Boss Only / Boss-Centric Games

Gavin Kelly
Gavin Kelly

Unique mechanics and ideas for every boss
Visually distinct and memorable design for each boss and the game overall
Few or no trash mobs or busywork, puts you right into the fun
Few or no RPG elements which means less time spent bored to death in endless menus
Generally require getting gud, even the ones that aren't hard offer high skill ceilings through time trials and scoring systems
Not story focused, understands that games are games and a good narrative is just a welcome bit of decoration
Made by people who genuinely love videogames and not suits who want to sell lootboxes or indie dev bugmen who want to make games into films

Is it even possible to fuck up a boss rush game? The formula when followed by good developers seems to create gold every time.

Justin Lopez
Justin Lopez

user stop you're making people remember that games were once good.

William Price
William Price

No busywork
Posts no more heroes
Zuz.
Both game's bosses are also very unequal and I liked 1 better despite it having more busywork

Leo Thomas
Leo Thomas

Alien Soldier obviously, Sin & Punishment 1&2, Gunstar Heroes. Most Treasure games really. I also really need to replay Shadow of the Colossus now, that game was so satisfying to control.

Isaiah Harris
Isaiah Harris

all the different tricks with agro are fantastic. So few games pay attention to the physics of our bodies and shadow of the colossus nailed it. The way wander walks, the way he flops around when he grips onto something or lands on something, and the ways he can ride agro while agro has his own distinct AI and the camera's AI work in tandem subtly.

Lincoln Brooks
Lincoln Brooks

Well, Furi was 2016 (personal goty) and Cuphead was this year (also personal goty) so hopefully somebody will keep the ball rolling. There's SOTC remastered coming soon and NMS 3 if you have either of the nogames consoles.

Furi 2 is a no go and although Cuphead was supposed to be a trilogy and have DLC apparently they overestimated their ability to do all the art assets and are now burnt out.

I expect somebody will try and fill the gap though, the massive financial and critical success of Cuphead is going to inspire copycats no doubt.

The remake better not fuck with the animations. They are retooling the controls but I hope they just mean button mapping.

Gavin Morris
Gavin Morris

I hope the remake adds some side content like quests and enemies. It would fuck with the lore though, so maybe add ghosts as enemies or something?

Adam Cooper
Adam Cooper

They are retooling the controls but I hope they just mean button mapping.
Not confident about the remake, also I think the original controls were perfect really.

Benjamin Anderson
Benjamin Anderson

low res graphics
those awful ground textures
motion blur

Good to see Sony was still shit back in 2006

Robert Cooper
Robert Cooper

muh graphics
ps2 game
Please leave.

Jack Torres
Jack Torres

STB (and its sequel) is boss fights only. The latter does have stages, but most the time you airdash through them in less than a minute and the focus is clearly on the two dozen boss fights.

Jaxson Taylor
Jaxson Taylor

Monster Hunter. It has bare bones small monsters then medium bosses, then big bosses.

James Scott
James Scott

NMH1 is better overall. 2 made improvements in gameplay, but they are barely noticeable. The story was a lot more retarded, and I liked 1 aesthetic better.
OP is retarded, NMH was always about style over substance, and although all boss battles are somewhat fun, memorable and even iconic, to say it's the focus of the game is retarded, considering all the busy work both in 1 and 2. **3 will ruin it all, more than 2 did, isn't it?

Kevin Parker
Kevin Parker

Dark Souls.

EVERY enemy is a boss, dude.

John Powell
John Powell

There is no NMH 3, the Switch game is an indie minigame collaboration between the SJW cucks from Dennaton, Suda51 and some others.

Carter Collins
Carter Collins

I haven't been following it because I don't want to be heart-broken, but didn't suda confirmed it was going to be another NMH with combat but better mini games?

Zachary Davis
Zachary Davis

no busywork
Shadow of the Colossal Horse Trips
No More Bosses until you grind all this fucking cash doing shit minigames
FURIously walking through corridors at a snails pace

Luis Thompson
Luis Thompson

Stealth games give me a similar feeling to boss centric games, because in stealth games the whole level is like a boss, with each enemy making up a part of the whole, and you want to get to the end being seen as little as possible, paralleling the need to not get hit by a boss.

The necessity for the developer to be conscious of the entire design of either a stealth level, or boss fight brings cohesion, and clear goals for the player to engage in that a less structured game will be less likely to have. This is what fucks over so many open world games, they have no structure, and few interacting systems, thus deprive the player of a problem to solve, and problem solving is the meat of gaming.

