Resident Evil Thread

I hate Capcom

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RE was never good

Your hate is incomplete user.

are you perchance a cuckold?

That is some stellar logic you got there.

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I feel your pain, user.

nuRe fans are meant to be ignored, their opinion is shit and doesn't matter.

Wich is the best version of code veronica?
I only played the original dreamcast version way back when it came out.

Just stick with the original trilogy and REmake

HA! RE1 was never on that system, larper.

Perhaps he meant RE2.

OP btfo :^)

It hurts

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Outside of the whole CV vs CVX thing, CVX HD>GC>DC>PS2 (only because muh 480p though)
PS2 version surpisingly emulates easier than he DC or GC one.

Guise, even if it sucks, new models for SFM.

Does wesker still get his ass kicked by alexia in CVX HD though?

Outbreak though. Also zero and CV.

REmake on the GC is perhaps the finest example of a company doing a proper upgrade/refresh to a classic. I know they redid it on PC but that came first and blew me away. Updated graphics while still keeping the atmosphere and asthetic of the original just upping it 100x's and only adding small changes that make sense to gameplay (Quick 360/knife-stungun charges/Crimson heads). I hold almost everything up to that standard. 4 was not a RE game to me, even though I like it alot. I just think of it as a sidegame done with a different mindset. 5 was really the end for me, it had gotten so far away from the originals in play and atmosphere and story I just really didn't care anymore, even though 5 wasn't all that bad a game, it was even less RE than 4 was. Don't get me started on 6 and 7.

I agree 100%

RE4 still retained a top tier atmosphere though.

I'd rather have a good game than those "SFM models" that will eventually be used by some kike to make nigger bestiality porn.
Fuck that shit.

Would you prefer they make actual bestiality porn?
I would

No complaints here either.

I just hate how they managed to fuck up a simple and bad-ass concept like "tacticool with zombies" so hard. I fell in love with the idea ever since I saw HUNK and the the special ops soldiers in RE2.

Wait just a fucking minute, how in the fuck can you call yourself a Resident Evil fan when you didn't already have a Gamecube just for REmake, especially since you bought so many versions of the same game on different consoles? Did you skip it or did you just not know about it?

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It's your own fault really. It was always dumb bullshit.

i would, anything is better than that shit

shh

Only if you pay for it

I just want a coop game where you have to Enter and Escape The Hive while battling a Giant boss at the end of each level
I actually really liked the first movie, it has a "slick and clean evil laboratory" atmospheric vibe I just can't get enough of.

SFM can be good, but it rarely is.

The first film was really good I agree, it was made with such a style that it could easily hold it's own, even without any knowledge of the games. RE1 movie is "tacticool with zombies" done right. I especially loved how RE4 made a clever nod to the first film with Leon dodging lasers.
It was also really cool how much detail went into Nemesis in the later film except how the fight with him was so lame.

I liked how he redeemed himself at the end and the Zombie/Refugee wall.
The only good parts of the movie, just nice premises that are well executed.
But I really do want a coop game where you go in all tacticool with gasmasks and kill zombies and mosnters on a fuckhuge underground lab and then have to escape.

Also

Sounds good on-paper, but I really don't think Capcom's capable of doing the concept justice after these flops.

RE is loved by autist who love to unlock door
personally love the remakes in hd for PC, and be able to emulate the ones for consoles i never had
but since capcom is a business, they will make anything that fit the normie standards, ergo leaving autist who preached the franchise as a superb product, under the bus
also love the cgi movies too, if im here i have to be at least a bit autist, and re cgi are really on top of deus ex machinas and over the edge situations that are fun to see them develop
till re 5 everything was fun, decreasingly but still fun, best one for me are 4 and veronica

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And now for the actual truth not written by a Hardcore Gaming 101 reader.

I blame that more on Japs in general just not getting tactical shit right. Kojima's the only I know that I know of that comes close and I assume that's only because he's a huge westaboo. Actually MG Survive doesn't seem like a bad idea if it's just the base movement and gunplay of MGSV put in a Raccoon City-esque setting.

From what I remember of the time, looking at the gameplay and trailers I fully expected the game to be a shitty action game just banking on the name. Instead I found it to be a competent TPS with horror elements, while actually good, just wasn't what I thought Resident Evil should've been.

How did that go so wrong? No really, how, I've never played it.

Oh! Did that autist responsible for the Kingdom Hearts summaries come back for Resident Evil?

JEW DETECTED

re4 is a masterpiece and the only good one, you know it's true

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Imagine my shock!

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Resident Evil is neither zombies or atmosphere, it's strategic inventory management of dwindling supplies. That's the source of anxiety: no one ever flinched at horrible monsters gruesomely killing you, but they did sweat when good ammo was wasted

Operation Raccoon City is not bad at all, powers and bosses are pretty good. It gets a bad name from its incredibly obtuse first level, the tutorial. I can guarantee no more than 3 people on this board have played it, the rest just accept the consensus like good redditors.

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Rushed because Capcom decided it shouldn't compete with RE6's release date, same with Revelaitons, but the devs they chose was a cookie cutter studio that only did SOCOM games for Sony, what happened when they had little to no oversight and pretty much added shit from the Live-action Resident Evil movies? a still badly designed Resident Evil SOCOM mod with the last level used is one from the multiplayer, and Leon can take a hundred shotgun blasts to the face till you get the ending, gameplay felt fucking wrong "Triple Threat" shit they touted was pretty much zombies and monsters didn't work and cover-shooting felt wrong and disjointed, melee system is shit, the environment is bland and terrible, Wolf Pack/Delta Team is alright but Echo Six is self-insert facfiction.

Get the fuck back to reddit.

Revengeance was a spin off made by a different team you complete dolt. They aren't even comparable.

If you think you have it bad, consider those of us who chose Silent Hill. We got 4 games of varying quality, and then Konami was like "fuck it, let's just fuck it up!" and gave it to Western Dev after Western Dev.

It's like battered wife syndrome, for fuck sake. Then they killed P.T. and Silent Hills out of some spite for Kojima, and so the franchise lives on as a plinko machine.. Just fucking hell. Biohazard got way more love than Silent Hill ever did.

I never understood this retardation. It's not THAT much different from 4 or 5.

Thats because resident evil is cooler and you know it.

I dunno about "cooler," it's just different is all. Biohazard went with biological weapons, and Silent Hill went with personal demons. They both have their ups and downs. With Silent Hill they go for the more bizarre and unwieldy, while for Biohazard they go for the more closer to plausibility. So I can enjoy both, and I do have the first two Biohazard games (both in JP and EN) as well as Code Veronica X, but for me the whole BOW thing was a level of science fantasy that I wasn't all that into. I liked the idea of personal demons that manifest themselves in a physical way that can kill you, so that's why I liked Silent Hill more.

Just personal preference and semantics, one isn't necessarily "cooler" than the other.

Different is about right. It's up to one's taste, really. I prefer Resident Evil sometimes as it adds parasites, mutating viruses etc to animals and humans or even hybrids. There's something that screams out 'realism' despite how stupid and unrealistic it is, it just werks. Of course, sometimes the monster designs are predictable at times like slapping a huge eyeball on shoulder or back and then give the monster a huge claw. Okay then. I'm indifferent to it, but I really like it when they go wild with the monster like RE5's leeches boss on a tanker ship.
While with Silent Hill, the monsters are more vague and up to the player's imagination to understand what they represent. Truthfully, I don't like SH2's 'inner personal demons' theme they got going on there. I'll rather try to stick closer to the original cult storyline shown in 1-3 and have demons born out of torture & twisted realities from abused girl/god.

Isn't it bad for excessively wonky gameplay and a plot doofy even by RE standards?

I have no love for that movie, but that costume was incredible.

It's time to talk about the real RE games. Finally another good RE since the Outbreaks

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As much as I dislike re7 for its second half; its easier to see why they made the changes to a fps horror advanture with revelations 2 under my belt. Re6 might've been having a lot of fun with itself, but saying it was a return to form was a mistake. Revelations 2 is just re6 without the parts that made re6 fun cobbling itself together as a last of us knock off with franz kafka quote struin around. Outside of the Struggle, and Raid Mode; it really is kind of flat.

I really really really like this picture friend

Only just got round to playing RE7. Here's how I would fix it:


I think i'd be happy with this.

nice blog

t. never played the game

Shut the fuck up; I don't care how much you don't care for how RE turned out, nothing is as bad as the live action movies. They became so terrible that even the action scenes were overshadowed by the sheer stupidity they were becoming. Who the fuck thought Nazi zombies on motorcycles was a good idea?!

