The Ultimate Anti-Speedrunner Game

I'm trying to design a game that will troll the hell out of people trying to speedrun it because I hate speedrunning and think it's cancer upon games.

Here's what I have planned so far:

Other urls found in this thread:

youtube.com/watch?v=hN9QeoM4eE0
youtube.com/watch?v=7pUHRCweJlA
youtube.com/playlist?list=PLMsrcsE7CMRennYeLxbNPx-g-zF_x4ZXH
hollaforums.com/thread/13429029/video-games/the-ultimate-anti-speedrunner-game.html
twitter.com/SFWRedditImages

Why are you making a purposely bad game instead of a good game

It's a good game but just not if you're a speedrunner

adding proper ai or sufficient randomness to enemies is enough to stop most speed runners

the game's already been created, it's called pokemon stadium and the only person that speedruns it is an obsessive autist that's willing to repeatedly do 20+ hour runs

youtube.com/watch?v=hN9QeoM4eE0

Just remake Crash Bash.

10/10 foresight

It only triggers if you clear it ANOMALOUSLY fast. Like you sequence break through the level or something to get to the goal door.

Autists like this are exactly the reason why I want to make life HELL for speedrunners

If I played a game and it made me wait almost half an hour for playing too good I'd uninstall it, refund it, then go to the developer's house and shit on his front door

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Take it to /agdg/ and work on your game. Making the player character a cute girl that has her own life outside of the player's direct control sounds fun.

I'll personally speedrun your game if it's ever made, vengeful autismo.

Just combine the hard parts of other hard to speedrun games
>Randomly generated levels Minecraft
>Every time you beat a level the score gets added up, with higher score = more time spent Sonic
>Any RNG based parts happen near the end of the game Mario 3
Or if you want to be really cruel
>Event is coded to happen after x hours of playtime Some RPG I can't remember the name of

The only good thing about speedruns are TAS.

New to trolling, are we?

Make a game that's designed to be speedrun. Encourage sequence breaking. Use a tool assistance device to get a theoretical minimum completion time, then add timing checks to your game to break it if anyone TASes it. Allow people to practice individual parts of the game.

Then, if the game is beat under a certain time- preferably by a streamer with a hundred thousand viewers- put on an unskippable post-game message instead of the ordinary ending, saying that speedrunners are prancing homosexual la-la men, saying that all the viewers deserve to be hung on the day of the rope, maybe post some shock images and GAS THE KIKES RACE WAR NOW propaganda, and then an epilepsy-inducing flashing screen just to round things out.

i played a psx or snes rpg with that mechanic. i got so confused about why i couldn't figure out how to progress.

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The reason to be slow needs to be in gameplay. "You did too good now fuck off" is bullshit and makes angry players who turn the game off. Try something like this:

* The landscape is blurred when you move, which makes the randomly-placed traps impossible to see.

* Enemies zoom in on anything that moves but don't see anything standing still as a threat, and they will wander away if you are still/slow for long enough.

* A helper character will plant items around the level and/or do something that needs to be done for the level to be completed, but they will run away if they see you.

* You lose health if you move too fast because you're a sloth, forcing you to take a 30s nap if you spend too much energy.

I'm trying to combine Sonic and Max Payne 2 to make both RTA and IGT unusable but I'm doing a shit job at it.

Good job, you made your game so tedious that speed runners won't play it, because neither will anyone else.

This might be one of the most autistic threads I've ever seen on this board.

Wait, I'm being silly. You don't need to automate this, and you shouldn't.

Make an actually fun game that's designed to be speedrun in every way - timed lowering doors that can be slid under in just the right time, bosses that can be killed easily if you jump JUST the right away, etc. Keep the game connected to the Internet - namely, to your command and control server. Wait until some big, well-known speedrunner plays it, preferably on AGDQ or some similar for-charity event.

Then hijack the game to flash red and blue with the word NIGGER pulsing in and out.

Say you don't know what happened. At first, suggest it was his computer. Then it'll happen again with the next big event. Issue a "patch" and implement a "security review". Then do it again, if anyone still dares to play it publicly.

Then, when they've finally figured it out, laugh in their faces.

Aww boohoo the buttmad speedrunner autists are getting upset that not everyone is going to cater to them.

If you speedrun games you're a faggot.

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Add in a tripping mechanic where if your character goes too fast through the map he falls on his ass and is vulnerable to enemy attacks.
t. Masahiro Sakurai

You got some kek-worthy ideas but I'm not entirely sure if they're doable. Allowing people to bring the cancer of speedruns to my games sort of goes against the principle of what I'm trying to do.

Break all the consistency they take for granted. Simple graphics covering over a bottomless pit of pointlessly detailed physics, which the player can never measure directly.

>Everything is on a global timer. A global one. The game simulates planetary epicycles based on the system clock, affecting level coordinates, gravity in general, and also is what makes clouds in the background animate.

I kind of like your idea, but the way you explained the game made it sound tedious and boring. After all, the point is to have a game that fucks with speedrunners and in the same time that can be played without problem

To add to this:
Do NOT have a single "gravity" value. Do NOT. The game takes the player's gravity based on at least two different numbers, preferably more, maybe even include a TRUE/FALSE statement in there, JUST so script kiddies can't cheat engine it and to prevent any "see your gravity" add-ons.

Yeah, I guess I mis-explained the game. Obviously I don't want it to be tedious and boring, Wario Land 4 isn't tedious and boring. However I do want to approach it with a mentality of "speedrunners MUST die".

Just Make Digimon World 3, you'll kill any speedrunner trying to 100% it.

I'm sure there are plenty of anti-speedrun games, they just won't play them. I doubt they play more than the most mainstream games anyway.

How do you feel about challenge runs? I'd do an "all episodes" run, especially if every stage has an actual unique 25 minute skit on the TV.

Could try what Banjo-Kazooie does.
There's an NPC who will give important information, and you need that info to pass. Speedrunners usually skip the NPC and go straight to the questions to save time. The info is randomized every run, so they just guess their way through. An extremely unlucky speedrunner will end up with his run fucked over right at the end of the game.


Only way I could see a speedrun of that working is if there were 3 or so people swapping as they played. No idea if that's allowed though.

Gotta tell my mom she's a speed runner because she plays Tetris.
No one, much less speed runners, will even care about the game if it's shitty on purpose.

