Roguelike

What are the best Roguelike games on PC? I started playing Stone Soup and Dward fortress and am really enjoying them.

Other urls found in this thread:

tomenet.eu/
roguebasin.com/index.php?title=Berlin_Interpretation
wikiwiki.jp/elonaplus/
twitter.com/SFWRedditGifs

Is there a mod to add mouse support to DF? Or change the UI to actually be usable?

It's like 6 directional buttons 'select' 'cancel' and then a bunch of menu navigation via hotkeys. It's not that hard.

git autism

We've had a few Elona threads recently, try it out if you haven't already. It's a very different roguelike from nip land. If performing a back-alley abortion on your pet loli to get the alien baby out of her womb appeals to you try it out

Are there beastmen,monstergirls, and dragons?

Pixel Dungeon is great for minesweeper-tier depth
Jeff Lait's POWDER is great as a starter true roguelike.

Daggerfall is a great roguelike.

pls ;w;

How is Dwarf Fortress a roguelike? Nethack4 is pretty great btw

I bet you use the term "Soulslike" too.
Fuck off with this "defining a genre by a single entry in it" bullshit because it narrows the scope of elements a game can or cannot have when you make one in that style, mostly because you constantly have to reexamine and compare it to the "magnum opus" of that genre.

No
Fuck you.

It's an adventure/dungeon crawler.
Rogue did not invent a genre.
Souls did not invent a genre.
And calling a progression-based adventure game a "Metroidvania" makes you retarded.

Do it faggot.

DC Stone Soup is indeed great. I recommend playing Version 0.11 or earlier because the retarded developers remove content all the time.

By the way, ToME had some interesting ideas, but the game is overall garbage, so don't bother with it.


Yeah, it kind of bugs me too. It's not like anyone calls platformers "Mariolikes" or some shit like that.

ToME is great. It isn't terribly difficult to get around the unlockable bullshit, and player addons can occasionally add a ton of great content including the rare custom campaign. I've probably beat ToME more than any other roguelike.


In other news, everyone should play Brogue. It is a pretty simple to pick up roguelike. It has an interesting method of building your character, because it has no EXP or leveling up.

Brogue
DoomRL
Infra Arcana

IA is so infuriatingly difficult, I swear. Good atmosphere tho.

25 years later, I still can't beat this game without save scumming.

awful post
heres a webbum for you to stand in the corner and watch

Rogue clearly did invent a genre of dungeon crawler, if you don't see that then I'm sure you haven't played many roguelikes.


What is the second image in this post?

do nethack-likes count as roguelikes?

Feminists are literally masculine girls on mentality level of elementally schooler that draws penises everywhere. Making vagina shaped food is in entire essence same thing as editing webm related just for different reasons.
I FINALLY UNDERSTAND


Quick note. "Pregnancy" is not pregnancy in this game. It is joke name for alien infestation like in Alien movies.
Also yeah it is great rougelike most likely closest thing you will get to your Daggerfall. I mean seriously more I hear about Daggerfall I want Unity to finally be finished as Elona fan that wants more games like Elona.

...

Seconding (thirding) Tome/TomeNET is really great. Some systems take while to figure out but in general it's a solid roguelike. Tome also has a multiplayer mod or server/client or something, it's been a while so I cannot remember how it worked.


Why even try to troll that hard? Having a bad day?

is this tome 2 tome3 or tome4?

...

yeah, nah, it's not reading.
the ui is shit and the game is building and management aspects are casual as fuck.

Had to google, and it seems like the Tome4 and Tome3 engines have multiplayer (Maybe T2). Probably. I just took a peek and everything had changed so much. I just remember running the multiplayer server was a bitch, but unsurprisingly, really fun.

I might have to upload my old server+clients somewhere for you to take a look at. We made some changes to them back in the day to make it more playable with multiple players. Don't hold your breath though - I don't know if I still have the files.

Unrelated pic.

Oh, and literally all the controls are present at literally all times.

Three.

Two.

Two.

Oh wow, five! (And that's being generous, if I was being literal, then "make a farm" and "plant a crop" would be seperate actions, each taking two.) A little more than half of what "everything" takes. …Well, maybe military setup, but that's simple enough to figure out, especially since you should have a solid handle of shit by the point that it's relevant. I'm sorry you can't read and have to rely on an interpreter, it must be such a pain.

(and by the way: Those things I listed? That's all you need to do to get started. And it's not hard in the slightest to learn.)

Ok, checked a few things and you can forget my ramblings. I'm pretty sure that I mixed up three different games in my memory:
Tome servers (great fun) & Rogue's Tale by Epixx (we ran a 0.9server) & Master of Magic multiplayer mod (we did make it work with some modding).

So my memory is obviously not working too well. Shit. Anyhow great games all. MoM not really roguelike though.

Not tome 4.
tomenet.eu/
This thing.

It's like calling a FPS a 'Doom-clone.'

This. Tomenet.

wew

Maybe if you were actually alive in the 80s you could discuss these games without sounding stupid.

