Is MHW actually what it seems to be?

So, positioning, timing and having a sound understanding of the monster's behavior and moveset isn't really important anymore?

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No,sir. Sorry you lost a series dear to you. Happened to me with quake so I know how you feel.

You literally get ostracized and insulted when even criticizing this game, even as a fan since MH1. It's like the fanbase has become what they condemned for years. Remember how everyone gave MHO shit for damage numbers? Now the fanbase defends:

You could just shit post in the monster hunter thread instead of making a whole thread ya know.

I didn't know neogaf marketers were fans.

It's a slow, gradual heal that stops when you're hit and there is no longer any zoning to heal in complete safety. There's so fucking god damn many monster hunter games with 1000's of fucking hours of what you want, the series finally takes a tiny fucking change and you pop your autistic lid.

nintentoddlers on suicide watch, right?

Hello, I actually play Monster Hunter. No, it's not a tiny change. It's a huge change. Positioning yourself properly and knowing exactly when to take potions was always a fun test of understanding the monster/experience and patience. I'd even go so far as to say that this is where most of the difficulty from Monster Hunter derived from and why most people died.

Fuck off sonygger, being able to spring while healing is bullshit.

Have they finally made the game fun and not a boring skinner box?