Liberals favorite game, darkwood.
==DARKWOOD THREAD==
Explain please
Its a dick joke
Got it
How should I be fortifying the hideouts? Just got to the 2nd one and can't figure out what I should be doing to fortify besides blocking windows which get torn down anyways.
I don't bother with it tbh, savages are easy and you set the bird fuckers on fire with a molotov.
Savages give me a bottle and cloth everytime so they =molotovs.
Banshees are rare and give nothing but you don't get those every night.
Don't bother with total fortification past the first hideout. Maybe block a few windows to control access points so you don't get blindsided. Otherwise stay mobile and actively hunt down incoming enemies.
Barricades aren't effective at keeping enemies out of your house once you leave the dry meadow. You want to use barricades to funnel enemies towards an area of the house you think is defensible and focus on killing enemies when they wander onto your property. Fighting one enemy at a time is almost always manageable, it's when you bunker down and enemies pile up through the night that you can get into trouble.
Some events and enemies become VERY dangerous if you've barricaded yourself inside a room with no exit. Instead of fortifying one room heavily, spread out your furniture and barricades so you know enemies will only be able to enter from one direction then patrol along that side. If things get too dicey head back inside. I don't start the night inside my house, but near the well. I patrol till I take too many hits, then heal from the well and retreat back into the hideout to a lamp placed nearby moth perk for round 2. I rarely barricade doors since it's faster to sprint through a door than to climb through a window and if an enemy opens a door it's very noticeable. Glass bottles thrown at doorways make glass traps that will hurt enemies but not you, meaning you can sometimes kill an enemy chasing you if you've done enough damage.
I blocked the bathroom door and the one by the workbench. I blocked the workbench door with a table outside, and put down traps in front of the bathroom door with broken glass on it. They hardly ever came by the workbench door. Got both lights in there but I stick to flares and lanterns, things have gotten a lot better once I built a pistol.
What's worthwhile about moving to hideout 3 besides the oven?Place looks indefensible and I can get there making trips from SF or DM.