonna be emptied. Forcing you to either use your economic advantage to win at that point, or conquer more gold/gem reserves on the map.

But this simple nuance in mechanics is too complex, so instead we got RA3, where you can't have more than one miner per mine.

Red Alert 3 forces you to spread yourself thin across the map if you want to have an economic advantage. This makes harassment more viable, better allows a small force to defeat a larger one through guerilla warfare, and generally makes more fights break out in multiple fronts.

It's similar to Starcraft's system, and there is nothing wrong with that. People that are complaining about refineries just love to whine.

Harvester harassment still exists, and with how Red Alert 3 units either have so much mobility and the water allows attacks to come from everywhere, there is far more of it than with Red Alert 2, where you have tankspam + dogs every game and composition doesn't really matter. RA3 is the better game.

1. No unit limit
2. Resources from point on map
3. Losing a point also takes away a part of your resources
The more shit you have, the more shit you have to defend

>>>Holla Forums

Daily reminder that Red Alert is a prequel to C&C.

either ending will result in Tiberian Dawn 95'

RA2 is a spin-off/what-if sequel that follows the Allied victory in RA1.

Also C&C and Tiberian Sun are atmospheric as fuck.

C&C95 is a low-density, Vietnam/Desert Storm esque conflict.
Compare that to RA which is a full-blown world war with everything and the kitchen sink.

TS is a post-apocalyptic grimdark world with ambient music.
Compare that to RA2 which is extremely cheesy and self aware.

It's too bad they never decided to elaborate on the connection between the two games. Could've been pretty neat at least seeing some RA type easter eggs in C&C TS or in 3. RA3 however I have no fucking idea what is going on in that one at all. Did they even connect the story of RA2 to that one at all?

There are a lot of subtle hints that there is a connection.

Soviets are the "brute force" faction in RA, and the GDI are the "brute force" faction in C&C.
GDI's Mammoth Tanks are copies of the Soviet Heavy Tanks.
GDI has air superiority, just like Soviets had air superiority.

Allies are the guerilla asymmetric faction in RA, and Nod are the guerilla asymmetric faction in C&C.
Allies have apache choppers, just like Nod has apaches in C&C.
Then you have shit like the Obelisk of Light which is obviously inspired by the Tesla Coil.

What
cnc.wikia.com/wiki/United_Nations_Security_Commission

Because RA1 wasn't really supposed to be successful.

I won't let you die.

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