Amateur Gamedev General ~ /agdg/ + /vm/

They're not total thrash, but you are if you cheat on them.

check'zd

oh shit, you're that dev, I like what you're doing
but I sure hope there will some sort of lewd mode,
I'm into pretty vanilla stuff, like corruption and cum dripping gangbangs

If you don't cheat then you finish last and are literal trash. Nobody will touch your shit and you get the retard trophy for being both crap and too dumb to cheat.

...

Sorry to disappoint, but lewd stuff won't be on vanilla i will make sure mods will support that, also modding the girls to accept harems will be possible


There will be all types of sizes, if i add key shapes for the nipples they will be hidden in game, but available for mods


Here the old female model, the new one will have improved physics

Can someone give me a quick rundown on how batch drawing works in SFML?
There are several projects that claim to do it but all are outdated spaghetti code.

aw yeah, thanks user, indeed the newer model looks way better

on another topic I think I've finally nailed the gimpfu scripting
I can easily filter through layers on gimp, rename/delete them, and proper exporting
there is still a lot to be done, but I can move on to start implementing the paperdoll class in game

lol ok user you git gud and I'll cheat let's see who makes a game first.

Thread's on page 13, but basically

Now of course the one in SFML doesn't sort or anything, that's up to you to implement. Looking at its source code, the Sprite and Quad classes both generate a set of 4 vertices when you invoke Draw() and immediately push those to the graphics device. So a better approach is to make an extension method or your own implementation that takes a sprite/quad, and pushes the same transforms to a Vertex[], then batch it that way. That's what I did at least and it was very fast

new thread here