Nobody is saying any of that, you're just really, really Illiterate.
You can leave now. Age.

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It's just too easy to prove you're mentally damaged

What makes you think any speed runner would give a shit about your game?

Most will ignore it, some will play it as a curio and one or two will manipulate your game's RNG so they can complete it in 15 seconds.

Make each stage last an exact fixed amount of time.

Finish the boss quickly? The extra time gained is instead filled with a more difficult bonus survival stage portion equal to the time you gained from killing the boss quickly.
Stall on the boss? Bosses attacks time out and/or you miss portions of the stage equal to the time you wasted on the boss.

Every "speedrunner" will end up with the same time, an un-speedrunnable-game you have made! But a highscore optimzable route game instead.

All you have to do is make a typical 90's era jprg with 5 minute cutscenes for attacks.

Just make it so the speed which you clear levels is a coefficient on the RNG. The faster they route, the more miserable their experience.

Challenge runs are perfectly fine. It's just speedrunners who I want to fuck up.

Speedrunners are drawn to platforming games like bees to flowers. I'm trying to make a venus flytrap.

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Make a curazy game where you kill speedrunners in slow motion

What is the difference between a speedrun and a challenge run? See, Pannenkoek.

Yeah, platforming games /that can be speedrun/.


Speed runners might just start recording the time to kill each the boss and not count the bonus level.

It will make full runs impossible, but not segmented.

Just remake puzzle quest.

A speedrun is a challenge run in which you have to complete the game as quickly as possible, user

no it's NOT

FUCK YOU

Not him, but a challenge run just puts a limit on playing the game. Such as only being able to use one weapon, or releasing a Pokémon if it faints, or playing it with a specific mode active.

I guess the difference is that it's not about being a perfectionist, but rather finding different ways to play the game.

What are you upset about, he's already in hell.

Stop getting mad about such petty shit. And it is

OP just doesn't like the kind of optimization speedrunners do, because he is an autistic faggot who can't appreciate art.

Fuck you

Speedruns are so artistic that they cause massive artism in everyone who does them.

Speedrunning also puts a limit, in fact it places a lot of limits. So many limits that very often an optimized way to run the game is found and most people who want to improve take it and try to perfect it. Things like taking damage on purpose or missing helpful items are definitely handicaps on a regular run.

Yeah that's the sort of cute idea I thought the main character could have.

/thread

I suppose, but if there's any sort of ranking system (like score or 100%) people will find a way to compare each other. See: youtube.com/watch?v=7pUHRCweJlA (for some reason I can't get into post options).


I can understand hating anyone who wants to be the best at something, they can sound like faggots, and sometimes are.

Who hurt you, user?

Did a speedrunner cuck you? Did your girlfriend get BLACKED by a speedrunner?

dude speedrunning is like the definition of autism lmao

For the record, I'm an autist and am probably worse than Mark at video games.

Anyway, OP, I hope you get a fanbase worse than Undertale and wish you had speedrunners instead, not because I hate you but because it would be hilarious.

This is proof that the opposite of autism is just a different kind of autism.

Where's the porn

At least one type of autism is actually relatively relevant, with charities, events and cancer streamers who make money off of idiots. The other side doesn't realise nobody will fucking bother with a gimped game

Absolutely nothing listed here is going to work. If you try to penalize people for speedrunning, they'll just work around it. They'll calculate exactly how fast they can move without triggering your slowdown mechanics. They'll wait until the milisecond after the "speedrun penalty" applies to finish the level. Remember, these people enjoy hurting themselves for the sake of ever-lower times. This shit will only work if it applies to every single level or to the game as a whole, so that there's a guaranteed minimum time, and even then people will still try to speedrun it, even if they have to glitch through your speed gates or invent "categories" where they time it in a way that doesn't include them, or even just out of spite. More importantly, you run the risk of harming simply skilled players who actually enjoy your game. Instead, I'll relate to you something I heard from a friend that actually did manage to kill speedruning a certain game for a time.
In The Wind Waker, there's a barrier before the absolute last dungeon, that actually surrounds the area before it with a circular invisible wall. It actually has a finite height and no ceiling, so it's theoretically possible to move over it, so naturally speedrunners found that you can do a thing they called a "zombie jump" that makes Link continuously move upwards after dying. If he happens to get revived before touching the ground, which can only be done if he comes in contact with a fairy, the game continues from his new position. There would only be one in that part of the game if you released it from a bottle, and since fairies move randomly, the chance it'll be in the precisely correct position exactly when you need it is somewhere under 2%. Doing this, though, saves so much time that succeeding after twenty minutes of attempting the same boring glitch could still save considerable amounts of time, and as a result no one wanted to run it because getting a good time required doing this boring, repetitive, entirely luck-based task over and over again, and their time could easily be obliterated by someone who simply got luckier doing the same exact thing. Do this to them, user. Don't just be a dick, because they'll just be dicks right back and try to sound snarky in their high-pitched prepubescent teenager voices while speedrunning your game anyway. Instead, destroy them. Fill your game with pointless RNG garbage that is always faster than the 'normal' route, but no one would use because it's mind-numbingly boring and entirely luck-based. Put it after hours and hours of gameplay so that a run is dead instantly if they get unlucky and all that effort is wasted. And make sure that it can save immense amounts of time, but is utterly random and completely dull and monotonous, so no one in their right mind would ever want to do it.

your enter key broken or something?

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he's a speedrunner

He probably doesn't want to get called out on the "reddit spacing" meme.

I appreciate speedrunning when it's about showing off and explaining amazing tricks and exploits to the audience, not slogging your way through 4 hours of monotonous gameplay.

It doesn't work very well because there is a heavy overlap with the data miners, which are an even worse evil.

Again, I'm not penalizing people for speedrunning, only for sequence breaking. I'd make it so that the "par time" for beating the level is the fastest you'd be able to do it without sequence breaking, so attempting to sequence break to beat the level in two seconds is pointless since it's a universal value that checks your time compared to the par time.

Normal speedrunning without sequence breaking makes all the levels afterwards nightmarishly hard, but not unspeedrunnable.

You will probably invent something worse

Maybe if the time you spent thinking of how to be an ebin troll was spent on thinking how to design a fun game you'd actually make something worth playing.

t. agdg

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I don't like this anti-speedrunning D&C shilling. GDQ did nothing wrong.

