SOINC TO GET HIS OWN MOVIE 2019
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Sanic Thread
This was already confirmed long ago, by the Deadpool director.
Strange, isn't it?
Not like Mario's doing better with Illumination Animation, but fuck, at least his most recent game is worth playing.
Was Holla Forums right all along? Capeshit is dying?
In what time frame? They're running out of ideas, but if C and D-list character films like Suicide Squad and Black Panther can still pull huge profits, then it'll still be five years at minimum, probably more, before we see it start to die.
Dear god just let the poor bastard rest SEGA, give him some time off while fucking fire all of Sonic Team while you're at it, because it's clear that those retards can't make a sonic game to save their LIVES and sort this shit out.
Very old news. Sonic would be disgusted by how slow you are.
SEGA does what NintenDid already
Again, the Sonic movie was announced years ago. This isn't a recent development.
Sonic movie was announced first, OP and Nintendo are too slow.
Who "those retards" are is different every game, because Sonic Team is a revolving door that keeps getting the talent that it does have sniped by Nintendo.
Imagine a scenario where Mario movie turns out to be Treehouse-tier cancer, and the Sonic movie turns out to be a competently written family adventure film that's true to the series' tone and roots. The amount of salt would make everything related to video games on the internet unusable for weeks, including Holla Forums.
We all know both movies are going to be the same Summer blockbuster stale as fuck normalfag b8 trash though
Unfortunately, there's a very low chance of that happening, seeing as they confirmed it would have live action mixed with the cg.
FLYING BATTERY ZONE FUCKING SUCKS
SANDOPOLIS ZONE FUCKING SUCKS
If these two levels were totally fucking removed from sanic and knuckles 3 then I doubt anyone would seriously give a shit because they suck that fucking badly.
Sandopolis sucks, but, really, Flying Battery? It's one of the best zones in the game, and I'm not just saying that because of the music.
Flying battery is a slog through a bunch of bullshit.
Fuck these two zones, they're shitty failed gimmick zones that make replaying the second half of the game a chore. Sonic 3 is fucking golden without the second half.
Or decent reflexes.
You mean the ones placed in areas that you can easily run over before they even get close to exploding?
"Waahhh, why am I not going fast all the time?"
You mean a standard platforming obstacle that exists for two sections, at most, in the zone?
Better than the washing machine.
All I get out of your complaints is that you just suck at it and have a patience issue.
All of the problems you have exist in some form in the first half of S3&K as well.
I would give a shit, because Flying Battery is one of the best songs in the game, and the level isn't that bad, even though it's not one of the best. Sandopolis can suck a fat one. The music for both acts is uninteresting. Act 1 is boring to play, has a bland aesthetic, involves level hazards that slow you down and make you wait on nothing, and only has a mildly interesting boss concept as its single redeeming quality. Act 2 is tedious to play because it has some of the worst stage gimmicks in the game with the advancing wall of death sand, looping slides that are handled way worse than Ice Cap's, and constant babysitting of ghosts, all in the same act. Act 2's boss design is somewhat cool, but is yet another wall of death, and is a total pushover.
S3's stages are better overall, but can you really say that Marble Garden, Carnival Night, and Launch Base are as good as Mushroom Hill, Lava Reef, Sky Sanctuary or Death Egg/Doomsday? S3 is front-loaded and S&K is back-loaded.
I'm always annoyed by almost-but-not-quite grayscale.
Fuck you. You're a faggot, you know that?
That's not how this game was designed. It was designed for multiple play throughs. Granted, once you know where everything is, you will develop a more informed mental image of the level, but before that point, you're blind and the level is designed so that you will get fucked.
NO FUCK YOU DON'T MISREPRESENT MY ARGUMENT YOU SHIT EATING GOATFUCKER
I am saying that the game is not charitable with its design. I am saying that there is bullshit deliberately put in that anyone with a reasonable reaction time just won't be able to avoid. For instance, there are springs that will deliberately lead into spikes or a vertical trap that is typically timed to decompress as soon as you're traveling beneath it. Yes, this shit exists all throughout the game. Look at Sonic Mania in comparison, the classic levels are remixed so that they flow more naturally, even if they somewhat retain some aspects of bullshit from the originals.