A good game makes problem solving a challenge requiring skill, and more than point A to point B logic. In a bad game, problem solving looks like "there's a bunch of nails of there, here's your hammer". It's why a good shooter has a mix of enemy types that require a change of tactics/tools.

/Unsolicited analysis

Daniel Foster
Daniel Foster

Is it wrong if I used gameshark on NMH to skip straight to the battles?

Hunter Torres
Hunter Torres

Why the fuck does everyone complain about the horse riding in SoTC? You go where the fucking light is and it barely takes any fucking time.

Juan Morris
Juan Morris

You posted a couple fuckups, so yes OP.

Gavin Taylor
Gavin Taylor

Shadow of the Colossus
Get this casualized shit out of here.

Parker Myers
Parker Myers

explain

Colton Evans
Colton Evans

He wont.

Zachary Butler
Zachary Butler

Its shit. Its casual. Its not Dark Souls. I even cancelled my pre-order.

Vid related.

Jaxson Roberts
Jaxson Roberts

Oh, I see now.

Anthony Adams
Anthony Adams

still looks better than any game that could run on PC hardware from 1999

William Brooks
William Brooks

Its not Dark Souls
A-are you baiting?

Caleb Ward
Caleb Ward

cuckhead and jewman

Joseph Bailey
Joseph Bailey

He is

Samuel Garcia
Samuel Garcia

is it even possible to fuck up a boss rush game
I'm sure I played a terrible one, but I can't remember it.

Shame about no Furi 2 though. Though I guess expecting a sequel this quick would make it play exactly the same like the first.

Jacob Ward
Jacob Ward

ALIEN SOLDIER, YOU UNCULTURED SWINE

Fucking amazing game, and everyone should be ashamed to bring up boss rush games without it.

Josiah Butler
Josiah Butler

i can't remember but some shumps are pure boss rushes and usually have short stages with some pretty good memorable bosses. I also recall a mega man game that was only boss rushes but it was only in the arcades

Jack Lee
Jack Lee

SotC
ride for minutes on a desert wasteland with choppy framerate and graphics so bad they make you wanna kill yourself
find boss
boring as fuck Prince of Persia platforming
30 seconds later boss is dead

Never understood why that piece of shit is so overrated

Ethan Wilson
Ethan Wilson

Furi was just okay until the final boss then it turned into absolute shit.

God damn I wish the game had a bit more things going on with the combat what is their is great it just doesn't have that meat that I like in my action games.

It's like a lambchop really.

Christopher Flores
Christopher Flores

which final boss?

Asher Campbell
Asher Campbell

you should leave the thread then

Lucas Brown
Lucas Brown

I played some Bloodborne recently and I'm not sure if it qualifies as a boss hunting game but it's pretty easy to speedrun.
The same could be said about Demon's Souls since every world that ends has at-least a boss in the end of the level.
mfw when I'm playing Gladiator Begins on psp

Anthony Kelly
Anthony Kelly

I'm also a fan of stealth games, early FPS, platformers and other undefinable games like Monkey Ball and Katamari. I think the common thread is dropping RPG elements as much as possible. On tabletop you need stats and abilities to be an abstraction of the thing you are doing, but in a video game you can just have it happen with a press of a key or button.

Alien Soldier is good but i'll confess i've yet to git gud at it. Still can't beat the little girl with the multiple forms.

If you mean The Star then I sort of agree. It plays unlike any boss in the game, no duel phases, just bullethell. Even The Song had some swordplay. I forgive it however as it's sort of an optional final boss.

If you mean The Beat, then yeah, it's trash. It's a story boss. Blame Microshit. They basically said "we want timed exclusive DLC for the Xbox version or you can't sell on our platform". If you've played Furi you'd know they can't just cook up another boss on the fly, so they had to cut out The Flame and add it back in as paid DLC to the other versions. Xbox version has it as part of the storyline as the de facto 10th boss encountered once you enter the mothership tower, only on other versions is The Flame optional. So you were essentially cheated out of the 'good' final boss.

Jace Gutierrez
Jace Gutierrez

graphics so bad they make you wanna kill yourself
MUUUUUUUUUUUUUH GRAPHICS
Seriously?, it's not even a valid complaint. The game runs on 1999 hardware, not a single PC from that time could handle anything remotely close to it.

Jaxon Smith
Jaxon Smith

Cuphead is made by a western indie dev, which always means cancer.

Carter Stewart
Carter Stewart

Is it even possible to fuck up a boss rush game?
Make the final boss paid DLC :^)

Jacob King
Jacob King

Is it even possible to fuck up a boss rush game?

Sure, by not making the very first thing you mentioned.