Actually making players wait 25 minutes while listening to the MC giggle at Bugs Bunny's shenanigans just makes your game trash. It's cheap and lazy. Besides that, speedrunners will just agree to not count that time and/or skip it with glitches or modding.
I'll say what I said last time: Make there certain enemies or events that disappear after the game clock hits a certain number. Most players won't notice it, but speedrunners will end up running into new and overpowered enemies each time they get a better time. The event would be something that royally fucks the player over, but in an interesting way. For example, the player might lose all their gear and be transported to a secret level they have to wade through to ultimately arrive back at the start of the game with all their gear stuck on top of some out of the way mountain, meaning they would have to either climb Mount Bumblefuck or get new, shitty gear. Speedrunners will REEEEEEEE and will need to decide between waiting out the clock or going through the bullshit level, and will need to rethink their gear collections, and every time a speedrunner approaches a new record, some enemy pops out from nowhere and sets them back 10 minutes and make them rage the fuck out. They will never be able to find a proper formula for speedrunning. But at the same time, the game will be more interesting because normal players will want to find these secret levels or hidden bosses.

it's easy

also you can add random level generation with random enemies with random patterns, it will be hell on earth

Actually making players wait 25 minutes while listening to the MC giggle at Bugs Bunny's shenanigans just makes your game trash. It's cheap and lazy. Besides that, speedrunners will just agree to not count that time and/or skip it with glitches or modding.

No, because it happens randomly. It's a 1 in 3 chance of you getting a "penalty wait" for skipping the level. And the wait is randomly 5 or 25 minutes.

Also listening to her giggle at Bugs Bunny is adorable.


This isn't a metroidvania with gear and a large interconnected map, it's more of a Super Mario World-style game with a world map and self-contained levels. Your character has the same abilities at the start that they do at the end.

The goal is to make the game hell for speedrunners while still enjoyable for non-speedrunners.

Remember when Runescape added sleeping bags with a captcha and made every action cost energy?

They'll still agree to skip it.

So send them to a long, difficult secret level that they have no need to be in. And you can still add unexpected obstacles: An unexpected moai in 3-3 would ruin a speedrunner's day.

No? Why would I play a completely shitted and ruined game so long after it died?

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Maybe then they'll be able to progress in the next level but can't access the goal door until the penalty timer runs out.

This happened in 2004, user

Last idea is fantastic streamer bait

Just to be safe, you should probably disable leaderboarding if the game shows signs of using cheat engine or other hacks. Last thing we need is some person finishing the game in less than 20 mins thanks to cheat engine and letting the cat out of the bag when the dummy is still inexplicably faster than him.

Just make the levels all autoscrollers. Duh.

I wouldn't even play your game, I'll just pass it off as another pretentious shitty indie game #565060056

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user you make it sound like your game would ever be popular enough to do speedrunning of. How about you make a good game before you start craftily planning your autism?

A Wario Land but with cutscenes?

If you give speedrunners walls of RNG to pass, they'll just keep running the game until they get past all of them in one run (Pokemon) or find ways around them entirely (Banjo Kazooie). You'd have to be constantly patching the game to keep them from finding a way to exploit it.

It's only fair to shit on speedrunners if they heavily exploit the game to achieve their speed. Your design is just punishing players who've mastered the game. The problem is that gamers who play a game a lot and get good at it just generally end up just beating it faster on subsequent playthroughs. So you're actively discouraging players to get good and to replay your game. The mentality behind your game will ensure nothing but crushing failure both commercially and critically. It's a game designed only for spergs like you who hate speedrunning with every fiber of their being.
No one will play your game except maybe some streamers who want to have a laugh(who probably won't even stream your game unless you beg and give them a free copy). You see OP, the reason why people speedrun games in the first place is usually because the game is FUN and has a lot of replay value. So if your intention is to get rid of the aspects of those games that made people want to speedrun them, chances are you're making a shit game with zero replay value.

All of this sounds really blatant and obnoxious. This would be funnier:
Most runners will get through the game, but some will get shat on by the rng after a large time investment (if you make the game big enough, like a JRPG or something) and will probably spaz out. If they do figure it out after a few of these runs, you will get free publicity + buttmad runner tears.

And again,here's another autist savant who not only can't read but thinks that speedrunning and fun are mutually coupled concepts.

Skipping large portions of the game or playing the levels out of order isn't something that's done even by master players. It's only done by autistic speedrunners who haven't left their homes for any reason in months. The "penalty wait" system only punishes people who beat a 2 minute level in 2 seconds thanks to some exploit. It doesn't affect regular players. It's just a system to deter "cheater" speedrunners.

Even so, the actual game itself will make all subsequent levels nightmarishly hard if you clear them on or near the par speedrun time. I don't know why you're chastising me for this since it could be argued that making a game with the mentality of "speedrunners must die" will make for more interesting speedruns.

So far you've mentioned "glitched this" and "exploited" that. What will you do for glitchless runs?

Like I said, for glitchless runs I plan on making all the subsequent levels in the world the hardest difficulty possible. Lots of tough enemies and mechanics tied to RNG that require the player to pay close attention and have good hand-eye coordination as well, making memorization impossible. These levels will be short but ridiculously hard and unpredictable, which is fine for normal runners but hell on earth for speedrunners who need to not only complete it perfectly but also do it without taking any hits or losing lives.

I plan on maximizing the chances for things to go wrong for speedrunners while keeping things tough but manageable for normal players.

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Better sure most casuals will see that as a punishment, even if that didn't count most of the "fun" in speedrunning is optimizing so nothing here you're mentioning is even original on that front. So far this entire post has been

Ever think you should start coding? Also sounds like you need art assets that don't suck if you want anyone to play your game enough to get speedrunner's caught.

You're just proving my point you dumbass.
So what you're telling me is that if someone is good at the game and gets the par time you're gonna punish them. Designing a game that punishes good players and rewards retarded half-wit DSP tier sperglords who spend 10 minutes missing the one item they need to clear the level is shit design.
You illiterate nigger, read my post again, I didn't say that. I said that people only want to speedrun a game in the first place usually because it's fun to begin with. You think people speedrun Super Mario 64, Super Metroid, Legend of Zelda: OoT and other games that are considered the height of gaming because they hate them? No you fucking retard, Super Mario 64 was a good game before players wanted to speedrun it. Find me a non-meme game that people hate(IE: Not Bubsy 3D, Zelda CDI, etc) which appears regularly in the Games Done Quick events.
Pro Tip: You can't

I beg to differ. Most casuals will not be clearing the level anywhere close to the par speedrun time, thus they don't get the nightmarishly hard levels afterwards.

