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My bad.
Steamspy is one thing, but VGCharts has been said to pull sales figures out their ass.
If I had that picture of a panicked Stalin looking down from a cloud I'd post it
Especially considering just how much people were talking about Mania around its release. That game blew up more than I think anyone expected. Even game journalists who previously had been pushing the "Sonic was never good" narrative were saying it was great, even if it was through a bullshit "this is the first time Sonic has been good". It got a ton of positive attention.
My bad then, sorry. The point is - they don't sell as well as they used to be, and SEGA's gonna have a hard time selling tickets. Kids would rather prefer either Mario or their yearly Dreamworks/Pixar flick, and Sonic fans are, while not an endangered species yet, are now miniscule compared to other franchises.
IS THAT OR IS THAT NOT SOMETHING THAT YOU WOULD NEED FOREKNOWLEDGE IN ORDER TO AVOID?
You're talking shit now. You're doing the perpetual "nuh uh" so fuck you.
They are hardly visible from your position beneath them, and it's possible that you can decide to jump up the platform during a period of animation in which the flames are not extended on either side of their "revolution". Point being, you're trying to suggest that new players can easily see them. Well, fuck you I disagree.
The problem with this one is that the flames extend out towards you, and just like the previous example, it is possible to run into them as they appear on the screen. Yes, even if you're moving at a moderate pace. The only way you'll be able to avoid this is if you know it's there or if you're moving so slow that you can witness the flames appear. Just because you stopped to defeat the enemies doesn't mean that you're going to continue moving Sonic at a fucking walking speed
EXCEPT WHEN THE ENVIRONMENTAL HAZARDS APPEAR AS IF OUT OF FUCKING NOWHERE
That barrel part is still bullshit though. There's no physical reason why Sonic repeatedly looking up and ducking on it makes it move.
It's not too hard. I never even suggested that. I just said it's bullshit that you need to repeatedly consume in order to gradually improve at. Is that not an accurate description of the game? I guess it's possible that autists who are so used to repetition can't actually recognize repetitious behavior when it's shoved in their face.
No, it isn't, unless you're a slow-witted imbecile. You have plenty of time to see it when slow, and going fast automatically assures you'll avoid it, which is the entire point of that bullet.
If you're fucking blind.
THE FLAMES ARE LITERALLY A SCREEN LENGTH FROM THE CAPSULE ITSELF. YOU'RE NOT GOING TO MISS THEM IF YOU STOP TO KILL THE ENEMIES.
IT IS OBVIOUS THAT YOU HAVE THE REACTION TIME OF AN EIGHTY-YEAR-OLD. NONE OF THESE OBSTACLES COME OUT THAT FAST. YOU'RE JUST SLOW IN THE HEAD.
Except you're an impatient retard who thinks a total of four and a half seconds is "too long". Yes, I timed it while I bothered to take this screenshot to show how much of a retard you are. As a tangent, I'm not that good at this game. I got hit by one of the fucking mice. Yet I had no problems seeing the fire dispensers before I got to them. You're just shit.
Well, duh, if they were, they'd be the easiest thing ever. But criticizing that is basically criticizing games for being challenging at all.
Have fun sitting around, watching Sonic spin around while you can't do anything as a player.
THAT'S HOW ALL VIDEO GAMES WORK, YOU GIGANTIC RETARD. YOU PLAY MORE TO GET BETTER AT IT. YOU'RE GOT GOING TO BE GETTING TRIPLE S'S YOUR FIRST TIME THROUGH DMC3. IN FACT, YOU"RE GOING TO GAME OVER A TON, WHILE THE GAME MAKES FUN OF YOU BY UNLOCKING EASY MODE. YOU'RE NOT GOING TO GET PAR TIMES WHEN YOU FIRST START PLAYING MIGHTY SWITCH FORCE. YOU'RE PROBABLY NOT GOING TO FIND ALL THE SECRETS ON YOUR FIRST RUN OF DOOM. GAMES ARE MADE TO BE PLAYED OVER AND OVER AGAIN, AND THE ONES THAT AREN'T TEND TO BE INCREDIBLY SHIT.