To be fair, those were Commie zombies on motorcycles.


That would be nice. I'd also make the Madhouse mode the default difficulty, with more and more challenging stuff added as you unlock harder difficulties. RE7 had a problem with way too much ammo and healing items so that after the Marguerite boss fight the game basically becomes FEAR: No Fun Allowed Edition. Speaking of FEAR, it's funny how Capcom put a writer behind the FEAR expansion packs to RE7 and he just pretty much copypasted the premise from FEAR. By the way, was Madhouse actually locked only for preorderfags with no options for buyfags?

Yeah, by the end of the game I had multiple full stacks of handgun ammo, a fully loaded burner and machine gun, and I didn't even touch the magnum.

The creepy little girl thing is so overdone, and it hit peak cliche when she wants a family, as if the 'otherworldly X just wanted human thing of Y' wasn't done to death.

It's available off the bat for people who preordered but anyone else has to unlock it by beating the game.

OP here, actually like bits of RE6's story, like the Chris and Piers thing. I did drop the series until 2016 when Capcom released the Origins collection. After that, I tried 6 and it was fun but janky. Leon and Ada are shit, Jake is unironically great and Chris would've been a fine point to cap off his story and kill him off. Shame 6 and 7 ruin that.

It depends on your preference. A lot of people don't like how Wesker is portrayed in 5 and the original Dreamcast release of CV cuts down on that and has a beautiful scene where the main villain kicks the shit out of Wesker.
Other than that, what the other user said. CVX HD has improved lighting, PS2 GCN and PS4 are all exactly the same.

If you enjoy the story, the Gun Survivor games (mainly 1 and 4) add some interesting story bits. Outbreak is also fun for this as it expands on 2 and 3 (as does Biohazard 4D Executer).
CODE:Veronica is also good to pick up as it caps of Claire's story and its side game Gaiden (which was the canon side story to CV at one point) is also fun.
Basically, play all the games pre-4. They're great. If you want an actual ending, pick up Umbrella Chronicles and 5. If you want an actual, actual ending, play Lost in Nightmares and REv2, then wait for the Alex Wesker/Natalia thing to get wrapped up.

Meant PS1.

Claire will look like shit and Sherry will look like the kid from The Shining.

Actually, in classic Resident Evil stories, the zombies were mistakes. The actual monsters, Cerberus, Hunters, Tics, Tyrants, etc. were all made and sold to countries as BOWs to fight in wars and this is shown best in Damnation, They're actually really useful as well, Nemesis would've killed Jill and finished his mission if not for Carlos helping her, and the he survives getting shot by a rail canon after getting his shit kicked in and sprayed with acid multiple times. The t-103 is also really good as it survived getting tossed in lava, and G-Birkin needs to be in the center of a huge explosion to be killed.
Only REv1 does the evil capitalist thing where the main villain causes bio terror to make the world realize they need his shitty company to prevent bio terror.

You don't know my pain

He's probably lurking I imagine

Don't remind me

He did make one for RE.

But it wasn't finished

What's the problem? Sounds like a delicious hunk of pure cheese to me.

Stopped reading.

That's one. Meanwhile, the PS2 had SH2-4, SIREN 1 and 2, the Fatal Frame games, Resident Evil Outbreak 1 and 2, Dead Aim, Rule of Rose and full PS1 backwards compatibility

reported for filling the catalog with shit

Piss off

Gameplay wise 6 is a shit ton better than 5. At least you have better control over your character. 4 & 5 character control/movement was fucking retarded. 6 fixed it. Games still suck though.

6 would be better if it had the same crunchy guns as 5 and if it had tighter movement.
Shame 7 killed any chance of 6's gameplay to get developed further, as I feel like another game would've fixed most of the issues people had.

Well he needs to autism up and finish it.


RE6 also demonstrates the value of (sapient) bio-augmented supersoldiers in addition to the monstrous BOWs. Ever read The Biology of Evil, incidentally?

I have the pdf downloaded, but haven't been bored enough to read it like Archives or the art books.
Weren't the zombies accidents though, while the villagers in 4, and the human BOWs in 5 and (most of) 6 all intentional?

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Luigi's Mansion is unironically my favourite Mario and my favourite spook game, so you got me there.

Hey, if the movie wasn't trying to be serious; it would've been enjoyable but it is and where it was happening made it far more idiotic. Who the fuck thought having the Umbrella facility miles underground have a city for infection spread simulation while also getting enough people to fill it out a long time after the world is overrun with the dead with humans on the brink of extinction. This talk makes me realize something…

Alone in the Dark was my favorite game as a kid. Then RE came out and it was even better. And just when you thought it couldn't get better, out came Dino Crisis. Then cam e the crappy RE sequels. And out of the darkness came Nocturne and blew all the previous games right the fuck out of the water. Too bad they never made an official sequel even though the Blair Witch game was pretty good.

The zombies were humans that failed to become Tyrants. The goal was to make more Tyrants and zombies were just failures that had to be disposed of, because they weren't nearly as useful, but were also super dangerous to staff.
The villagers in 4 were Saddler's personal army and they were intentional. The same went for the Africans in 5 as Wesker needed footsoldiers that weren't mindless, but also wouldn't betray him. In 6, they were just part of a terrorist attack. I don't really remember the point behind 6 though. I kinda remember some guy wanting Ada and then he dies after killing a bunch of chinks. I've yet to play 7 as I'm waiting for a complete edition to show up someday. From what I understand, the enemies are largely unintentional. It was the single bow that escaped that converted them all, and she's really the only reason they exist. Luckily, she never had any real plans to escape the swamp or else she could have caused a lot of damage.

In CV, they were intentional on the island as Wesker was attacking and needed to weaken Alexander's defenses. They were unintentional in Antarctica iirc. An Outbreak had occurred and none of the staff were expected to be turned. It's been years, so I may be wrong on that. In 2 and 3, they were completely unintentional. Birkins released the virus without realizing it and the rats spread it throughout Racoon City. In 1 and 0, Marcus's ghost returned to exact revenge on Umbrella. The Queen Leach made a copy of him at the time of his death, so it isn't technically Marcus. I'm curious if it was even aware that it was creating zombies whenever it killed? It could also be that it didn't care. It was shown that biohazards had been escaping into the mountains for a while after the initial outbreak. I doubt all of them were destroyed, so I wonder if there are more instances of Baker families out there?

RE 2 > RE 1 > RE 3 > RE 2002 > RE 0 > RE 4 > RE 7

The other games shouldn't even be called called Resident Evil.

What a piece of crap this is. Half of it doesn't even make sense and he puts in all these cheesy joke lines but when he did the Jill and Barry find Forrest scene, he doesn't even put the best line in the game "JUST TAKE A LOOK AT DIS"

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Nostalgiafag detected.

Yet you have RE7 on that list of yours

RE 6 > RE 5 > RE 3 > RE 2 > Veronica > RE 1 > Outbreak > Revelations > RE 0 > RE 4
They're all pretty good. RE7 is awful.

Wait what the fuck? Soylent is real? I thought it was just a meme.

soylent.com/

and some of its products are not FDA approved for human consumption

I'm surprised they made RE7 a main entry. They could have made it a spin-off or have it take place in the RE universe. Like Dino Crisis.

How are they missing then?

It's at the first position possible, which is after the classic games.

What are you talking about?

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How is REmake not a classic RE? It plays exactly like RE 1-2-3. Is it only because it's on Gamecube instead of PS1 and you think that older = automatically better?

They could have called it Resident Evil: Biohazard and start another spinoff series, then make RE7 one last sendoff for the main crew and REv3 a sendoff for those leftover and Natalia.

It's a good game, hence why I place it at #1 position (after the original games), but it's just not a classic.

But why is it not as good as "the classics"?

Why are copies from paintings never considered as good as the original?

Why are copies from brand name articles never considered as good as the original?

Why are copies from expensive jewelry not as good as the original?

That's you right now. I don't know, should have payed more attention in your non-STEM classes maybe?

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You're just saying "it's not as good because it's new" over and over. Get to the point.

Nice meme spacing you massive faggot.

It is. When you re-make something, you copy it.

Your grasp of the English language is very poor. It's not a duplicate or reproduction of Resident Evil 1 like you seem to be implying.