Seeing speedrunners fail is what I live for.

Who knows, maybe OP's game will become one of those games that get ironic speedruns.

That's absolutely maniacal.
I'd play it

How exactly are you going to determine "par time"? Your best time? What if you aren't good enough at your own game to make "par" something very difficult to surpass?
Are you going to Tool-Assisted Speedrun every single level in your own game just to ensure that only speedrunners are punished?

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The only dumbass here is you, you clearly didn't read anything of what I said you fucking half-wit. I guess I should expect as much from someone who posts Scott Pilgrim shit.


If someone is good at the game they get to access the challenging nightmare difficulty stages anyways which is exactly what they'd want, seeing as how they're good at the game. Your casual is showing when you try to brush off harder levels as a "punishment", it's a reward if anything. You get "punished" with easier levels if your a DSP-tier moron because then you can't see the game's real content and the game ends early.


Now you're just babbling random nonsense like a dipshit. "Awful Games Done Quick" is a regular block of terrible games that people speedrun anyways, and it's one of the most popular blocks at every GDQ event. It includes lots of obscure Japanese kusoge as well as the "meme games" you're babbling on about. So Pro Tip: I can list these non-meme games that people hate that appear in GDQ, and you're a retard. youtube.com/playlist?list=PLMsrcsE7CMRennYeLxbNPx-g-zF_x4ZXH

Yeah, why not?

It just seems that, to make your game properly target speedrunners, you would have to speedrun your game.

It can be done with… algorithms.

All you have to do is give the game an invisible in game timer that only shows at the end of levels. And make it randomly not accurate, make it go faster than it should for random spurts of time, but not enough to be noticeable.

There you go OP, I saved your shitty game from having anti fun mechanics and made it hell for speedrunners.

Will probably still be shit though.

Not after being told to sit down and wait 5-25 minutes a whole bunch just because they're better at the game than you anticipated. Being told you're so good you get to skip easy shit and get to something harder is good and all, but not when you run the risk of your gameplay being interrupted. Imagine, if you will, someone good enough to get close enough to the par time before they get to those nightmare levels. Only to be subjected to an interruption in the fun. Seems like a good way to get people to refund your game and achieve Lawbreakers level of active players. The problem with your design is that it'll get a few people to play it, hate it, then have the game vanish into obscurity.
2hard4u is not an argument. You've been arguing for giving people who breeze through your easy early game levels with soul-curshingly difficult levels. Your wording comes off like your design philosophy is to make players who show any level of competence and gameplay mastery early on hit a wall and get stuck. Which for the millionth time, shit design.
Your list is shit btw.
All games played by meme YouTube personalities like AVGN and other meme let's play cancer. Half your list is meme-tier and the one's that aren't meme-tier have some of the lowest view statistics of the whole event. Proving my point that people don't really care about speedrunning games that are just shit and not a meme.


Something something he who fights monsters

Is Reggie a nigger? He's always looked like some fucked mulatto and I never acknowledged it.

The last time I saw someone ask the answer was "He's Haitian."

I thought it was some kind of South American or island nation descent

He's non-white.


What a shit country of origin.

Again, you missed my point. The "speedrun time concept" is based on the fastest possible time you can complete the level without doing frame skips or any cheating sequence breaking bullshit. Any faster than that and the game knows you cheated, which results in a punishment in the form of a "penalty wait". Any time after that time is okay to complete the level since it's usually how long it takes. This is only a method of punishing extreme cases where they skip the whole level and beat it in two seconds instead of two minutes.


It's very unlikely that they're going to show "gameplay mastery" right out of the gate, since they don't even know any level layouts or how to make proper use of gameplay mechanics. This scenario is simply a fantasy perpetuated by backseat game designers like you. In the extremely unlikely event that they did somehow manage to glitchless speedrun the level the moment they started it up, they'd hardly be complaining about the difficult levels they're about to face since if they "mastered" the game at such an early stage they'd breeze through them. Which for the millionth time is a bullshit backseat designer fantasy.


Nice job moving the goalposts after I proved you wrong shithead. Rocky and Bullwinkle is hardly a "meme game" just because AVGN did a review on it. There are other games that were part of this block too in previous years that aren't on this playlist.

If players need to exploit the game or somehow beat the speed of your TAS algorithms to get any of the penalties for "cheating" then why even bother? Seems like you're putting too much thought into the punishment of a small minority of players. Shouldn't you be more focused on making your game fun so people even want to play it to begin with? Like I said before, your design philosophy seems prone to getting Lawbreakers level of copies sold and having a similarly steep player drop-off. You're focusing too much on such a little thing and trying too hard to sell people on this thing that ultimately doesn't matter.
Like honestly, let's just assume that everything you've said is right and I'm wrong about everything(Which I highly doubt). Your game sounds like it'd either be a disaster of mismanagement and poorly placed priorities(Punishing a minority of players in really dumb ways for enjoying games differently than you do) or wouldn't get made at all because anyone working with you would find your attitude insufferable, just like most of the people in this thread, and abandon ship.
The biggest problem with your grand design is that you're focused way too much on generating salt from a tiny number of people. And like products that focus on promoting (((diversity))) and (((inclusion))) it's probably going to end up not even getting to do what you want because no one's going to want to play it. Like I think you've missed the point I've been trying to make the entire time, the things you're trying to implement into your game are shit that will make no one want to play your game, play it and quickly refund it, or just never discover it because you're making a game that is entirely just for you.

You are aware that they'll just break it anyway, if they care to play it that long? Goldeneye still gets ran even though it's riddled with RNG, nonsense bugs and inconsistent AI. You're pretty much banking on the idea that much better and more popular games that are already a nightmare to speedrun are somehow an inexplicable anomaly but yours will break them. Even if you somehow manage to make something a human could never speedrun yet also so popular it draws widespread acclaim and attention, they'll just TAS it so hard they activate the credits screen from inside the loading menu and it'll spell "op is a fag".