Brody Bell
Brody Bell

Because some people are dumb niggers that didn't appreciate the sense of loneliness and wonder that riding around gave you.

Ian Peterson
Ian Peterson

It was fun to explore the world in your horse, also figuring how the fuck get to the bossfight place, i wish it had more climbing and the world was bigger. I hope the remake doesn't ruin it

Jason Brown
Jason Brown

Asura's wrath is sad. The paid dlc final boss is only there because they were never going to make the sequel. Asura was meant to have traveled and fucked up all the kiss asses who took Chakravartin's offer before getting to the fight in the DLC.
But the game sold shit so instead of just ending it all on a cliff hanger just skipped all the potential encounters in a sequel to just to have the story conclude.
All these shit out awful story driven games selling well but Asura's Wrath had to suffer this fate.

Dylan Sanchez
Dylan Sanchez

Is it wrong if I want actual shadow enemies on the world like ICO had? And maybe speaking with ghosts that give you quests and Tomb Raider style tomb exploring using the great controls from the game. I am loving SotC so far but I feel that the game missed a lot of potential.

Nathan Green
Nathan Green

There are enemies but you farm them to fight bosses.

Hunter Roberts
Hunter Roberts

that running speed
No wonder Treasure died

Jackson Hill
Jackson Hill

what's more unfortunate is the gameplay. Asura's Wrath is almost more of a movie than a game.
PC PORT NEVER EVER

Owen Gomez
Owen Gomez

If you pay any attention to regular orcs and don't just go for the captains/warchiefs then you are playing it wrong.

Hudson Jones
Hudson Jones

bmp named .jpg

Kevin Lewis
Kevin Lewis

play 30 minutes
get bored
pull my dick out
slap it on the keyboard
can still win the fights

i literally did this, thats how retarded this game is

Alexander Morgan
Alexander Morgan

Is it better than Shadow of Mordor in terms of captains and warchiefs? In the lategame of the original you could stomp captains like normal enemies unless they had a really OP set up like regenerative health plus immune to stun with ambushes. The encounter rate also seems to drop like crazy halfway through.

Liam Rivera
Liam Rivera

Post a video

Isaac Smith
Isaac Smith

Do a video user, do it for the 15 minutes of fame faggot. You'll be a legend.

Juan Price
Juan Price

Because the game was totally fucking garbage one of the worst games of the generation

Cameron Miller
Cameron Miller

I was thinking that as well, but I feel that would take away a lot of the emphasis on the battles. The thing SotC needed was more colossi (I guess that's the plural) but the game had to be shipped and the content was cut down.

Isaac Parker
Isaac Parker

muh artsy emotional cinematic experiences

Xavier Perez
Xavier Perez

muh non argument

Easton Adams
Easton Adams

You could literally do that in shadow of mordor, They changed it up for shadow of war, if you get into too big a tussel, on the highest difficulty, you can be attacked more than you can counter/dodge. You get hit because you put yourself in a bad situation which is nice.

Gabriel Anderson
Gabriel Anderson

It has the most consistently good OST in vidya and manages to have a nice minimalist story without taking you out of the action. It stands out because there's nothing like it out there.

Kevin Phillips
Kevin Phillips

cinematic
So you.never played it, because none of the cutscenes are important to the almost non-existent story, are absolutely minimal and can be skipped.

Gavin Baker
Gavin Baker

it's cinematic in that there's nothing to fucking do but watch a colossus fumble around until you can finally watch yourself wiggle your way up it. very fun.

Eli Sanchez
Eli Sanchez

Good to see that you're still shit in 2017.

Colton Brooks
Colton Brooks

In third person games you tend to watch the character, yes.

Mason Bailey
Mason Bailey

That's not what cinematic means though

Joseph Brooks
Joseph Brooks

God you are retarded.

Joseph Lee
Joseph Lee

Yes, it is. You no longer can kill a captain with a stealth kill but it does do a lot of damage if the captain is weak to it, enraged captains can't be parried, Olog captains require precise dodging.
The best change is that skills that make captains adapt to your moves, attack without a possibility to parry, make their orcs do unblockable attacks, etc, are much more common. In late game there actually is a fair amount of challenge, when the fucking orc keeps healing himself, can't be parried, takes half of your health off with one attack, constantly adapts to the shit you do and sometimes refuses to die.
Overall I think it's worth a pirate DO NOT buy it, the online causes problems all over the game. Lootboxes are useless and you never need them, but the game reset my money to zero on three separate occasions, and you need the money to upgrade your army or fortress. Pirating it would get you the best experience

Adam Miller
Adam Miller

you probably loved dear esther too, huh?
:^)

Aaron Stewart
Aaron Stewart

False.