Since when is Sonic marketed as "going slow"? That is antithetical to the game's marketing, at the very least. However, to be charitable to what you're actually saying, no I am not upset because I have to stop my movement speed completely. I am complaining about the amount of bullshit that prevents you from reasonably maneuvering your way through a level. Sandopolis zone is filled with this shit, and it's all absolutely unnecessary. Flying battery zone is the same fucking way, albeit in smaller amounts. While some of this exists in the first half of the game, it isn't nearly as prevalent as it is in these two levels. There's nothing wrong with having obstacles, but obstacles should not involve endless loops or an extended waiting period in order to overcome.
AT LEAST YOU STILL HAD TO ENGAGE WITH IT YOU DISINGENUOUS SHITBAG
Yeah, I'll admit the washing machine was pretty lackluster, but can you really say that the first two Flying Battery bosses are any better? They're about the same in terms of what the player is expected to do. In Mania, this is mitigated, the first boss is completely omitted and the second boss is remixed so that you actually have to engage it in order to defeat it. I'm just saying, the first half of the game had two of these bosses, the latter half had at least four from what I can recall. Fuck that shit, it's annoying.
I don't like the music from either level. They're both painfully dull and I have difficulty tolerating it.
So, we're in agreement.
Marble Garden isn't that bad. It features a lot of traps, too, but at least you can smoothly progress through most of the level without any gimmicks being shoved down your throat. Carnival Night act 1 is alright, the second act kind of sucks ass though. There's nothing wrong with Launch Base. Although it features a large number of traps, you're mostly able to maneuver around the level at your discretion without having to wait for bullshit. These levels let you actively traverse them as opposed to being a gerbil on a fucking wheel.
['NAM FLASHBACKS]
sandopolis sucks dick but you suck nigger dick
going fast is the reward for being good at the game you stupid nigger, something you're clearly not
Reminder that Paramount is making movies for both Sonic and Mario.
Because fuck you, that's why.
nintendo/sega cinematic universe
super smash bros. movie coming as the avengers equivalent
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No it fucking isn't. The very first mines in the game are placed where you're guaranteed to run right over them, showing you what they are and how they work. The very first flamethrower is placed so that you'll slowly lower down to it on one of the hanging chains, where you'll see it in complete safety. In fact, every single flamethrower in the zone is placed so you'll see them well before you'll run into them. The only obstacle that acts how you describe is a single spike ball that isn't under a magnetic ceiling.
You are greatly exaggerating.
Except there aren't.
The game's marketing is not the same as the game's design. The game was designed around going fast, unless you were really good at it. Every classic game was designed so that you had slow, platforming-heavy moments broken up by moments of speedy exhilaration. Being fast was never meant to be the default state of the player.
What endless loops?
Oh, wow, a few seconds, at most! The tedium.
All of this shit you're complaining about pales in comparison to obstacles in Sonic 1.
At least the fake egg capsule doesn't take away control from you. You're at least doing something at all times in Flying Battery's bosses, even if it's anticipating an attack so you can time your dodge correctly.
So you have shit taste. Flying Battery's theme is one of the most remixed songs in Sonic history for a reason. Just the bass line is amazing.
Oh yeah, remember all those blue spinning tops that didn't exist in the level? Remember the faces you never had to stop and destroy to open up a door?
Typo correction, *wasn't*.
Oh, and lets not forget these guys, who rival Metropolis Zone's slicers for blindsiding bullshit.
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This. The "gotta go fast" meme is just that, a meme. Sadly, it seems that even Sonic Team thinks that's all Sonic boils down to, judging from what I've seen of Forces.
For forces, the donutsteel levels are the real fun. Also, the time trails challenges are what makes some of the levels more entertaining and require effort, though I imagine that has changed with Super Sonic being released.
The gotta go fast shit is important to Sonic but momentum manipulation is more important.
I never said that I disliked them because I think they're an unpredictable environmental hazard. I said I don't like them, and I never explained why. Learn some fucking reading comprehension you nigger.
