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The Killer VR App
Still think VR should get its foothold in the arcade market. It would be smart to make an arcade machine specifically for VR, and have people develop games for it. It would be easier to do it this way because current phone-on-your-face VR is weak, and the extra equipment required is spendy.
But you can't put porn games in an arcade.
Im pretty sure such services can be offered in private enough places.
FOV, stereo and visual feedback to 6 DOF head movement. aka immersion.
This.
Km+m is faster and more precise ( it has inbuilt LOS stabilization). Video games are about power trip. Been slow and missing is losing. Players don't like losing and feel weak, this is opposite to power trip. Players like to feel like Superman and not to be constantly remained that they are fat slobs. Also VR controllers are tiresome you naturally cut gaming session to 1 hr or even less. When bilge gamers can play 4-8-12 hrs in one session. You naturally cut your gaming supply by 4-12 times it, with small amount of gaming provided you can't ask for big price (when with game that gamers plays all free time all day every day you can milk shittons from teh whales with microtransactions (yes it is cancer i now but this is how it is from developers POV))
All indie trash. Top selling games: COD, BF, GTA. There are reson behind it. Make AAA mainstream 3D shooter/actions with proper VR support and optimization.
This would just make the arcade 50 dollars a pop instead of 50 cents. I heard people say the same thing about mech games, that a huge, full blown mech cockpit replica to be rented out for a mech game would rake in the cash. Well, it was tried. I went to a place that did just that, and it was shit. For 20 US DOLLARS, I got to wait for an hour and a half for my turn in the mech and got all of five minutes in the machine, all of which was spent getting wrecked because the controls made Steel Batallion look like a modern "Press X to awesome" game. A VR arcade would probably be a similar experience to that and last just as long before going under as the mech place.
Would have been more apt for a VR thread to be quite honest.
Honestly, VR itself is amazing but there's just no fucking great games for it. Like, nothing super amazing. The only games I play are these really early access games made by small teams that have tons of bugs and not a lot of community content yet. I play mostly Pavlov VR now. It's an amazing game but it's really not fully fleshed out in any way. Other than Pavlov, I only really play 2-3 other games and those are in similar situations except even less fleshed out. If VR had better games, I would recommend it because the technology and experience is amazing. But I honestly can't. And I don't think I will be able to for a while sadly…
0. fun games
1. Industry standard cross-platform VR specifications+frameworks
2. 12K microLED/LET headsets in the sub-400$ range
3. Flawless 12K144 on mid-tier GPUs
But I want both
Hometown is for firing and Life is for fun, with headpats and h*ndh*lding the perfect ways to signal that you're ready to take responsibility
Show me
It's because is free, streamerbait and has extensive modding support.
Also, I wanted to add this point, which is also something that Gabe Newell kind of of hinted at but never said explicitly: there's no market for VR as of today, and that's because the people behind VR are trying to fabricate a market where one didn't exist outside of niches. It's the Kinect all over again, where an object that is extremely superior to the waggling motion sensors in the WiiMote fails spectacularly because they never thought about what the average consumer wanted, which is, in the case of the Wii, a gaming system for very small children, casuals and geriatrics, whereas the Kinect had the dubious honor of trying to appeal to both casuals and dudebros who are big into sportsball, failing to be adored by either because it was too technologically difficult to implement and at the end of the day no one cared about it, even when it was force-shipped into games and systems alike. Had the people behind the Kinect marketed for its actual purpose, which is either as an expensive but functionally great security camera or as a motion detector for biomedical purposes, they would have more than likely outsold their gaming systems and even got out of the whole thing with much better PR.
You're seeing this trend in all major new technology industries, suits and "imagineers" come up with expensive new products and then their marketing dept tries to create artificial demand for the damn thing. You've seen it with Apple's taskbar-on-keyboard fiasco, you're seeing it again with Apple trying to cater to third-worlders, you're seeing it with W10 being forced upon normalfags (who do eat it up for lack of alternatives in their little minds but that otherwise absolutely hate everything about it) and you're seeing it with VR, which is hemorrhaging money and caters to an upper-middle class kind of user who has money to spend on tech demos and a large enough room that he can even set up as their own VR Area. VR is absolutely great for porn, but I understand why suits are skeptical about going down that road so directly. Another VR application that I see being used to great effect is the simulated-museums and simulated-time-travel projects, but they're definitely not as economically sound. What I'm saying is, there needs to be a lack for there to be a need. People absolutely want a new Command and Conquer game, and they get nothing. Dudebros want a new sportsball sim, EA adds a shitton of useless features like being able to play as stronk wymin or simulated matches and everyone skips them, because there's no real need.