There's a new Thief 2 fan campaign that was released. 13 years in the making, 10 missions...

Never mind, I instantly got over 2000 from the jewelers; check the bookshelves very carefully.

B-BUT BOYHOOD

W-Wait a minute, this is spooky! I didn't sign up for this!

Welp, I'm totally stumped on a 4 digit safe code in the second mission, which is a typical forgettable mansion mission. I'm just gonna wait for someone on ttlg to ask because everyone is unconscious and I don't' consider pixel hunting a giant 3D environment for some tiny corner of a letter clipping out from under a pillow or a single frobable book out of thousands and thousands of books to be a good puzzle worth spending hours of traipsing round an empty mansion on.

Welcome to being an adult, user.

I've probably played maybe 60 to 70 forgettable mansion missions for Thief 1+2; I honestly despair when I start a mission up and see it's yet another multi-level box I have to tear apart. It's just going through the motions at this point. Just because a forgettable mansion mission has been 13 years in the making doesn't mean it's good, nor does every campaign need to have an obligatory one.

The inventors basement is legit creepy.
I'm taking a break for now, also what is the deal with the chest with the double locks?

...

There's 2 keys hidden around the map, 1 in the basement and I don't remember where the other is, maybe on fencer girl. Story wise I think the apartments have some texts on what it's about.

Anyone notice the glowing painting that makes a magic sounding noise in the artist's house? What's up with that?