Amateur Gamedev General ~ /agdg/ + /vm/

Made a new bread right before I go to bed:

i made a 3d array and drew individual quads between 1 and 0 spots on it(and then edge faces because errors). it was an attempt to make randomly generated asteroids for game. And to leave the door open to a non height map based landscape.

Geometry is important, but if you lack art fundamentals and the ability to eg think in terms of shape and volume, your models will always suffer. Geometry is just the technical aspect of the medium.

What's nifty is that if you treat each corner as a bool flag, you can express a cube with a single byte. Just an idea.

honestly its my first not tutorial pice of code so im kinda more proud of it than i should be/ its kinda just a minecraft rip off