I miss the 90s gritty fantasy. It does not have to be 'dark' fantasy because the dark ages is a bad and horrible place to be with all these oppressive atmosphere that scares you outright as if to say you are not welcome here, die, and combat is grisly, blood and guts everywhere because getting a magic blast or magicked axe to the face often results in gibs. They do not do this anymore, and 'dark fantasy' these days with the modern graphics looks tame as fuck.
I also miss those 90s Japanese games. These days it is all moe, waifubait shit. I miss the cute mascots and cute art style that does not result in diabetes of the mind and it was comfy.
So, art styles they do not have the skills or balls to do anymore that you miss? Holla Forums
I miss the days when sprites were used for portable games. And not just the cheap, really simple sprites but the smoothly animated kind that was just a pleasure to watch. The ugly 2.5D design for games like Metroid: Samus Returns do not sit right with me.
Robert Peterson
Warcraft 2 is such a beautiful game, might be my favourite look of any video game ever. Soundtrack is amazing as well.
Oliver Reyes
80s and 90s anime cel animation style. Shit like Slayers, Ninja Scroll, Macross, etc. I love that. Modern 3D can suck my dick. And classic pixel art not done by fucking try-hard indies as an excuse to be shit. There are very few 2D games lately that don't look like fucking ass. 2D > 3D.
Ethan Morris
I liked how you could see pentagrams and crosses in horror theme games, it made the worlds more immersive because they were loosely based on ours. Now everything has its own universe.
David Foster
I miss when things like pixellated sprites and brown palettes were an aesthetic choice to hide technical limitations instead of an aesthetic deficiency to hide shitty games. You knew things in the Doom/Quake lineage were trying hard with what they had fuck trying to make custom colormaps for wads by hand tho, and games in the 16bpp era soon afterwards weren't afraid to use the full depth of the new canvas. Consoles used TV signal blur to their advantage, home computers invented the demoscene. What did Unity3D and Unreal 4 invent? The steam greenlight shovelware scene.
I fapped the first time I went to that room after killing butcher. It was the person with an eagle spread.
One of my very first porn encounter I guess.
Mason Collins
funny word.
Aaron Robinson
There's something about those lower poly cel shaded games from the early to mid 00's. That new devolver game that I've already forgotten the name of got me feeling all nostalgic for them.
Nicholas Cooper
I never liked those. Those are just regular pictures put through filtering just to bypass color palette limitations of the time.