Brayden Perry
Brayden Perry

a boss rush fangame made in a fighting game engine is better than any Castlevania Konami pushed out in recent years

Nathaniel Thomas
Nathaniel Thomas

All the combos you can pull are amazing, but it wouldn't work with metroidvania pacing and style. Will he add more characters?

Jaxon Jackson
Jaxon Jackson

The cuphead devs are not screaming about Trump on twitter then?

Jaxon Rodriguez
Jaxon Rodriguez

afterimages and partial transparency effects
You know where it belongs.

Asher Thompson
Asher Thompson

It certainly feels like one.

Caleb Diaz
Caleb Diaz

Also Rebirth was fantastic, the series ended on a high note.

Kevin Thomas
Kevin Thomas

Never played turn of the millennium Castlevania, have you?

Samuel Scott
Samuel Scott

Yeah I did and it sucked. Those graphical effects have always been obnoxious and distracting and antithetical to good 2D action.

Camden Lee
Camden Lee

repetitive end game is the best when you fuck up defense and have to take over the fort all over
i wish defenses had orc speeches instead of just you overlooking your fort then starting battle right away

Sebastian Howard
Sebastian Howard

Classicvania fag bitches about metroidvanias
Like a clockwork.

Owen Hughes
Owen Hughes

Is it even possible to fuck up a boss rush game
Boy you don't even know

Thomas Flores
Thomas Flores

I think there are a few all right Metroidvanias, but Symphony of the Night isn't one of them. They're all completely inferior to the tight action of the linear games though.

Grayson Clark
Grayson Clark

They're all completely inferior to the tight action of the linear games though
The same way Mario's platforming is inferior to Call of Duty FPS action, idiot. They are completely different genres, comparing them is nor only dumb, it doesn't make sense. At least you're not a CotM fag, are you, user?

Juan Young
Juan Young

Metroidvania sucks.

Aaron Long
Aaron Long

(you)

Asher Bell
Asher Bell

I enjoy being bored
t. you

Robert Nguyen
Robert Nguyen

At least you're not a CotM fag, are you, user?
I've been found out!

But seriously, if it's not going to deliver on the combat, then it better deliver on the exploration, and for exploration I'd rather play Super Metroid with its more thought out and more utilized movement mechanics than SotN or most other IGAvanias in that regard, whereas at least CotM resembles a Classicvania enough to have level design and enemy placement which is actually challenging. Whereas the rest are cases of throwing shit at the wall and seeing what sticks, such as drops mostly being governed by RNG and ridiculous player progression. By no means can SotN ever be described as 'coherent'. Nobody plays Super Metroid for the action, and I don't think SotN has either the action or exploration to back things up, unless you're playing in Richter Mode with his wacky combo moves. Which would still be better utilized in a linear action game. There's some cool secrets you can find through exploration, but it's clearly not the focus.

Xavier Collins
Xavier Collins

then it better deliver on the exploration, and for exploration I'd rather play Super >such as drops mostly being governed by RNG
Metroid with its more thought out and more utilized movement mechanics than SotN or most other IGAvanias in that regard
You all faggots seems to miss the point of IGAvanias. It's not only exploration and it sure as hell isn't the combat, but there are several elements to it, particularly the secrets and equipment, shit like secret combos or things you'd otherwise miss.
I'll give you an example, one of the things some faggots love about metroid is sequence breaking, for some reason, but there's so much you can do with equipment options or the lack of it, you can do all that naturally on IGAvanias because of how equipments work, depending on the equipment drop from certain monsters your playstyle can vary, particularly in later entries.
You can argue that they don't vary that much, specially in SOTN, but the point was discovering the different things you can do, specially since it's easier to sequence break in some instances and depending on the item dropped you can play differently.
at least CotM resembles a Classicvania enough to have level design and enemy placement which is actually challenging
Yeah, right, tacking together 2 different styles surely would work. CotM is half-assed as both Classicvania and IGAvania, Nathan's stiff movement makes a pain in the ass to explore the castle and all the difficulty comes from his limited moveset, just like classicvanias were. Also, there's barely any variety of items, fucking empty halls and, at best an HP/MP/Heart up reward, which fucking sucks. Finally, enemy placement is bullshit, not because is hard, but because they are stupidly placed there, they don't even overlap.

Nathaniel Peterson
Nathaniel Peterson

More games need a pure boss rush mode.

