I tried Megamod, but it wasn't working out due to the resource caps. I switched to Colonial Charter after I learned that there were 10 more caps available in the newer versions. It's a shame, because I really liked the medieval buildings in Megamod, along with some of the row housing and the multi-storied buildings.
The game was left on default settings. I started out with the north and west being hilled off, a river to the east, and an open field to the south. I decided to build a town in that little space, and I think it came out alright. My main marketplace is here, and it services everything but my farm village.
I put an early bridge up across the river and started forestry operations. There are multiple roads splitting off leading to 4 other foresters out there. I built construction buildings close to the river to refine resources coming into town. I just recently replaced an excess sawmill with two stack burners to solve my ever-growing wood expenditure by switching to charcoal instead of firewood.
I also built an early tunnel through the hill to the north, which was my first major expansion in terms of housing. I built a lot of my more industrial buildings up here, such as my textile buildings and my tool development line. I've recently started weaving cloth, but I've been mass producing buff coats for most of the game. The industrial trading dock is also recent, as I finally stripped the surface of stone, and I needed a reliable source.
Once I hit a point where I needed more serious food, I started purchasing seeds, and then I placed a whole bunch of farms outside of the town. Further to the southwest is a small farm village to reduce travel time and expand my population. This village started alongside my first bakeries. Since I have plenty of both sugar and flour, they make almost exclusively sugar cookies.
Overall, I think everything has come along nicely and looks fairly attractive. I wish there were more resource limit caps, because having to micromanage workers to prevent things like lumber from overflowing is pretty annoying, and takes time away from developing and planning, but the increased cap makes this so much more playable. I just hate having to constantly check resources to see if I need to pause things like water towers and sawmills. I'd also really like to have a larger butchery building that can hold multiple workers.
Also, hunting blinds are ridiculously overpowered. I built a few to help with my feather income for producing bedding, but they ended up producing over a thousand food per worker, and they don't even have to find ducks, nor do they suffer for being too close to each other. I had to tear them down because I felt filthy. Who thought this was okay?