They'll not only enjoy it, they'll probably do it in less time than it took you to make it.

Hi, every single game dev for the last decade.

I want to make a game where tribe of anti-autists autists like OP fight against other tribes of autists

You're the only one putting too much thought into it. It's a trifle to make these penalties stick. Meanwhile it makes life hell for speedrunners and brings them closer to having a nervous breakdown and smashing their consoles/PCs to pieces. Normal runners don't experience any of this stuff. There is absolutely no downside to doing this. It's just there to make autists suffer.

Make the level setup different for every game, so they cannot prepare for the level and/or train muscle memory.

In essence this is my message to all speedrunners.

You gonna suck this cock good

YOU GONNA SUCK THIS COCK CLEEN

And then the

YESSSS

is me watching them fail.

Good luck.

Look, retard, if your game is shit for speedrunning, they just aren't going to bother. At the very most you'll get some of them doing it just to spite you. Making a game specifically to make a tiny number of people not play it is just fucking stupid.

you wouldn't troll anyone because no one would play that shit

You're a fucking idiot user.

I think OP might be a bigger autist than speedfags.

Stellar logic, do you plan to apply it to your game as well?

>Is now avatarfagging as fucking King Dedede who is from a franchise with a well-established speedrunning community
OP, I can tell you with complete certainty that you are more autistic than 99% of all speedrunners.

Your idea won't work. Speedrunners will simply figure out what the fastest way to grab the items are, and what the minimum amount of time is, and then they'll just clear the level at that very specific time code. In essence, you'll create perfect frame-perfect runs, and in doing this, you will do the opposite of your intent. You can try and adjust things in patches, but just to fucking spite you, they'll keep figuring out what you've adjusted and change it.

Also go fuck yourself.

Sounds more like you want to make the ultimate unfun game that nobody will want to play. You're going to be such a clever faggot and put all these "anti-speedruning" things in your game that will only end up getting played by a few faggots here and nobody else.

How about you spend your time making a fun game instead of wasting your time putting in a bunch of stupid bullshit for the benefit of nobody?

Imagine putting this much time and hatred into being the ultimate nodev.

In the original thread everyone supported op, now everyone's bashing him, why?

They weren't.

Do like in STALKER. Deadly trap "anomalies" that reveal themselves up close only.

not possible, the only way is to have to be completely repetitive and extremely shallow and at that point it's not a game, it's a joke game.

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Most people would just time it so they pass the gate the milisecond they can

epic trolling meme friend XD

Have the player take 1% damage in an unskippable cutscene at the beginning of the game. No damage runs are now impossible.

Give the game good movement abilities to lure them in but make maps and item/enemy placement random. Since routes can't be memorized and it requires thinking and adapting as you go, this already walls off the retards doing it for efame. Also make it possible to beat the game in an extremely short amount of time if the rng lines up perfectly so the best possible run is just some idiot getting lucky as opposed to having any sort of skill.

Unavoidable damage is usually ignored in no damage runs.

There are no glitchless speedruns.
Speedrunning is, in itself, an exploit.

Ignore the specific speed running shit. I like this. Do something like this.

Have the player take 1% damage in a RANDOM fashion, once per game run, and have it be possible in each cutscene.

Of course there are glitchless speed runs. What kind of retarded statement is that?

Well, maybe there were more examples, but i do remember Greymon fight in Digimon World 1
Events like that and RNG bullshit can destroy speedruns

Good point. Persistent acid rain could do the trick.
As for slowing the game down, how about
A mixture of any of these would help break down speedrunners. I'm sure much of it has already been covered ITT but fuck reading all of that internet drama.

Add denuvo, always online and process scanning "anti-cheat" used to ban and revoke license for the game when a timer tool, or streaming program.

Speed runners don't use anything that's not in the game. Not only that, but speedrunners would speedrun even if there are timegates, including unskippable cutscenes or rng bullshit.

Holy shit you're a complete faggot.

Or just have it artificially slow down the game’s playback by a randomly generated amount to cause speedrunners to have wildly different times.

I dunno, if you're alienating one large group that actually plays video games, why not alienate everyone?
Make it a cinematic experience about transsexual lesbians (male) in space as well.

Pretending to be stupid just makes you stupid, pretending to be really stupid just makes you even more stupid.

Is this a joke?
The only thing missing is "how do you make a game btw?"

>It's going to be shit to speedrun, like you'll get interrupted all the time and if you go too fast the game makes you wait for half an hour

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I liked the last thread about this. How about dialogue options with randomized answer ordering?

Correct, you are truly observant. Now go do a backflip.

Have the RNG at the last part of the game make a difference of 15-30 minutes.

I bet that would fuck with TAS shit too. It's not like most of the faggots are actually good at anything but memorization.

OP, make this thread at least once a month, even after the game is made. To infinity and beyond.

H-HAHA I'M N-NOT EVEN GOING TO PAY ATTENTION

if you don't make it they can't speedrun it

You know, just to bully the faggots even harder. Randomize the entire menu system. Forget just dialogue.

Other than a huge waste of development resources. You could more easily make an automated system to send you player data when they beat par times and use that data to fix the bugs. Then just patch out those bugs with the data, and make sure that for GDQ type event that they play the most recent build or you won't allow your game in it. Oh, and the other downside is the fact that you've made it clear to everyone in this thread that you're more autistic than even speedrunners are(and this is saying a lot, these people play the same game for upwards of 8 hours a day). But considering you're avatar-fagging, I doubt this fact surprises anyone.

That's if more than 2 people decide to play your game, after all you're gonna end up sucking speedrunner cock to get them to play your game to advertise it for you.

Nigga, I posted a speedrun that took 17~ hours. They go way deeper than that on the spectrum.

Have a segment only be complete-able by getting a lottery randomizer correct. Have a segment only beatable by watching slow AI teammate complete a task.

Make the end of a zone have a very short distance shortcut at the beginning, but when the player gets close to it - make the shortcut quickly and furiously closed shut. Taunt and make him take the long path. Open the shortcut when the player walks away, but close again if the player gets super close. If he tries again, have the ground break open to a pit.

Getting dogpiled by retards who don't get the point and don't know how to read sure is fun to deal with.

I know they're going to speedrun it anyways, that's the whole fucking point. I want to maximize their chances of spectacular failure. I want them to autistically screech and break things. And keep in mind this is a side philosophy to the main game, it's not going to have a massive bearing on the main game.

