Last I checked, only AAA releases with multi-million dollar marketing campaigns and some particularly niche games even go for more than $30, let alone $60.
The simple fact of the matter is that the supply of games has grown to the point where $60 is not the market price anymore.
Gaming industry lobbyists questioned about lootboxe
As a Hawaiian, watching this guy rip these greedy corporate assholes a new one, without a single drop of "hello fellow kids", sends a strange twinge of pride and humanity through my heart.
Won't rest can't rest until every game with lootboxes or non-cosmetic pay2win is slapped with mandatory AO rating.
yes they are,shitty,overated and pretentious,but games nonetheless
ESA and every publisher they lobby can go fuck themselves, they fucked up, I don't want Government retarded regulations, but their response, especially EA's, were fucking dog shit.
This is worse than nothing. It equates buying tennis ball with casino trip so to speak and tries to pretend that this is norm.
The government getting involved in corporations using loopholes to allow 12 year olds to spend endless amounts of money on a roulette simulator isn't a bad thing, jews are not people and should not be treated as such.
For a good example of a kike in disguise, see
Don't give them any leeway. Microtransactions are cancer, period.
Do you not understand what inflation is?
Only cartridges sold for more than 60$. PC and CD games used to cost way less than 60$ and had more shit with them too.
Throughout most of the 90s, PC (Mac, in my case, but the prices were the same) games were $35 for older or mid-market, $45 for AAA, and as much as $55 for insane dream projects like Wing Commander IV. These prices held pretty steady during the transition from floppies to CDs, speaking of which, not only is the amount of physical stuff decreased now, but you can buy either direct from the publisher/dev, or through a modern portal like Steam or GOG that takes a way smaller cut than older brick & mortar retailers or mailorder catalogs did.