Copying something or someone usually leads to an approximation of that something or someone.

I seriously hope this is bait.

I actually really enjoyed the first 15 minutes of that movie. Zombie stories that take place AS things are going to hell rather than AFTER it's happened are really cool.

Nemesis is just generally neat. Shame what happened to the STARS though.

You will never understand the beauty of Resident Evil.

The greatest Rebecca Chambers fanfiction ever written.

Wasnt she a lesbian in those?
The thing i will forever remenber from those novels is claire being constantly worried about being raped.

I've been meaning to read those

apparently she's a female writer
and a lesbian feminist at that

this would be like actually naming your pharmaceutical company "umbrella"

They werent bad, its just that inserted little things like that were hilarius.

With that, you could get away with shit easier. Everytime someone reports you, both the news and people would think it's a lie.

got a link to the pdf books user. that shit sounds hot. rebecca chambers was my first RE waifu.

I think it started out as a joke, but then people threw money at them. Pretty sure it was kickstarted.

>implying he has a point beyond grumpiness

theisozone.com/downloads/misc/books/resident-evil-the-sd-perry-novels/
Pretty sure I got my pdfs off of here

While RE7 isn't a 'return to form' I would say that 5 & 6 being better than 7 is fucking a retard, however I will say re7 doesn't hold a candle to the classics though. Some of the things in re7 are fucking solid like the chems system, if they could fix a few issues like>>14394021
stated it could be a decent take on the series, but you KNOW they won't. Honestly with feel i like i'm the guy who likes a walking simulator because of personal experiences in his life but also knows it's also shit.

RE5 is definitely better than 7 mostly because of the coop

1) Everything is better with friends even shitty games. The proper way to judge a co-op game without bias is with strangers.
2) Co-op games a very limited half-life. So unless you bug one of your friends to play it you can't experience co-op since no one is playing it online.

There's an actual robotics company out their called Cyberdyne Systems named after the one that creates Terminator's Skynet program.

I'd rather play a shit game with friends than a boring walking sim tbqh

Here's a take, although I like the setting, aesthetics, and characters in oldschool RE games a lot I hate the tank controls and not having pure control of my aim. Is it possible to truly bring it back without fixed cameras and the like? I always figured if you drastically reduced ammo counts so even if you could place your shots accurately you'd still think about trying to avoid or just slow down zombies and monsters to hold on to what you have in case of a more threatening encounter

I only brought up it the walking sim bit because I knew a silent hill fan who liked shattered memories, which we both agreed was glorified walking sim, because his parents were divorced so it hit him hard in the feels.

It's still better than the Hollywood fuckery that was Resident Evil 4.

Hmmm. Wonder what she looked like in fall 2000 when I started reading her RE books. Too bad she hasn't done one since 2005. They're silly books but I like them.

>>>/fit/134624

?
That's because they're still sapient, you knob.
What, you don't like B-movie schlock?

I don't like it when big company executives get together and decide to turn a well loved franchise into an Arnold Schwarzenegger, US vs The Rest type bullshit.

global horror, as its name suggests, means that horror is something that the character is surrounded by as opposed to the Hollywood, Americanized version of horror that concentrates on one big villain like stupid RE4.

Aaah. Plagapoor? But seriously, most of the series was set in America before that point. We also get plenty of that kind of schlock before 4. You just don't seem to like the "Bad Dudes" plot.

M8, did you even play the same game as the rest of us? For one, Saddler is distant throughout most of the game. He only gets chatty in the final act. For two, the only places I can remember feeling mostly safe in that game are the save rooms and the woods. Everywhere else is made creepy if not horrific by the Plagas' impact. That sounds pretty global to me.
Underage?

Re 4 : faggot Leon in some homosexual town in Spain or Latin America that has literally nothing to do with anything, collecting gold dropped by vampires while chit-chatting on the radio with a midget incest villain.

The game was the result of executives meeting up and deciding they wanted to do a cool action game.

It's shit and I don't care if you read on Kotaku that it was the best Resident and it was 10,5/10.

No, I don't like the intellectual equivalent of fast food in video game form, you're right about that if anything.

Nah, RE4 was the most reasonable outcome when the other prototypes were Devil May Cry, Clocktower or whatever it's called, and Resident Evil 4 but with ghosts caused by hallucinations. They knew the game wouldn't be able to keep scaring people with the majority of enemies being walking mush you can shove around which brought upon the need to find a way to help beef them up so they made a game to introduce the parasites they'll be using to make the zombies more of a threat or just useful from being able to control them.


Fast food in video game form would be RE7 since it's the closest to a walking simulator.

Wait, what's wrong with Leon apart from the cornball delivery? He was a reused protagonist.
Like anyone reads that here, faggot.

You know, you don't have to waste posts like this.

How did that feed into it?

I still play it.

The issue with Leon is that he doesn't act like the Leon we saw in 2 and 3 (and if you want, Gaiden), and later on, the CG movies, 6 and Darkside would give him a personality more in line with what we saw in earlier games.
RE4's Leon sticks out like a sore thumb given how different he is.
You can reuse a protagonist, but that doesn't mean you're saved from criticism. RE7 would go on to reuse Chris and his depiction caused a huge shitstorm and an obvious backpedal on his character (back to where it was, rather than have Chris 'I'm Evil Now' Redfield)

I just remembered Onimusha; that was the closest to RE of the RE4 prototypes.

Dunno, running around a single location while trying to find a way to escape with no weapons seems the closest to what I figure peoples childhood was like with RE.

What is rebecca saying in those moonrunes?
Also, now that i mentioned rebeccaposting, can someone please repost that drawing of her smiling?

Resident Evil 1 dual autism version basement song

Chris~

I'm scared of zombies.

Thanks user.

WHERE'S THE INFO ABOUT REmake2 CAPCOM

WHERE IS IT

REmake2 has existed for more than a year, but then the powers that be sued the mod.

Apart from that, pretty REmaido2 will be Resident Evil 2 with RE4 camera…

Stop repeating sourceless information.

I thought they ate the team up so that they can help produce REmake 2 or was that a different fan game?


Did they not do that with REmake 0? I'd at least want an option of going with RE4 camera for reasons.

I'm talking about Rod Lima's remake using the Unreal engine. As far as I know it's a one-man operation.

Pretty sure he got a letter from a lawyer. I wouldn't know about him being included.

I just checked on the project.

youtube.com/watch?v=T-ZayAusfnA

This is just crazy. From what I can make out he has a first-person point of view camera from zombies! What.

they were 4 years apart you fucking spud

He only has himself to blame for not keeping quiet about it until he got it put out.

Don't get me wrong Jack was a interesting RE character. His 'please ethan, free my family' bit was genuinely touching. I just miss the 'not quite american' racoon city where everything was designed by a madman and shits bananas but just action horror enough.

I still think there is more that can be made with racoon city.
For example, how about playing an RPD officer as shit is going south and endgame is the last stand of the police and umbrella mercs we saw in the intro of RE3?
There we could see actual racoon city and not just the alleways.
Bonus points if there is radio chatter between cops, you can help civilians and stuff like that.

give me an "episode"-based game where you play as different folks just trying to not get ate over a new TPS RE any day
outbreak on crack or something

Nice non-contribution
Reminds me of the godawful 4/v/ threads

We had like two files ever mentioning an interesting thing i want to see.

Imagine playing as the absolute madman that took this picture and lived to get it to the newspaper office.
Just call it racoon city stories, keep pumping up episodes for extra shekels and you can even use it to expand on minor characters like nicholai or marvin, see what they were up to.

So Resident Evil Snap?

I was thinking more along the lines of dead rising, but sure.
also,those RE modded maps are pretty great.

I'm surprised that they play just like the RE games. In that you do the same stuff to progress. Same goes for the Silent Hill Custom Campaign.

Oh shit, the silent hill ones i havent tried.
What i really like about those maps is the detail they go into with the limitations they have.

RE7 was better than the RE5-6 'don't deserve to be called RE' fuckery, but it's still just a weird mix of Silent Hills Demo (heavily, heavily influenced obviously) and classic RE plus Chainsaw Massacre movie.

When I saw the trailer with the police car sirens I genuinely thought that they would move to the city after defeating Dad the first time.

That would have made it great.

I actually liked the RE7 demo better than the game itself and the DLC's were better too, weird.

Basically, they should just do a single-player campaign of Resident Evil Outbreak.