Bullshit. There are at least two flamethrowers that you'll run directly into if you're not moving at a snail's pace.
Yeah, that's right, and they're shit. If they're not deliberately in your way, they're impeding your progress. How about you explain why you think they're a worthwhile addition to the level?
If you say so, faggot.
WHAT THE FUCK ARE YOU ON ABOUT YOU FUCKING RETARD
You can't say
in one breath and then shit out
I knew the Sonic fanbase attracted autistics but this is some next shit.
It's called having a conversation, friend. If you don't want to contribute to discussion of the game, then why don't you go jerk off to your waifu or some shit?
Its a pretty spergy convo, fam.
I'm enjoying it.
For what other reason could you dislike them? They're such a non-obstacle that they're not even worth complaining about like they're some nuisance.
Lacking an argument isn't a defense of your other ones.
Then point them out on the maps I helpfully provided.
I said "one" spike ball, you dingus.
But they are deliberately in your way. How are they not?
Considering I never had issues avoiding the level's obstacles, as a kid who could only occasionally rent the game, I'm pretty confident in my assessment.
Fine, let me reword my statement so that your casual brain can comprehend it. Classic Sonic is designed so that you only go consistently fast when you've gotten good at it. The obstacles in every level are deliberately meant to break your flow and keep you from gaining speed, unless you have the skill to avoid them.
No one was defending Sandopolis, you giant ignoramus. I already said Sandopolis sucked. This argument has only ever been about Flying Battery. Don't criticize me for supposedly missing points when you obviously can't read correctly.
Except both obstacles provide the risk of being crushed, and the chained platforms punish poor timing by falling down if you take too long.
It's better for the sole fact that there are no times where I might as well put down the controller and take a drink.
Just admit you have ADHD, already.
Yes we know there's a Sonic movie coming this is old news moron.
You two: Stop fighting and tell me why Metal Sonic is the best character in the series.
His penis is always hard
He's a superbad guy. He also has a cool mechanical design.
I'll never stop fighting, just like Metal will never stop trying to prove he's the superior Sonic.
He is just like Sonic but an awesome looking robot.
Thats really it.
How would a movie even work?
You arguably could do the Chaos Emeralds (it's too many maguffins to find so Eggman starts with some).
I've got a theory:
> One of the Crush 40 songs gets covered by some modern tripe rock band. Not saying Crush 40 are on an untouchable pedestal, but it's sort of like how Disney get normie musicians to cover their songs
> Sonic ends up in a water death-trap so they can use the drowning jingle and show off sub-par cool liquid CGI when he's pulled out/get's out.
Plenty of background references to the games, plot will be generic (Eggman has big weapon and is gonna use it, Eggman is collecting Emeralds for a big weapon/monster, Sonic gets captured for an Act 2 low-point and has a crisis of confidence because he got caught or a friend was hurt/thinks they're dead, lift a few scenes from the comics "I've got your limit right here!" etc), and it'll be something they should have put on Netflix or straight to DVD, but instead they'll _barely_ scrape a profit, or it'll tank due to opening the same weak as a movie normies are more interested in.
If it's anything like the CGI they used for the ghost short or the opening to unleashed, it could look pretty good. But it's paramount, so nah
Hoo boy.
cum on step it up
His eyes look like they're just a computer monitor from the 80s.
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Don't ignore me, faggot.
My orginial sonic charcter is som uch cooler and ebtter than sonic why isn he getinng a movie as well???
this is (((you)))
Do you have a single fact to back that up?
Metal Sonic is a good character because he's kinda like Dark Link; a worthy rival for the hero character but who, for one reason or another, has villainous motivations. So, you get your grandiose clashing of "good" and "evil" and on a level playing field.
All acceptable answers.
Oh yeah, "hurr know what makes sanic fun? proximity mines" really implies that's your reason for disliking them. Wait, no, it implies that their presence presents an issue, rather than their lack of presence.
I numbered each one to explain why you're talking shit.
1. If you're going fast, you're going to end up at the far end, where the flames don't reach. If you're not going fast, you'll see the flame as you're going up and be able to time a jump off the ceiling to land on the plunger.
