Aight, thanks
Might try my hand with IK once I get the new animations
Aight, thanks
Might try my hand with IK once I get the new animations
Using C++ in UE4, is there any particular reason I'd want to use a TArray over a vector?
Does anyone have that old /agdg/ pasta with all of the gamedev resources? The thread on /agdg/ doesn't have the ones I'm looking for.
Because TArray works with their reflection system. So you can make the data accessible from within the editor and won't run into any GC shenanigans.
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oh no
It's nice to see bodies like mine finally getting representation in video games :^)
for those of you making shooters, here is a video of a guy hunting rats with an airsoft, please take note of the twitching and add it to your games
You mean the twitching of dead rats or hunter's hand? If the former then this has been in vidya for years now.
Additionally to what the other user said, at least i run into this issue when using anything but TArrays of UEs smart pointers, that is C primitive arrays, TStaticArray, C++ vectors and so on.