MMO

No they don't. They'll get better when making and running an MMO is easy enough for indie devs to do it. Big studios never ever innovate, all the change and new ideas come from indies and small studios who actually care about games as opposed to purely money.

That's basically my point. Once those costs come down it will lower the cost of entry so more people can bring competing products out.

TES3MP is promising and Jagex mentioned Darkscape in their last big survey.
I'd love to see the 8ch Darkscape clan come back. I couldn't stomach FFXIV anymore and Guild Wars 1 is finally dying.

Then a bunch of faggots with an agenda collude to hijack the market by promoting only their clique and play gatekeeper to everything else.

Sadly not a single MMO is good anymote. You cant appease everyone, you cant just stay niche because you need a profit to keep running it. I wish I could deliver a game with most of what Ive seen anons want, but my biggest issue is lack of scope to add everything and what to do with minigamers. Im all up for boob sliders, hip sliders, Hand of A'dal tuning, giving dresses for the barbiefags in events, but heres the dealio, how to survive on a genre maligned by many and that costs a fortune just to start and upkeep.

jesus fucking christ the hipsters on this site
14 was fucking trash. ARR salvaged it somewhat but its still your typical grindfest mmo.

but XIV was a sandbox, freedom. Now it's just a WoWClone and we all know WoW is barely an MMO, more like glorified CO-OP.

Nigger, XIV 1.x had a server-sided mouse cursor. I don't even have to continue, that already proves you wrong.

I never played pre-ARR but I can see where the other user is coming from.
When an MMO is kusoge, people focus less on playing it and more on interacting with eachother. This is why Runescape has (had) the following that it does (did). People didn't want to click on a Unicorn and wait half a minute for the battle to autoresolve. They chatted with eachother while they did their shit.
Pre-ARR sounds like the kind of game that gives players a ton of things they can do, but none of them were so involved that you could focus on them too hard, so people would play with eachother moreso than play with the game alone.

It died around the release of Guild Wars 2. You'd encounter an handful of players, but given the massive amount of content, forming pugs was up to complete luck – nevermind getting a competent one. The only things still active was farming stuff like ToA and DoA. Some pvp formats had become so empty they had to be arranged beforehand to happen (FA) while others had more bots than players (JQ, RA). It's a shame, if they were still putting out expansions/content I'd still be playing. At least it went out on a good note with Winds of Change.

Prophecies>Factions>Eye of the North>Nightfall

I recently picked up Guild Wars 2 again, and it's only taken them five years to go from dumpster fire to a bland, mediocre game with offensively shit writing. A round of applause for ArenaNet, truly, they are peerless.