You're getting dogpiled because your idea is fucking stupid and anyone with a functioning brain is going to call you out on it.

Your entire design philosophy is based on the idea that you'll punish speedrunners for exploiting mechanics to get around portions of the game with the assumption that your punishments will be completely flawless and free from exploitation.

The entire concept of speedrunning is based around doing things as fast as possible and if you intentionally make it harder to do things fast they'll find ways around that.

You somehow think that:
A) you'll be able to make a game that is actually enjoyable to play
B) the game is able to catch speed runners with 100% accuracy without punishing normal players for being good at the game
C) it will have no flaws in this system that speedrunners can circumvent
D) that anyone here wanted to hear you stupid faggot idea

You sound like you're 11 years old, retarded, or both.

Fuck off you horrible dumbfuck

You know they can just not speedrun your game?
What make you think they would speedrun your game in the first place?
Why do you even give a shit? Why not just make a good game?
Also a major thing in speed running is them doing things the developer didn't intend, even if you make a game specifically designed to piss off speed runners, it's likely they'll just bypass what you intended.
This is one of the most petty thing I've seen on this site.

Except speedrunning autists simply won't play your game and nobody else will play your game because nobody right in his mind likes doing something slow and tedious.
Tell me, do you like pulling out your hair one by one? Because that's what your terrible game will be like.
Oh, but at least no speedrunner will have speedrun your game. Congratulations, o devourer of phalli.

More like 2 fucking people, take a look at the speedrunning scene and see the games the play, no one is gonna stream your shit and expect viewers, most speedrunners rather run the games they're already speedrunning or other games they enjoy, no speedrunner with a decent amount of viewers is gonna jump in your game as if it was some overhyped AAA title, and most don't even accept request from their viewers and the ones that do only do it for donations and try the game for about an hour or so and quit, the only ones who would even try to speedrun your shit will be either nameless speedrunners that prerecord their shit and upload in youtube or some autists that's dedicated into playing every indie game out there. unless you're intending to make a fucking meme game to get popular then you are just as cancerous as they are

I don't see what part of this is hard to understand but since you're obviously retarded I keep having to explain it to you. Trolling speedrunners is an achievable and easy side goal of making a platformer. It's not difficult to include some RNG that casual players will completely gloss over but speedrunners will have a hard time dealing with at the same time. If the game is structured well enough it can easily catch speedrunners 100% of the time without punishing normal players, since only speedrunners would be doing shit like sequence breaking.

It could also have a fun duality to it, like the fastest route through the game requires you to be as slow as possible through the levels, because being a DSP-tier moron makes all the levels easier and the game ends early without you catching the true ending.

Are you one of those people that aren't autistic? That's the only reason you'd be asking any of this!

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How long do sloths even live for? Can sloths be old enough to go on this board? Should slothposters be banned on sight? Are all sloths irredeemable faggots, or is it just OP?

Are you retarded? We chose 18 years because that's sexual maturity, Sloths can be old enough to go on this board because its based on their sexual maturity.

Shmups are anti-speed running by default.

Easier said than done

Not completely. You have to kill bosses to proceed.

Yeah but even if they go fast, will they be able to 1CC it? RNG can fuck up positioning so much to that point that several seconds are lost with a bad maneuver.

On top of that, deaths are so punishing and continue feeding would result in a metric tonne of lost time. Some games even go on fucking loops after you clear it, so speedrunning is practically out of the equation when it comes to shmups.

Make it require an accelerator and penalize you for moving too much in real life as well.

accelerometer

Why do you hate speedrunning? What so offends you about that you want to work this hard at fucking with it?

/thread

OP is always a fag.

So are you like a failed speed runner? Or just clinically autistic?
Who am I kidding, you're probably both

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But don't people speed run La-Mulana?

I mean sure yeah but I would make it my number 1 priority to try and fix bugs that are being abused by speedrunners just to see them cry their bitch tears

the only true way to troll speedrunners is to have an "I Win" button on the main menu so anyone legit will be autistic and feel like they never completed it quickly enough since everyone can complete it in the same fastest time at the click of a button. Speedrunners are autistic enough for this to ruin it for them entirely.

Would be much easier to have a glitch that skips most of the game or something similar. That or just make like Sonic 06 and give the player gamebreaking shit at the end of the game so that NG+ runs are miles faster.

Just do what dead rising did.

That actually sounds like a hoot. Not even kidding.

Life is already hell for them, user. From all six eyes they weep.

user, I don't think you understand speedrunners. There's already tons of games speedrunners hate running, but they still run anyway. This game would be naught but a single drop in the ocean of games that speedrunners torture themselves with. They will continue to make their own lives miserable in ways you wouldn't even think to wish upon someone. That's just what speedrunners do.

That would also make the human WR faster than the TAS WR.

OP, you're messing with dangerous forces here. You are trying to make a game that's specifically designed to combat one of the most autistic groups of people on the internet, while in the process being relentlessly autistic yourself. You're trying to eliminate autism by pumping even more into it. You're going to trap yourself into some sort of autistic singularity from which you can never escape, an endless downward spiral of screeching and Sonic the Hedgehog. Tread carefully.

Do it.
I want to beat it

And a shitload of other nonlinear games which have a certain basic item collection order involved to win the game, most obviously Metroid. LM1 has more freedom in the routing than most other games, but most runs are centered around wall-clipping anyway.

It's as simple as

You're more autistic than any speedrunner bro. But autism is fascinating, and I encourage you to keep going.

If you're trying to ruin RTAs:
Have features and mechanics that the player is not in direct control of. Escort NPCs can accomplish this well. Goldeneye had a couple of these missions and since the NPC's movements were random and you needed to wait for the NPC to reach an exit point, how long it takes to clear the level is only up to the player to a point.

If you're ruining TAS runs:
You just need to make sure the game isn't deterministic i.e. running the game twice with the same exact inputs should not result in the same RNG. TASers would circumvent this pretty quickly if they were actually bothered to play your game, unless you worked it out so it was clear-cut impossible to manipulate RNG.

What do you think this thread is for, retard?

It works for the russian fire services, it might work for OP.

Fuck you, Carson, and fuck your thread!
hollaforums.com/thread/13429029/video-games/the-ultimate-anti-speedrunner-game.html

Want to take a second look at that?

