I liked the bane fights, and truth be told Origins is closer to my heart for being a colorful city set in the winter instead of the grey depressing city in City.
I still for the life of me can't understand why the combat system of the Arkham games was so praised. It completely strips you of any skill, challenge, spacing or enjoyment and replaces it with COOL ANIMATIONS BATMAN FLIP
Batman: Arkham Series
Level design collapses from City onwards. If that's your favourite part of Asylum then you may as well not even bother with the rest.
Personally, past Asylum, the whole flashing blue lightning marks to counter now weren’t all that bothersome to me. In the first game, there really weren’t many variations of attacks to worry about (normal hits, knife swings, batons, guns) where I felt it was necessary to keep the icons on. It’s why I played the game on the hardest difficulty and felt challenged enough. Most attack animations weren’t super apparent, so it was harder to keep an eye out while flipping around.
The problem, however, comes from when they started adding more variations of attacks to deal with in city and beyond, especially bullshit that was at gun range like orange icons in Knight (who charged in and tackled you). The more they added, the harder it was to justify keeping the icons off. At that point, you’re just dealing with so much more shit and specific button prompts to deal with it that I just can’t process it without absolutely getting stomped on. The middle earth games have a different problem where there were few attack variations, but the orcs all look the fucking same, so it’s hard to notice if you’re swinging at a dual wielding guy who will just headbutt you if you just mash away.
Origins out of all the more open games past Asylum I think did it best. Sure there was the large open city to deal with (which was fucking boring), but I distinctly remember the indoor stuff being way longer than either City or Knight, kind of like how it was in Asylum. For all the shit that game got, I thought they got that stuff down right.
Knight barely had any indoor shit. Granted, it was sort of understandable as an extension of Rocksteady's desire to ram the Batmobile down people's throats (though even then, the indoor Batmobile sections were way more fun than outdoor ones) while City had the same issue but with seemingly no justification other than laziness.
Is the batmobile at least fun if overused? I've been craving a car combat game for a while.
The first. The rest are ruined by Open world meme shit.
Also Batman is overplayed and DC needs to learn to use their other and better heroes.
The combat system was good from an aesthetic point of view.
There was no way to make it look and feel like you were Batman dispensing 40 goons without being automated to an extent.
lol
Shit taste like this should be punishable.
You should fucking leave this site user.