2. You're going to be riding on the slow snakes, especially your first time through (unless you're an overconfident shithead who gets too cocky for his own good), which gives you plenty of time to see the flames.
3. The capsule and the enemies within it are going to cause you to slow down and see the flames. The only way you could be going too fast to avoid it is if you managed a perfect jump and avoided the capsule, but why would you do that, your first time around, when the earlier capsules you found released valuable rings?
Seriously, none of these are an avoidable obstacle your first time through, unless you're an impatient idiot who tried to go as fast as possible with no prior knowledge of the level's layout. Getting hit for that reason is a just punishment for being an overconfident idiot. As for your other boxes, I already detailed why those obstacles weren't useless.
And now it's become clear what your problem is. You're seriously just impatient. You can't stand having to wait even a few seconds. Guess what? Sometimes, timing challenges in video games require you to wait for a safe moment. That's not bad design, as long as it isn't too long, and any problems you have with it are purely personal.
You were complaining specifically about Flying Battery and Sandopolis, though, like this concept is exclusive to them. Do you actually think games should be so charitable to new players, and let them breeze through purely by reflexes on a first run? How casual are you?
It's a few seconds.
You're just impatient.
Which are still shorter than the time Sonic spends being carried around by the currents of Hydro City's mid-boss. And, again, you're still given the freedom to actually control Sonic during the wind-ups.
>
Cool engine with a staggering amount of playable characters, but really shit levels, and the dev keeps focusing on adding more characters and extraneous features, like chao garden, instead of improving the stages.
What the fuck are you doing
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Also, Sonic hasn't been that relevant compared to 10 years ago, let alone 20. It's destined to flop, unlike Mario. If VGChartz and Steamspy are to be believed, Sonic Forces didn't even get a million sales across all platforms (Mania is about 150k copies max). So I'm confident that the whole purpose of making a Sonic movie at all at this point is money laundering.
Steamspy is one thing, but VGCharts has been said to pull sales figures out their ass.
If I had that picture of a panicked Stalin looking down from a cloud I'd post it
Especially considering just how much people were talking about Mania around its release. That game blew up more than I think anyone expected. Even game journalists who previously had been pushing the "Sonic was never good" narrative were saying it was great, even if it was through a bullshit "this is the first time Sonic has been good". It got a ton of positive attention.
My bad then, sorry. The point is - they don't sell as well as they used to be, and SEGA's gonna have a hard time selling tickets. Kids would rather prefer either Mario or their yearly Dreamworks/Pixar flick, and Sonic fans are, while not an endangered species yet, are now miniscule compared to other franchises.
IS THAT OR IS THAT NOT SOMETHING THAT YOU WOULD NEED FOREKNOWLEDGE IN ORDER TO AVOID?
You're talking shit now. You're doing the perpetual "nuh uh" so fuck you.
They are hardly visible from your position beneath them, and it's possible that you can decide to jump up the platform during a period of animation in which the flames are not extended on either side of their "revolution". Point being, you're trying to suggest that new players can easily see them. Well, fuck you I disagree.
The problem with this one is that the flames extend out towards you, and just like the previous example, it is possible to run into them as they appear on the screen. Yes, even if you're moving at a moderate pace. The only way you'll be able to avoid this is if you know it's there or if you're moving so slow that you can witness the flames appear. Just because you stopped to defeat the enemies doesn't mean that you're going to continue moving Sonic at a fucking walking speed
EXCEPT WHEN THE ENVIRONMENTAL HAZARDS APPEAR AS IF OUT OF FUCKING NOWHERE
That barrel part is still bullshit though. There's no physical reason why Sonic repeatedly looking up and ducking on it makes it move.
It's not too hard. I never even suggested that. I just said it's bullshit that you need to repeatedly consume in order to gradually improve at. Is that not an accurate description of the game? I guess it's possible that autists who are so used to repetition can't actually recognize repetitious behavior when it's shoved in their face.
No, it isn't, unless you're a slow-witted imbecile. You have plenty of time to see it when slow, and going fast automatically assures you'll avoid it, which is the entire point of that bullet.
If you're fucking blind.