And most of them are only two or three, dumbass. The one that's five is only five because it's a combination of two others.

there's no point in carving a vagina on a turkey, you can already fuck it

Yeah, it's called Dwarf Fortress.

Yeah, it's called Learning to Read.

who the fuck uses mouse in DF
what kind of dick-sucking faggot uses a fucking mouse in DF
just learn hotkeys you faggot, it's not that damn hard

Yeah, the keyboard is much better. It's still there, though. Not sure why people seem to be convinced mouse support isn't there. Like they never tried clicking anything. Almost like they've never even played it.

...

Dcss is the best. Period.

The original.

DCSS has been shit ever since they started simplifying it and removing mechanics/races/dungeon branches/etc.

We need to come up with a new term for roguelikes like we came up with ASSFAGGOTS for DoTA clones.

Tits on a centaur make absolutely zero sense.

And human body on a horse does?

C0DA makes it canon.

Nice tumblr caps, faggot

Did you drink a ton of random potions to try and save yourself from the fire?

IVAN is dead again. Last update was 2 months ago. No new rogues coming out. Sad time for the genre.


I see our threadly retard is on que. The term "roguelike" exists because the games that try to emulate rogue are unique enough that they warrant their own genre. I agree we need a new, better word to use instead, and fast.

...

Hey I'm currently making a rogue game. Is there any list of necessary features any rogue game should have?

roguebasin.com/index.php?title=Berlin_Interpretation is a pretty solid definition of a roguelike. If you follow most of it, your game should have most of the necessary elements to be a roguelike.

Can also recommend Brogue for pick and play without knowing basically anything about roguelikes.


Neither can I, but fuck if it's not fun to play. I think I've been playing 5.44 every so often, and I still don't learn that I can't kill everything I encounter. Being a rogue must be suffering.


ToMENET is based on T2, I think.


Eh, some of the changes I agree with just to remove redundancy (Why the fuck did you need so many different fucking versions of elves that weren't that different? Or two versions of dwarves?) and new content like playing as a gargoyle or a lava orc and the new deities and balancing is always nice. But there are some dumb changes like Stealth no longer being a trainable skill in a game that loves skill training., some monsters were weakened at the end game despite people not having much of a problem with them before and various other little changes. Personally, I recommend the newer versions to get your feet wet in it, but if you find it to easy to win, revert to an older version.


And to bite the bait: You must be too young to remember when Diablo-clones was a term commonly used, or not understanding that a niche enough use of a specific feature set might warrant it's own specific term. Metroidvania is usually used on something that follows a 2D view from the side, wide expanse to explore with a lot of verticallity and loads of secrets for exploring, heavy amount of backtracking, and generally a very atmospheric game where the player is nearly wholesale dumped into enemy territory and no help is in sight. Anything that claims it's a Metroidvania simply because it has backtracking is retarded.

The two dwarves were very different from eachother. One was a melee god, the other was a no-regen caster-oriented high defense niche.

Don't recall the differences between the elves offhand.

Currently there are 3 types of elves: wood elves, magic elves, and demon elves.

Haven't unlocked the demon elves yet because I keep dying like a bitch.

...

Reported for just shitposting.

Does NEO Scavenger count as a decent roguelike? I like it, at least. Although it is heavily rng based.

"Foot blisters" the roguelike is alright. I once managed to find a decent pair of sneakers in my first city cell, which was like winning the motherfucking lottery.

What have they removed?

Elona is the way to go if you like roguelike gameplay but dislike permadeath and everything being procedurally generated. Be wary that it`s actually a fantasy life-sim, just has the roguelike gameplay.


boltfan69 get the fuck out
But yes, there are. Not evey monster is a monster girl (there are normal slimes, and slime girls are evolutions of it). Kobolds for example aren`t cute dog girls.

No, there are life saving shortcuts but you have to memorize the UI.

More like 'rage-quit the roguelike', you can avoid blisters by just not wearing rag shoes or left shoes on the right foot or vise-versa. I just had a 25-day gaunt end by a random fuck with a monkey-wrench who ambushed me while I slept.

thx babe.

Hill Dwarf vs Mountain Dwarf? Yeah, Hill Dwarf was better for melee but was removed by 0.3, since Minotaurs are usually better for melee. Mountain Dwarf was removed in 0.10, that's the also primarily a melee based class with some magic resistence but otherwise meh at casting. Deep Dwarves are no regen and can be decent casters. No point in having a million melee species when some of them are strictly better than others. That's part of the reason all the elves were removed/condensed. They were all slightly different shades of magic users with very little durability. Grey Elves were even more muddled since Deep Elves and High Elves are already not that far off from each other in roles. Sludge Elves at least had proficiency in things that High Elves sucked at but still. Having variety beyond slight differences is far more important, I would think. That's why I like Gargoyles, Mummies, Vampires, Lava Orcs and Djinni (though, the last two were never released in a stable build, according to the wiki but I remember being able to play as a Djinn in webtiles), they offer something other than just different stat distributions. Felids getting extra lives is also pretty great. a FeCj is a hard life but a lot of fun if RNG likes your magic darts and you can train up your magic and get Battlesphere to cement how much damage you do. They used to be decent with Evocations which meant a deck of cards and worshipping Nemelex Xobeh was also not a bad plan, but now Nem is based on Invocations so it's not as good.

lolwat
I mean, I guess it's neat, but what purpose does that serve?