That's the last interesting thing I see that could be done with Racoon City.

Claire : been done.
Leon : been done.
Chris : went to Europe before virus spread to Racoon City.
Barry, Jill : same.
The other cops : get killed.

For me, the most interesting part is the fate of the civilians.

And, honestly no one wants to play a civilian that dies for an ending.

Which brings me back to my first point : 'RE Outbreak'-style solo game.

Yup. I thought they would just be maps to kill zombies in. But they play just like the actual games. So if you've played RE1-2-3, you'll know what to do. It's pretty sweet.

episodic-games are an absolute cancer and everything that is wrong with gaming.

So, instead of buying one game you guys would rather buy 10 DLC's repackaged as 'episodes'. Really?

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RE5 is fucking disgusting. Nothing heightens the tension during an encounter with a dangerous and frightening monster goofy animal in a horror game Gears of War clone than a shoehorned tagalong kaffir whore making a quip or a genius observation like "Gee, ain't he a big guy? He must have some kind of weak point on him!"

Fortunately for me, I made a fan fiction where Sheva Alomar is confirmed killed by Chris Redfield, who became evil when he joined Umbrella at the end of RE7. I've become so attached to it that I don't consider the Not A Hero DLC to be canon (it was really just a movie that Chris and Lucas, who are working together for Wesker on his secret island facility off the coast of Malibu, decided to shoot in Lousiana so Lucas could fake his death but some cajun swamp yokel accosted them and demanded to be in their movie.)

More chance to see more characters show up and additional campaigns.

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RE5 was good
5>4>6

Killing niggers is the only good thing about re5.

...

that honor belongs to 6

Not at all. 6 is pretty good.

I wouldn't say any mainline title is the worst. That includes CV and 0.
Seriously, there are games like ORC, Confidential Report 1-4, Umbrella Corps, the Chronicles games, Revelations 1, and you go around saying something like 5 is the worst? It has it's issues, yeah, but it's not completely broken (ORC, Corps) or shits on the story and characters (Chronicles and REv1)
But if we're only going by mainline titles, 5 still isn't the worst. Half of 6 is complete garbage, that being the Leon and Ada half. Chris and Jake are okay though, if it was just them, the game would be perfect.
7 isn't that good either, as on release it only had the main campaign and a gimped Arrange Mode, and a DLC that took a year to come out. The main campaign wasn't even that good, it was half shit (Guest House, Lucas House, Boat, Mines), and the other half, the "Return to RE", was linear as fuck and rips off RE1.
4 also isn't that great. Weakest Mercs by far, including Battle Games and RE3 Mercs. The side campaigns about Ada aren't as good as the Survivor campaigns of 2, and the main campaign drags on for 10 hours too long and is mediocre past the village.
We already know the issues with CV and 0. Partner system is terrible, the backtrack is bad (but in CV, major backtracking only occurs if you're shit at the game and not remembering the fire extinguisher isn't 'game breaking'), the hookshot is godawful, Steve is bad (I liked him).
0 is mediocre classic RE, CV is merely good classic RE.
What are the issues with 5? There's Sheva, but you just have to be good with item management or have a friend. 5 definitely has the best Mercs (for the action games) and the tightest side campaigns, and I'd argue it's the hardest game in the series on Professional.

So far I'm enkoying hillbilly thanksgiving sim

pic related

survivor, survivor 2, the chronicles games, ORC, and umbrella chronicles exist, not to mention 0

Wait, theres people that believe code veronica and zero are bad games?

typical

Why are you guys talking about spinoffs when he seems to be talking about mainline? Also why are people against Chronicles; is it fucked story or because it's a rail gun game?

also, chronicles 1 is bad because it's a mediocre light gun game in a series of generally enjoyable games, chronicles 2 is bad because of the "immersive" screen wobbling it adds, effectively turning it into a cerebral palsy simulator
then again I might have a bias against it since I only had a wiimote with no sort of proper gun attachment so it fucked up my wrists

Majority of my post was comparing 5 to mainline titles, there was just a bit at the start where I said there are a lot of RE games that are worse.

Yes, mainly because they're too hard. The only good criticism is how bad the hookshot is in 0.
I said 'That includes CV and 0' because sometimes they aren't counted as mainline.

wait a minute, that's windows

What a bunch of cunts then.
They have their flaws, but they are not bad games at all.

Well, I'd say 0 had some definite issues, such as the poorly done partner system which artificially extends what would've been a much shorter game, the hookshot wastes way too much time on a first playthrough, and the bosses are all generic big bug monsters.
CV on the other hand has much less issues. The only issues really are that it doesn't carry over new mechanics from RE3. Everything else is either an issue because you find a character annoying, you think the story's dumb, or the backtracking is bad (and the only bad backtracking occurs if you fuck up)

That was cool as fug. Do you have the other parts?
No way am I using flash and js for a browser pdf reader.

Yes this is/was actually the mainstream view on these games and for that you have to see these game in the context of the time.
Resident Evil was a big update on the game design that was pioneered with Alone in the Dark and started the Survival Horror craze on the PS1, also despite people making fun of how it looks today it had great 3D graphics for its time.
Then came Resident Evil 2 and not only was it an update to Resident Evil 1 on all fronts, but also blew peoples heads away with its Racoon City scenario.
Afterwards came Resident Evil 3 Nemesis, which had a nice gimmick with Nemesis hunting you through the game but it was overall just more of the same you had with Resident Evil 2.

By the time Code Veronica came out Resident Evil failed to keep up in the graphical department and other 3D games became much smother to control, also it started the whole Wesker Matrix bullshit. People were put off to say the least.
At the same time Capcom started to throw out the Light Gun Shooters and the Game Boy game: Gaiden, Survivor 1&2 and Dead Aim all weren't things that the Survival Horror fans of Resident Evil wanted.
Also there was the whole Resident Evil Outbreak shtick, which was at a time when good PC Online gaming was at its heyday and everyone was laughing at online console gaming. It failed spectacularly.
Then the Resident Evil Remake came out and it had two problems, it was good and a remake. So Resident Evil Fans were just left wondering why Capom can't make a new good Resident Evil that continues the Story that was abandoned after Resident Evil 3.
It was followed by Resident Evil 0, which was a prequel at a time when people were already pissed that most movies were just prequels or remakes. It also looked and played outdated, compared to the other blockbuster games that came out at the time.

So overall many Resident Evil fans of the first hour and the mainstream just consider the six years between Resident Evil 3 and Resident Evil 4 as a terrible time when the franchise was in the shitter. And depending on if they liked the new game design that came with Resident Evil 4, it may have never left the shitter.

I remember playing code veronica on the dreamcast when it came out and thinkings it was a pretty great game, althought for me at that time 3 was still the best game because sweet controls.
Then again, where im from resident evil was one of the most popular game series until 4 and noone had a gamecube.

Resident Evil 0, even by today's standard, is a beautiful game. It was way, way ahead of its time in terms of graphics.

Just as Resident Evil 1. Only 16 year olds on Holla Forumsapors would disagree.

It also had REmake and RE0 at the time too, some would argue the best way to play it.
They patched the fun allowed infinite grenade launcher round glitch in all other versions as far as I can tell.

REmake > RE1 every fucking time bud.


Holy shit die already. RE6 is a steaming pile of garbage. Umbrella Chronicles was great, and RE0 wasn't bad. The wobble was annoying as fuck in Darkside Chronicles however.

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RE thread and this hasn't been posted yet

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I think there are at least two more, plus something about the main antagonist of Gun Survivor. We may have to hunt through archives for the rest, however.

Did 7 make canon that the people from outbreak survive or is the reporter just a reference for fun?

none of that is correct though
the reason people hate CV is probably because they think it's when RE jumped the gun and became about wacky superpowered freaks, which is relatively reasonable, and the reason people hate 0 is because it was a lazily designed game
the new enemies in RE0? an ape. a big frog. a big scorpion. a big earwig. a big centipede. bats. a big bat. a man, but made of leeches. a bigger man, made of bigger leeches. even the outbreak introduced better enemies and it barely differed in design process
not to mention the horrid AI, the horrid inventory system, and the story that was full of plotholes and bits that conflicted directly with the rest of the RE stories


also I fucked up and said chronicles, meant to say umbrella corps, which is reasonable considering they're both bad games


outbreak is 100% canon, it's just a matter of what happened and who survived what
official RE canon is decided by two things: whether capcom themselves are involved, and whether or not they say it's canon
gaiden is an outlier since capcom has said nothing of it but it's most likely assumed non-canon

I know its cannon, what i mean is the protagonists survived.
Theres a news article in 7 written by the reporter woman from outbreak.

