Spooky vidya stories thread

We all know how creepy video games can be, even unintentionally. We're creating virtual environments which are supposed to be as real as possible, following very strict rules of the game. No wonder then that when shit breaks down a bit, through bugs, crashes etc. that we can sometimes be creeped out by them as long as they don't make stuff really fucking funny and taken out of the experience. That and also the fact that many people are creating weird games just to fuck with others and scratch their own horror itch.

Let's share some creepy vidya stories Holla Forums, real or otherwise it doesn't matter as long as they're well written. On the topic, does anybody have the pictures of those terrifying body horror FIFA glitches where the characters became so weird that it resembled a honey cone?

Also let's get Godzilla creepypasta out of the way because everyone knows it already and knows how shit the ending was.

Other urls found in this thread:

lucid.wikia.com/wiki/Reality_check
autofish.net/video_games/creation/game_maker/others/sparlatacus/index.html
web.archive.org/web/20170404152617/http://poorlyplannedcomics.com/?p=2354
wow.gamepedia.com/Cut-Throat_Alley
twitter.com/SFWRedditImages

I have never had real-life-tier vidya spooks. But in-game, Morrowind was pretty spooky at night once the dreamers and sleepers start showing up. Just standing around on back-country roads at night, knowing your name, telling you that the end is nigh and knowing they're right.

I was five when this happened, so I remember very little, but this stuck with me. My dad was playing this horror game on the Playstation, don't recall the name, though. It was Silent-Hill esque, but more generic, if I recall correctly.

I snuck out of bed at 4 a.m. and started up a new save file. There was a story cutscene that I don't remember either. I just recall that the game drops you inside this hospital room. I walked around a lot, through this dark hospital, waiting for spooky shit, cause I remember dad encountering monsters. I walked up to what seemed to be the exit, and this figure bursts loudly through the door, running towards me. I realized that I didn't have any weapons, so I just fucking ran like a bitch and hid behind the corner in the hall. Then adjusted the camera to see what was going on. The figure was talking to someone behind a counter, someone who wasn't there before. I couldn't hear them, though, so I just kept looking, hoping that he wouldn't come towards me.

And he didn't. He actually went down another hall, so I follow him, from a distance, thinking that that's where I gotta go. We run down this hall for a really long time. I kept hiding behind corners but he didn't seem to look back. Still was scared though, I was a little retard then. He stops abruptly and stands by one of the doors. Another figure walks out. Again, they talk about something. I was too far to hear what it was, but the other guy was holding something so there was no way I'd approach them. Both of the figures walk into the room. I wait for a while, unsure of what to do. Eventually got the balls to walk up to there. I walked up to the room and heard a woman sobbing. Immediately shut the fucking game off and fucked off to bed.
Didn't sleep that night.

I've asked dad about that game not too long ago, he remembers it but said that he apparently lost it while moving. I've never seen it since.

Too obvious, figured it out in the second paragraph.

>noob saibot appears in later games
The scariest thing was how stupid I was.

...

God damn, that is quality loss right there.

mr. mix

The ending of this one went a bit too far. Here is my advice to anyone writing such stories:

When you've stepped from the idea of "This could still be some dickish programmer doing something very wrong" to the idea that "This is definitely haunted and paranormal" then you fucked up because your story ceases to feel real. Video game horror stories operate on the idea that what you're reading might be real and that the game in question might be some obscure weird item. You have to hold the reader doubting whether the game has paranormal elements to it or not. If you decide to say that it indeed was paranormal you have to do it as subtly as possible, not many horror stories managed to pull it off and this wasn't one of them.

Out.