Shit like dwarfs were removed because they were useless, but shit like this is added.

I mean, on the one hand, the ancestor is summoned to fight along side you, but on the other, why not just have them be called "Ancestor" and leave it up to the player? I dunno, just feels weird to have to me. It does fit Hep's memory manipulation of sorts but I feel like memory manipulation and just fighting with your ancestor are two different things.

Caves of Qud is really fun and recently got a bit patch for Cybernetics. Nothing like becoming a Eunuch Cyborg, dodging around everything and then stabbing their guts out.

I want to try Elona because honestly, despite all the randomness in roguelikes, everything feels too samey. So I know Elona has some random dungeons but everything else is handmade. Is that how it is? All the dungeons are random? What else is random and what is static in the game? I mean, what will make me play like 200 hours of Elona? I saw people playing hundreds of hours, so it must have quite a lot of random content in it.

All towns are static, there are many static dungeons (mostly the ones related to the main story or the super high level ones) and many that are randomly generated (monsters, level cap, boss, and dungeon theme/type). The very first dungeon in the game is the Puppy Cave which is an unique dungeon where every floor, item and enemy is randomized EVERYTIME you enter a floor. So if you enter and go down a floor, you will have to find the exit on the first floor again with new enemies and items. Otherwise, everyonce in a while (or on command if you have a rare statue of a specific god) an earthquake will "reshape the continent" deleting the random dungeons and creating new ones.
Some unique npcs respawn after a few weeks or months, others like adventurers are just reeplaced with a new randomly created npcs. You can befriend shopkeepers and get discounts, not sure if those respawn or get reeplaced if they get killed.

So it's a 50/50 on static and randomly generated dungeons, and it has respawns or randgen npcs if you kill them. How about quests? Are there lots of random side quests worth doing? Is the main story long?

Get out.

There are many npcs with unique quests related to them. Some can be repeated many times (this girl obsessed with cats will reward you everytime you give her a white cat) and others are one time only.
Every town also has a Quest Board, where there will be random quests with random rewards that have a time limit and get reeplaced with another one eventually. These quests have varying difficulties and some towns will have more quests of a specific type than others.
These randomly generated quests range between things like "Kill all the monsters on this map and i will give you gold and weapons" or "Its my son's birthday, please find me a 'VOMIT' for him and i will reward you with ores!" and "My dad is fucking dying, please escort him to this other town in 5 days before he fucking dies, i will give you magic books"
Regarding how long the main story is, i cant say. I have been playing for a very long time but im still in the first continent because im busy doing literally anything but the main story. I have a farm, 2 ranches, a store that is being run by my pet slime monster girl, and im teaching my character gene engineering and alchemy.
There are 2 continents in the game, the second one opens up after clearing the first act of the story. I think the main quest is pretty short if you decide to work exclusively on it and as soon as you are strong enough to defeat the bosses on it.

Oh one more thing to mention. Elona is a game that, in the default difficulty, doesnt have permadeath. You can choose to stay dead on death or crawl out of your grave with stat penalties and sometimes losing items where you died. The game is not and was never balanced with permadeath in mind, but there were some extra difficulties added that do enforce permadeath or only allow saves in certain places and will penalize any attempt of closing the game without saving.
Its a game that gives you many things to do so you can become almost anything. A fisherman that cooks or donates his fishes to the cargirl goddess, a mutant with 4 arms and a different weapon on each of them, or a necromancer with an army of zombies. Even custom sprites for specific allies are easy, or changing the sprite sheet for the whole game since its just a big sheet in BMP format. The learning curve is a bit steep at first until you get used to the mechanics (pressing '?' will open a help menu explaining all key shortcuts and all the important stuff) and figure out what you can kill or cant kill and how to actually get stronger, but after thats its worth it. You never stop learning with it really, there is always something new to find or do.

That's some great info there, dude. Thanks for that. I'll download the game because what you said does sound very interesting. I only had doubts at the beginning because I do not like games where you can do many things, and a lot of things are random, but in the end those things have almost no meaning and are just autistic decisions. But what you said does sound interesting and not what I expected. I hope it's true when I'll play.

Underated

Check the Elona thread that is already up, lots of people there willing to help.
Do keep mind everyone plays a version called Elona+. Basically, Elona ceased development years ago, but a bunch of japanese fans requested the source code and picked up where it left off, adding a lot of content, balancing and expanding the story. You can get it here: wikiwiki.jp/elonaplus/ (the site is in japanese but just look for the dropbox link and download that, the game will ask you which language you prefer on start). You dont actually need to know a single word in japanese to play