Sorry, Dead Aim.
projectumbrella.net/editorials/Biology-Evil-Part-2
web.archive.org/web/20130722220615/http://projectumbrella.net/editorials/Biology-Evil-Part-2

Do either of these (or the backups) work? Is it my potato comp or the site? If the files work, I'd recommend downloading them. And posting them here.
crimson-head.com/apps/profile/81131482/ This is the author's profile. I don't know how active he is, but it's there for the badgering.
reddit.com/user/Shanix This guy also apparently knows the original author. Yes, I know. Still, you might want to have him give the man a poke if things are borked. I don't see many other alternatives at the moment (I'm pretty fried myself).
crimson-head.com/apps/forums/topics/show/13452937-breakdown-of-the-viruses Incidentally, damn that's a lot of virii.

residentevil.wikia.com/wiki/Biohazard_0_VOL.5 Also, whuh? And why the fuck aren't there entries on these "succubi?"

Holy fuck that pic looks amazing, Resident evil 2/ 3 police station? Saving that user, nice pic, very nice indeed. Hit the nostalgia spot.


Isn't that what Outbreak 1 and 2 tried to do?

No, Umbrella Chronicles was great and I said RE0 wasn't that bad.
“Gaiden zählt als einziges Spiel nicht zur offiziellen Kanon" / "Gaiden is the only game not to belong to the official canon”
archive.is/2H64Z

We all know the truth already

Compared to Remake which came out in the same year, it simply was an inferior game.


Hence why I wrote about the "Wesker Matrix" bullshit. You didn't read that?


The problem with the Racoon city scenario is that Capcom failed to really take advantage of it when it was hot shit and later attempts to revisit it came off as Capcom milking the franchise.

not from the point of view of graphics, I'm pretty sure they're using the same engine.

He is right about it being inferior to REmake though.
(heil'd)
Checking these dubs.
I liked the T-Veronica Virus but this was also a valid point. However the thing I like the most about CV is the gameplay itself.
This is also true, and Capcom is too stupid to take advantage of the people who would buy a redone Outbreak in a heartbeat just for the stable online infrastructure. At least we can still play it with Jap consoles and emulators.

Still surprised that none of games don't let you play as the Tyrant or Nemesis as a single player campaign sort of deal, or some sort of equivalent. There's BOWs in the series that actually do have full sentience, like the G-Tyrant Birken in RE2, who's implied that he's doing everything he does with a clear mind since he's actually does tactical things during cutscenes and only went insane due to circumstance, not the mutation.

Seriously, this motherfucker? In complete control the entire time, and didn't even START the outbreak since his virus is a stable mutagen, and can only propagate through the parasite's reproduction organs ala Alien chestbursters. All of that zombie shit was T-Virus.

Why the fuck can't you play as like a rebelling experiment Tyrant type that re-gained sentience or something? It's a pretty interesting story idea. The series already does action bullshit, you'd think they'd at least do it once considering the popularity of the monsters, the raid mode in that game would be open to having monster types too.

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Where do you think his mind was when this happened?

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G was never sentient. His human memories did however influence his actions at some instances including seeking out his daughter as a related vessel he impregnate. However everything else that comes with that is instinct, he was mindless for all intents and purposes. Like other powerful BOWs he was much more intelligent.

Lol he paid more than $20 for it.
You haven't given me a single reason for why the game itself is bad.

If this is going over your head. It shows the game was a soulless cash grab. If I remember correctly, it came out around the time Capcom was pulling antics that almost put them out of business.

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All the cutscenes and VAs are bad, and DC Douglas was so bad he became retroactively good (and is now the David Hayter of the series).
Every retelling is terrible, and RE3 in particular is shit, cutting out 85% of the game. It would've been better if they never made it.
The extra Wesker chapters are shit and are filler with the exception of the final Wesker chapter from Umbrella's End and maybe the Rebirth chapter.
The extra Ada chapter is probably the only thing in the whole game I'd call good, and even then it's there to explain 4's fuckups.
The main villain, that Russian guy, is fucking retarded. And before you say 'RE was always about shit like that', fuck off. RE was pseudo-science grounded in semi-realism. If CV didn't exist, we could say pseudo-science grounded in full realism for the first half of the series (pre-4 half). Umbrella Chronicles shows up and tosses in this big Russian guy with his Tyrants that are much better than Wesker's shitty t-002, and he has 12 clones that all get off on pain.
It's fucking dumb, and overcomplicates the series.
The gameplay is bland. Everytime I play it, it's boring. The hits don't crunch, nothing is satisfying, and I'm not driven by the terrible retellings or original story to continue. Same for Darkside, but at least it had semi-decent looking CGs.
So, in short, the only good part of Umbrella Chronicles, is one extra chapter about the worst character in the series, and even then, only the original story is good, the gameplay is fucking horrendous

He went full ningen.

Just general asshole behavior


That still means he had a portion of the mind of a scientist and could make tactical decisions using memory. It's kinda pointless to argue but it's an interesting concept. Ustanak from a later game is a better example, since he's a Tyrant type enemy that has full consciousness, Ustanak willingly took a C-Virus enhancement, and his behavior and ability to form actual bonds with people suggests that even if he can't speak he's sentient.

Point is the pitch is about a game with a sentient Tyrant-ish protag who has his own game. There's mods where you can play as a Regenerador from 4 in 4, so there's potential for it to work.
One of the draws that the more modern games is the Raid mode for me, and if they were going to go balls to the wall action, they may as well have a game split, one horror, one action.
The problem is that they didn't think big, they didn't really appeal to nostalgia because one half of the Resident Evil series outside of the horror, is the crazy ass monsters they made.
I'd dig a game where you could play as G-Virus "Never talk to me or my gigantic second set of titanic shoulder arms again" Dental Nightmare Birken, or Nemesis, or Tyrant, or Splitface Mc "nothin personell kid" Norman even a new one. Or all of them. When they went into action games, they didn't go far enough, they didn't take the jump.

They didn't go go for
COMPLETE
ACTION GAME
SATURATION
If you're gonna be retarded and ruin a whole series, go full retard til it wraps around into good again.
I mean come the fuck on, you only get to play monsters in resident evil 6 or some shit and it's in shitty invasion modes that don't even work well.
The closest we get to a Tyrant in regular game is this shitty blond flat chested beach babe and his Donte son who doesn't curse

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I can see your point, hte end of zoe thingie is about a manly redneck punching the shit out of monsters and gators, if youre going to do retarded shit, then atleast make it fun.

What if Leon and Claire would have died early into RE2 and Sherry would have escaped Raccoon City after being impregnated, becoming a perfect monster waifu?

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She wouldnt have escaped, she would have died when the nuke hits holed up somewhere in the RPD.

pretty sure she would have escaped to safety on a jet-ski operated by Leon who came back from Europe following a code 666 message she sent from the laboratory.

Welcome to Resident Retardo 4: continued.

bravo

RE0's inventory is some of the worst shit. Ditched the item boxes, and you can potentially leave a key item on the other end of the mansion, it made the train sequence interesting, but when I got to the main mansion I was still looking for the damned item box because holy shit that's a chore. I just figured the drop items bit was so you could clear inventory space for key items if you showed up overprepared.

NOPE.

On the other hand you had the most inventory slots in any game, so I guess that was supposed to even it out, but the key item on the other end of the map shit was fucked, and some items took up more then one slot.

You're supposed to use the rooms with the typewriters as your item box. There's a reason why the safe room music plays in those rooms. Granted it totally ruins the point of dropping an item anywhere you want.

honest to god if the game had just kept the tight cramped space gimmick like on the train or made the train a lot longer, it would've been so good
but no
they had to fuck that all up by making it like RE1 again with a large mansion or mansion-like building

THIS

This all sounds cool, but I think the horror game aspect should switch over to being this monstrosity. Things like how human enemies and NPCs (including civilians) react to your presence, how even Umbrella (or whoever made you) treating you like a thing instead of a person (excepting maybe your teammates or direct makers), and the disturbing noises you make in combat. Boons could feed into it, like creepy-looking nightvision, being able to smell different emotions (with "fear" practically clouding the target once you show up), or shredding people apart with your hideous strength. If you had a family before this process, well, that's gonna be milked for all its worth. Welcome to the Post-Modern Prometheus, Resident Evil style!

