Monster Hunter General /mhg/

Gens is slightly less broken. Instead of brave it's balanced around striker +2xabsolute, at least occasionally you have to actually try, maybe.
Adept is of questionable usefulness unless playing ranged or carried deadweight (since at least you probably won't cart) due to how long it takes to perform the dodge and how weak almost all of the counters are. Also if you're serious about 'reflexes' use e+1, which gives you enough i-frames to fully pass through weaker, quick attacks and partially pass through stronger attacks. Even then it's is only sort of good with lance, ls & dbs, maybe hammer and HH. e+2 is also nice if you really want to abuse i-frames, but it's kind of overkill since anything you need it for it's better to just move out of the way. Still, x/xx are so badly balanced it might still be neccessary with some of the bullshit hypers pull.
I'm knid of curious what weapon you're using though, especially if you started with generations

Use another browser and then try posting something with single spaced sentences
Like this.
Are you pasting it somewhere else and then copy+pasting in the reply box?

I've actually played and solo'd a really good chunk of XX so I can chime on in this. XX is balanced around having one evade art, but it only becomes necessary when you start doing the super deviants that can one shot you, since they're so big one or two of their attacks will be made pretty much undodgeable by normal means(unless you're a god at iframes) and they WILL one shot you no matter the hp. Hypers are doable with no evasion arts, as long as you know the monster's moveset. Adept and Brave both break the game no matter the situation, though Adept will severily lower the dps of lots of weapons, it's still crazy safe.

Unrelated, but people really shouldn't sperg out about the hp bloat, since 4U had similar stuff with Apexes and GQ 140 monsters. Though there are 2-3 monsters where the hypers are a slogfest solo(like Lagiacrus as mentioned before), the quests go as fast if not faster because weapons have on average +50 raw over 4U, and crit boost means the average extra damage you get from armor is much higher as well(if you're not using crit boost you're pretty much crippling yourself), gotta also consider the extra dps weapons get from never having to sharpen and ranged weapons getting a free reload every so often.

Tldr: Play through with either one evasion art or eva+1 outside of brave/adept for an optimal experience.

What I meant by it is that cutscenes are mostly just monster showcases and most of the story is just skippable dialog, unlike World where you have to sit through everything.
I can call it a good game for it's time, even fantastic, surely not a good one now, and definitely not the best in the series. It just hasn't aged well.
The game handles the atmosphere right and that's probably the reason I played it for so long. I decided to emulate it a few months ago and it just didn't felt the same going from 4u to it.
I would still recommend it to new players simply because of how that game chews you out and forces you to learn it's mechanics, but once you're done just go to better games in the series. Every time I remembered I was close to fighting something cool I would grind to fight it only to realize how disappointing that fight really is.
It wasn't just the hitboxes, enemy attacks can go through objects and they put themselves in unreachable areas. Among other things.


Maybe, stuff like like Rathalos getting himself stuck was way more prevalent when I emulated than I remembered, but I was young when I played it on my psp, I probably blocked the bad memories out of my head. I do remember him falling through the map after doing his amazing cinematic attack.
And yes it is dated, there is no denying that.
I miss how massive the hammer felt.

Why are people paying to beta test the new MH? I really want to know

No, just copy and then directly paste it in the reply box. It always have a double spacing automatically

Fanboyism
No plans to get the PC version
Toaster PC
maybe there are other reasons

Sorry about that user, I brought dishonor to our squad. There is no excuse for my failure.
I could delete it if you want?


I just like to play videogames.
Also I am a lazy poorfag with a barely functioning toaster

Coming from someone that soloed the entirety of XX; you have to kill hypers to get those +50 higher than 4U base raw weapons, as well as any of the really good skillsets, if you have those before solo-ing the monsters, you've defeated the purpose of making the comparison since you've been grinding with a group beforehand and might as well just say that you can solo high rank quests in under a minute because you've got g-rank equipment. Hypers begin from G2 unlike apex and 140+ GQ, and hypers as early as rathian are already no fun to fight at all, easily taking 20 minutes and sometimes even more even with rank appropriate brave set-up, with little to no drops in dps for the entire quest due to how boringly agressive brave allows you to play. I've done g-hypers with striker and guild sets because it's honestly a lot more fun, but jesus christ it takes literally figurative fucking hours to kill anything and the hypers just love to pull all sorts of bullshit that breaks the normal gameflow of the series and ruin any fun you might be having. It reminds of when I was playing through g-rank in 4U and I'd get 10-20 minute clear times with IG, CB or GS, and anywhere from 20-40 minutes with lance, HH or sns. However, at least the bullshit from the monsters was kept to a minimum and it was reasonably fun to play regardless of whether I was making decent time or not.
Before anyone jumps on me about it, I should probably clarify that I didn't solo the entirety of the deviants to max level, only a few, and I'm not sure if I've cleared any super g-deviant quests solo.


Having played on original hardware I've never encountered any major bugs with FU during the thousand or two hours I've played it over the years. Attacks have awful hitboxes visually, but even in 4U monsters can phase or launch projectiles through apparently solid objects fairly frequently, and for the most part even with the terrible hitboxes monsters are generally designed to always give the player a fair chance to recuperate or retaliate, which is far more important for the gameflow. The only thing I really remember hating from FU was the g-rank small elder dragons; gimmicks that prevent you from fighting them properly (haha the chameleos fight) + lol entire body length charge hitboxes that come out with almost no tell and require little to no recovery on the monster's part, also a bit too much hp but I suppose that was supposed to be for the repel mechanic.

Cheaper than a low-end gaming PC with coinfags ruining it for literally everybody.