THE FLAMES ARE LITERALLY A SCREEN LENGTH FROM THE CAPSULE ITSELF. YOU'RE NOT GOING TO MISS THEM IF YOU STOP TO KILL THE ENEMIES.
IT IS OBVIOUS THAT YOU HAVE THE REACTION TIME OF AN EIGHTY-YEAR-OLD. NONE OF THESE OBSTACLES COME OUT THAT FAST. YOU'RE JUST SLOW IN THE HEAD.
Except you're an impatient retard who thinks a total of four and a half seconds is "too long". Yes, I timed it while I bothered to take this screenshot to show how much of a retard you are. As a tangent, I'm not that good at this game. I got hit by one of the fucking mice. Yet I had no problems seeing the fire dispensers before I got to them. You're just shit.
Well, duh, if they were, they'd be the easiest thing ever. But criticizing that is basically criticizing games for being challenging at all.
Have fun sitting around, watching Sonic spin around while you can't do anything as a player.
THAT'S HOW ALL VIDEO GAMES WORK, YOU GIGANTIC RETARD. YOU PLAY MORE TO GET BETTER AT IT. YOU'RE GOT GOING TO BE GETTING TRIPLE S'S YOUR FIRST TIME THROUGH DMC3. IN FACT, YOU"RE GOING TO GAME OVER A TON, WHILE THE GAME MAKES FUN OF YOU BY UNLOCKING EASY MODE. YOU'RE NOT GOING TO GET PAR TIMES WHEN YOU FIRST START PLAYING MIGHTY SWITCH FORCE. YOU'RE PROBABLY NOT GOING TO FIND ALL THE SECRETS ON YOUR FIRST RUN OF DOOM. GAMES ARE MADE TO BE PLAYED OVER AND OVER AGAIN, AND THE ONES THAT AREN'T TEND TO BE INCREDIBLY SHIT.
Now, back to what I said at the beginning. What did I say? Alright, maybe I didn't say it outright. I said, in different terms, that Sandolopis and Flying Battery zone are tedious as fuck. If you disagree, well then by all means, continue to have shit opinions. Now, I'm not going to waste my time continuing this conversation. I've said all I have to say, and your responses are not very compelling. Additionally, if we continue like this, it's just going to end with both of us repeating the same points over and over and I really can't be fucked to do that.
So, in summary; Fuck you and fuck your opinions. don't cry, it was a nice conversation you big faggot
And fuck you, you hypocritical geezer.
I'm not either of those thing, though.
Whoa shit who would have fucking thought I'd have to learn a Sonic level before being able to blast through it quickly. Faggot
I bet you liked it when they added these shitty fucking handles that forcefully stop your movement in the first outside platforming section of the Mania version because you can't look where you're fucking going
fucking flags. I'll have you know I meant every word of this
Eh. I don't have any strong opinion about that.
It will be made by Pedowood.
It will be shit.
Shit like The Bee Movie, Paul Blart et al are unintentional masterpieces, in part because they're so terrible that they spurred plenty of people to use them to mock entire communities using them and in part because, under the right circumstances, these movies do something that no other flick ever did despite being shit. I'd rather have their levels of bad than Pixels levels of bad.
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I've compiled Rouge through out almost all the games she has been in.
The news is the premiere date. That bit we didn't have before.
sonic is shit
Bee Movie is not terrible.
It's a great animated movie that then became a meme
Take that shit back you asshole
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Holy shit, there's like five games where her arms look like she's the progeny of Lanky Kong
Paul Blart 3 will take place place in Washington DC with Blart going on vacation
With Blart being confused for a Secret Service agent looks exactly like him, but who gets injured and gets sent to the same hospital that Blart is at after slipping on banana peel because fat
Resulting in Blart inadvertently impersonating a Secret Service agent and protecting President not-Trump for several days
Which will end in a spoof of that Clint Eastwood movie where he takes a bullet for the president, but Blart takes a shoe for the president, and he ends up getting a presidential commendation
This is totally happening
>(((Happy Madison))) movie supporting DRUMPF
Inb4 it's the exact opposite and baul plart has to assassinate him