No,that belongs to 7

That's kinda what I was aiming at. The way I see it it could go two ways in regards to plot.
1: Gain sentience by accident, slaughter research facility, escape and survive in wilderness.
2: Gain sentience by accident but can't speak, Get sent to warzones/cover up operations ala Nemesis, and between missions bond with a bleeding heart scientist lady Who might be your wife or estranged daughter who either didn't recognize you but formed a connection because of that or was assigned to you to prove to investors that the memory erasing process was complete or something who empathizes with you and turns off your bomb collar/restraints and then turn the Umbrella/Neo Umbrella facility into a bloodbath and escape, with endings based on what you did.

If you kill civilians you'll get shitcanned and killed badly since you're a audacious wetwork weapon used to direct the blame to terrorist cells, a Nemesis.

For the good morality ending, you have to use fear to get people to clear out so you can get in and kill the person you're sent to kill. The NEO-whatever corporation will "reward" you regardless via upgrades since their goals are related to assassination and silencing chatty talkers instead of terrorist attacks.

If you show intelligence during these segments by limiting casualties, the bleeding heart scientist lady will start to communicate with you and you'll be seen as less and less of a threat to the company, so eventually, Ms. Bleeding Heart will actually come into your containment cell and start talking with you face to face, with an excuse that she can further direct the "Asset" for the company's benefit or something.
Then she lets you out after the last mission, and you slaughter the whole compound, and go innawoods with scientist lady, who happens to be your wife or adult daughter from before you got Nemesis'd, and thanks to scientist lady, the wetwork/experiment organization gets outed.
If you randomly kill people and go nuts during the story, it leads to a different non-canon outcome where you get sent into a city, wade through a ridiculous amount of enemies, and then get fucking nuked since they can't reclaim you because you've mutated beyond control. But even that doesn't stop you and it makes everything worse You don't go godzilla, but you do quickly regenerate into a fucking giant or something and start swimming to Tokyo
After a few missions, you'd be able to change mutations and weapons, if you have Human arms you can wield weapons like Nemesis, if you have clawed arms you get charge attacks, if you have multi arms like Birkin your range increases and you can combo the shit out of people, if you have extra eyes on your body, you get a better radar, maybe add stretchy arms, or a reproductive thing like Birkin had to make helpers or something.
If you're good, you get the designation T-X Frankenstein, if you're evil you get the designation T-X Asmodeus or something
You could do a lot of shit.
Shouldn't be Devil May Cry type of gameplay, the game has to be somewhat slower then that. The focus shouldn't be in war-zones, but you could have a level in one. Open world would be lazy and it needs to be mission based. RE4 style could work, but they need to pull the camera back so that the main character is able to see more of an area.

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7 isnt a shit game, like 6 was, at least 7 is solid in what it tries to do.

i was with you until this part

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7 is flawed but a step in the right direction, the flaws being the lack of quantity and variety of enemies, and it's story pacing is similar to that cinematic bullshit FPSes and TPSes are doing these days. Oh and no hot girls.
6 tries to please everyone but only the guys love mercenaries or who need their caaaaaaaaaarrrrrrzzzzy fix love it. And there are hot girls but is it just me but does helena look a bit off?

The only redeeming thing of 6 is sherry being back and being a super cute girl, i couldnt care about any others in there, specially not that slut ada.
I played it co-op with my cousin, whom i have been playing RE with since the PSX days, and we found it so boring we couldnt even finnish the game, the game being a run and shoot simulator at that, if you fail at making couch co-op with shooting fun you have failed as a game in my book.

It's subject to change, I was joking.
Point is I have no idea how to end that shit, but it either involves an ending where you're seen regenerating ominously or something cliched like that, or you become an unstoppable menace that can't be killed period.

I don't know how to end that without either underhyping it or overhyping it. You either get nuked and survive, or get nuked and don't, and the second one doesn't reward the player for going balls to the wall evil. It could be an ending where they create something that can't be stopped and THAT exposes them, but the world has an uncontainable threat that goes straight through armies or defense systems with no sign of stopping.

You can bet your ass that it's going to be a non-canon ending either way. Godzilla is the joke ending.

I like this approach, and you gave me more ideas for a game like this.

Make the story about being a Nemesis as you hunt down stray agents/rebels, and you learn the truth of the story through hunting them. I would suggest the game's gimmick to be about dodging their traps and killing/cornering them before they escape, a la Jill using the environment to stop Nemesis in RE3. You can't die (maybe) because you're a fucking G-mutant, but you CAN be slowed down (environmental stuff, wading through walls of zombies, use your imagination). The missions fail if members escape. You could have a single agent to hunt down, a pair, or an entire team and it changes the difficulty of the traps. They will try to use conventional attacks in tandem with the traps, featuring all the iconic weapons right up to the boss-killer weapons, so the gameplay will be different each level and depending on difficulty. You could even have BOW's in the levels helping or attacking you depending on the situation (agents trapping you in a room with the mutants). Some missions would have you hunt down some escaped boss type experiments and you can put on your most lethal mutations to let it turn into a full B.O.W-on-B.O.W brawl

You can choose to let the agents escape, but only after you have them cornered. They impart the story-critical info/you collect their mission data after you kill them, then you get points for more mutations or you get some other non-specified bonus depending on the choice. The not-Umbrella company will keep track if you have become uncontrollable (i.e have developed a conscious), so you have to keep on killing innocents if you want to make the member's escape's believable and make not-Umbrella chalk it up to bad luck/design. If they get suspicious, you will have kill teams sent after you in random missions. If you survive their attacks, you will get rare loot. So for instance, if you want to kill everyone, there's no penalty except for the end levels/ending you get. If you want to save members, you're going to have to slaughter civilians or kill the least important members to let important members get away, as not to raise any suspicion. The more key members you save, the more you uncover the story. Some members are story critical while others will open the story some more, a la Dead Rising.

I envision this game having missions you can choose from like in MGSV, but different in the sense that you will have lots of different maps to choose from instead of an open-world map. The theme is that you are now the property of an evil international company and you are their last-resort, tacticool secret weapon. Keep the idea of a mission control lady trying to appeal to your humanity and she should be vulnerable to what happens in the story. You could have your Nemesis be outfitted with mutations or more technical equipment which you can change at will for each mission, with limits if you want to pick from both tech and mutation trees. An idea I have for a mutation would be for you to change into multiple forms the more damage you take, but at the cost of losing control and destroying everyone in your way. You could have a mutation that makes you walk super-slow like Mister X, but retain more control as you change forms, or you could make yourself as agile as Nemesis, with the downside of stopping to yell in anger after being damaged enough. The possibilites for mutations are endless.

I would make the game be about making you feel like the semi-unstoppable monsters you have been running away from in previous games, while having to face down the horror that you have become an inhuman killing machine. Needless to say, it would be more action than horror, but I envision that action-horror being in the same vein as RE4. It is not possible to go through the game without causing bloodshed and being forced to do horrible things. The theme is damned if you do, damned if you don't.

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I LIKE your approach my man.
We don't have to make it utterly edgy, we could go that route even though it's unavoidable, but there's ways to justify NOT killing agents or STARS type members. For example, maybe your superiors employ Bio-Weapons because they have a mentality of "the ends justify the means".
You will have to kill people, but the targets you're sent after don't have to be innocents, they could start out as out of control agents who went traitor ala Ada Wong, or targets who have committed considerable crimes as private targets to bring in money to the division, like say someone who's considerably protected by his own guards or bio-weapons. and maybe as a twist you find out that some of the agents you're sent after actually have a clean record, and the board that was sent the wetwork records was actually lied to by a 3rd party who exploited the board as a way to silence people he personally wanted gone, or because he could. Hitman did this, with the targets you've been sent after usually being Mafia, pedophiles or oil sheikhs.
Maybe the Bio-Weapon you start out as is obedient from the start due to his memory treatments, and his handlers (AKA the team you interact with who provide your upgrades and mission control morality lady) have no idea who the hell you are, assuming you were grown from a test tube like the Hunters or cloned like the copy Tyrants, when in fact you were a former member of that team or related to one of them.

