You mean the "style" that makes everything objectively look like shit?
You know why that shit's gone? Because it's a believable human future that they want to stop you from reaching. It's [current year]. By all rights, we should have space travel, flying cars, space colonies, nanomachines, and what do we have instead? Mentally ill men dressed as female demons reading stories to children in schools.
That's not cel shading. That's colored lighting with a far too powerful sharpen filter.
It was probably a piss-por lazy port. Japs are notoriously terrible at making games for the PC. Have you forgotten the disgrace that was the original Dork Souls, or MGS1/2 having keyboard-only controls?
>not realizing they don't want to show satanic shit in a negative light for reasons that are obvious if you're paying attention
It'll never come back. Having to hand-draw every single frame of animation or go lazy-FinalFantasy-style and have all the enemies just stand in place isn't desired by anyone.
Same as above. That was something done at the time for technological limitations, computers/consoles that couldn't handle that many actual 3D models at once, certainly not at the poly count and level of detail shown, so they screencapped it and ran it as a series of sprites. It's not going to come back. Nobody wants to model, texture, and animate a 3D model, then turn around and screencap every animation frame into sprites just for nostalgia bait. Not profitable, neither financially nor return on investment for amount of work required.
Easy replication, but just like above, why? Who would do that? Lot of added effort for no reward when you could do the same thing and just make it look good.
A lot of fantasy games were T back then too. T was just more accepting of harsher things because logically same age rating as PG-13 movies should mean you can have blood and the curse word "shit". See: StarCraft.
I can't wait for 2026 Holla Forums to start talking about fucking Call of Duty or something and claiming the photorealistic mocap pre-rendered cutscenes were an "art style".