Oliver Bell
Oliver Bell

DO NOT buy it, the online causes problems all over the game.
When developers stick in DRM, always online, one time use codes etc. It is like they are begging for people to pirate when they would willingly hand over money if it looks worth it

All I want is a full physical copy with no DRM, no steam activation, no always online bullshit in a DVD or those big boxes with jewel cases you used to get, preferably with a glossy manual, instead of a box of plastic garbage and glossy prints with no fucking game included

Who cares? As long as they keep it on their twitter and not in their game, what's the issue? Western independent and small studios have produced some of the best recent titles and weebs will never admit it.

This was awful, played against the first boss for five minutes and decided it was trash.

Did anyone here play Shadow Complex? Pretty sweet metroidvania, I liked that it wasn't pixelshit and had a cool theme (secret underground military base). Has a good feel of progress too, you start with just a pistol and end up with a magnetic rifle and exosuit replete with missile launcher and jump boots.

Asher Foster
Asher Foster

particularly the secrets and equipment, shit like secret combos or things you'd otherwise miss.
The stuff you mostly find through RNG?
you can do all that naturally on IGAvanias because of how equipments work, depending on the equipment drop from certain monsters your playstyle can vary
So the fun I may have will depend on how lucky I get?
the point was discovering the different things you can do, specially since it's easier to sequence break in some instances and depending on the item dropped you can play differently
The Binding of Isaac executed this concept a thousand times better by virtue of encouraging this replayability through item unlocks and item synergy, on top of being a shorter game so you don't have to grind enemies for items and souls and being able to try out new shit quicker and faster without your run being completely fucked from the outset, especially if its a longer game like SotN. It's only any good for challenge runs, so it's no surprise that this is a darling for speedrunning autism.

difficulty comes from his limited moveset, just like classicvanias were
You'd be surprised to hear that classicvanias are designed around this limited moveset rather than being harder simply because of it.
Also, there's barely any variety of items, fucking empty halls and, at best an HP/MP/Heart up reward, which fucking sucks. Finally, enemy placement is bullshit, not because is hard, but because they are stupidly placed there, they don't even overlap.
You have your Cards here, which again fall prey the IGAvania RNG-dependency, but at least you can unlock codes (or look them up) to unlock classes which will give you unique stat builds and card loadouts to give you a kickstart. Through those cards you can deal with the 'bullshit' enemies, but it's more of a genuine challenge than any of the other IGAvanias besides OoE

Isaiah Jenkins
Isaiah Jenkins

Shadow Complex was awesome and much more enjoyable than any IGAvania.

Robert Williams
Robert Williams

no mention of Contra Hard Corps
kys yourselves niggers. Better than Alien Soldier as well

Levi Jackson
Levi Jackson

Contra: Hard Corps
Better than Alien Soldier as well
Contra 'equip homing and hold forward to auto-win zako parts of stages' Hard Corps
Contra 'the first stage is an incoherent mess of 15 seconds of zako rush, 15 seconds of platforming, 15 seconds of shooting at the fire spinner boss and waiting to crash it into the building, 15 seconds of shooting upwards with the laser into the eye of the cyclops where you don't have to move at all to avoid his attacks if you stand right under him'
Contra 'smartbombs being several button presses away is a good idea' Hard Corps
Contra 'telegraphing and difficulty curves are for chumps' Hard Corps
Contra 'look at how cool this is instead of how this plays' Hard Corps
There's some cool stuff about it but it's wholly unrefined compared to Alien Soldier

Isaac Taylor
Isaac Taylor

All I see is words words words but the game is cool and you are gay lol.

Ayden Lee
Ayden Lee

The stuff you mostly find through RNG?
Yes.
So the fun I may have will depend on how lucky I get?
Yes, it's gambling.
The Binding of Isaac
That's not only a different genre, but an entirely different focus, just like Rogue Legacy and more games like that. I said the main appeal wasn't ONLY the exploration, but that's also part of it, specially considering how good the aesthetic of the game is, whereas procedural generated bullshit relies even more on luck and no exploration at all since all rooms appear at random with mostly the same shit. IGAvanias have you going through the same map and bosses but with different equipment. You only ever need to grind if you aim for 100%.

You'd be surprised to hear that classicvanias are designed around this limited moveset rather than being harder simply because of it.
Which is exactly why CotM fails at both Classicvania and IGAvania. There's barely any platforming and later abilities can bypass the little platforming there was anyway.
Muh card system
Right, I forgot the other reason autists like that shitty game. It's all artificial difficulty brought to you by shit game design and somehow it gets praised by contratian autists even though is the least polished turd in the castlevania serie after SOTN.

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