Now the reason for this is to set up the characters you're interacting with as realistic human beings instead of cackling madmen, not everyone in a company can be a Wesker or Birkin otherwise it'll fall apart quickly. The real question you have to ask when making a team of characters is that each one is a different person. So how do they justify their wetwork bio-soldier?

Maybe the disgraced combat instructor turned PMC justifies it as saving his men on the frontlines by throwing B.O.W.s at it instead, maybe the scientist sees it as a way to continue viral research unimpeded by laws and restrictions put in place by TerraSave and the BSAA that prevent him from working with viral material to further transhuman and/or disability curing research, maybe mission control's on the team because she feels she needs to keep the operation in check before this band of nutbars causes another Raccoon City. It's much more interesting when the team you're working with and the terrible circumstances that ensue aren't caused by mustache twirling madmen, but instead good intentions who think what they're doing is necessary.

I was thinking that while the final Evil mission should be a replica of Raccoon City, the final Good mission should instead involve the targets being surviving former Umbrella execs or whatever who started up the wetwork company so they could continue their old operations as arms dealers for the sake of profit and nothing else.

The game should have grey as fuck morality, but the theme of a corporation is that "The left hand doesn't know what the right is doing" and as such a corporation has different circles that feud because of conflicting morality and culture. Essentially, at the end of the Good ending, you're burning it all down, starting with the top, because their motivations are all only about profit, while your team was justifying the whole thing as military necessity and rebels when they figure it out.

You could also have an extra ending where your team goes rouge on a moral crusade and becomes just as bad but for different reasons, possibly for players who don't go the full evil route in every mission. The nuke happens when even your team can't justify your existence, so it gets full approval.

Man this got super autismal, i'm fucking making this game if I have to.

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I dunno what y'all are talking about but it reminds me of a dream I had where I picked a game up from a store called "resident evil mountain 5"
it was essentially a game where you played as nemesis and did all sorts of nemesis shit but I distinctly remember a part where I was surfing on the underside of a car through the streets of raccoon to go fight a giant birkin so make of that what you will I guess

Aaah, the iterative process of user strikes again.
residentevil.wikia.com/wiki/Cleaner You might be interested in this B.O.W., since what you (we?) want to make is essentially from the POV of a greatly superior (and non-disposable) one.
Ha, you got it. For extra points, maybe your home base is located in the Arctic Circle out of a massive icebreaker-type ship (with VTOL pad). Maybe you could run into a distaff "Bride" late(r) in the story. Perhaps she is meant to replace us given our increasingly free will.

From the look of things, we might want to make our Monster a product of the C-Virus, or rather a unique custom job using the C-Virus as a base, and traits from T spliced in. This allows for the intelligence and controlled mutation seen in the former while retaining the strength and regenerative ability found in Tyrants. That our Monster can transform back into a humanoid is a major step forward in-setting (go away, Simmons, you couldn't control that at all). If someone could get a hold of TBoE's author(s) for consultation, that'd be great.
How expressive should we be? Obviously we can't speak, no more than one syllable at most (RUN should come up often in Evil playthroughs, GO in Good ones), but I think we should know military handsigns at the very least (if only as a piece in the puzzle of who we were). No need to go full Koko the Gorilla. Though I'm picturing T-X's first use of the "OK" sign coupled with a toothy rictus as a moment of minorly character arc-important comic relief, your team thinking you're about to go on a tantrum when asked "Do you feel anything?" after a new stabilizing injection. I don't think we should be able to write whole reports a la Bitores Mendez either, but again can draw symbols and make simple (later multisyllabic) words in block capitals (with the words used changing depending on the path taken) with diamondtip stylus on a black slate (paper and pen having proved useless in our vice-like grip).

Ah, so you'd rather have a typical corporate villain than the would-be supermen and visionaries of the other games. I can respect that. This said, a Resident Evil game without madmen is barely a Resident Evil game at all. So let's make at least a few of them our targets, either in the pay of the Company's rivals, more bioterrorists who stole the Company's assets, and perhaps a would-be superman who says some hauntingly impactful lines about what we serve and who we are. Perhaps the CEO has one or more of his own ex-Umbrella madmen on payroll. Our dear Sanguina Corazon might just be one of them, if reformed/trying to atone, and how we react to that information is a significant divergent choice.

It would be rather nice for the final boss to indeed be the head of the Company, having survived his own madman's expected betrayal, torn them to shreds for it in his new body, and reflecting ruefully to us that it's a pity he can't attend board meetings in person anymore. This after a good minute of listening to him on a (audio-only) conference call with "our key investors" assuring them with only a mild flange to his voice that the "latest product" has exceeded expectations in "first-run testing." He would look like a more monstrous version of himself by that point (even wearing his tattered business suit still), but would devolve over the course of the fight until he resembles a funhouse mirror version of us. Much of his battle chatter would revolve around the massive amounts of dosh he'll make once he's read Doctor user's data (which you destroy halfway through), and how plastic surgery for his vanity will be easy to afford (if needed, he'll arrange that his own DNA can used to reverse-engineer the virus). He only loses it once your team's cracker notes through speakers that the Company's assets have been liquidated and his own bank account frozen.

You're on Holla Forums, it's to be expected.

residentevil.wikia.com/wiki/Cameron Oh yeah, this could be one of our madmen. Capture or successful sampling (meaning you can't go all-out) means some potential weird enemies or even a boss rush of different past B.O.W.s later on.

I think in regards to the player character Tyrant, he should still have a stoic behavior that fits past characterizations while showing intelligence. Having the guy smile is a no-go since it'd be awkward with a mouth full exposed teeth or variable model, rage of having a loved one hurt is within that range, hand signals are good, but you have to use it sparingly, he might even laugh if it's not uproarious. Like a dude on your team will make a joke at someone's expense in the observation room across from them and he'd have a subdued "heh heh heh" thing going since he has super-senses, it'd creep them out at first, they'd think it was a random response that lined up instead of what it was. It'd eventually build up to the point that he has more pronounced responses, might even have short internal monolouges in the form of examination texts.

Basically you need to have the player actually controlling a Tyrant in personality in order for this to jive.

Also
You definately run through the gamut of B.O.W.s, because my idea for mutation upgrades is that you get multiple samples from other B.O.W.s to research body part additions, getting an extra heart grafted, etc. If I had permission, you'd eventually have secret missions where you fight the mainline tyrant (Prototype, Lisa, Nemesis, Birkin etc) and get their shit too, which would be available ahead of time in weaker forms. (A restraint suit like Nemesis that makes capturing easier, weapons, tentacles, multi-arms)

For gameplay i'd do a behind the back fighter ala Anarchy Reigns or Godhand, but alter it so it's not as fast and is designed around slower pursuing type gameplay, you'd be able to have all sorts of movement depending on the parts you use. As for Frankenstein's identity he'd be a scientist or homeless man kidnapped off the street named Frank Graves. because fuck you that's a goddamned Resident Evil name.

RE6 should have just been a Leon game.
Helena was hot and he should have kissed her instead of acting all stupid over Ada.
Ada doesn't even have an ass.

...

Its like you dont know these series or dont enjoy it.

This is true, and like you suggested the company should have employees that still have their doubts about working for an evil company. The story doesn't have to be anything too deep, just deep enough that people know when to care if someone dies. RE's strength has always been cool body horror, puzzles (debatable) and action cliches. The RE lore is a clusterfuck so I think doing some stand-alone "expanded universe" stuff could be the best approach.


The expressive mutant is a cool idea, but it needs to be used sparingly. If you've ever seen RoboCop 1, I would suggest an approach something akin to that. A regular person/scientist sees you as a tool, but people working with you know a little more, but still too little to trust you fully. The mutant knows concepts like humor and morality, but in a warped way. He should express himself in a way that makes it feel like he isn't entirely human. The mutant knows something is wrong deep inside, but he doesn't know/remember enough how to express himself and fumbles as he tries to find the pieces of himself again. (Maybe the mutant has command words imprinted in him, and when someone without clearance to command the mutant says the words accidentally, he visibly flinches and suppresses the reflex. Or when the mutant is in the heat of battle, he very nearly kills a team-mate because of his bloodlust, but stops himself at the last moment.)

It would be a total tone-break if you, the bio-engineered super-weapon made only to kill, would feel like an ugly, friendly giant to the rest of the team. You should feel like a mad dog without a leash. Make it so that only the player knows that deep inside the bio-weapon has feelings, but to everyone else he is just a means to and end. They should be getting glimpses of your humanity that are at best ambiguous. (The mutant shoots a Licker off a team-mate, but is it because he was looking out for his team, or because he just happened to be there?) Of course as the story progresses, the people around you should come to realize more and more that you still have a conscious, but before all of that, you are simply known as a killing machine.

