Total WaWa thread

Yeah it's not but thanks for trying. Chariots can run right through your lines because dwarves have no weight for some reason. slayers can't keep them in one spot and guns can't kill them fast enought before they engage and kill a bunch of guys. Then the gunners won't fire.

Seems we are going to see a lot more combat animations


Ah well, cav and monsters seem to be the bane of Dwarfs, give them all anti-large you want they still get knocked around and the only dedicated monster slayers they have are too few in number and over priced, and chariots in general are frustrating to deal with especially when you're the one using them, never could micro all that well

I guess I found what I need

Well fought, bis morgen früh

I have high hopes for that mod but they still havent been able to do anything with the campaign map right? I do hope it works out for them.

AI's probably going to be fucked again on launch. Better off just waiting for Denuvo to be cracked since by then CA would've gotten off their asses and fixed the initial CTD bullshit they're known for, all the gamebreaking fuckery their games ship with probably won't ever get fixed knowing CA.

I wanna tap that.

I think I read somewhere the campaign map is hardcoded in the new TWs, that's why even big overhauls only modify the unit rosters and such.

It`s meant to unlock the Red Duke for custom battles


Above all the bad ones, just below the few really good ones


just temporary however, since it`s to be expected they release the same amount of races from the first game, meaning Tomb Lords pretty much confirmed DLC, as well as Araby and Dogs of War with the Vampire Coast and Estalia/Tilea/Boarder Princess as FREELC.

but why not also unlock it for campaign? seems like a missed opportunity.