Who is carson?

I know, dumdum. I want OP to know his retarded thread is preserved for all time.

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It's not going to work, OP. Your game will be spedrun whether you like it or not.

Actually no because it will never exist.

both games bring public interest via streamers, suddenly light speedrunning becomes popular with normalfags

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Were 3 and 4 better in that regard? Only ever beat one and play part of 2 (rom was too buggy). 3 I was just too fed up with how the main character looked and how he was a third fucking amnesiac main character of a spinoff series.

0/10 game op

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Now you have a boss that frustrates and fucks with runs. If they play aggressive to kill the boss fast they may be stunned or baited by the strong moves. If they play safe they just can't beat the ones that got lucky playing aggressive.

PRESS THE DOWN BUTTON TO GAIN SPEED AND MOMENTUM FROM THE LEVEL DESIGN WHILE GETTING RID OF ENEMIES IN FRONT OF YOU, YOU FUCKING RETARDS.

So let's break this down real quick.

The best thing you can do, user, is to make your game BORING to run. Punishing good players is a bad way to go. It kinda depends on what type of game you're making.
Mine has a sort of Majora's Mask-esque 3 day mechanic, but rather than being able to control time, it's almost always ticking down. While, sure you can speed the game up a bit by advancing textboxes faster, it's a boring run to watch.

Other examples of boring speedruns would be Ace Attorney and any RNG-heavy RPGs. For a platformer, you need to have as much RNG as possible. Though that alone might not be enough. Just make it a solid game with no exploits, that's a speedrunner's worst nightmare.

Even if you do so they'll still play the inferior version because "muh original hardware".

This, sadly. Half of speedruns always use "Version 1.0" Because 1.1 patches shit. I think both N64 Zeldas did this.

Admittedly, an alternative would be to just make a game require skill and wait five years until all speedrunners get banned and replaced with trannies. It's already happening, just gotta wait a while longer.

Here's why:
Days later user's girlfriend died giving birth to a scuttlebug jamboree. Now he's out for revenge.

The one true explanation is that OP is a faggot

Fuck is wrong with Speedrunning?
Anyway it won't work. They'll just speedrun it but it won't be intersting or fun so they'll just not do it.

could be some lulz though so do it

We get it OP, speedrunners are smug, overachieving people with assburgers. Why does it get under your skin so much that you need to make a game to show them their place? Did a speedrunner kill your dog or something? Or are you pissed at yourself that you won't ever achieve anything significant that requires the obsession of a madman? Irrational hate is Holla Forums's favorite past-time, but come on.

Bullshit you fagnut, there is no way to play a game wrong. It may look excruciatingly slow or a player may go through the game without realizing he can dodge, but so long as they finish it, it is their experience.

Yes, they are turbo-autists, that much I agree, but all thing considered it is just another way to play a game, if an extreme one. It's kind of like disassembling a toy when you've played with it forever and want to know what makes it tick. Playing a game on the hardest possible difficulty just won't cut it for some people anymore and they want more challenge. Wanting more challenge out of a game isn't something that needs reprimanding.

Wouldn't you like to show off something that is notoriously hard to do? People keep track of those records, so why wouldn't people record them for posterity's sake?

Furthermore, why expend time and energy on making something as shitty as possible when instead you could be making something good? You would be willing to torture yourself completely out of spite for a group of autists? I take it back, you ARE obsessed, but over the dumbest shit. You are ten times more autistic than speedrunners.


tl;dr
OP hates assburgers without realizing he IS an assburger. Take what your doctor is prescribing you and sit the fuck down.

How many A presses do you do in a slow run?

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Make a good game first, then have speedrunners test it so they can't break it
Then you win

Making a game just to spite a group of autismos sounds pretty petty to me.

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Name one good video games that has ever been made where the primary goal behind it was anything other than to make a good video game.

>

Just make Gone Home an autoscroller. Brilliant!

Every Metal Gear Solid game after the first one

Cool bait.

So I assume your "game" is going to be bugless and exploitless then?

There's plenty of games with ZERO ulterior motives that are buggy messes because the designers are idiot savants who can't account for BASIC thought processes thought by even Kindergartners.
And yet you OH MIGHTY WIZARD are going to make a game that penalizes only "speedrunning".

Hell I used to trigger the SSBM blackhole glitch regularly without the typical stages, items, characters or even knowing what it was for years simply because I'd be getting into the fight "too much".

Also

just for wanting this so badly you seem more autistic than any speedrunner

I think the speedrunning autism comes from having a Twitch account and streaming, not the act of competing for the best times itself.

The game fucking broke him hahahaha

..Aw man, that's awful

He's pretty much explained about that video that if you do anything for an unhealthy amount of time you're going to start to hate yourself for it. Fucker still runs GoldenEye. And he's been getting several PB's while living a healthy life outside of it. This webm will always be posted under incorrect intentions. It's shitposting material at best.

Seriously though I don't get it. Speedrunning has always been a competitive hobby. The problem is that it got flooded by a shitty community and now much of it is shit. Do people here actually think speedrunning in itself is a bad hobby? It's no worse than getting the high score in a game. It's just another way to measure skill.

Why do you think speedrunning got flooded with a shitty community in the first place?
Shit attracts shit.
See: Undertale, Steven Universe, etc.

Vidya got flooded by a shitty community at first as well. You really gonna say older vidya's shit?
But those things were never good to begin with. Speedrunning was great fun in its earlier days. See the first few AGDQ's as an example.

Poor Vince Vaughn

I have a different kind of slow run. You know how the Souls games have a mantra of "git gud" around them? I will play slow. Just enough to play the game adequately. Beat a boss, explore a bit. Then find some out-of-the-way place that's hard to get to/out of, save, and turn it off. The game will not be touched for months, even years, however long it takes to forget how to play well. Then the cycle starts over again. Play terribly, get better, beat something, find a place, save, wait. One save was at the bottom of Ash Lake before the Lord Vessel was picked up, I think my latest one is down some hole in the Catacombs. If I play too proficiently when I boot it back up then I haven't waited long enough, but it's been about 10 months or so now.