The story could be anything with any characters, but lore-wise it needs to feel distinctly like old-school RE. Mad scientists, asshole CEO's, research complexes, crazy experiments, doubtful employees and walls of diary and document texts. Sticking to the basics and having a clear vision of what you want is all you need. Not like a game like this will be ever made, but it's still a fun little idea.

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The only viable monster protagonist is Shrek with the Smash Mouth soundtrack.

…Does that mean approval or "do not speak of this again"? Oh well, nothing for it. Name, Martin Killinger, callsign CROESUS. He's the one who gave our monster the codename "T-X Frankenstein," and as such is in on "the joke." I've yet to decide why he knows this, or what history your past self may have had with him, but it's a fair wager that we had our memories fragmented to hide something. He is watchful of his Company's bioengineering department and Frank as a prototype in testing. He becomes much more interested in our monster as the number of reports on our apparent intelligence mounts. This also gets the attention of his pet madman, Doctor Jonah Pierce, callsign WALDMAN, who happily informs you (in the same way you might talk to your dog) that your "successful" genes hold the key to a viral breakthrough in the science of bioweaponry…kaffkaff, and medicine, of course. Why, he might even unlock the secret of controllable and sapient super soldiers from it, and battlefield medicine will become a thing of the past! However, Killinger is rather tight on the purse strings, and has more than once slighted the "good" Doctor on the pace of his slow results and failures. This will not stand, and is why he eventually tries out his final product on the Company head.

Only, he's not poor besotted Excella Gionne, and instead of turning into an obedient monster or a gibbering mass of flesh…Killinger just gets bigger, uglier, with a calcified hide replacing much of his skin, and a new capacity to reshape his limbs into weapons. Pierce is promptly skewered with one of these weapons as a "disciplinary action," but informed with all sincerity that his family will be fully compensated as thanks. I imagine the guy remaining calm during the first leg of the boss fight, getting increasingly testy as you damage him and destroy equipment, before finally losing his cool entirely once it's clear his Company is finished. Past that point, his mutations get increasingly monstrous and uncontrollable, while his vocabulary declines rapidly (and hammily), until he's more hideous than you and even less articulate.

Hadn't thought of that, but yeah, it's tough to do human expressions with a mug like that.
I like that idea, but I'd like to expand that a little. Have sequences after plot-important missions where you think about what happened, putting emphasis (read:camera and sound) on particular phrases and actions. Some things might remind you of your hazy past, and you get muffled flashbacks that get clearer the more "pieces" you find. Plenty of strangers in those, but enough familiar faces and voices to give the mutant the notion that…he was once someone else. That there was a different life before the existence he suffers now. Things like uncovering a memory of reaching out to a loved one (possibly after yanking one of your human sidekicks out of harm's way (which could be excused as getting them out of your way) with your more human arm), and remembering with sudden clarity that the arm involved lacked mottling, cancerous growths, and even claws. Naturally, this moment is in first person, and the human arm fades over your present appendage. If this happens in the middle of a mission, a bullet or biting mouth will easily bring you out of your reverie, but if it happens afterward, you'll just be left with the thought, and the team will wonder why you keep staring at your claws (Bleeding Heart wonders aloud why you look "lost," while the others half-heartedly chide her for it; they don't know what to make of it either beyond maybe a "glitch").

Oh hell no. Stretching the metaphor a little, handsigns and other subtler things are to T-X Frankenstein's mind as a dog's tail is to how it feels. I'd like to keep the "OK sign," but in a much less humorous and more emotional context; in this case, it would be the equivalent of said dog sitting down to watch you with the tail swaying a little instead of going for your throat. You sure as hell can't pet the beast (he'll curl his lip if you even reach in that direction), but you can pass by if you want. Up until the midpoint, every mission start and finish should be treated by your teammates like very carefully disarming a bomb: tense, nerve-wracking, and with the knowledge that a single misstep could cost everyone nearby their lives.

I feel your pain brother. On the plus side, at least we had some good games while it lasted, and we can always go back and play those.

/thread

Speaking of old-school RE, would we have any reason to visit the irradiated ruins of Raccoon? A buried bunker, perhaps?

I could see it happening, specialy now that umbrella turned into a PMC thanks to glorius capitalism.
Think of all the cool irratiated monsters we could see, or like someone else said in this thread, the arklay mountains.

There were plans for a revisit to the Arklay Mansion in Biohazard DASH, but the game never exited the concept phase

It might be the benign tumour talking, but an open-world survival horror game set in the mountains with monster attacks every few nights (like 7 Days to Die but not a Minecraft clone built with Unity that exists in perpetual Early Access purgatory) would be pretty fucking cool.

Im honestly ok with capcom trying new concepts for resident evil, no matter how cancerous it is as long as it isnt a mainline resident evil game, like ORC or the chronicles.

What went wrong with the RE series anyway?

5 and action based spinoffs

Ada sucks

And the best was what in your opinion?

Change in direction splintered the fanbase and people working on it dont know what the fuck to do with the series now, atleast 7 isnt a shitshow.

Of course, but leon being lovestruck by her its great.

I just hope Capcom reboots the franchise at this point, restarting from CV.
They could reintroduce old ideas and concepts they ditched, like DASH and Elza, as well as work Gaiden and 4D Executer into the canon.
I know that will never happen because of the 4 cocksucking, but a man can dream

Jake and Chris are better campaigns. Meme it up with 'muh Gears of Evil' and whatnot, but at least they're consistent and play well for what they are. They also have the best stories in 6 going for them

Theres no need to reboot, just move away from the same cast as always and introduce new stories, i do think that umbrella as a PMC has potential for intereting things to happen, the saem with the fact that apparently bio-terrorism keeps scalating in the world.

I want a reboot with the original cast and starting from CV though.
4 is the reason for the sorry state the series is in, and the Chronicles games made everything worse.
Umbrella already sold bioweapons to armies and them being a PMC makes no sense in 7 and fucks the timeline hard when you think about it for a second, and them being a PMC in 1998 blows their cover (they did have soldiers, but they were hired mercs)
And the games already played with the idea of escalating bio-terror, culminating in the CG films, the plot of 4 and 5, and all of 6.

It does though.
Umbrella fell for economical reasons, not because they were banned or anything like that.
The proper way of proceeding is to grab their remaining assets and turn into something else, with umbrella already having full on paramilitary groups, facilities and war material, it makes sense for them to become a PMC while also hiding their shady shit.

They fell because everybody knew what they did and even Wesker canonically testified against them in court.
You could do that with the Nazis because that was the '40s. You couldn't do that in '03.
Nobody would hire them because it'd make them immediately look like the badguys. By 2003, everybody knew what Umbrella did. It's why Neo Umbrella was scary for civilians in RE6

It's barely even a RE game in my book.

residentevil.wikia.com/wiki/Rival_company Hey, you still here? I found this article. Perhaps we can finally cover Umbrella's mysterious rival. Also, what do you want to do with this idea in the present?

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I have this conversation on file and I'm going to use this as semi-guidelines. I have no intention of making a fangame, if this game I make goes public it'll be separate from the IP under a different flavor with only homages to the work.

Frankenstein will have to be shelved, until I can get the hang of coding, but it's on my list.

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What the fuck is this
hollaforums.com/thread/14367630/video-games/resident-evil-thread.html

Oh shit, i'm feeling nostalgic now. I don't know why the fucker has made a crawler that copies this site and converters it into forum format, but it's been doing that since at least 2015.

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To get ad money

I was in stitches laughing at his daddy issues. Code Veronica's story is so bad, it's like the story equivalent of RE1's voice acting.

Reminder that this fucker came the closest to boning claire than anyone else in the series.

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she was ready to strip naked right then and there for her terrasave boss until he started spilling the beans about how he wanted to be just like senpai and commit extreme bioterrorisms for no good reason

Well, you could write a novel or two.

Yeah but he didnt want to bang her, unlike steve.
I dont get why people imply claire is a lesbian when, after ashley, shes the female harater that has shown more interest in dudes.

That's a gay idea. It either gets made well in full as a game or not at all.

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Have you the skills and/or team to do so? I'm just saying, m8, reach and grasp.