Research the longest and hardest speedruns ever done and add their anti-speedrunning components into a single game.
Heck, just ask speedrunners themselves, they'd tell you their hardest game to run and why it's so hard.
Market your game as an anti-speedrunning game, so they'll take it as a challenge and definitely play it out of pride.
It's not that hard user, now get to it.

It was because speedrunning remained as a niche hobby well after video games started to get more and more popular. Shitters and tumblrinas started flooding the speedrunning community recently because regular vidya no longer gave them enough nerd cred.

So basically what I said. The community's cancer. But why the fuck would people hate the actual hobby of speedrunning like OP? There's still plenty of sane runners out there.

I was mostly replying to the other guy, but tagged you for additional context.
You's be surprised how many people there are who will enter a flurry of autistic rage the second they see someone playing a game in a slightly different way than what they think is proper. If you go on any LP video where the guy is just messing around or playing in an unorthodox manner, especially if it's Dark Souls, you'll have a thousand comments saying "YOU AREN'T PLAYING THE GAME PROPERLY OOH MY GOD PLEASE STOP YOU'RE SUPPOSED TO TAKE THE GAME SERIOUSLY".

Just program a specific check in the game to see if they somehow managed to sequence break. If they're in an area earlier than they have any right to be, spawn ultra difficult mobs nonstop. Turn the game into an impossible hell.

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I'm willing to bet more than a few "PUTAIN DE MERDE" have been uttered today.

So you're an obnoxious presumptuous retard and you can't accept you'd have to intentionally make a shit game?

How do I upboat an user?

You haven't ever seen motherfucking FramePerfection, have you?

Just about literal autistic screeching.

They'll just make "buttonless record" a category.

That one is actually interesting though

People will just switch to real-time in that case, like they do for Metroid II which has bizarre and exploitable in-game time keeping.


That's an interesting game because its mechanics are plain batshit at times. By far the best one is that the enemies have difficulty scaling, but if you don't hard-reset your system it keeps going up and up between new games to the point you get raped. There's also that player 2 has it much easier because enemies don't block him making it much more ideal to play as a co-op game. Actually I'd like to see more co-op speedrunning. Two bros kicking ass at the game is much more fun than one autist.


This is a standard fare of rank systems in games. God Hand is the most prominent example because it's visible, and you know how brutal it can be on Level DIE. Resident Evil 4 happens to do the same thing by making enemies faster, more damaging, and denser if you play well. It's pretty common for bullet hell shooters to get more dense with the bullets if you don't die, Touhou 6 does it. My favourite example though is TGM3, if you try playing well the game fights back hard but that's how you get the best scores. Play badly and the game gets bored with you in the most condescending way.


Half of those mechanics are terrible. You don't want that.


There's no way to punish speedrunners specifically without hurting someone else. I for one love to play outside the rules with games like Dark Souls, and take advantage of speedrunning tech to do so. It adds more value to the game to me to have optional ways to do things.


Usually communities create alternative categories if a game is too easily broken, as with OoT wrong warping.


At least use the animated version.

You seem way more autistic than any of them, based on this alone. This HAS to be bait but I'll be damned if I'm not responding to it.

I've seen two Rayman Legends speedrunners improvise a co-op run, no prep outside of them knowing the game in single player very well. They made tons of skips taking advantage of coop on the fly, it was quite fun to watch.
I'd find it and link it but it's in french

Link it! There's also Quake Done Double Quick which lends itself well to damage boosting each other and splitting tasks, and that one of Goldeneye which is one Bond controlled by two players that was largely for entertainment.

Here you go m8

The only thing that discourages or annoys speedrunners is RNG. That's it.

Any artificial shit you've come up with will just be worked around and is not going to stop determined runners, like other anons here have mentioned.

The only thing you can do is make your game so luck-dependent that it's not worth speedrunning. Runners like skill, but luck is completely out of their control.

You have to make a game with more tedious dice-rolling than Pokémon.
Good luck.

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Shut the fuck up, retard. Your pathetic transparent bitch over even just saying doesn't change shit and just makes you look pathetic.

Kill yourself.

I want this OP.

You mean like the Credits option in nearly every modern game's main menu?

FUCK YOU

I'M GOING TO DEFEAT ALL SPEEDRUNNERS

MY GAME IS GOING TO BE GREAT!!!!!!!

Then fuck off and do it. The idea's shit but nobody's stopping you.

If he's not a tranny yet, you just know he's headed down that road.

I hope not. Just imagine how much that would fuck up his voice.

On that note, who the fuck thinks running apparently a literal masochist and troll ROM hack is remotely sensible?

At least SimpleFlips made Kaizo Mario 64 look outrageously, but actually challenging when it wasn't doing retarded pathetic pixel perfect and blatant artificial difficulty shit.

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You know, there is one way
What if he estimates a game takes about 10 hours min to complete and he just makes the game crash if you take less than 10 hours to beat it?

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Hello, rottenreddit.

This thread really works on the assumption that speedrunners only ever do any% runs. That's incorrect but fine, let's say they do. Any% is defined as clearing the game in the fastest way possible through the use of any available method, and to the earliest available ending. So if your crash is consistent, there is no reason it wouldn't be considered the "crash ending". Running to it would be a valid any% goal.
Also, OP focuses his attention to the absolute most autistic of speedrunners, completely ignoring the fact the vast majority of them aren't out for world records, they just want to learn the run, master the biggest strats, beat their personal best times a few times, and move on once they're satisfied. Maybe do a few joke runs with a shit weapon or such if they really like the game.
Most speedrunning is about having fun cracking a game open, not absolute obsession.

Are you kidding me?

Shit, right, I'm sorry, the most autistic individuals of a community whose antics are widely shared and mocked always represent 100% of that community because some retarded SJWs once made a shitty hashtag. Every speedrunner is cosmo, ever sonic fan is CWC, and generally everyone on Holla Forums is a schizophrenic homo. How could I have not realized.

A group is defined by its majority my dude

And I guarantee you that people autistic enough to commit to the world record of games that are already run to death are not the majority. If you think they are, you are unfamiliar with speedrunning events and contests, plain and simple.

Autoscrollers in general fuck with speed running because you can only go as fast as the screen.

The only good autoscrollers are point based and have a shitload of variety in playstyle. Nobody's going to defend OP if all he makes is a game like the shittiest levels in DKC2. And I'm sure he'd get triggered at the same type of audience going after the highest possible score assuming they gave enough of a shit about his game.